Let's Build An Expansion Together

Discussion in 'General Discussion' started by Sokolov, Nov 17, 2015.

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  1. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Snaptooth Plaguetrosity (name may need work)
    "Somehow the plague has brought it closer to the swamp, allowing it to manifest aspects that nobody imagined before"
    Race: Snaptooth, Mutant
    Class: Brute

    13 DMG
    6 SPD
    1-3 RNG
    0 DEF
    48 HPS

    54 points in stats

    Attack: Psychic (2 points)
    Attack: Disease

    Amphibious (1 point)
    Choking Stench (8 points)

    11 points in abilities

    UP 1: Disease Breath 2 (8 points), Foul Strike (10 points), Soultap (7 nora)
    UP 2: Amplify Disease (6 nora), Subsume (4 nora), Murkwater Frenzy (5 points)

    77 - 81 points

    I like the idea of having elements of poison + psychic + disease on the same unit, and the synergy between choking stench and range 1-3.
     
    Last edited: Jan 12, 2016
  2. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Boghopper Plaguespeaker
    "Some of the infected see it as a new calling that they can bring forth to those who are 'worthy' and punish those who are not"
    Race: Boghopper, Mutant
    Class: Priest

    0 DMG
    6 SPD
    1-1 RNG
    0 DEF
    45 HPs

    (25 pts in stats)
    Amphibious (1 point)

    Disease Aura 3 (6 points)
    Psychic Aura 3 (6 points)

    UP 1: Invigorate 2 (12 points), Heal Champion 3 (9 points), Sermon (8 nora)
    UP 2: Weaken Spells (5 nora), Amplify Disease (6 nora), Amplify: Psychic (8 nora)

    51 - 58 points

    So basically a support champion for the theme that is mostly defined by its double auras. The auras may not be worth it because of how squishy it is, but the combination does result in some potentially interesting decisions.
     
    Last edited: Jan 11, 2016
  3. IMAGIRL

    IMAGIRL Forum Royalty

    Gnarlwood Matriarch
     
  4. Kampel

    Kampel I need me some PIE!

    Sacred Myx (a little little golden myx drone), cheap from 45 to 60 Nora, Blinding/Dazzling, "Blaspheme spell effect" on death.
    I would like to see a fast and cheap champ which can only be deployable on the shrine and when it dies it leaves Sealed Ground(Blasphemy Spell effect). You would need to position it well otherwise it will end up locking your own fonts and deploy zones. It's meant to be sent, annoy, then die.

    I love the perma sealed ground thingy.
     
  5. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Salaman Tinkerer
    "New trade deals with the Sundered Lands has allowed the Salaman access to new technologies"
    Race: Salaman
    Class: Tinkerer

    12 DMG
    6 SPD
    1-1 RNG
    1 DEF
    40 HPS

    (41 points)

    Attack: Gun (2 points)
    Amphibious (1 point)
    Summon: Gatling Gun (15 points)

    (18 points)

    Upgrade Path 1: Relic Guardian (6 nora), Detonate Relic (5 nora), Absorb Relic (5 nora)
    Upgrade Path 2: Fire Bomb 3 (10 nora), Acid Bomb 3 (10 nora), Flash Bomb (10 nora)

    Points: 74- 75

    He's got bombs, he's got guns, and he has relic synergy. He doesn't have any of the usual equip synergy, but I could see dropping absorb relic for it on upgrade path 1, if that is considered important. I mostly consider him a relic-centric piece though.
     
    Last edited: Jan 12, 2016
  6. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Salaman Forge (relic)
    "Salaman forges are enhanced with magical essences, allowing them to burn with a heat that makes even the dwarves jealous"
    Probably 20 or 25 nora

    Fire Aura 3
    Fire Jab
     
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  7. kalasle

    kalasle Forum Royalty

    HP? Cause 14 spot damage for 20/25 nora that procs all the Salaman stuff seems... good.
     
  8. IMAGIRL

    IMAGIRL Forum Royalty

    Isn't Forglar home to one of the richest sources of Nora? It'd make more sense for the "enhancement" to come from their unique access minerals rich in nora to fuel their forges.

