K'thir Forest Winter Patch of 2016

Discussion in 'K'Thir Forest' started by Senshu, Dec 15, 2016.

  1. Senshu

    Senshu Administrator Octopi

    K'thir Forest

    Glossary
    For this patch due to it's size we have opted to split it up into the respective Faction's Forums. This will also make it easier for all of you to comment about faction specific changes.

    Champions
    Archer Commander
    • Default Cost to 70
    • Upgrade Set 1: Grant: Reflexes (default), Commander, Grant: Mobility
    Centaur Interceptor
    • Default Cost to 64
    • Upgrade Set 1: Seismic Leap (default), Clamp, Imposing Aura
    • Upgrade Set 1: Charge 3 (default), Blitz, Protective
    Conclave Warden
    • Default Cost to 66
    • Upgrade Set 1: Ignorance, Warding (default)
    Condor Fury/Royal Condor Fury
    • Default Cost to 81
    • Upgrade Set 1: Initiative 1, Initiative 2, Lead the Charge (default)
    • Upgrade Set 1: Hunter: Walker, Duel (default), Loyalty
    Dryad
    • Default Cost to 59
    • Starting Abilities: Charm, Attack: Psychic, Take Root
    Elven Ancestor [K'thir Forest, Savage Tundra]
    • Default Cost to 77
    • Classes: SHAMAN
    • Starting Abilities: Phase Shift, Attack: Frost, Arctic
    Elven Prodigy
    • Default Cost to 58
    • Starting Abilities: Unequippable, Elusive, Blindfire
    • Upgrade Set 2: Precision, Strike (default)
    Elven Sky Marshal
    • Default Cost to 65
    • Starting Abilities: Attack: Physical, Vulnerable, Hunter: Walker, Running Start
    Elven Taskmaster
    • Default Cost to 82
    • Upgrade Set 1: Drive (default), Vigilance
    Elven Tender
    • Default Cost to 67
    • Classes: SHAMAN
    • Upgrade Set 1: Grant: Reflexes (default), Grant: Stoneskin Potion
    Elven Treecaller
    • Classes: SHAMAN
    • Upgrade Set 1: Take Root , Domain: Vegetation (default)
    • Upgrade Set 1: Cleanse (default), Cleansing Aura
    Epochal Sage
    • Default Cost to 70
    • Upgrade Set 1: Divine Favor 2, Tempo, Premonition (default)
    Fae Dreamer
    • Default Cost to 48
    • Speed decrease (-1)
    • Starting Abilities: Attack: Magical, Fairy Flight, Gift: Future Sight
    • Upgrade Set 1: Dreamstate, Shatter Summoned (default), Stealth
    • Upgrade Set 2: Blockade, Divert, Dreameater (default)
    Faeguard Nullbeast
    • Default Cost to 75
    • Upgrade Set 1: Bodyguard , Antagonize (default), Weaken Spells
    Forest Lerper
    • Default Cost to 82
    • Starting Abilities: Vulnerability: Sonic, Rend, Attack: Physical, Blitz
    • Upgrade Set 1: Startle, Pounce, Elusive Leap (default)
    Garu Cub
    • Default Cost to 59
    • Upgrade Set 1: Seismic Leap (default), Pounce
    Garu Den Mother
    • Default Cost to 76
    • Upgrade Set 1: Transfer Life 1, Bravery, Hibernate (default)
    Garu Warguard
    • Name Change: Garu Warguard(was Ailurite Brother)
    • Default Cost to 73
    • Starting Abilities: Attack: Physical, Hibernate, Reflexes
    • Upgrade Set 1: Leap 3, Seismic Leap (default), Glorious Leap
    • Upgrade Set 1: Opportunistic Assault, Aggressive (default), Render
    Gnarlwood Willowind
    • Default Cost to 75
    • Classes: SHAMAN
    • Upgrade Set 1: Camaraderie , Cleansing Aura (default), Fairy Dust
    Garu Whisperer
    • Damage increase (+2)
    • Starting Abilities: Vulnerability: Psychic, Attack: Magical, Hibernate, Wisp Whisperer
    • Upgrade Set 1: Barrage 1 (default), Blast, Amplify Magic
    Gnarlwood Borderguard
    • Upgrade Set 1: Detection 3, Plant Regeneration 2 (default), Seismic Leap
    Gnarlwood Grappler
    • Classes: BRUTE
    • Upgrade Set 1: Melee Specialist 3, Constriction (default), Clamp
    Gnarlwood Patriarch
    • Default Cost to 69
    • Classes: SHAMAN
    • Upgrade Set 1: Drive (default), Camaraderie , Grant: Reflexes
    Grimlic of K'thir
    • Starting Abilities: Attack: Magical, Shielded, Hero, Deception, Opposing Viewpoints
    Mother of Frond
    • Upgrade Set 1: Transfer Life 2, Plant Regeneration 2, Spellsurge: Spontaneous Growth (default)
    Naria Ragevine [K'thir Forest, Underdepths]
    • Upgrade Set 1: Vine Whip (default), Hunter: Bloodied, Punish
