With all the shuffling after the revamp, it will be interesting to see what everyone is starting to settle down with. Please first post one of your battle groups that you are using currently and explain what you are finding that works for your battle group or perhaps overall theme. Please avoid critiques until you have given the community something so that we have enough material to fuel discussion
Here is my new Zombie BG: 2x Abomination (Berserker 3/Pulverize 3) = 84 nora 2x Afflicted corpse(DA 3/Locust Swarm) = 37 nora 2x Corpse Golem(DA 3/Absorb) = 73 nora 1x Death Harvester(Detection 3/Skirmisher) = 55 nora 2x dusk Creeper (Rend 3/Dead Eater) = 59 nora 2x Fleshblight Zombie(Rabid 3/Black Death) = 63 nora 2x Fleshweaver witch(Death Charged 2/Charged Heal) = 72 nora 2x Lost Queen(Constriction/Regal Presence) = 66 nora 1x Moragen(Absorb/Hex 3) = 94 nora 1x Christmas Xulos(Grace of the Dead 1/Dark Favor 3) = 107 nora 1x Anathema 1x AP 1x Domination 2x Elsarin night 2x Mobi 1x soulreave 1x corpse-a-pult 1x banner 1x bazaar 1x tomb 1x soulreaver My ideas behind zombies is to get as many on the field as I can to over whelm my opponents with HP while slowly reducing their HP with disease and generating nora w/ tomb. Witches with zombie herder allow for great setup and locking down opposing power champs. The key is realizing which champs are key components to your opponents success and willingness to chip away over time. I feel like more rabid may be needed in this bg to procure the big hits that you want to get out of your flesh blight zombies. Crossbones and death fairies feel like they would fit into this battle group well, but their squishiness may slow down the formidable meat wall you are trying to build. Combining elsarin night with AP usually combats a key opponent spell and provides the additional 2 SPD as well as elusive for all of your Zombies. In the future, the runes that I am looking at replacing may be an Abomination to find a smaller tempo hitter like mute stalker or dead fairy. Also considering whether my upgrade slots are correct on Corpse golem. May alternate one with rabid and one with DA to figure out my preferences. Well There's the first. Let's make more!!!
How your going to deploy zombies fast if most of them are expensive, mute stalkers are still very good in zombies, ill add 2 and remove the dusk creepers.
http://www.poxbase.com/#!/deck/ChMC2fcdYC75c67chNc4Qcg@c69ChVc6yC6wS6Zs56swsgSns4fs5arTr8E2B How I would start a skeleton BG
My thoughts exactly! here is mine 2x Afflicted Corpse - ( Nova and Aura ) 35 nora 1x Coragh Two-Heads - ( Disease Breath, Rotting Blows) 99 nora 1x Death Harvester - ( Detection, Dead Eater ) 64 Nora 2x Festering Corpse - ( Aura, Nova ) 34 nora 2x Fleshweaver Witch - ( Death Charged , Charged Healing ) 72 nora 2x Mute Stalker - ( ZA, Still Life ) 73 nora 2x Risen Moga - ( Disease Breath , ZA ) 48 nora 2x Wandering Zombie - ( Resistance Physical, Dead Eater ) 61 nora Essence Drain 2x Corpse Pile 2x Corpse-a-Pult Elsarin Vex Mason's Spire Skull of Decay Tome of Hate Unholy Tomb 2x Bag of Filth Darkmarsh Blackstaff Mindflayer Reaper's Blade Soul Reaver As you look over the build you see only 14 champs - the offset will be the relics and Witches so add at least Six more bringing total to 20. The lumbering champs are used for Shrine protection to slow the rush, with Nova and Aura , until the witches come out. Wandering Zombie is a meat shield even with 2nd form headless he can still take a beating and hold the font. Mute Stalker is a key player with preparation, having him with 5 range slap the reapers blade on him and can take out a champ easily. Bag-of-Filth I may probably be the only player utilizing this Eq. Normally used as Anti Equipment, with 8 damage, Disease 3 and Infectious 3 every 4 moves. With this build I can get a zombie on deck just about every turn even without holding a font. Note: thinking about dropping Coragh for Zombie Behemoth
First off XFurionsX, please post a Battlegroup so that the community can get an idea of how you view the FW playstyle. I find I have no issues deploying the champs I nee at the right times. Even if I deploy Abomination first going first. I still have the capacity next turn to deploy the support to that champion I want the following turn, be it lost queen for damage and durability or dusk creeper for increased range. Also, My average cost for champs alone is surprisingly only ~68 nora and if you subtract the two heroes it goes down to ~64.2 , which is well within my realm of comfort.
Nite2kill- I love your bg and have a couple questions to benefit my knowledge of Zombiez 1. With a supermajority of your zombies being melee and only having access to herder every 4? rounds, do you ever think about including elsarin night in your bg? Elusive, combined with the 2spd advantage for all zombies in the area, is personally too big of a benefit for me to ever pass up in zombies., 2. With zombies being undead, have you considered dusk creepers to improve the range of all units with race:undead? 3. The lack of Mobi scares me. As the number of zombies increases on the field, the power of this spell increases even more. 4. How does the wandering zombie perform for you? I love the tanginess of two forms, but it doesn't appeal to me that the second form is uncontrollable for the most part in terms of board placement.
