So who had the idea that the 4 armed, massive legged, wing toting, man eating, titan should have 11 damage...? Sok, do me right that is all
While we on this topic, please remove "Faithless" from Voth Ireguard. Thank you. PS Just increase his Nora cost accordingly. PPS For example, Voth Monstrosity and Voth Vanguard do not have "Faithless," so it's not like Ireguard has to have it. PPPS Just increase his Nora cost by 10 or whatever you think is fair.
no. Just because monstrosity and vanguard do not have it does not mean the ireguard shouldn't, they are entirely different champions and should be treated and regarded as such.
Look at the ground, near its feet. Nope, not fairies. That would also make Dreadnought a lot smaller than other titans, which doesn't make much sense.
i checked through all the titans artworks. carrion colossus looks like the smallest unless carrionlings are huge. Glacial titan is definitely the biggest (seriously in the background theres a mountain thats shorter than it) Moog is also only about 3 people high. Dreadnought looks like 5 or 6 people high. theres no way to determine ancestral avengers size, likewise for greater pitspawn. And voil progenitor looks like 5 trees high
Also, I want to complain about how Protection (KF spell) and Oblivion Shield work together (or rather not). Right now your unit with Oblivion Shield gets (damage type) Eater as if he/she was damaged on the first attack. But Oblivion Shield ability says that damage from the first attack is prevented. The unit should get (damage type) Eater from the second attack, not the first, and the first attack is negated by Oblivion Shield. At the moment, Protection spell on a unit with Oblivion Shield basically removes Oblivion Shield effect. So I pay 45 Nora to remove one of my unit's positive abilities — great mechanic.
With Draksar you have plenty of ways to increase his damage. He can still easily do a Bane Shift ton of damage with 11 base if hes in a Draksar deck, where he belongs tbh.
It also makes it worse, since because there's no damage done you don't get that little extra healing from the failed attack!
Hmm, that's true. More reason for me to be unhappy about how they currently stack up (or rather not at all).