Please post specific map feedback you have here for the current map rotation. For reference, these are the current maps in the rotation: Axillium Dark Marsh Elemental Plateau FW Grove of Ashes Ironfist Mountains Ironfist Pass Nora Glades Ruins of Valdac Shores of Maljara Snarling Tangle Underdepths I am currently working on further experimentation with maps further, including shaking up some existing maps with new layouts such as a 0 font FW map, a "maze" (2x2 walkable) variant of Shores of Maljara and a new version of K'thir Hill that favors Player 2:
Please be specific in your feedback. Comments like "Maps are too big" or "Player 1 wins too much on most maps" aren't super helpful.
Auxilium: Slighty advantage to player 1 if they draw a speed 7 champion. Probably not enough to make it worth doing anything about. Good map overall, I like it. Dark Marsh, Nora Glades, Ruins of Valdac, Shores of Malijra, : No complaints. Like it. Elemental Plateau. Overall like it a lot, though the potential for domi-cliffing is obnoxious, and it can be pretty hard on 2x2 non-flyers due to the narrowness of the primary avenue to the center font. Forsaken Wastes: I dislike how much this map enables for quick shrine kills, but that is probably a personal preference issue than an indication of a true problem with the map. Grove of Ashes: Strongly dislike this one. There are too many ways for you to claim the center font permanently or close to it through relic placement for me to be completely on board with it. Not sure what the best solution is, however. Ironfist Mountains, Ironfist Pass, Snarling Tangle: I think create interesting dynamics with their mid-fonts and placement of side fonts while giving an advantge to flyers to some greater or lesser degree. I don't think this advantage is sufficient to make it worth changing them though. Underdepths; This one should get a bit of a look. Player 1 with a speed 7 champion gets a strong advantage for the upper mid-font, and this has some of the flyer-advantage benefits of the Ironfist/Tangle trio.
Underdepths also has some 2x2 issues. The mid font bottom can sometimes be captured by one player without much recourse and CC is extremely strong at that font. But yea, flyers in general has a big advantage there as well. Of all the maps in the current rotation, this one is probably the most problematic IMO. And yes, EP's mid font area needs some art adjustment so we can change the pathing.
The new map. You can get to the 2nd side font a turn earlier if you are speed 7. I would suggest moving it 2 closer to the shrine, probably while also moving it closer to the center font. Otherwise I think it looks great.
Underdepths: Dislike this map. First turn player can easily get a huge advantage. With champs that can move far, they can either cap the top font or the bottom font before 2nd player can contest. Can we get some pictures for the other maps cause it takes me a minute to remember them :/
The font at the bottom of Underdepths isn't fully capture-able within all 3 spaces away, the map cuts it off, and there is plenty of room for it to still be there.
I'm sorry, not sure on the name. Pretty sure it's iron fist pass (with the bridges) - but flying is so strong on this map.
Darkmarsh: The shrine font for the player at the bottom has a single space on the far side of impassible terrain. Placing a relic there makes it almost impossible to take the font.
Im not here to complain about maps at all because most of my complaints have already been mentioned. BUT Could there ever be weather conditions added to Poxnora maps? Raining on the FS maps Snowing on ST maps Wind Gusts on KF maps Dust Devil's in SL maps Etc. How hard would this be to implement? So far you all have done well with the moving Lava and water