Greetings Everyone, It is our pleasure to announce the release of the all new Pox Nora game client! As part of this release we have a massive update to game balance. All New Game Client Steam: If you play through Steam, the client update will be automatic. (This is being delayed momentarily) PC: Players who use the PC stand-alone launcher (non-Steam), please download the new launcher. Mac: The new Mac version will be available through Steam ONLY. (Once the new version has been released on Steam) PlayStation 4: The official launch and availability for this version of the game is May 23rd. Please Note: The old game client will be no longer be supported. New Lobby The game lobby for Pox Nora has been completely redone to make navigating with both Mouse and Controller as snappy as possible. Custom Games There is a new Custom games section where players can create matches against other players or bot. Deck and Rune Manager You can now create, choose, and edit your decks fully within the game. Marketplace The Pox Nora Marketplace is now fully integrated within game client. Player Details You can not only see your League Progression, but now Match history, Rankings, and Feats (formerly Achievements) are now accessible within the game client by clicking on your account name in the upper right corner of the lobby. Premade Decks As part of the new game client we will be phasing out the current Public Decks. These will be replaced with Premade Decks. Upon logging into the the new game client each player will be awarded the "Ironfist Inquisition" premade deck. This is a fully functioning deck that can be edited. All the rune in the deck will also be yours. To prevent exploitation, the runes from this deck can not be sacrificed in the Rune Forge or Traded. This deck will only be added to a player's account once. Otherwise all of you will be able to do anything you want with these runes, and new players will have a deck to start editing as soon as they launch the game. Additional decks can be earned by beating the Faction campaigns in the Training section of the game. Cross-Platform Play All players, whether through PlayStation, PC, or Mac, will all be able to play against each other regardless of platform! In addition, multiplayer for Pox Nora will not require a PlayStation Plus account. Account Link Existing Pox Nora players will be able to copy their PC or Mac account's inventory over to their PlayStation™Network account. Please note account cloning will only be available for 90 days at the time the game is released on the PS4, and Accounts may only be copied once. Accounts once copped will there after be treated as separate accounts and will no longer share inventory information. The Account Link feature will be accessible through the Player Details section of the PlayStation 4 version of the game. Patch Notes Abilities Forglar Swamp Forsaken Wastes Ironfist Stronghold K'thir Forest Savage Tundra Shattered Peaks Sundered Lands Underdepths Disscussion: http://forums.poxnora.com/index.php?threads/discussion-new-pox-nora-client-released-may-23rd.27004/
Patch Notes Design Changes The following abilities now removes the conditions it prevents when a unit gains the ability: Arctic Fearless Iron Will Unstoppable Fire Walls now function as follows: Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4. This will damage champions on deploy Tunnel: X abilities now only require the destination tiles be the specified terrain With minor exceptions, all champions should have at least one Class now Siege no longer deals bonus damage to shrines, but deals double damage to relics General Fixes Sundered's incorrect description has been updated Illusions no longer incorrectly get some movement abilities such as Pounce or Seismic Leap Illusions no longer drop nora globes in some instances Incorporeal's incorrect description has been updated Intoxicated is now incorrectly removed by Dispel instead of with Cleanse Numerous other combat log, description and tooltip fixes Ability Fixes Abominable's Frightened clause now functions properly Absorb Illusion's healing is now properly counts as healing (prevented by Inhibited and affected by amplification effects) Bloodseeker no longer incorrectly functions against champions with Hunter: Bloodied Censure now functions properly as an attack, no longer bypassing Blinded and other on attack triggers Crystallize's effects are no longer partially removable Deception's Illusions now come into play with AP Euan's Hammer now functions properly as an attack, no longer bypassing Blinded and other on attack triggers Flanking now