Zombies http://www.poxbase.com/#!/deck/C4Tck-c93CpQCfLc67CwoCuJc9hc68s6Zs56spsgs12Sns4fR2Xr2Nr2Ir8e20e1m I guess no need for haunt because theres no 2 pults anymore, im even thinking of removing them at all, but they prove to be worthy combined with mobi.
. With a supermajority of your zombies being melee and only having access to herder every 4? rounds, do you ever think about including elsarin night in your bg? Elusive, combined with the 2spd advantage for all zombies in the area, is personally too big of a benefit for me to ever pass up in zombies The benefits are good but with cheap champs there isn't much need for it as well as if the opponent isn't in the affected area stat boosts are not doing any good. The Eq in the build will also help with range and Psy Ping2. With zombies being undead, have you considered dusk creepers to improve the range of all units with race:undead? Nope, for me everything that comes to the field should be a zombie to max the ZA with the only exception being the bird (who should be a zombie!)3. The lack of Mobi scares me. As the number of zombies increases on the field, the power of this spell increases even more. Good Point, with the increase of the zombies the opponents attacks are limited to key targets Witch and Stalker, if not in stealth mode, thus giving time to advance and use Pile and Pult If in an emergency you an always attach a zombie to the bird to get into in areas4. How does the wandering zombie perform for you? I love the tanginess of two forms, but it doesn't appeal to me that the second form is uncontrollable for the most part in terms of board placement. He is a beast with Res Phy 3 and 2nd form its a hard kill placement can be a issue on 2nd form but by the time 1st form is killed and he starts wandering you should be able to place a relic or another champ to help contest. Thanks The key to this build is taking your time have the opponent come to you use the extra damage abilities and the cheap champs
if you use elsarin night, you better use as well ancients protection, or your going to have a bad time
or cast Despoil or any DMZ, with your champs in such a confined space 2 good spells can wipe them out
http://www.poxbase.com/#!/deck/CtWciNc6qc4mc93CwaCw4Cpwc67c6yctYS6Zspsgshs12Sns4frTr2Pr1r8e1me2y Meta FW lulz. Since everyone is playing zombies I dun wanna play them. On the to go list: Lost queen, festering wounds, tome, UT. In?: Deathcaster, serkan and equip?, dead fairy, AP etc. etc. High warlock + voidhowler is the greatest thing ever.
You can also cast repurpose spell on void howler now too, making him a great staple for skeleton bgs.
cheap skeleton deck http://poxbase.com/#!/deck/c4wChMC2fChXChVC4bc6wCtYc4ns6ZSwspSns5ds4fr2hrTrmrvr8E2B upgrades animated blade: 60 nora, rend 1, multi 1 shredders: 77 nora, bulwark, calcify crossbones: 64 nora, rabid 1, farshot 1 reapers: 79 nora, black death, souldrinker riflemen: 72 nora, black death, vulnerable tomblords: 78 nora, surge 1, summon 1 priest: 74 nora, afflict 1, boost 3 voidhowlers: 69 nora, rotting blows, rabid 1 xulos: 107 nora, grace 1, favor 3 no idea if its meta worthy but it plays easy.
Ragic: On your boneshredders, have you considered taking scale armor over calcify? I know calcify is a better way to prevent one rounding, but I personally believe scale armor is better in a majority of situations. How do you feel about these two abilities specifically on this unit?
GoldTiger: You're thinking of dropping lost queens??? While their attack type hinders their ability to produce damage at times, I find the ability to give loyalty to my champs in an AoE 3 to be invaluable. Add to that her final word and I know that she is highly efficient. If my opponent is using spells to avoid her procuring final word, I know I am gaining a small advantage for the upcoming few turns in exchange for losing her
scale armor costs 4 more nora and I was trying to maximize the usefulness/cost. if I had the option to remove calcify as well for -4 nora id probably have done that too. having said that, I haven't really noticed (yet) a problem with the shredders being too squishy. nothing is set in stone of course since they are still making major changes. If high dmg efficient champs are still floating around when they are done, then perhaps ill go scale. not much of a concern to most players but vs the ai calcify is the better ability since the ai doesn't stop attacking the unit even after it stops doing dmg.
My current "tactic" is just one-rounding as soon as something gets close. Then doing it for the next guy ^^ Soulbane's are just for killing something if I am either out of drains or they don't have 0ap. Elsarin Night is just really nice for initial engages to stop your own stuff being one-rounded. Main units are actually Animated Blade, Crossbone, Riflemen and Tormenty. Secondary theme is DoTs.
Zombies: http://www.poxbase.com/#!/deck/C4TCtWc6qCfLc67CwoCuJC9hC68S6Zs56spsgSns5ar2Xr2Nr1IrTr8e2y Will edit meta and skellies in later.