    Maybe something like: "Salaman forges use rare minerals rich in nora to fuel their forges. This enhanced fuel allows them to burn with a heat that makes even the Dwarves jealous."


    Also, I love the idea, but there's no way it's going to stay 20-25 nora. It's essentially single target 14 fire dmg, and 6 to everything else in the aoe. 30-40 would be your best hope.

    Edit: God dammit, got sniped by Kalasle while I was typing this up,.
     
  9. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Yeah. I was thinking something like 10 or 15. And I realized that he could be comboed with the previous guy to do something like 20 spot damage if you are willing to blow it up immediately. So maybe not actually a good idea. I was mostly trying to come up with a reasonably good damage relic for FS, but this might be too much.

    @IMAGIRL
    I was basing it off of the Poisonquill Trap, which has less spot damage (8) but more continual damage. Plus it has shadowspawn. FS in general and salaman in particular have waaaay more ways to profitably dispose of relics though, so perhaps a different direction would be better. Or maybe make it more expensive.
     
  10. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Salaman Mech
    "Salaman technomages have combined the construct-building knowledge of the dwarves with their nora stores to create the most advanced set of armor in the world"
    Race: Salaman, Construct
    Class: Warrior

    DMG: 12
    SPD: 6
    RNG: 1-2
    DEF: 3
    HP: 60

    Stat Cost: 55 Nora

    Size: Large (-5 Nora)

    Base Abilities:
    Attack: Magical (2 nora)
    Amiphibious (1 nora)
    Provision: Defense (3 nora)
    Provision: Offense (4 nora)
    Sapping Armor (10 nora)

    UP 1: Termor (8 nora), Magic Beam (9 nora), Trample (6 nora)
    UP 2: Tough 1 (5 nora), Massive Leap 2 (5 nora), Charge 3 (5 nora)

    Nora: 81 - 85

    I am picturing this as a salaman in a giant suit of runed armor, who looks absolutely euphoric as he blows up something impressive.
     
    Last edited: Jan 12, 2016
  11. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Salaman Psychonaut
    "Fearless explorers, the Salaman Psychonaut used Firk knowledge combined with salaman technology to investigate the psyche rather than the physical world"
    Race: Salaman
    Class: Wizard

    12 DMG
    6 SPD
    4-6 RNG
    0 DEF
    44 HP

    57 nora

    Amphibious (1 nora)
    Attack: Psychic (2 nora)
    Provision: Offense (4 nora)

    UP 1: Psychic Blast (10 nora), Mindwipe Aura (7 nora), Confuse (6 nora)
    UP 2: Teleport 1 (6 nora), Swap 3 (4 nora), Relocate Ally (8 nora)

    Points: 74 - 85 nora

    I see this as a salaman wearing a firk mask, surrounded by an waves of psychic energy. He looks really excited. For some reason I always visualize salaman as looking really excited.
     
  12. 0ryuk0

    0ryuk0 I need me some PIE!

    Moga Brute Twins
    Race: Moga
    Class: Brute
    Size: 1x1
    Rarity: Common

    Stats:
    Damage: 8
    Speed: 6
    Range: 1
    Defense: 1
    Health: 38

    Abilities:
    Attack: Physical
    Deep Wounds (8)

    G'hernbound (-9)
    Sibling (10)

    Upgrade 1:
    Multiattack 2 (Default) (11)
    Pummel 2 (11)
    Vivify (8)

    Upgrade 2:
    Melee Specialist 2 (Default) (5)
    Melee Specialist 1 (2)
    Melee Specialist 3 (9)
    ----------------------------------------------------------------------------------------------------------------------------------
    Moga Axeman Twins
    Race: Moga
    Class: Warrior
    Size: 1x1
    Rarity: Common

    Stats:
    Damage: 8
    Speed: 6
    Range: 1
    Defense: 1
    Health: 38

    Abilities:
    Attack: Physical
    Throw Axe (7)

    G'hernbound (-9)
    Sibling (10)

    Upgrade 1:
    Reflexes 2 (Default) (6)
    Reflexes 1 (3)
    Reflexes 3 (9)