properly only triggers off basic attacks Glorious Drain now properly matches the basic Drain ability Illusion: X line of abilities no longer creates Illusions which have have inflated stats Inquisition is now RNG 5 instead of RNG 6 Intensify now properly gives +20 MAX HP instead of +15 MAX HP Grow now properly adds Hunter: Small Hibernate's effects no longer terminate early at the end of turn Mark's damage when triggered now properly augments the current damage source Previously, Mark's bonus damage was in its own damage value, which meant it could be modified separately via Hunter and other damage buffing effects Mirror Swap is now RNG 5 instead of RNG 6 Mirror Swap now sends an invalid target message if it cannot find an illusion in range Nora Gem is now RNG instead of RNG 6 Royal Blood now gives the proper version of Defender Snowbreach now functions properly on Large (2x2) units Sole Purpose no longer triggers if the unit was unable to make an attack Starlight now functions properly as an attack, no longer bypassing Blinded and other on attack triggers Stitched Symbiosis' healing is now properly counts as healing (prevented by Inhibited and affected by amplification effects) Stone Barrage is no longer incorrectly usable while Incorporeal Telekinetic Thrust is no longer incorrectly usable while Incorporeal Terrorize is now properly a RELOCATION effect and therefore functions properly against engaged units Previously, it was incorrectly coded as a MOVE effect, which obeyed normal movement rules Void Touch no longer functions against relics and shrines Zombie Plague now functions properly if the unit is destroyed by a champion that would cause Plagued Zombie Plague no longer incorrectly prevents a nora globe drop Spell Fixes Bad Blood is no longer incorrectly affected by Combat Awareness Bane Shift is now properly removed by Dispel Blizzard Cloak will now just display the casting message to the owner rather than to both players Bog Trap's effects now remain even if the terrain effect is overridden Call to War should now function according to its description Crush now triggers properly even if the equipment being played is not from the runedock Execution Order should now function according to its description Freeze in Place no longer incorrectly affects friendlies Forced Transfusion should now function according to its description Magnetize no longer incorrectly affects equipment Pilfered Armory is no longer incorrectly global Rite of Purity now properly affects MAX RNG instead of MIN RNG Strategic Retreat now properly requires a champion target Taint should now function properly if the target already has some ranks of Regeneration Equipment Fixes Blade of the Snake now correctly damages on the unit's own turn, rather than on the equipment owner's turns Blight Ring should now function according to its description Brew equipment's Intoxicated effect is no longer removable except by removing the equipment Dunewalker Mantle's Domain: Sand is now properly removed if the equipment is removed Rejuvenation Ring should now function according to its description Shimmering Flower now properly causes Distracted to a unit if it loses Iron Will after being equipped Stitched Hex Doll no longer incorrectly grants Depression Relic Fixes Blood Crest no longer lives for one extra tick -1 HP in some situations Bone Mine's Bone Spurs no longer have their damage incorrectly reduced by the Sundered Lands faction bonus Ethereal Pool's self damage clause now rounds up properly
General Abilities Absorb Illusion Description: The nearest Illusion within 5 spaces is destroyed and this unit heals 8 HP. Assault Name Change: Assault(was Opportunistic Assault) Battle Leader Nora Cost decrease (-2) Description: When this champion destroys an opposing champion, friendly champions permanently gain +1 DMG. Bounce Description: For 8 turns, the next time target opposing champion within 8 spaces engages one of your champions, it is knockbacked 4 spaces. This effect is hidden until triggered and does not stack. Break the Line Nora Cost decrease (-2) Bulwark Description: When this champion is deployed from the runedock, it permanently gains +2 MAX HP for each friendly champion that shares a race or class with it. Cleansing Flame Description: Target champion within 4 spaces takes 10 Fire damage and is Cleansed and Dispelled. Deafening Aura Description: Whenever an enemy champion moves within 2 spaces of this unit, it takes 3 Sonic damage and is Distracted for 2 turns. This damage ignores DEF. Debilitate Nora Cost decrease (-2) Deception Description: This unit is relocated to