    Nectar Fairy
    • Default Cost to 61
    • Starting Abilities: Attack: Physical, Cleanse, Fairy Flight, Heal Champion 2
    • Upgrade Set 1: Charm 3, Abash, Stun (default)
    Oaken Defender
    • Default Cost to 55
    • Starting Abilities: Lumbering, Attack: Physical, Take Root
    Ospryan Valkyrie
    • Upgrade Set 1: Distract (default), Hunter: Equipped, Hunter: Crippled
    Queen Anaru
    • Default Cost to 78
    • Damage increase (+1)
    • HP increase (+3)
    • Starting Abilities: Flight, Attack: Physical, Reflexes, Pet: Tamed Lerper
    • Upgrade Set 1: Divert, Pounce, Pawn (default)
    • Upgrade Set 1: Domain: Vegetation (default), Shred Defense, Flanking
    • Pet: Tamed Lerper allows the ability to be cheaper by summoning a lower HP (30) version of the Lerper
    • Pet: Tamed Lerper
      • Name Change: Pet: Tamed Lerper(was Pet: Winged Lerper)
      • Icon has been updated
      • Nora Cost decrease (-18)
      • Description: When this champion is deployed, a Tamed Lerper without upgrades is summoned adjacent to it.
    Ranger Elite
    • Upgrade Set 1: Sunder 2, Surge: Enemy (default), Render
    Sapling
    • Default Cost to 34
    • Damage increase (+1)
    • Upgrade Set 1: Camouflage, Domain: Vegetation (default)
    Sarnghavian Centaur [Ironfist Stronghold, K'thir Forest]
    • Upgrade Set 1: Block 2, Duel, Bold (default)
    Snake Charmer
    • Default Cost to 54
    • HP decrease (-4)
    • Classes: RANGER
    • Starting Abilities: Charm, Summon: Serpent
    • Upgrade Set 1: Boost: Beast , Boost, Camaraderie (default)
    Spikewood Abomination
    • Default Cost to 82
    • Damage increase (+1)
    • HP increase (+6)
    • Defense increase (+1)
    • Classes: RANGER
    • Starting Abilities: Damage Shield: Physical, Attack: Physical, Take Root , Equip: Seed of Potential
    • Upgrade Set 1: Plant Regeneration 3, Frightful Blows, Entangling Attack (default)
    • Upgrade Set 1: Fury, Domain: Vegetation (default), Unleash
    • Redesigned with the new Seed of Potential
    Spirit Manifestation (from Spirit of the Mountain)
    • Damage increase (+3)
    • SPD increase (+1)
    • DEF decrease (-1)
    • HP decrease (-10)
    • Starting Abilities: Mobility, Attack: Physical, Careless, Manifestation
    • No longer comes with upgrades (i.e. no Pounce and Berserker)
    • Spirit Projection
      • Description: When this champion is deployed and at the start of its turns, if there is no Manifestation of this unit in play, a Manifestation of this unit without upgrades is summoned within 3 spaces of this champion. This ability triggers only if the champion is a Garu Medium or Spirit of the Mountain.
      • Manifestation
        • Description: At the start of turn and end of each turn, if there are no friendly champions with Spirit Projection within 5 spaces this unit, it is destroyed.
    Tree Spider
    • Default Cost to 71
    • Upgrade Set 1: Poison Sting, Creep and Crawl (default), Vine Whip
    Vashal Quillquip
    • Default Cost to 69
    • Starting Abilities: Immunity: Poison, Attack: Physical
    Vashal Ranger
    • Upgrade Set 1: Reinforcement 1 (default), Reinforcement 2
    Vashal Vicar
    • Default Cost to 70
    • Upgrade Set 1: Nora Miner 1, Essence Capture, Distract (default)
    Spells
    Fire for Effect
    • Description: Friendly champions with Class: Archer gain 1 AP and permanently gain Burn 2.
    • Burn 3 reduced to Burn 2
    Fog of Ancients
    • Description: Area Effect 3: Affected spaces become Fog Cloud for 5 turns (At the end of your turns, champions in the affected area become Stealthed for 6 turns).
    • Stealth condition now has a duration of 6
    Invisibility
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Naturalize
    • Description: Area Effect 5: Enemy relics, illusions and summoned champions take 15 Magic damage.
    • Removed secondary effect of removing terrain/mods
    Strategic Retreat
    • Description: Target champion is healed for 15 HP and relocated up to 4 spaces away from the closest enemy champion.
    • Redesigned, hopefully less buggy

