Thanks, i will edit it. Flame strike 1 (4 nora) Flame Prison (7 nora) Flameburst (8 nora) Fire Jab (4 nora) I would still replace Jab for F.Strike, same price and its different. Wait, its not rank 1, you condenced all the ranks. Then i dont know how much it costs (i was looking in PoxBase for those)
Skywing Agitator Current: U1: Call to Arms, Multiattack, Excertion 3 U2: Flame Strike Idea: U1: Call to Arms, Multiattack, Excertion 3 U2: Flame Strike, +Illuminate or +Purging Flames, +Solar Flare or +Set Ablaze
Myx Spitter Current: U1: Doman Sand, Sunder, TunnelSand 2 U2: Scour Idea: U1: Doman Sand, Sunder, TunnelSand 2 U2: Scour, +Preparation, +Initiator Why: Preparation is fun because this champ has Dissipate base. Initiator because of its lore, its supposed to be a premature born sandsnipe that hatched early to defend the hive, so it gets to shoot first.
Dragon Handler: Now u2 - Surge Drag 1 Idea u2 Add - Call to Arms and Random immun Keep in mind that his text says Chosen for their remarkably rare immunities, the Dragon Handlers are the elite protectors of Valdec's most valuable assets.
@Sokolov Tortuns are in a very bad shape, most of them lack 2 or 3 upgrades.. and from the ones that have them all most of those have repetitive upgrades (like rend ranks or resistance ranks) will this thread go anywhere? because it would take a lot of work to writte each one of them and come up with a good balanced suggestion to help the theme I will color red the ones that are in worst shape Exotic Tortuns: Tremir: Lacking 2 upgrades. ITS AN EXO AND A HERO Privateer Captain: Lacking 2 upgrades. Tortun Captain: Lacking 2 upgrades in the same path. Its an EXO Rare tortuns: Repeater: Lacking 1 upgrade, U1 are ranks for LayTrap fire(which should be condenced into one upgrade) so its lacking 3 upgrades Portalmage: Lacking 1 upgrade. Gunslinger: Lacking 2 upgrades in the same path. Favored: Lacking 3 upgrades. Corsair: Lacking 2 upgrades in the same path. Battlemystic: Lacking 2 upgrades in the same path. Uncommon tortuns: Slamhammer: Lacking 2 upgrades, U1 its ranks of pummel. Inventor: Lacking 2 upgrades in the same path. Hawker: Lacking 2 upgrades Galesinger: Lacking 2 upgrades in the same path. Broadside: Lacking 3 upgrades. U1 is two ranks of Barrage(which should be condenced into one), i would say this one lacks 4 upgrades. Tortalleon Pigmy: U1 is ranks of enrage, U2 is ranks of Rend.. Common tortuns: Gunbattery: U1 is ranks of resist fire.. Transport: lol rly? Fishkisser: Lacks 2 upgrades in the same path, U1 its ranks of Tough Grenadier: U1 its ranks of FireBomb, U2 its ranks of Explosiveattak Groundpounder: Lacks 2 upgrades in the same path. Minelayer: U1 is ranks of Explosiveatk, U2 its ranks of deploy Stone Trap(which should be condenced into one upgrade) Mortar: Lacks 2 upgrades *Two things we should discuss: Barrage rank 1 and rank 2 to condence into one. Laytrap Fire, stone, ice, poison and acid to condence all their ranks. A different idea is that they get condenced to rank 1 and 2, deal the same ammount of dmg but rank 2 applys frozen/shocked/charred/Scoured/Poisoned/etc.
Skeezick Cannoneer Current: U1: Power Strike (1), Power Strike (2), Power Strike (3) U2: Defenseless Idea: U1: Power Strike (1), Power Strike (2), Power Strike (3) U2: Defenseless, +Stasis, +Easy Target
Lonx Strike - U1: Strike, Ready, Sunder U2: Heart Strike, Provision: Off, Provision: Def If Sunder + Provision is too good then Sunder can be moved onto U2.
