When this rune came out i try it and like it: but it need more debuff fix defection : it need to end on mi turn add 1 more turn to it add depression: it need more debuff (hopefully it will lower the nora to 45 or 50 ) was thinking adding the ability ping that hurt the frienly foe (stitches posses) ways to play headshrinkers totems: use it before defection and see them shrink earthshakers bracelet: antagonize a physical champ profit pretty much use the above to annoy and help it survivar tip: when he is defecte you can use ability like sustain ichor aura on him anyone else experiment this guy
It probably doesn't need to be buffed, but it is a fairly complex rune in terms of positioning/timing. The developers might want to find a way to simplify it, since that is one of the goals of the revamp--not that I have any constructive ideas on how to do that...
I came up with a similar rune for witches (never put it up). Moga Babbler isn't that complex. Mostly you just have to read the rune once or twice, he makes since if you pay attention to the way his abilities go together. His strategy (main on anyway) is also straightforward: Run to the enemy, activate Defection. Repeat.
Maybe complex is an overstatement. I guess I meant that a player has to pay attention to his positioning, and coordinate the cooldowns of drudgery, antagonize and defection to make sure that the opponent doesn't get to use drudgery/antagonize while possessed. It's not that hard since they are all cd3, but he has a higher reading/learning curve than most champs.
yeah mi mistake ty for point it out that really helpfull i like all of this i did think the defection need end on the users turn the revamp did lower the cost but loss some stuff