KF Initiatives

Discussion in 'K'Thir Forest' started by Prami, Feb 27, 2014.

  1. Prami

    Prami I need me some PIE!

    (Champion) Ambling Frond - Class changed to None from Demi-God, Amphibious removed from base, Ponderous added to base, (Upgrade) Stat Bonus Health 3 removed, (Upgrade) Domain Vegetation added, (Upgrade) Shatter replaced with Sword Breaker, original flavor text restored.
    (Champion) Avenging Angel - Invigorate 1 to base
    (Champion) Centaur Archer - Strike removed from base, DEF to 1 from 0, Mobility to base, (Upgrade) Farshot 2 removed, (Upgrade) Stat Bonus Speed 1 removed, (Upgrade) Strike added, (Upgrade) Precision added.
    (Champion) Centaur Interceptor - Charge 1 increased to Charge 2 base, Bind removed from base, Assault added to base, Block 1 to base, (Upgrade) Block 1 increased to Block 2, (Upgrade) Dodge 1 removed, (Upgrade) Heavy Charger added, (Upgrade) Stat bonus: Health 1 increased to rank 2.
    (Champion) Centaur Regulator - Class to Warrior Shaman from Warrior, (Upgrade) Stat Bonus Health 1 removed, (Upgrade) Stat Bonus Health 2 increased to Stat Bonus Health 3, (Upgrade) Power Attack 3 added.
    (Champion) Centaur Savage - Class to Archer Warrior from Archer.
    (Champion) Circle Messenger - Class to Bard Warrior from Bard, (Upgrade) Stat Bonus Damage 1 increased to Stat Bonus Damage 3, speed to 7 from 6 base, Quest Runner to base.
    (Champion) Deadly Tracker - class to Archer Ranger from Archer.
    (Champion) Dusk Druid - SPD increased from 5 to 6.
    (Champion) Elven Artisan - (Upgrade) Mason 1 replaced with Stat Bonus Health 2, (Upgrade) Shatter replaced with Recycle.
    (Champion) Elven Bard - HP to 43 from 39, RNG reduced from 2-4 to 2-3, Escape removed from base, Charm 1 to base, (Upgrade) Mobility removed, (Upgrade) Stab added, nora to 64 from 62.
    (Champion) Elven Druid - Change to gain race beast while transformed, Remove debuff from Bear Form and reduce HP gained through it to 20, Add a 6 turn limit to all transformations.
    (Champion) Elven Fury - Hunter UD replaced with Declare Hunted, class to Warrior from Warrior Ranger, Health reduced to 45 from 46, Block 1 to base, (Upgrade) Block 1 replaced with Riposte, (Upgrade) Stat Bonus: Health 2 increased to Stat Bonus Health 3.
    (Champion) Elven Prodigy - HP increased to 40 from 38, RNG reduced from 2-8 to 3-8, Elusive to base and removed from upgrades, Rain of Arrows 2 removed from base, (Upgrade) Stat Bonus: Damage 3 reduced to Stat Bonus: Damage 2, (Upgrade) Rain of Arrows 3 reduced to Rain of Arrows 2, (Upgrade) Stat Bonus: Speed 1 added.
    (Champion) Elven Sky Marshal - Detection added 1 to base, Aerial Supremacy added to base, (Upgrade) Aerial Supremacy removed, (Upgrade) Stat Bonus Health 2 added, class to Ranger Wizard from Warrior Wizard.
    (Champion) Elven Strategist - Base HP to 40 from 38, (Upgrade) Stat Bonus Health 3 removed, (Upgrade) Bullwark Elf added.
    (Champion) Elven Treecaller - Changed to gain Race Treefolk while using Tree Form.
    (Champion) Enforcer of the Circle - Class to Warrior Wizard from Ranger Wizard.
    (Champion) Epochal Sage - Class to Shaman Wizard from Wizard, LARGER REWORK WILL FILL IN LATER.
    (Champion) Faegaurd Nullbeast - Fairy Bound to base, Nora to 72 from 80.
    (Champion) Forest Lerper - Nora to 82 from 92.
    (Champion) Gnarlwood Launcher - Range to 5-7 from 6-8, Stone Bomb 1 added to base, Farshot 1 increased to Farshot 2 on base, (Upgrade) Camouflage removed, (Upgrade) Stone Bomb 1 increased to Stone Bomb 2, (Upgrade) Farshot 3 added.
    (Champion) Great Eagle - Rend 2 to Rend 1 base, (Upgrade) Stat Bonus Health 1 replaced with Rend 3, (Upgrade) Stat Bonus Damage 1 replaced with Stat Bonus Damage 2, (Upgrade) Dodge 1 replaced with Dodge 2, Clamp to base.
    (Champion) K'thun the Ancient - Resistance: Physical 2 added to base, Plant Regeneration 2 added to base, (Upgrade) Plant Regeneration 3 removed, (Upgrade) Nora Shield 1 removed, (Upgrade) Cast: Spontanious Growth added, (Upgrade) Cast: Tree Folk's Blessing added.
    (Champion) Menalaus - Class to Wizard Priest from Wizard.
    (Champion) Outcast of the Flame - (Upgrade) Torch 1 removed, (Upgrade) Burn 2 added.
    (Champion) Spikewood Abomination - (Upgrade) Domain Vegetation removed, Domain Vegetation added to base, Nature's Connections changed to only trigger from plant champions, Combo Attack Barbed Vine Leash to upgrades.
    (Champion) Spirit of the Mountain - (Upgrade) Damage Shield Magical 3 removed, Weaken Spells added to upgrades.
