KKG 1st Topic - Wilderkin Build

Discussion in 'K'Thir Forest' started by poxrooster, Jul 9, 2017.

  1. poxrooster

    poxrooster The Pox Chameleon

    KKG stands for Keeping KF Going. I know people are put off by the game's current state, but KF lives on. I'm thinking about new posts to make to keep things fresh on the POSSIBILITIES of what it will (may) be like when (if) we get going soon (or ever).

    So for our first discussion, we focus on Wilderkin. I've been putting forward Wilderkin builds for a time now. Wilderkin should become more of a them when our "Snake Mass" comes this way. This champ alongside our great Boa Behemoth should cause some problems. Now, this mass helps us get a really good snake and Wilderkin subtheme combination. So here's my starting idea. What are your thoughts?

    Mass x2
    Boa x2
    Charmer x2
    Wilderkin x2
    Snakedancer x2
    Call Serpent x2
    Cracked Egg x1
     
  2. MaruXV

    MaruXV Corgi Lord of FW

    i hate snakes^^

    btw, how is this different in build than a beast bg? there is some kind of interaction between snakes or just a background thematic thing?
     
    poxrooster likes this.
  3. Regulate

    Regulate I need me some PIE!

    Whats snake mass
     
  4. MaruXV

    MaruXV Corgi Lord of FW

    a unit from the players-made expansion that will be out after the midterm
    there should be the rules in the forum thread
     
  5. Regulate

    Regulate I need me some PIE!

    Cheers, which thread?
     
  6. poxrooster

    poxrooster The Pox Chameleon

    Yeah kind of background thematic thing that I hope will one day become foreground.
     
  7. MaruXV

    MaruXV Corgi Lord of FW

    Regulate likes this.

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