Let's Build An Expansion Together

Discussion in 'General Discussion' started by Sokolov, Nov 17, 2015.

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  1. Heart

    Heart I need me some PIE!

    Any angel runes at this point would help the angel theme.....lol.
     
  2. themacca

    themacca Master of Challenges

    Axeraiser

    Flavor Text: Does he lift? Lift? No, He raises. ~One Jealous dwarf to another.
    Image: ridiculously buff barbarian with a big ass axe.
    Faction: Ironfist
    Rarity: Exotic
    Race: Barbarian, Human
    Class: Brute
    Nora Cost: 74
    Damage: 13
    Speed: 6
    Range: 1
    Defense: 2
    HP: 51

    Abilities:
    Attack: Physical (2)
    Throw Axe (5)
    Summon Axe (0)
    Provision: Offense (4)

    Upgrade 1:
    Provision: Speed (+1)
    Provision: Defense (Base)
    Provision: Utility (-1)

    Upgrade 2:
    Hold The Line (Base)
    Defensive Stance 3 (-3)
    Defender (-3)
     
    Lushiris and Tweek516 like this.
  3. Xirone

    Xirone I need me some PIE!

    Infested Gnarlwood
    Race: Plant, Treefolk | Class: Warrior, Rogue| Size: Small | Rarity: Uncommon | Faction: K'thir Forest
    Artwork: An anthropomorphic tree, which is burdened with numerous beehives, stands ready to attack in a forest clearing. The tree is surrounded by swarming, buzzing, insects.
    Flavortext: ???
    Deck Limit: 2
    Nora Cost: 72-74

    Champion Stats
    DMG: 10 | SPD: 5 | RNG: 1-2 | DEF: 2 | HP: 55

    Base Abilities
    Attack: Poison (2 Nora)- This unit makes a Poison attack at its Range. This is a basic attack.
    Damage Shield: Physical 2 (2 Nora)- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Physical damage. This damage ignores DEF.
    Damage Shield: Poison 2 (2 Nora)- When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Poison damage. This damage ignores DEF.
    Hive* (10 Nora)- At the end of your turn, all enemy champions within 4 spaces of this unit take 3 Physical damage and become Poisoned 2.

    Upgrade Path I
    Absorb (8 Nora)- If this unit is successfully attacked from range, it gains Arrow Eater until end of turn.
    Dodge 2 (9 Nora)- Next time target champion within 11 spaces makes a ranged attack against this unit, that attack automatically misses. This effect is hidden until triggered. This effect does not trigger if this unit is Paralyzed or Stunned. CD: 1, AP: 0

    Evasive 3 (9 Nora)- This unit takes 50% less damage (after DEF) from ranged attacks.

    Upgrade Path II
    Grant: Flight (2 Nora)- Target champion within 3 spaces gains Flying for 4 turns.
    Provision Defense (3 Nora)- While this champion is equipped, it gains a rank of Block, Unstoppable, and +1 DEF.
    Take Root (2 Nora)- This champion loses Take Root and gains Uproot, Skirmisher, Immobile, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.

    *Hive is not a new ability, it is the ability that exists on the Hive relic. If for any reason this is still problematic, it can easily be replaced with Eviscerating Luminescence, which is very similar.
     
    Last edited: Mar 3, 2016
  4. Alakhami

    Alakhami I need me some PIE!

    He looks a bit too expensive. U sure u did the costing correctly?
     
  5. Xirone

    Xirone I need me some PIE!

    Not positive. I based the costing roughly off of Gnarlwood Borderguard's stats. This champion does have around 26 Nora worth of abilities.

    Edit: Ahhh, I see where I went wrong, I'll update it!
    Edit 2: The calculation may not be totally accurate, but should be somewhat close now. I added some stats to keep it in the 70s.
     
    Last edited: Mar 3, 2016
  6. Alakhami

    Alakhami I need me some PIE!

    Speed?
     
  7. Sokolov

    Sokolov The One True Cactuar Octopi

    Yea, it looks around 5-10 overcosted by my count.
     
  8. kagebunshn

    kagebunshn I need me some PIE!

    I like the tree. The rogue class seems odd to me.

    But it goes against my balance preference that damage shields, damage auras, and DOTs should be limited to 1 (whichever would deal the most). Passive damage isnt a problem...stacking passive damage IS.
     
  9. Lushiris

    Lushiris I need me some PIE!

    This guy just looks like a meta KF champion, and very strong at it. He would just be one more tank in a Treefolk BG, but again, incredibly powerful at it, not to mention it would deal considerable damage. It just has the whole package, and such perfect design just doesn't feel right to me.

    Also the very thought of an evasive tree is mind-boggling.
     
  10. Alakhami

    Alakhami I need me some PIE!

    U'd not run it with evasive. Seems like you're not aware that Patriarch has Shroud.
     
