I wanted to create an area to let everyone discuss and post about what issues the faction is currently facing. I want to discuss what people feel is too strong within the faction as well as what problems people have with various themes. This is also a place to discuss weaknesses within a specific theme or if there are any outstanding bugs (Dwarf Driven in Constructs for example). Please remember that the purpose of this thread is not to try and make IS as OP as possible to combat everyone else's OP stuff. The ultimate goal is balance so feel free to go to the other faction forums as well and post your views. I also welcome players from other factions to come air your concerns. Example Post: #1 - Constructs Groble Rock Eater is too efficient. Currently he is run at 49 Nora Drop Vulnerability: Acid from upgrade tree B Add Tremor to upgrade tree B Drop Calcify from upgrade tree A Drop Resilient from upgrade tree A Add Tough 1 and 2 to upgrade tree A Ironfist Glider is also too cheap. Think it's mainly due to some under costed abilities. Catapult and Siege Engine are pretty useless due to Dwarf Driven bug which limits Constructs ranged options. #2. - Tales of Valor This one is off the top of my head but I believe it is capped at +8 Damage and +3 Def. Just drop the damage cap to +6 so that it gains +2 Damage and +1 def every 8 HP lost and has max effect after 24 HP is lost. Also needs the text on the spell updated so that people know what the heck it does. Alternative Idea: Raise Cost to 30 - Almost every support spell in IS is 30-35 so some diversity is nice though at 25. #3. - Dwarven Sharpshooter (Cuz why not ) This guy is just asking to be moved into the "Drunk" theme. Just read the flavor text. I don't think he should become a brute or anything. Just that a few flavorful changes could push him towards people using him in their Carouse deck. Hinder Movement removed from Base Aim added to Base Farshot 1,2,3 removed from upgrade tree B Drunken added to upgrade tree B (Default) Hidden: Stone added to upgrade tree B Hidden: Arctic added to upgrade tree B #4. - Blink Champion or Relic occupying the blinked champions space take 5 magic damage at the end of IS players turn. #5. - Hooligan Sunder and Scour on a ranged champ is too strong. Get rid of Sunder in favor of something neat but boring like Pace or Overkill. Splintering could be pretty cool and kind of makes sense considering he is throwing barrels.