Jellebrium Vine Summoner

Discussion in 'Rune Ideas and Suggestions' started by coolronan1, May 7, 2014.

  1. coolronan1

    coolronan1 The King of Potatoes

    Rune Name: Jellebrium Vine Summoner
    Faction: Forglar Swamp
    Race: Jellebrium, Class: Wizard, Size: small, Rarity: uncommon
    Nora Cost: 74
    Artwork: A green jellebrium with vines as well as tenticles coming out of its body is crawling along a tree.
    Flavour-Text:

    Champion Stats
    Dam: 11, Spd: 7, Range: 1-2, Def: 2, Hp: 44

    Champion Abilities
    Attack Psychic
    Jellebrium Mind
    Take Root
    Trail: Vine Wall - At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a vinewall (This space is inaccessible) for 2 turns. new ability
    Lay Trap: Vine ( Lay a Vine Trap on target adjacent space. Next time an enemy champion enters that space, it takes 8 Physical Damage and becomes immobile for 2 turns.) new ability

    Champion Upgrade Abilities
    Ally: Kthir Forest
    Entangling attack
    Constrict
    Evasive 2
     
    Skullferno likes this.
  2. Skullferno

    Skullferno I need me some PIE!

    I like this idea. It seems pretty balanced. Maybe instead of Vine Wall, have it trail Thick Brush(takes 2 ap to move through)
     
  3. coolronan1

    coolronan1 The King of Potatoes

    thanks! :) yh i might change that soon
     

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