Rarity: Exotic Rune Name : Liquid hell Faction : Underdepths Race : Damon Elemental Artwork : 1x1 Nora Cost : 70 ------------------------------ Champion Status. DMG: 11 SPD: 5 RNG: 3 DEF: 3 HP: 55 ------------------------------- Champion Abilities Attack : Passive 1 Gathering the Fire : 25% fire AMP 2 Spreading Hell : every time this champion got attack with any Sours of damage he would Spread Liquid with 4 space around him hit the target on the area for 3 damage and leave Lava on the Ground for the next 4 turn 3 Flame Strike 3 4 Lava Storm 5 Fire Eater --------------------------------- Upgrade Abilities 1 Arrow Eater 2 Liquid Hell : when this Champion Die Will Spreading Liquid ball in 4 Space Around him if every Ball have 5% of his Max HP the ball have 1 HP at the end of the Turn if all the ball not Destroyed will be Revive to the game if the ball will take fire Damage will revive him Instantly. 3 Fire Aura 3 4 SPD : 1
I have had difficulty reading this, but it sounds like for your liquid hell ability when the champion dies 4 "liquid balls" spawn adjacent to his death location and you have one turn to destroy all 4 or he is revived with full hp. Is this correct?
it can be 2 or 3 Turn To be Revived its not out yet all this Liquid hell i would be happy to see him in game and would boost lava bg and fire BG
They are 4 Relic Right each Relic have 5% of the Champion HP if you kill 3 Relic and 1 left the champion will revived with 5% of his HP