target space within 5 spaces, 2 Illusion copies of this champion are randomly spawned within 5 spaces of its original location. Dive Nora Cost increase (+2) Description: This unit is relocated to target water space within 6 spaces. Enchant: Magic Nora Cost decrease (-2) Description: Target relic or equipped champion within 5 spaces gains Magical Aura 3 and Damage Shield: Magical 3 for 6 turns Flash Bomb Nora Cost decrease (-2) Description: All enemy champions within 2 spaces are Blinded for 2 turns and this champion becomes Stealthed for 4 turns and is relocated to target space within 5 spaces. Description: This unit is relocated to target water space within 6 spaces. Frigid Lance Name Change: Frigid Lance(was Freezing Strike) Nora Cost increase (+2) Description: This champion makes a Frost attack at RNG 2-5. If the target is occupying Ice, Snow or is Frozen and is successfully damaged, the target also becomes Chilled for 3 turns and Inhibited for 3 turns. Hunter: Hero Description: When this unit would deal damage to a champion with Hero, Split Hero or with nora cost 85 or greater that damage is increased by 2. When this unit would receive damage from a champion with Hero, Split Hero or with nora cost 85 or greater, that damage is decreased by 2. This does not stack with other Hunter: X abilities. Hold the Line Description: This champion gains +2 DEF, +1 MAX RNG, Planar Bound, Unstoppable, Iron Will and Defensive Strike until it moves. This does not stack. Homing Sense Description: This unit has Mobility. At the beginning of its turns, if it is not Stunned or Paralyzed, this unit is relocated to the closest enemy champion within 5 spaces. Illusion of Lies Nora Cost decrease (-10) Description: When a friendly champion is deployed from the runedock, an illusion copy of that champion is spawned in the nearest deployment zone. Kill Sense Description: Kill Sense -Enemy champions within 5 spaces with 50% or less HP are Slowed. This champion gains +1 SPD and +2 DMG for every enemy champion within 5 spaces with 4 SPD or less. Mountaineer Nora Cost decrease (-2) Punishing Aura Nora Cost decrease (-3) Render Description: When this effect comes into play and at the beginning of each turn, this champion has +DMG equal to the highest DEF value on enemy champions for 1 turn. Ruin Description: Target relic within 3 spaces is destroyed. If the relic was friendly, this champion also gains +2 SPD and +3 DMG for 5 turns (this does not stack with Shatter). Sapping Strike Description: This champion makes a Physical attack for 12 damage against target enemy unit at RNG 2-5. If the target is successfully damaged, it loses all AP. This damage ignores DEF. Seism Nora Cost increase (+2) Seismic Leap Description: This champion is relocated to target space within 3 spaces. Non-flying enemy champions within 2 spaces of the target takes 8 Physical damage (this damage ignores DEF), are knocked back 1 space and become Slowed for 2 turns. Shatter Description: Destroy equipment on target champion within 3 spaces. If the equipment was friendly, this champion also gains +2 SPD and +3 DMG for 5 turns (this does not stack with Ruin). Siege Description: This champion deals double damage against relics. Suppression Nora Cost decrease (-2) Telekinetic Thrust Description: Target opposing champion within 4 spaces takes 6 physical damage and is knockbacked 3 spaces (this damage ignores DEF). Teleport: Equipped Description: This champion is relocated to target equipped champion within 5 spaces. Thirst for Battle Nora Cost decrease (-2) Train: Assault Name Change: Train: Assault(was Train: Opportunistic Assault) Description: Target friendly champion within 5 spaces permanently gains Assault. This ability costs 6 nora. Tunnel: Earth Nora Cost increase (+2) Description: This unit is relocated to target Dirt or Rock space within 6 spaces. Tunnel: Lava Nora Cost increase (+2) Description: This unit is relocated to target Lava space within 6 spaces. Tunnel: Ooze Nora Cost decrease (-3) Description: This unit is relocated to target Ooze space within 6 spaces. Tunnel: Sand Nora Cost increase (+2) Description: This unit is relocated to target Sand space within 6 spaces. Tunnel: Snow Nora Cost increase (+2) Description: This unit is relocated to target Snow or Ice space within 6 spaces. Tunnel: Vegetation Nora Cost increase (+5) Description: This unit is relocated to target Vegetation space within 6 spaces. Unstoppable Description: This champion cannot be Stunned,, Ensnared, Paralyzed or Rooted, and is immune to Knockback. This unit is also immune to any effects that cause the loss of AP.
