Reconnaissance Nora: 8 Effect: At the beginning of each turn the closest stealthed champion is destealthed and Illuminated for 2 turns.
Very interesting. What if this played off of Detection? Reconnaissance Nora: 6 Effect: This unit has Detection 3. When this unit discovered a Stealthed champion it becomes Illuminated 3.
I think he was going for a weaker version of detect. One with a more utility aspect of it. Which is also why he didn't set the limit range.
Say that to assassins, stealth relics, or any non shadow spawn source of stealth units. Get out of here.
^^ i'm not saying stealth is bad, stealth is really strong. I'm just saying if they had 2 stealth units out they'd be forever revealed is all.
This coupled with you replying to only a portion of my message is extreme ignorance, which is why I asked that you take a leave. Please, take time and try to understand wtf you're saying and what the ability actually does. I will give you an example, Farshot 1 is logically completely useless( +1 ap for 1 range, which you could just move up one space and proceede to shoot as normal). Yet they add it to medium ranged units even post revamp...hmmmm, must have another factor.
Because this game is 8 FACTIONS not 8 COLORS (in case you're too dense, think red vs blue/ same weapons same spawn points)
Farshot 1 does have a purpose. I am not 1 spot closer to the enemy units. A lot of times proper positioning is the difference between he life, and death of a champ.