    (Champion) Thirion - (Upgrade) Stat Bonus Defense 1 to Stat Bonus Defense 2.
    (Champion) Tireless Harvester - Soul Harvester replaced with Soul Collection on base, (Upgrade) Evasive 2 removed, (Upgrade) Stat Bonus Speed 1 added.
    (Champion) Wilderkin Snakedancer - Poison 1 removed from base, Eviscerate 2 added to base.
    (Champion) Vashal Ranger - (Upgrade) Tough 1 increased to rank 2.
    (Ability) Cloak - Change to stealth the unit using the ability too.
    (Ability) Blessed - Changed to trigger at the beginning of every turn instead of only at the beginning of yours.
    (Ability) Deep Wounds - Duration to 3 turns from permanent.
    (Ability) Divine Favor - Trigger clause changed to enters play from deployed.
    (Ability) Empathy - AOE to 2 from 1.
    (Ability) Fire Feed - AOE to 2 from 1.
    (Ability) Flurry - Removed, except in the case of the Aspect of Violence.
    (Ability) Portal Nexus - Changed to include the following clause, "may only be used in an owned font, cannot telleport to current font".
    (Spell) Blinding Flash - New description reads, "Opposing champions within 3 spaces of target friendly champion become Blinded 2 (This unit's attacks automatically miss). Opposing champions within 2 spaces become Slowed 2 (This champion has -2 SPD for 2 turns). Opposing adjacent champions become Stunned 2 (This Champion has -2 DEF, cannot attack, move, activate abilities, or engage other Champions).".
    (Spell) Bullseye - Nora to 40 from 35, changed to grant Precision.
    (Spell) Call Serpent - Changed to summon multiple eggs.
    (Spell) Clairvoyance - Changed to be Preordained.
    (Spell) Combined Arms - Nora to 40 from 45.
    (Spell) Crowded Forces - New description reads, "champions within 4 spaces take 3 magical damage for each champion in the affected area, Max 15 damage".
    (Spell) Eriluun's Favor - New description reads, "Friendly champions gain +1 speed for 10 turns, champions with 5 or less base speed gain +1 speed permanently. This effect does not stack".
    (Spell) Invisibility - Nora reduced to 20.
    (Spell) Mirror Trap - Nora to 55 from 60.
    (Spell) Overgrowth - REWORKED: Effect length changed to 6 turns, affected relic loses 3 hp per turn, one sapling spawns for every 2 turns this effect took place, effect is considered to have ended (and the saplings spawned) once the relic has been destroyed or when the 6 turns have passed.
    (Spell) Rally the Heard - New description reads, "All friendly Centaur in play gain Crushing Charge for 1 turn and recover 3 AP each.", nora to 40 from 35.
    (Spell) Recall - Nora reduced to 35.
    (Spell) Reclaim - Name changed to Calming Nexus (anything to distinguish it from the ability Reclaim).
    (Spell) Spontaneous Growth - New description reads, "Target champion gets +10 max HP permanently (this effect does not stack). For the next 6 turns, spaces currently within 3 spaces of the targeted champion are Vegetation. If the target is a Plant or a Treefolk, the cooldown of Uproot is set to 0."
    (Spell) Strategic Retreat - New description reads, "Area Effect 3: At the end of your next turn, owned champions within the area are relocated to the nearest friendly deployment zone."
    (Spell) Thorn Collection - Change to grant nora at the end of your turn.
    (Spell) Tree Folks Blessing - Changed to be a non-stacking effect, changed to grant DEF only to Treefolk, Regeneration 3 replaced with Plant Regeneration 3.
    (Relic) Counterbalance - Base HP increased to 15, Nora reduced to 30.
    (Relic) Catharsis Bloom - Changed to heal for 4 hp at the beginning of every turn instead of 8 at the beginning of yours, changed to affect both enemies & allies.
    (Relic) Epochal Oasis - Nora to 30 from 25, Telleport 2 to Telleport 1.
    (Relic) Germination Engine - Changed to spawn a Sapling at the end of the first turn it's deployed (like Biogenesis), Spell Clause removed entirely, Friendly Plants within 8 spaces gain forest walker.
    (Relic) Greenhouse - Changed to affect race Plant instead of Treefolk, non-stacking clause added.
    (Relic) Unassuming Tree - Changed to summon Garu Hurler instead of Garu Hunter.
    (Relic) Wooden Scales - Defense Reduced/Gained increased to 2, duration increased to 8 turns.
    (Relic) Woodland Portal - Vulnerability: Fire added, Nora reduced to 30 from 35.
    (Equip) Barbed Vine Leash - Nora reduced to 20.
    (Equip) Elite blade - Nora Threshhold reduced to 85, changed to be a split faction rune IS/KF.
    (Equip) Hunter's Charm - Changed to grant Camouflage.
    (Equip) Oaken Mace - Add nora reduction clause if equipped to Elder Garu.