Forglar Swamp Abilities Dive Nora Cost increase (+2) Description: This unit is relocated to target water space within 6 spaces. Champions Angel of Nourishment Classes: PRIEST, WARRIOR Bloated Toad Default Cost to 55 Boghopper Blackhand Default Cost to 73 Boghopper Tad Classes: ROGUE Boghopper Zombie Classes: BRUTE Chipped Boulder [Forglar Swamp, Savage Tundra] Default Cost to 77 Circadian Chronologist Upgrade Set 1: Swap 3, Dive, Shatter Summoned (default) Darkmarsh Instigator Classes: ROGUE Darkmarsh Snatcher Upgrade Set 1: Dive (default), Flash Bomb Firk Mindweaver Default Cost to 68 Illusion of Lies Nora Cost decrease (-10) Description: When a friendly champion is deployed from the runedock, an illusion copy of that champion is spawned in the nearest deployment zone. Firk Voidmage/Cortices the Infinite Default Cost to 78 Damage decrease (-1) HP increase (+4) Min Range decrease (-1) Max Range decrease (-1) Starting Abilities: Amphibious, Attack: Psychic, Vulnerable, Spatial Dysplasia Upgrade Set 1: Teleport 1, Teleport 2 (default), Teleport 3 Upgrade Set 2: Paralytic Feedback, Slam, Void Shield (default) Glowing Slider Classes: SHAMAN Hydraxor Upgrade Set 2: Cleave, Sweep (default), Dive Magnetic Anuran Classes: SHAMAN Marsh Gargantua/Moog Classes: BRUTE Mangleshell [Forglar Swamp, Sundered Lands) Default Cost to 83 Mirefolk Stalker Upgrade Set 1: Dive (default), Deep Dive Muck Dragon Classes: BRUTE Mucker Classes: ROGUE Pirahnid Upgrade Set 2: Surge: Aquatic 1 (default), Dive, Flanking Princess Ctharia Upgrade Set 2: Dive, Distracting Blows (default), Water Front Revolting Fentek Upgrade Set 1: Dive, Repulsion (default), Empowered: Defense Salaman Ninja Default Cost to 76 Salaman Picket Default Cost to 59 Max Range decrease (-1) Classes: ROGUE Upgrade Set 2: Explosive Attack 3, Burn 1 (default), Flameburst Slick and Buzz Default Cost to 85 Snaptooth Hunter Classes: ROGUE Sludge Wurm Upgrade Set 2: Hidden: Water, Dive (default), Repulsion Tortalleon Transport Classes: BRUTE Upgrade Set 1: Dive (default), Deep Dive Turtle Rider Default Cost to 66 Classes: WARRIOR Starting Abilities: Attack: Physical, Turtle, Boghopper Rider Upgrade Set 2: Aquatic (default), Semi Aquatic Boghopper Rider Nora Cost decrease (-10) Spells Bog Trap Description: Area Effect 2: For 5 turns, when a champion without Flying or Amphibious enters an affected space, it loses all AP. Affected spaces also becomes Water (Impeding 1) for 5 turns. The spell's terrain change effect and the AP loss effect are now separate effects. Changing the terrain will no longer remove the AP loss effect. Expanded Reach Nora Cost increase (+15) Cooldown increase (+3) Description: Friendly Boghoppers gain Merciful for one turn and gain 2 AP. This effect does not stack. Sea Song Nora Cost increase (+15) Cooldown increase (+3) Equipment Bog Pearl Description: At the start of its turn, this champion gains 2 MAX HP (to a maximum of 10). When this equipment has provided 10 MAX HP, its owner is refunded 20 nora. This was redesigned to avoid the bug where Pilfer/Snatch abilities counted as destroy effects, and therefore could generate infinite nora with Bog Pearl
Forsaken Wastes Champions Arroyo Echo [Forsaken Wastes, Shattered Peaks] Default Cost to 70 Bile Zombie/Putrid Bile Zombie Default Cost to 44 Bone Slave Default Cost to 57 Death Nova: Skeletons Nora Cost decrease (-6) Description: When this unit is destroyed, 3 Grave Warriors are randomly summoned within 3 spaces. Bonecrusher Starting Abilities: Stun, Attack: Physical, Zombie Apocalypse Upgrade Set 2: Sunder 2, Siege, Execute (default) Boneshredder Default Cost to 76 Upgrade Set 1: Calcify, Bulwark, Zeal: Defense (default) No change, just Bulwark is a "new" ability Chattering Maw Default Cost to 48 Starting Abilities: Attack: Sonic, Energy Thief, Short Lived, Necrosis Collection of Souls Classes: WITCH Corrupted