    Upgrade 2:
    Commander (Default) (5)
    Command: Dodge (6)
    Command: Block (4)
    ----------------------------------------------------------------------------------------------------------------------------------

    Moga Shaman
    Race: Moga
    Class: Shaman
    Size: 1x1
    Rarity:
    x

    Stats:
    Damage: 8
    Speed: 6
    Range: 5-6
    Defense: 1
    Health: 34

    Abilities:
    Attack: Magical

    Dispelling Blows
    (8)
    G'hernbound (-9)
    Divine Favor 2 (11)

    Upgrade 1:
    Resurrect 2 (Default) (4)
    Nora Shield 2 (15)
    Heal Mass 3 (10)

    Upgrade 2:
    Nexus Aura (Default) (4)
    Amplify Healing (15)
    Dark Healing (4)
     
  13. IMAGIRL

    IMAGIRL Forum Royalty

    Draksar Spellspear
    Hatched in pairs and infused with the will of magic, one must slay the other to come of age. Fashioning the bones of the fallen into a magical spear, as sisters they fight until death.
    Deck Limit 2, Race: Draksar, Class: Knight, Size: Small

    Stats 6 / 6 / 1-4 / 1 / 44

    Nora Cost ~75

    Attack: Magical
    Magic Eater
    Kinetic Impulse
    Regen 1

    UP1
    Magic Beam
    Magic Blast
    Quest: Kill Enemy

    UP2
    Spell Swallower
    Council: Spells
    Spell Blockade



    Straight up, female version of Draksar Spellsword. Holding a spear, with the spear tip doing the same effect that the Spellsword's sword is doing.
     
    Last edited: Jun 7, 2016
  14. IMAGIRL

    IMAGIRL Forum Royalty

    Draksar Spellbow
    Hatched in pars and infused with the will of magic, one must slay the other to come of age. Fashioning the bones of the fallen in to a magical bow, as brothers they fight until death.
    Deck Limit 2, Race Draksar, Classes: Knight, Archer, Size Small

    Stats: 10 / 5 / 2-4 / 1 / 40

    Nora Cost: ~ 71

    Attack: Magical
    Magic Eater
    Empowered Range
    Improve Range

    UP1
    Strike
    Illuminate
    Charged: Attack

    UP 2
    Ready
    Spell Swallower
    Spell Charged 2



    Just continuing the Draksar Mage Knights....

    The string of the bow must have the same effect as the Spellsword's sword.
     
    Last edited: Jan 12, 2016
  15. IMAGIRL

    IMAGIRL Forum Royalty

    Draksar Spellknight
    Hatched in pars and infused with the will of magic, one must slay the other to come of age. Fashioning the bones of the fallen into two magical pauldrons, as brothers they fight until death.
    Deck Limit 2, Race: Draksar, Class: Knight, Size Small, Rarity Exotic

    Stats: 9 / 6 / 1-2 / 2 / 48

    Nora Cost ~85-90

    Abilites

    Attack: Magical
    Magic Eater
    Regen 2
    Empowered Defense
    Spell Swallower

    UP 1
    Defiant
    Defender
    Hold the Line

    UP 2
    Commander
    Battle Master 2
    Heal Self 3

    This guys is multipurpose. Designed to be similar to Paladin Commander. The pauldrons must have the same effect as the Spellsword's sword. His art should look something akin to this , Not necessarly in the same pose, but the Pauldrons need to emanate energy.
    [​IMG]

    I'll take another look at this, just a rough draft on this one. He's overbearing atm, plan to tone him down.
     
    Last edited: Jan 12, 2016
  16. Markoth

    Markoth Lord Inquisitor

    I have always viewed spears as being better at long ranges instead of close so dissipate seems odd to me. Maybe lower the damage by 6 and change Dissipate for Kinetic Impulse
     
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  17. IMAGIRL

    IMAGIRL Forum Royalty

    Makes sense, you get past the tip, and the wielder will have a hard time with you. I'll edit it in.
     
  18. doubtofbuddha

    doubtofbuddha I need me some PIE!