    Relics
    Bridge to Nowhere
    • Nora decrease (-5)
    • Description: This relic has Bridge to Nowhere (Friendly Fairy champions within 5 spaces have +1 SPD and Mobility) and Relocate Self (This unit is relocated to target space within 5 spaces. This ability begins on CD).
    • Removed Phase Shift due to the ability for the champ to move in and out of range and reset the CD
    Catharsis Bloom
    • Defense decrease (-1)
    • Starting Abilities: Catharsis Bloom (relic), Propagate: Self (relic)
    • Not sure why it had 1 DEF to begin with
    Cleansing Emerald [K'thir Forest, Savage Tundra]
    • Nora Modifier increase (+5)
    • Factions: K'thir Forest, Savage Tundra
    • Changed to KF/ST from KF/SP
    Greenhouse

    • This relic has Germinate and Greenhouse.
    • Greenhouse
      • Description: All Plants within 5 spaces gain +3 DMG and +1 DEF. This effect does not stack.
    Pride of K'thir
    • Nora Modifier increase (+5)
    Tower of Amareth
    • Nora Modifier decrease (-5)
    Equipment
    Elite Blade

    • Description: Equipped champion has +10 MAX HP and +2 DMG. If it has Class: Ranger or Knight, it also gains Reflexes 3.
    • Redesigned as a Ranger/Knight anti-melee equipment
    Seed of Potential
    • Nora Cost decrease (-10)
    • Description: Equipped champion has Vine Whip and Forest Front. This equipment can be dropped as a relic that has Nature's Connections and Forest Front.
    • Redesigned with a ranged attack in Vine Whip:
      • This champion makes a Physical attack at RNG 2-5. If the target is occupying Vegetation, Ensnared or Rooted and is successfully damaged, the target also becomes Burred for 3 turns and Eviscerated for 3 turns.
    Cracked Egg
    • Description: After 6 turns, this equipment is destroyed, the equipped champ takes 10 Poison damage and becomes Poisoned for 3 turns. When this triggers or if the champion is destroyed while equipped, a Poison Serpent is summoned to the closest available space under the control of this equipment's owner.
    • Changed to conform to the functionality of this series, where if the champion is destroyed, you still get the unit
    Centaur Banner
    • Nora Cost decrease (-5)
     
    Last edited: Dec 15, 2016
    TeaNinja, Tweek516 and Xirone like this.
  2. GemmaXylia

    GemmaXylia Forum Royalty

    Fae dreamer's default upgrades are weird because you can't actually stealth it yourself to activate dreameater? Possibly swap that one out to the other as default upgrade. (Also boo I liked having shatter summoned and the stealthy ping)

    Vine whip looks really fun, i'm even playing a terrain deck right now so can't wait to try that out!

    Garu cub having seismic leap kind of makes my day. "I may be tiny but I can jump! RaWwwRrRR!

    Stoked that grimlic of kthir got deception back, illusion statue deck just got better :)
     
    Last edited: Dec 15, 2016
    Qucas, Etherielin and Tweek516 like this.
  3. Tweek516

    Tweek516 I need me some PIE!

    Why oh why did you buff banner. Omg that rune is bonkers.
     
    jayscales1, 4NIK8 and GoldTiger like this.
  4. Etherielin

    Etherielin The Floof Cultist

    Believe me or not, I'm asking the same question.
     
  5. Xirone

    Xirone I need me some PIE!

    Illuminate's change is interesting. It no longer gens nora but now isn't removed after the next attack. One attack with Illuminate and the opposing champ's DEF is set to 0 for a while and can't stealth. This makes Illuminate pretty handy but, at the same time, not as needed on o many champions, perhaps. We'll see!
     