Guardian Default Cost to 82 Starting Abilities: Attack: Physical, Unstoppable, Tough, Ancient Corruption Upgrade Set 2: Calcify, Hold the Line (default), Bulwark Gravewatcher Classes: WIZARD Grekin Classes: BRUTE Haunting Spirit Default Cost to 48 Maleficia Default Cost to 61 Min Range decrease (-3) Max Range decrease (-4) Censure Nora Cost increase (+3) Description: This champion makes a Loss of Life at RNG 2-5. If that champion is Cursed or occupies Dead Magic Zone, it takes an additional 3 Psychic damage and loses all remaining AP. Now functions properly as an attack Mindflayer Queen Classes: ROGUE Mindthief Creeper Classes: ROGUE Necrotaur Classes: BRUTE Obsidian Venger Default Cost to 82 HP increase (+5) Upgrade Set 1: Multiattack 1, Scale Armor, Oblivion Shield (default) Upgrade Set 2: Life Siphon, Zeal: Speed, Escalating Rage (default) Desecrate Earth Nora Cost decrease (-4) Description: Area Effect 2, Range 5: Affected spaces becomes Desecrated Ground until the end of your next turn. (Desecrated Ground - At beginning of your turns and upon casting Non-Undead Champions in this area lose 6 HP). Skeletal Excavator Default Cost to 76 Skeletal Rifleman/Pyro the Patient Upgrade Set 1: Sunder 1, Hunter: Hero, Strike (default) Upgrade Set 2: Punish, Forsaken Exploit, Aim (default) Spectral Emissary Default Cost to 77 Damage increase (+1) Stitched Suppressor [Forsaken Wastes, Underdepths] Default Cost to 56 Stitched Tyrant [Forsaken Wastes, Underdepths] Classes: BRUTE Stitchling Classes: ROGUE Twilight Creeper Default Cost to 68 HP decrease (-3) Max Range decrease (-1) Starting Abilities: Constriction, Attack: Psychic, Necrosis Upgrade Set 1: Initiative 1, Initiative 2 (default), Impatient Upgrade Set 2: Defender, Assault, Binding Chains (default) Umbral Wulf Classes: BRUTE Wandering Zombie Classes: BRUTE Spells Corpse Collection Nora Cost increase (+5) Cooldown increase (+1) Description: Friendly Zombie and Skeleton champions gain Assimilate, Fading Light, and Forage for 1 turn. Haunting Grip Nora Cost decrease (-5) Cooldown decrease (-1) Relics Bone Mine Nora Modifier decrease (-5) Death Nova: Skeletons Description: When this unit is destroyed, 3 Grave Warriors are randomly summoned within 3 spaces. Final piece of the Skeleton nerfs leftover from previous patch which hit Surge
Ironfist Stronghold Abilities Tunnel: Earth Nora Cost increase (+2) Description: This unit is relocated to target Dirt or Rock space within 6 spaces. Champions Barbarian Diviner Default Cost to 70 Brewmaster Default Cost to 71 Brutality Barbarian Default Cost to 69 Crusader Default Cost to 71 Crystal Golem Classes: BRUTE Deep Miner Classes: TINKERER Dwarven Excavator Default Cost to 55 Starting Abilities: Attack: Physical, Tunnel: Earth, Build Mine Dwarven Hooligan Default Cost to 74 Keg Toss Nora Cost decrease (-2) Dwarven Roughneck Default Cost to 73 Earth Elemental Upgrade Set 1: Tunnel: Earth (default), Trample, Crushing Charge Euan Ironfist Default Cost to 84 Speed increase (+1) Starting Abilities: Attack: Physical, Hero, Euan's Hammer Upgrade Set 2: Block 1, Trail: Hallowed Ground, Consecration (default) Euan's Hammer Description: This champion makes a Magical attack at RNG 2-5. If successfully damaged, the target is knocked back 2 spaces, then other enemy champions within 2 spaces of the final destination take 5 Magical damage (ignores DEF) and are knocked back 2 spaces. Euan's Hammer now functions at RNG 2-5 at at his base DMG Also fixed to count as an attack properly Griffin Fledgling Classes: BRUTE High Mason Classes: TINKERER Interrogator Default Cost to 73 Speed decrease (-1) Starting Abilities: Attack: Physical, Assault, Punish Upgrade Set 2: Evasive 1 (default), Evasive 2, Elusive Leap Ironfist Doombringer Default Cost to 80 Leoss Druid [Ironfist Stronghold, Savage Tundra] Upgrade Set 1: Hinder Movement (default), Domain: Vegetation