    Additional Changes.
    All Aspects, Faction Angels, and Doombringers gain Mythical.
    (Ability) Adaptive "General" - Changed to trigger off of friendly spell casts, instead of all spellcasts.
    (Ability) Combat Awareness - Changed to negate damage causing effects (DOT's) as well as damage
    (Ability) Climb/Clear - Eliminate and consolidate as ability Mountaineer. (There are a grand total of 4 champions with either Climb or Clear. It's time that these unused abilities were removed from the game)
    *General nomenclature changed to not refer to every type of terrain as "Vegetation". (e.g.) The ability Trailblaze.
    (Ability) Bastion of Will/Prestige - Consolidate as Bastion of Will. (this sort of thing is just ridiculous)
    (Ability) Demonbound - Change to function like every other "Bound" ability.
    Download the explained list here.

    Most of the changes aren't meant to be buffs per se, but rather to change how the runes are played. The ones that seem like flat out buffs are towards runes that don't see any play at all.
    P.S. A lot of people have identified certain rune changes as "small" or "pointless"; many of these changes would increase the viability of different upgrade paths, please keep that in mind.
     
    Last edited: Mar 19, 2014
  2. IceHippo

    IceHippo Active Member

    I agree with most of these. Really though, I just want to spam the necessity of finally making tree callers have tree folk at the very least when transformed. They're one of my favorite SP runes and I'd love to see them made more viable in MP.
     
  3. Prami

    Prami I need me some PIE!

    I'm much more interested in what you don't agree with, and why. Keep in mind that, as the note at the end of my post indicates, this list has not been updated in a very long time.
     