Accursed Scrofela - U2: Ponderous, Slothful, Vulnerable, Easy Target Anthropomancer - U1: harvest Organs, Death Charged 2, Abuse Charged 3 U2: Eternal Life, Adaptive, Anthomancy Arctic Beast- U1: Cripple, weary, gore Bile Zombie- U2: Bile Explosion 3, Bile Explosion 4, Choking Stench (or maybe propagate carrionling?) Bladed Corpse- U1: Shred Defense, Sunder (2), Render Bone Circle Archmage - U2: Augment Creation, Summon Skeleton 3, Summon: Bone Trap Bone Elemental- U1: consume, op assault, Bulwark Skeleton U2: Hunter Righteous, Charge 3, Block 2 BoneCrusher- U2:Seige, execute, Zombie Apocolypse Bonegaurd Infantry- U1: Logistics Speed, Stat bonus Speed, Provision Speed U2: Block 1, Block 2, Provision: Defense Decayed Mercenary- U1: Unstopable, Dead Eater, Splintering U2: Block 1, Block 2, Provision: Defense Base - Add Provision: Utility Bonewing- U1: Dread, Rebuke 3, terrorize U2: Boost Skeleton, Defender, Invigorate 2 Broken Bones: U2: Faithless, Vulnerable, Splintering Carrionling: U1: Immunity Acid, Soul Linked, Harvest Organs U2: Curse 1, Dead Eater, Creeping Harvest Collection of Souls: U1: Transfer life 1, Transfer Life 2, Inspire U2: Hex 1, Hex 2, Soul Collection Corpse Golem- U1: Disease Aura 3, Rabid 3, Revere: Mairdreth Corruptor- U1: Soulharvest 1, Soulharvest 2, Soulstrike U2: Weaken Spells, Desecrated Zone 3, Desecrate Earth Crawling Corpse: U2: Mudsling, Punishing Aura, Splintering Fadewisp: U1: Charged: Attack, Poison 1, Choking Stench (or Charged Disease Breath) Crossbone: U1: Inhibiting Touch, Rabid, Rotting Blows Dark Familiar: U2: Vieled Flight, Shadestrike, ShadowShift Base- Elsari Dusk Dead Fairy: U1- Initiative 1, Initiative 2, Realocate speed U2: Rabid 1, Death Nova: Disease 3, Antagonize Death Guard: U1: Slam, Knockback 3, Tremor DemonVein Vampire: U1: Blood Rage, MultiAttack 1, MultiAttack 2 Disturbed Spirit: U1: Possess 1, Possess 2, Possess 3 U2: Haunt 2, Haunt 3, Reclaim Relic Bone Mason: U2: Bone Mason 1, Bone Mason 2, Shrine LInked Eternal Lich: U1: Scry 1, Scry 2, Unspeakable U2: Dark Favor 1, Dark Favor 2, Phsycic Jab Etheral Soldier: U2: Hex 2, Curse 2, Execute Festering Corpse: U2: Latch On, Death Nova Disease, Revere: Mairdreth Gravewatcher: U1: Easy Target, Vulnerable: Physical, Resurect 1 High Warlock: U2: Ravish, consume, Grant: Death nova fire Hoarfrost Dragon: U2: Savage Exploit, Swoop, Forsaken Exploit Lich King: U1: Teleport 1, Teleport 2, Grand Entrance U2: Oblivion Shield, Imortality, Eternal Life Lich Magistrate: U1: Inhibiting Touch, Rabid 1, siphoning Aura Lich's Servitor: U1: Exertion 1, Exertion 2, Exertion 3 Lichling: U1: Forced Ignorance, Gift of Scrying, Lay Trap Boulder U2: Initiative 1, Initiative 2, Reclaim Relic Magnus the fallen: U1: Adaptive, Paralytic Strike, Desecrate Earth Matriarch Sarinda: U2: Death Harvest, Eradicate, Absorb Relic Mindtheif Creeper: U2: Initiative 1, Initiative 2, Body Jumper (creeping harvest?) Mysian Necromancer: U1: Boost Skeleton, Summon Festering Corpse, Summon Bone Trap Necromancer: U1: Curse 1, Curse 2, Grant: Electricity Aura U2: Elsari Coven, Boost Skeleton, Resurect Phantasmal Creeper: U1: Commander, Magic Aura 2, Magic Nova 3 U2: Hex 2, Horrific Aura 3, Fear 3 Undead Magister: Add Soulsift to Upgrade 1 Soul Siren: Add Fascinate to Upgrade 2 Rip Witch: Add Bloodspurt & BloodTracker to upgrade 2 Vampyre race added (bloodwitch rename)