  11. Cydna

    Cydna Forum Royalty

    With indirect damage getting nerfed that tree would be unFirkingkillable. Pincusion x9000.
     
  12. Alakhami

    Alakhami I need me some PIE!

    damage shields - undercosted?
     
  13. Alakhami

    Alakhami I need me some PIE!

    flight could go as an upgrade for U2.
     
  14. Lushiris

    Lushiris I need me some PIE!

    One thing is a tree using its leaves and branches to make it harder to hit other trees, another is a tree nimble enough to freaking dodge ranged attacks.
     
  15. skarpox

    skarpox The King of Potatoes

    This was taken from this thread: http://forums.poxnora.com/index.php?threads/wilderkin-theme-ideas.20482/#post-272909.

    Queen Anaru
    Race: Elf, Class: Ranger, Size: Small, Rarity: Exotic
    Nora Cost: 75-85 nora (I used the basic stats of AOL for a base of 29 nora.)
    Champion Stats
    DAM: 0, SPD: 6, RNG: 1, DEF: 1, HP: 42
    Champion Abilities
    Declare Target (+10 nora); Entangle (+6 nora); Queen's Touch (Ap 4; CD 3. The champion makes a Magical Attack against target champion at Range 2-4 for 12 damage. This attack ignores defense. If this destroys the champion, a Winged Lerper with no upgrades is summoned under your control in the location the destroyed champion occupied.) (+20 nora)
    Upgrade Ability Set #1
    Pawn - default (+6 nora); Guarded Beast (+10 nora)
    Upgrade Ability Set #2
    Grant Mobility - default (+4 nora); Bastion of Will (+10 nora)

    Dusk Druid (Wilderkin Dusk Shaman)
    Race: Elf, Beast, Class: Shaman, Size: Small, Rarity: Common
    Nora Cost: 62-69 nora
    Champion Stats
    DAM: 9, SPD: 5, RNG: 1, DEF: 1, HP: 44
    Champion Abilities
    Escape; Forest Lerper Form (AP 1; CD3. For 2 turns, this unit becomes a Forest Lerper with Pounce and Attack: Magical. It gains +1 SPD. Its range becomes 1, and it is Cleansed.); Gift of Scrying
    Upgrade Ability Set #1
    Cloak 1; Cloak 2
    Upgrade Ability Set #2
    Detection 2; Mark

    Wilderkin Gnarl Shaman
    Race: Elf, Beast, Class: Shaman, Size: Large, Rarity: Rare
    Nora Cost: 70-74 nora plus cost of Twisted Essence (I used the basic stats of AOL plus a range and 5 Damage for a base of about 40 nora.)
    Champion Stats
    DAM: 5, SPD: 6, RNG: 1-3, DEF: 0, HP: 43
    Champion Abilities
    Attack: Loss of Life (+7 nora); Defiling Aura (+4 nora); Grizzly Form (AP 1; CD 3. For2 turns, this unit becomes an Enraged Grizzly gains 8 damage, Power Attack 2, and Attack: Magical. Its range becomes 1, and it is Cleansed.) (+12 nora); Twisted Essence (unknown nora cost)
    Upgrade Ability Set #1
    Sonic Roar (+5 nora); Binding Chains - default (+6nora); Frightful Blows (+8 nora)
    Upgrade Ability Set #2
    Poison 1 - default (+2 nora); Rend 1 (+3 nora)

    Wild Elf
    Race: Barbarian, Elf, Class: Rogue, Size: Small, Rarity: Common
    Nora Cost: 56-60 (I started with his basic stats for a base nora of 45.)
    Champion Stats
    DAM: 12, SPD: 6, RNG: 1, DEF: 1, HP: 41 (+1 nora)
    Champion Abilities
    Attack: Physical; Rend 3; Fester (+4 nora)
    Upgrade Ability Set #1
    Berserk Attack 1 - default (+0 nora); Poison 1 (+2 nora)
    Upgrade Ability Set #2
    Retreat 2 (+6 nora); Hit and Run (+8 nora)

    Wilderkin
    Race: Elf, Beast Class: Warrior, Size: Small, Rarity: Uncommon
    Nora Cost: 75-79
    Champion Stats
    DAM: 12, SPD: 7, RNG: 1, DEF: 2, HP: 50 (54 nora)
    Champion Abilities
    Attack: Physical (+2 nora); Leech Vitality (+12 nora)
    Upgrade Ability Set #1
    Bear Kinship (If a friendly Enraged Grizzly is in play, this champion gets +2 DMG and 2 additional ranks of Enrage. If no other friendly Wilderkin are in play, this unit gets -1 SPD.) (+1 nora); Berserk Attack 3 - default (+2 nora); Rend 2 (+3 nora)
    Upgrade Ability Set #2
    Blood Rage (+6 nora); Hostile - default (+ 8 nora)