  4. RedDain

    RedDain I need me some PIE!

    I disagreed with your list when you first posted it, and I disagree with it even more now.
     
    cantha likes this.
  5. Prami

    Prami I need me some PIE!

    Okay. With what and why?
     
  6. RedDain

    RedDain I need me some PIE!

    First of all, many of the upgrades and abilities that you want to change no longer exist on those champs: Centaur Skirmisher does not have DMG upgrade of any kind. His base damage is 6, not 7. There are many more such errors.

    Second, in cases where errors are not made in basic rune and upgrade descriptions, the changes you propose make absolutely no sense to me - you completely change the flavor, utility, and "purpose" of a huge number of runes in a way that basically sabotages large numbers of themes and short-circuits potential themes (wtf are you thinking about with the proposed changes to Centaur Archer and Gnarlwood Launcher??). You do this in a way that contains no explanation, with some kind of "authoritative" attitude that asserts your superior knowledge of game design and theory both in general and with respect to PoxNora, and you remain completely unwilling to engage in any constructive conversation.

    You seem to think that the issue of Champion Class is best addressed by adding multiple classes to multiple champs, willy-nilly. Class changes, like race changes are going to probably be done slowly and with specific spell/equip/relic sets and releases in mind. Your suggestions in this case take place in a complete vacuum.

    We've done this dance before, and it's annoying. You take advantage of the newly released message boards to attempt to spam your bad ideas and inaccurate descriptions anywhere and everywhere at the first possible chance, and it's annoying.

    Thankfully, I think you will be ignored.
     
  7. Prami

    Prami I need me some PIE!

    You didn't read my note. This was copy and pasted from the old forums, simply to back it up. I noted that this hasn't been updated in a very long time. I am going down the list, and have already hit most of those runes.
    First of all, this is a list of changes i would like to see, that i update as i play the game. To justify every single change i suggest would require an obscene amount of space, thus i am much more interested in what people do not agree with than what they do. I would love to hear about what you oppose specifically, but i would appreciate it if you would wait at least an hour before picking the list apart.

    I can respond to what you've mentioned so far though. The Centaur Archer & Regulator are both very stale and outdated runes, but i feel that they both have an established fantasy that i can build upon. I haven't proposed to change the Centaur Archer very much. After the changes i list, it would have the following.
    *Mobility, Fartshot 1, & Attack Arrow on base.
    *Farshot 3, Precision, Strike, & Stat Bonus: Damage 2 on upgrades.
    It would be a bit more diverse in what it could do, but otherwise be left unchanged.
    The Centaur Regulator has access to abilities that are beyond a warriors skill (e.g. magical), thus i suggested for her to have a duel class with Shaman. I also tweaked her upgrades a bit.

    I've played around with the Gnarlwood Launcher quite a bit, and people feel that it's range can be overwhelming, especially on certain maps. Players of it, on the other hand, feel that it's minimum range is too large & that it's too vulnerable once immobile. This was one of the runes i needed to tweak in the list. I think you will find it much easier to visualize the direction i want to take it now.

    In response to your hostility towards the class/race changes i propose. I simply think that certain ability sets belong within a certain themes (usually champion class), and that classes should be given in response to how a champion plays, what it does, instead of the arbitrary classes that are seen now. Wizards deal in raw damage, support is unusual for them, Teleport is their movement ability, they deal magic damage. Stuff like this falls within a certain theme. When a champion is given abilities that fall outside of that theme, then maybe either a change in theme is warranted or a change in abilities. Fantasy is important too, how it feels to play a rune. What you imagine it's doing, how, and why.

    For an example. I suggested in another thread, changes to a rune called Ghost Stalker, in regards to a new ability being introduced. Someone had suggested introducing a walk-over trap that spawned an illusion next to the triggering champion, engaging it. This person called his hypothetical trap Mirror Trap (shares the name of a spell, i know)
    This rune's abilities are not Wizard like, asides from it's access to Attack: Magical. Under the proposed changes, it would stealth, project illusions, lay traps for illusions, collect Nora globes from afar, cause the effect Illumination, swap places with friendlies, & cast the spell Ghostly Visage. These abilities are more support/utility oriented than raw damage & the access to the incorporeal condition is much more indicative of a Shaman than a Wizard. To top it all off, the rune describes itself as a Druid in the flavor text.