I did all the tortuns i could, i admit that there are a couple upgrades that are fillers but still. Tremir Craghide Current: Base: Atk Phisical, Pistol Shot, Cannon Barrage, Split Hero, Tortun Shell U1: Violence Charged 1, Violence Charged 2 U2: Rogue Foe, Tortuns Trade Idea: Base: Atk Phisical, Violence Charged 2, Cannon Barrage, Split Hero, Tortun Shell U1: Pistol Shot, +Protective,+Attack Charged U2: Rogue Foe, Tortuns Trade, +Declare Vengeance Why: Problem with this one is that "Cannon Barrage" costs charges so U1 would be doomed to have Charged-related abilities, so i traded "violence charged 2" with "Pistol Shot" base, that gave me freedom to pick cool upgrades. U1 is about choosing if you want a range attack, boost your basic dmg or another way to spend charges. Privateer Captain Current: U1: Change of Plans, Cripple U2: Summon Landmine, Summon Artillery Marker Idea: U1: Change of Plans, Cripple, +Commander U2: Summon Landmine, Summon Artillery Marker, +Summon Flashbang Why: Commander for a captain sounds ok, also added another summon relic as additional option. Tortun Captain Current: U1: Pindown, Restrict, Ready 2 U2: Tortuns Trade, Idea: U1: Pindown, Restrict, Ready 2 U2: Tortuns Trade, +Command Charge, +Instigate Why: a Command for the captain and Instigate, this champ is all about boosting friendlys and it already has a lot of ap gen so a Dmg boost like instigate would work i think
Rare tortuns lacking upgradeS: Tortun Repeater Current: U1: Laytrap Fire 1, Laytrap Fire 2, Laytrap Fire 3 U2: Sentinel, Defensive Strike Idea: U1: Laytrap Fire 3, +Hunter Equipped, +Hunter Meek U2: Sentinel, Defensive Strike, +Empowered Range Why: Gave it a couple abilities to hurt more specific champs and if "auto attacks" doesnt fill you then you can go with a bit longer range. I'm searching new abilities which are not in poxbase to find better options. Tortun Gunslinger Current: U1: ComboAttack DeclareTarget, Piercing Shot 1, Piercing Shot 2 U2: Banditry Idea: U1: ComboAttack DeclareTarget, +Counterattack Ranged, Piercing Shot 2 U2: Banditry, +Provision Offense, +Heart Strike Why: To help the comboattack trigger you can pick Provision and equip it or use heartstrike wisely. Tortun Favored Current: U1: Nora Shield 1, Nora Shield 2 U2: Empowered Range Idea: U1: Nora Shield 1, +Nexus Aura, +Dispelling Blows U2: Empowered Range, +Summon Watershed Anchor, +Cloak Why: i kept and gave U1 Dispelling to have a "on hit effect" kit, nexus aura is nice with tortuns(if a tortun is turtled then it takes no dmg) and i gave the options of Anchor and Cloak for fun combos for those willing to build around them. Its in a boat so anchor makes sense and its supposed to control sea mist so cloak makes sense Tortun Corsair Current: U1: Resonance, Pilfer, Tariff U2: Banditry Idea: U1: Banditry, Tariff, +Nora thief U2: Resonance, Pilfer, +Attack Charged 2 Why: U1 for Nora control abilities and U2 as complementary kits. Note*: This champ has a sword and its basic attack is a a Gun, it already has Pistol shot so imo its basic attack should be changed to "Attack Phisical". The equip "Thunder" would still trigger its secondary effect thanks to Pistol Shot. Tortun Battlemystic Current: U1: Imm.Fire, Imm.Frost, Imm.Sonic U2: Windstriker Idea: U1: Imm.Fire, Imm.Frost, Imm.Sonic U2: Windstriker, +Mystic Push, +Council Spells
Uncommon tortuns: Tortun Slamhammer Current: U1: Pummel 1, Pummel 2, Pummel 3 U2: Comboattack Stun Idea: U1: Pummel 2, +Vindictive, +Hammer Throw U2: Comboattack Stun, +Hunter Equipped, +Punish Why: I was using Skeezick Wrecker as a model for this one, both have a stunnlike ability, both react to equipps. Tortun Inventor Current: U1: Spark Charge, Fry, Paralyze U2: Banditry Idea: U1: Spark Charge, Fry, Paralyze U2: Banditry, +jolt 2, +Electricity Aura 2 Why: Im still looking for better options than this. will edit soon Tortun Hawker Current: U1: Call to