KF magic amp spell

Discussion in 'Rune Ideas and Suggestions' started by sWeNibor, Oct 9, 2017.

  1. sWeNibor

    sWeNibor I need me some PIE!

    Hiya! -.-

    So i was looking to make an Magic amp deck in the past week, That didnt really work, Because amping means not take the better uppgrades on the majority of champs. There is no way of amping with Relic anymore for that 20 %

    But i think something like amping with a Spell would be nice, Would work the same way as Marsh Song for a limited period of time.


    20% magic amp over 6 turns.

    All amplifications are increased with 50 % during the next 6 turns.

    Or something like that i thought of. Feel free to comment and say what u think. I think one could find 20 % amp in champs but not more if one still want to be really competitive with it. And one needs to reach that crucial point someway.

    U need to cast magic (spells) To do better magic (Magical dmg with champions, Spells and such)

    Would be something cheap 20 nora ish.
     
  2. Sokolov

    Sokolov The One True Cactuar Octopi

    Amping temporarily could be interesting. I could also see it based on kills or something as well. Maybe it's a bonus for killing something with the spell ala Sheoul's Fireball.
     
    Etherielin and sWeNibor like this.

Share This Page