    P.S. You have a really really bad attitude.
     
    Last edited: Feb 27, 2014
  8. RedDain

    RedDain I need me some PIE!

    Centaur Regulator is not stale at all, not given the current amount of equipment spamming and recycling going on.
     
    dsjtheman likes this.
  9. RedDain

    RedDain I need me some PIE!

    Launcher's Range is supposed to be overwhelming, and you're supposed to be forced to get within his range to beat him. You reduce his max range without reducing his min range and you therefore ruin the champ.
     
    dsjtheman likes this.
  10. RedDain

    RedDain I need me some PIE!

    And justifying why you would like to make such sweeping changes is far more relevant and important that gaining other peoples' feedback. Most will simply ignore you, and the rest will laugh at you for being a tool.
     
  11. Prami

    Prami I need me some PIE!

    I believe this is something the Dev's are going to address rather immediately. One of the Dev's mentioned eliminating/nerfing the AP denial combos.
     
  12. Senshu

    Senshu Administrator Octopi

    Your suggestions have been noted for points that may need improvement.
     
    dsjtheman likes this.
  13. Lord Kinjo

    Lord Kinjo New Member

    I lament not having the time to write my own ideas for changes to K'Thir runes, but I agree in principle with Red Dain.

    If I could take it one more step, I'd focus on runes that actually need changing first. Your list is humongous. And more importantly, many runes listed will need no change at all.

    I don't understand why you'd want any changes to some of these runes....and with no explanations, it's hard to even fathom a reason.

    At this point, I am placing my full and unconditional trust in Gedden and Co. to restore Pox's glory to its former state....and to then expound on it with even greater skill.
     
  14. Prami

    Prami I need me some PIE!

    You want me to make an explained list? I'll make a list. But I'll have to link a Word document or something.

    This is just what i have for the K'thir Forest, i have one that i haven't touched in a year for the Forglar Swamp too. I also have a recent mixed list which i haven't posted anywhere yet, since i haven't had a chance to play around with most of the new runes for my 2 main factions (KF & FS).
     
  15. RedDain

    RedDain I need me some PIE!

    So you're proposing sweeping, comprehensive, across the board changes... without having played most of the new runes? Interesting strategy.
     
  16. zorbot

    zorbot The King of Potatoes

    Red, Prami wants to post things and change things for the sake of posting and changing things. Most of these changes are nothing. Literally nothing. Although, some like the nectar fairy change would make her auto meta x2. Just let him post and let it die naturally.
     
  17. RedDain

    RedDain I need me some PIE!

    gotcha
     
  18. enuff

    enuff The King of Potatoes

    I agree with RedDain and Kinjo, most of those changes are nonsense. Some of those champs might need a little change, but there is no need and time for so many cosmetic changes. I really think it is more constructive to discuss one champion per thread instead of posting huge lists like that.
     
  19. Prami

    Prami I need me some PIE!

    There are hundreds of runes. The developers have already commented that addressing them one by one is non-viable (i don't agree either). This list was not intended for people to pick apart. It is a list of thoughts & ideas, not final suggestions. It is an iterative list, i constantly update it as i play.

    I have not played with the newest expansion, but i have played against it & examined the new runes. They are by and large, flavorless & unbalanced, and i do not count them as final additions to Pox Nora.

    If you have objections, specific objections, to any changes I've suggested, i would love to hear them.

    Writing "i don't see the need" for this and that doesn't help me. I'll have an explained version posted when i can get around to it.
     
  20. Pico

    Pico I need me some PIE!

    Not only is this nerfing a barely viable/decent rune it is ruining what is fun about it.
    Absolute blasphemy. No more can be said.
     

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