No more scrying, you heal 5 champs for 20 hp and your shrine only loses 20 hp. And now you have 5 champs that just healed 20 hp proctoring your shrine. You get an early game battle leader kill with medal of valor. And then your entire battle group is devoted to keeping the medal of champ alive. Why can we use 2 diplomats, it literately only befits IS All spells get -6 damage, blocking damage from and sometimes stopping effect from some of best spells in the game (Ice stars Hungry dead) You have like 5-6 super champs built into every bg, Battle Leader is problematic in general. It could be given and AoE buff zone of 2 spaces and not global, and still be really strong. rant over. firk your healing.
AOE range of 2 seems a lil harsh but i could see it being brought down a peg or two. Any global ability is very good. Or the bonus could last a certain turn limit and stay global thats also an option?
Oh man the IS zealots are going to love your wrath tears once they taste them. You have prepared a feast for them my friend.
lol good point, i am so feed up with healing though i probably would not mind slowing killing one of my own units if it would let stop my opponents from healing. If it had full health though that should stop it from healing too right? You have to damage a unit before it losses hp from regen.
Desperate Heal only heals 15 HP and got a cost nerf last patch at the same time. I think you might be the first person to complain about the faction bonus.
your not serious? IS bonus is epic, makes it not worthwhile casting any spells against them, its like a free ride on top of the toughest champs in the game.. best bonus in the game and serious OP.
Yeah, best bonus is probably FS, with SP at a close second, but I'd say IS is a contender for 3rd best.
T1: Free Money: FS, SP T2: Free Stats: SL, KF, UD, ST T3: Opponent Reliant - Keeps your units alive: IS T4: Opponent Reliant - Your stuff has to die: FW