Arms, Detection 3 U2: Declare Hunted, Declare Target Idea: U1: Call to Arms, Detection 3, +Designate Escapegoat U2: Declare Hunted, Declare Target, +Impair Vision Why: Hawky abilities, filler mostly. Tortun Galesinger Current: U1: Windaura, Windstriker, Gale U2: Banditry Idea: U1: Windaura, Windstriker, Gale U2: +Enveloping Mist, +Healing Wind, +Desmoralizing Descant or +Siren Song Why: Lorewise it controls wind and mist thats why EM and HWind, the other two options are "Songs" because it is a Galesinger Tortun Broadside Current: U1: Barrage 1, Barrage 2 U2: Comboattack Slam Idea: U1: Barrage 1, +Provision Offense, +Exertion 1 U2: Comboattack Slam, +Tortuns Trade, +Hunter Gigant Why: Condensed Barrage 1 and 2 into one option, used U1 for abilities that help to trigger Comboattack. The options on U2 are mostly fillers. Hunter Gigant is cool tho Tortalleon Pigmy Current: U1: Enrage 1, Enrage 2, Enrage 3 U2: Rend 1, Rend 2, Rend 3 Idea: U1: +Clamp, +Ponderous Blows, +Crushing Blow U2: Rend 3, +Hunter Meek, +Enrage 2
Common tortuns: Tortalleon Gunbattery Current: U1: Resist Fire 1, Resist Fire 2, Resist Fire 3 U2: Vul. Magic, Vul Disease, Vul Acid Idea: U1: Resist Fire 3, +Tremor, +Imposing Aura U2: Vul. Magic, Vul Disease, +Weighty Why: Condenced resists into one option, Added Tremor because i loved when it had it. The Aura is a Filler. Weighty to cheap it more than Vul. in exchange of movility Tortun Fishkisser Current: U1: Tough 1, Tough 2, Tough 3 U2: Manic Idea: U1: Tough 2, +Charge 3, +Punish U2: Manic, +Lead the Charge, +Break the Line Why: Well this is the type of warrior that just desnt give a Firk and runs into enemy lines alone, so for this ones i made the Charge+BtL kit, gave the Lead the Charge option and Punish is just a filler. Tortun Grenadier Current: U1: Fire Bomb 1, Fire Bomb 2, Fire Bomb 3 U2: Explosive Attack 1, Explosive Attack 2, Explosive Attack 3 Idea: U1: Fire Bomb 3, +Deathnova Fire 3, +Empowered Range U2: Explosive Attack 1, Explosive Attack 3, +Fire Blast Why: Gave it the option to resign the bomb in exchange of on-hit AoE with Fireblast Tortun Groundpounder Current: U1: Tremor, Crushing Blow, Charge 3 U2: Banditry Idea: U1: Tremor, Crushing Blow, Charge 3 U2: Banditry, +Tortuns Trade +Raider Tortun Minelayer Current: U1: Explosive Attack 1, Explosive Attack 2, Explosive Attack 3 U2: Laytrap Boulder 1, Laytrap Boulder 2, Laytrap Boulder 3 Idea: U1: Explosive Attack 2, +Detonate Relic, +Relocate Relic U2: Laytrap Boulder 3, +Bounce, +Deathnova Fire Tortun Mortar Current: U1: Burn, Laytrap Fire 1 U2: Siege, Seism Idea: U1: Burn, Siege, Seism U2: +Reckless, +Recoil, +Weighty
Overcharged Golem's U1 is: Paralytic Strike, Electricity Aura (3). I'm suggesting adding Attack: Electricity on this line (as in, it would be in addition to its Physical attack). Its current upgrades work for him (at least in theory), but I think there are many situations and many people who would appreciate just having him as a straight up Electric damage champ, without sacrificing access to some alt damage (Physical damage is an alt type in Electricity bgs).
Lonx Marauder U1 upgrade set - Shadow Spawn, Logistics speed, + Hidden Arctic u2 upgrade set pretty much covers the them for this champ
Jakei Elven Ancestor Back to Full ST since she has been an Iconic champ for ST for so long (Plus she can be super abused in a split with KF) Core Abilities - Frost Vines, Freezing Aura, Grant frost aura, amp frost. U1 - Avalanche, Gale, Arctic Bolt U2 - Freeze, Force Barrier, Crystallize Same Base stats. Sorry for the other changes, but had to get rid of her other base abilities. To build her theme.