    Wilderkin Snakedancer
    Race: Elf, Class: Ranger, Size: Small, Rarity: Common
    Nora Cost: 73-80 nora
    Champion Stats
    DAM: 10, SPD: 6, RNG: 1-3, DEF: 1, HP: 45
    Champion Abilities
    Attack: Whip; Entangling Attack
    Upgrade Ability Set #1
    Evasive 1; Evasive 2; Evasive 3
    Upgrade Ability Set #2
    Poison 2; Boost Beast

    Civilized Wilderkin
    Race: Elf, Class: Ranger, Size: Small, Rarity: Common
    Nora Cost: 61-72 nora (I used the base stats and substituted Provision Offense for Blitz for a nora cost of 53.)
    Champion Stats
    DAM: 11, SPD: 6, RNG: 1, DEF: 1, HP: 48
    Champion Abilities
    Attack: Physical; Provision Offense
    Upgrade Ability Set #1
    Confuse Attacker - default (+3 nora); Evasive 2 (+6 nora); Dodge 2 (+10 nora)
    Upgrade Ability Set #2
    Arrow Throw 2 (+5 nora); Cleave - default (+8 nora); Rend 3 (+9 nora)

    Elven Artisan
    Race: Elf, Class: Bard-Tinkerer, Size: Small, Rarity: Uncommon
    Nora Cost: 61-66 nora (I used the base stats and default upgrades for 59 nora.)
    Champion Stats
    DAM: 6, SPD: 5, RNG: 1, DEF: 1, HP: 38
    Champion Abilities
    Attack: Physical; Craft; Nora Miner 2; Reclaim (+5 nora)
    Upgrade Ability Set #1
    Mason 1 - default; Mason 2 (+3 nora); Mason 3 (+6 nora)
    Upgrade Ability Set #2
    Toss Equipment (-3 nora); Shatter - default

    Snake Charmer
    Race: Elf, Class: Bard, Size: Small, Rarity: Rare
    Nora Cost: 65-71 nora (I used the base stats and replaced Tame Beast with Battle Drum for +1 nora.)
    Champion Stats
    DAM: 0, SPD: 6, RNG: 1, DEF: 0, HP: 46
    Champion Abilities
    Battle Drum (+1 nora); Charm 2; Immunity Poison; Summon Serpent
    Upgrade Ability Set #1
    Heal Champion 1; Heal Champion 2; Heal Champion 3
    Upgrade Ability Set #2
    Boost Beast

    Wilderkin Falconer
    Race:Elf, Class: Ranger, Size: Small, Rarity: Common
    Nora Cost: 64-74 nora (I used the base stats for 51 nora.)
    Champion Stats
    DAM:11, SPD: 6, RNG: 1, DEF: 0, HP: 43
    Champion Abilities
    Attack: Physical (+2 nora); Hawk Attack (+8 nora); Forest Front (+4 nora)
    Upgrade Ability Set #1
    Train Strike (+0 nora); Camouflage (+2 nora); Grant Mobility (+4 nora)
    Upgrade Ability Set #2
    Detection 3 (+3 nora); Domain Vegetation (+6 nora)
     
  16. Lushiris

    Lushiris I need me some PIE!

    By the way man, you can't really make brand new abilities, it's one of the rules - at least not something that would require more coding than "copy & paste" like Beehive in Xirone's tree.
     
    skarpox likes this.
  17. skarpox

    skarpox The King of Potatoes

    Yeah, I know.
     
  18. Lushiris

    Lushiris I need me some PIE!

    Liked the lore Text, the rest is broken. I think it's be better with "Broham, does he even lift..." for massive IS player reference.
     
  19. themacca

    themacca Master of Challenges

    The Guy
    Faction: Forsaken Wastes
    Flavor Text: Can You feel that.....
    Image:[​IMG]
    Rarity: Legendary
    Race: Spirit
    Class: None

    Stats:
    Nora Cost: 74-77
    Damage: 11
    Speed: 6
    Range: 1-3
    Defense: 1
    HP: 46

    Abilities:
    Attack: Physical (2)
    Judgement (8)
    Vengeful (4)

    Upgrade 1:
    Resistance magical 3 (Default) 4
    Madness (5)
    Violent (2)

    Upgrade 2:
    Phase Shift (Default) 6
    Horrific Aura (6)
    Punish (6)
     
  20. Excalibur95

    Excalibur95 I need me some PIE!

    FW needs more champs with abilities - AOE ignore DEF damage.. different damage types.. someone please design FW champs like this - i havent played for a while so wouldnt design one well. not weak disease, i mean takes 12 health points or more from all enemy champions in the area of effecvt.. which will be large.

    cone abilities i mean
     
    Last edited: Mar 5, 2016
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