  6. davre

    davre The Benevolent Technofascist

    Cheap stealthed blockade unit could be yuge.
     
  7. IronStylus

    IronStylus I need me some PIE!

    I love it. Nullbeast gets weaken spells back! It is still unfairly tanky tho. The dreamer looks beter now too. Time to think of playing fae and look on new rangers. The general changes like increased nora on emerald, reducing boosts/comanders and dispel all seem to go in a good direction. Lots of runes will see play, I suspect some that got seismic leap - the ability looks strong.
     
  8. EnigmaXIII

    EnigmaXIII I need me some PIE!

    So no one is going to comment about elite blade.. i see how it is.
     
  9. themacca

    themacca Master of Challenges

    yayyyy fire for effect got nerfed
     
  10. Sokolov

    Sokolov The One True Cactuar Octopi

    Me every patch
     
  11. Etherielin

    Etherielin The Floof Cultist

    It's "only" -5 damage. Pretty easy to live with tbh.
     
  12. Pixyrus

    Pixyrus Forum Royalty

    I'm excited to try:
    -Queen Anaru
    -Tree Spider
    -Strategic Retreat
    -Forest Lerper
    -Garu Warguard

    Well done on the patch! :)
     
    Gnomes likes this.
  13. IronStylus

    IronStylus I need me some PIE!

    ok, few cents: New spikewood abomination looks really good and has cool unique mechanics for stalling. I'm not sure which build would be the best yet but all seem very reasonable.
    Ranger blade imo is fine now, cause there is nothing really too strong about giving any ranger reflexes, at least it doesn't look abusable on any of the ranges/knights (btw new white fiorn is a knight, not warrior like the orignial), but I'm against random stat boosts for no reason. I don't like the +10 hp (shattering makes this stat totally useless and even work against the user, cause you'll think your champion lives if it's 10 or less hp, but it can get destroyed via anti-equip move. it's just like it's deploying the banner against seism bgs, really unpleasant to get a champion killed like that) and also stats from equips are really inefficient, so there aren't many reasons to equip this. But it's just my opinion
    And strategic retreat looks fun, I will try it, and I didnt even have the spell before :eek:
     
  14. Tweek516

    Tweek516 I need me some PIE!

    Seems kinda weak now tbh.
     
  15. Etherielin

    Etherielin The Floof Cultist

    It's 30 nora for +10 hp and +2 dmg and Reflexes 3 on Rangers/Knights (50% melee dmg reduction) , whereas before it was +5 hp, +1 DEF and +1 dmg to sub-90 champs and +10 hp, +2 def, +2 dmg and a more efficient version of stab. It's anything but weak.
     
  16. Gorebucket

    Gorebucket Forum Royalty

    Looks like a pretty amazing patch for trees.

    - Greenhouse is back! Much prefer the damage (which is useful immediately) to the speed (because the relic can be destroyed before you can benefit)

    - Borderguard can have two AoE attacks now, differentiating him from his rivals.

    - Grappler can take Melee Specialist instead of the very redundant Clamp or Constriction.

    - Spikewood looks great with revised upgrades and revised Seed of Potential

    - 2 Camradarie choices

    - 2 Cleansing Aura choices

    - More ranged secondary attacks
     
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  17. Tweek516

    Tweek516 I need me some PIE!

    10HP doesn't matter too much (as iron mentioned enemy can shatter to deal the 10 damage)
    2dmg, sure I guess it's alright
    Reflexes is useful yeah.

    Seems like it would be a good equip in 1v1 font battles. Probably worth the nora, but definitely not a rune slot. I doubt I would include it in any bg, including a ranger bg.

    And oh yeah the old version was beyond shoebox :p
     
  18. Etherielin

    Etherielin The Floof Cultist

    @Gorebucket What's your stance on Dryad losing her damage capabilities from surge and on fairy dust baseline for willowind?
     
  19. Gorebucket

    Gorebucket Forum Royalty

    Dryad still has Surge and Fairy Dust isn't base. Unless you're suggesting those...

    Dryad did lose Domain: Vegetation, but she's also cheaper so broke even I would say.
     
  20. Gorebucket

    Gorebucket Forum Royalty

    Heart of the Forest is a Ranger.

    Resist Physical 3 + Scale Armor + Reflexes 3 (Elite Blade)

    OR

    Resist Physical 3 + Scale Armor + Reflexes 2 + Evasive 2 (Grant and Shroud from Patriarch)

    I wonder how all those % reductions are actually calculated...
     

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