    Snaptooth Spiritstealer
    "Some snaptooth go too far into the spirit realm and come back fundamentally changed, wielding necromantic powers that their fellows cannot even approach and the ability to preserve these powers beyond even death"
    Race: Snaptooth, Spirit
    Class: Wizard

    10 DMG
    6 SPD
    4-5 RNG
    1 DEF
    40 HP

    56 pts

    Abilities:
    Amphibious (1)
    Attack: Magical (2)
    Bestow (2)

    5 pts

    UP 1: Restless Souls (12), Leech Vitality (12 nora), Souldrinker (11 nora)
    UP 2: Vaporize (7)

    79 - 80 points

    There has not been a lot of exploration of the spirit-based necromantic implications of the Snaptooth's ethereal abilities, and this unit represents a snaptooth who has pushed a little bit too far and has come back changed, with the ability, to not only enter the realm of spirits, but to pass on its powers to allies.

    I see it as a black-tinged snaptooth wielding a skull topped by a staff and maybe having off-colored eyes.
     
  19. IMAGIRL

    IMAGIRL Forum Royalty

    Trying to continue the Draksar Spell - Knights.

    I've always liked the Knight class, as well as Spellswords design. Trying to keep Attack: Magical, Magic Eater, and Spellswallower as part of their design incorporating the whole "imbued with magic since before birth" as well as keeping the +1 Def to signify they are Knights, and are armored. It does kind of hinder the design options, but it's not like those 3 abilities are sandbaggy, as they will nearly always be useful in every game.

    Something I just thought of would be Broodlings that got affected by the magic eminating from the ones who were imbued. So it's just changing it's abilites from Fire to Magic to work within the 'new' Spellknight theme.

    Draksar Mageling (Or something)
    Deck Limit 2, Race: Draksar, Class: None, Size 1
    Stats 4 /4 /1 /0 /21

    Attack: Magical
    Flight
    Self Destruct

    UP 1
    Death Nova: Magical (Rank 3)

    UP 2
    Regen 1
    Regen 2

    Can be used to deal damage, and heal the units within the theme.

    ________________________________________________

    Draksar Spellwraith
    Accidentally imbued with too much magic during birth, these Draksar came close to death, and have been touched by the Utterdark. The Spellknights - under no obligation - have taken these youths under their wings. Dubbed Spellwraith, they reap havoc across Poxanthuru under the Spellknight banner.
    Deck Limit 2, Race: Draksar, Spirit, Class, Knight, Wizard, Rarity Rare / Leg
    Stats 9 / 7 / 1 / 1/ 40

    Nora Cost ~72-78 Ideally

    Attack: Magical
    Magic Eater
    Magical Aura 3
    Swap 2
    Portal Walker

    UP 1
    Phase Shift
    Portal Dancer
    Dread Field

    UP 2
    Spellswallower
    Imbue
    Empathy


    This guy is made from Utterdark Shadecaster, and Spellsword. Ideally to be used as a shocktrooper or as a delivery service for the Draksar Mageling. Is able to be set up for a more supportive role with Swap, Empathy, and Dread Field.

    As for the art, I really have no idea. I'd like to keep the weapon effect I've going here, but this guy was an accident, he doesn't have a twin to kill and make something with. Maybe he can be portrayed as having a "living shadow", possibly glowing hands, or eyes.

    Edit: As I think about it, I'd like him to have access to DMZ in some form. Seeing as how he was touched by the Utterdark. Maybe change out Imbue to DMZ 3 or something. I don't know.

    EDIT 2: Going to turn Draksar Spellwraith into more of an offensive debuffer instead of a Portal Dancer themed unit. I'll save that for another time.
     
    Last edited: Jan 12, 2016
  20. IMAGIRL

    IMAGIRL Forum Royalty

    Brubaker Pub
    Nora 40
    Def 2 HP 20

    Relics and equipment you deploy receive a 10% nora refund. This unit has Keg Toss.

    The relic has Keg Toss. Since the relic has no damage it acts like a spell that can apply Intoxicated on the spot. Quite beneficial for those awkward moments you, or your enemies become sober. What dreary times those are eh?
     
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