Add: Damage Aura 1 & 2 Add: Detection, Tremor Add: Unleash, Stat Bonus: Defense (2) Add: Stealth, Still Life U1 Add: Heal Mass 1 or 2, Relocated: Ally U2 Add: Empathy Add: Rallying Cries 1 & 2 (Or whatever it's called that adds AP to nearby friendlies) Add: Overseer Moga 1 & 3 Add: Overseer Moga 1 & 3 Add: Overseer Moga 1 & 3 Add: the other ranks U1 Add: Acolyte Electricity U2 Add: Electricity Aura 2, Electric AOE blast thingy 3 Add: Mobility, Pathfinding U1 Add: Acidic Aura 3 U2 Add: Split, Death Nova Acid 1 or 2 Add: Teleport 1, Empowered Range U1 Add: Scour 3 U2 Add: Declare Hunted, Sabotage Acid Move Scavenger Pack to base. U2 Add: Hostile, Exertion 1 & 2 U1 Add: Damage Shield Magical 2 & 3, move Favor to U2 U2 Add: (Favor from U1), Council Spells {imagine if he had Bodyguard? makes me shudder... ugh} U1 Add: Rend 3 U2 Add: Swoop, Tremor {goes with his flavor} U1 Add: Scale Armor U2 Add: Aim (it's a very 'Lancer' style thing), Charge 3 ???
so for yeti conqueror was thinking u1 aggressive( defensive strike if you think this is too much ), cleave, pillage. u2 - slam, regen 3, hurl boulder I think fear upgrade on a champ that has conqueror is stupid he's effectively paying for nothing so i removed it. next I mostly built u1 as tricks to play off slam to help him capture fonts, which is sort of the conqueror fluff to me, regen 3 because it was their before, and hurl boulder mostly because it seems what a giant yeti in a mountain would do. didn't put a lot of time into the design
Snare Fairy U1: Hinder Movement Snow Strike +Orb of Frostfall? +Lay Trap: Frost 1/2/3? U2: Evasive 1 Iceguard +Crystallize
Light of the Circle U1: Burn 1 Devotee of Delim +Burn 3? +Cast: Fuel? U2: Detection 3 Illuminate +Radiant Blow?
Dune Walker Current: Atk Phisical Grant Trail sand Grant tunnel sand Tunnel Sand 2 U1: Desert front, Sand Veil U2: Trail Sand Suggestion: U1: Desert front, Sand Veil, U2: Trail Sand, +Deathnova: Sand, +Sands of Time