Lodestone Megalith HP increase (+5) Max Range decrease (-1) Megalith Guardians Description: When this champion is deployed from the runedock, 2 Megalith Guardians are summoned in adjacent squares. At the beginning of each turn, for each Megalith Guardian within 5 spaces, this champion has +3 DMG, +2 MAX RNG and +1 DEF. This stacks up to 2 times. Guardian's Light Description: Target friendly champion within 5 spaces gains Magic Beam for 1 turn. If the target is a Megalith Guardian, this champion gains 1 AP. Magnetic Rover Classes: RANGER Mechanized Band Classes: BARD Mechanical Crabs Classes: ROGUE Metallic Slag Classes: SHAMAN Mountain Sentry Classes: ROGUE Onyx Wing Classes: WIZARD Rockling Classes: BRUTE Sarnghavian Herder Default Cost to 68 Defense decrease (-1) Min Range increase (+2) Max Range increase (+2) Starting Abilities: Attack: Spear, Grant: Rage Potion Savage Wolf Classes: BRUTE Semmiran Noble/Maeck the Unshakeable Default Cost to 80 Keg Toss Nora Cost decrease (-2) Sentinel of Ailur Classes: WARRIOR Siege Engine Upgrade Set 2: Explosive Attack 3, Fire Blast (default) Turret Team Classes: WARRIOR Valdaci Needlewing [Ironfist Stronghold, Sundered Lands] Classes: RANGER Valdaci Shieldwarden/Commander Nisk [Ironfist Stronghold, Sundered Lands] Classes: WARRIOR Valdaci Sweeper Classes: ROGUE Ward of Ailur Default Cost to 77 Upgrade Set 2: Entangling Attack, Call to Arms, Commander (default) Wild Chieftain Default Cost to 71 Damage decrease (-1) HP decrease (-3) Starting Abilities: Attack: Physical, Throw Axe, Incite Rage Upgrade Set 1: Inspire (default), Warchief: Storm Clan, Warchief: Blood Clan Upgrade Set 2: Instigate, Howling Attack, Declare Vengeance (default) Incite Rage Description: Target friendly Barbarian within 5 spaces gains Manic for 1 turn. Wild Griffin Classes: RANGER Spells Unbending Force Description: For 3 turns, this champion cannot fall below 1 HP and has Skirmisher. While this effect is in play, this champion can not be healed. If this unit costs less than 80 nora it is destroyed when the effect ends. This effect is hidden until triggered. Equipment Medal of Valor Nora Cost decrease (-5) Description: Equipped champion with MAX RNG of 2 or less has Battle Leader and +1 SPD. Now only equippable on champions with a MAX RNG of 2 Secondary clause of jumping to enemy champion on destruction has been removed Note also that Battle Leader lost its healing component
K'thir Forest Abilities Starlight Description: This champion makes a Magical attack at RNG 2-5. If the target is successfully damaged, it also takes an additional 2 damage for each champion with Race: Fairy or Attack: Magical within 5 spaces of this champion (the additional damage ignores DEF). Now properly functions as an attack Tunnel: Vegetation Nora Cost increase (+5) Description: This unit is relocated to target Vegetation space within 6 spaces. Champions Arctic Garu [K'thir Forest, Savage Tundra] Default Cost to 74 Elven Illusionist Default Cost to 66 Starting Abilities: Attack: Magical, Absorb Illusion, Illusion of Lies Upgrade Set 1: Illusion: Archer (default), Illusion: Garu Illusion of Lies Nora Cost decrease (-10) Description: When a friendly champion is deployed from the runedock, an illusion copy of that champion is spawned in the nearest deployment zone. Fae Advocate Default Cost to 51 Fae Dreamer Default Cost to 50 Upgrade Set 2: Divert, Dreameater, Dreamstate (default) Fae Enchantress Default Cost to 73 Min Range increase (+1) Max Range increase (+1) Starting Abilities: Attack: Magical, Evasive, Fairy Flight Upgrade Set 1: Soften , Fairy Dust (default) Upgrade Set 2: Stun, Summon: Prismatic Crystals (default) Faeguard Nullbeast Default Cost to 71 Starting Abilities: Attack: Physical, Tough Garu Hurler Upgrade Set 1: Throw Boulder (default), Logistics: Flanking, Empowered: Range Gnarlwood Lifegiver Classes: SHAMAN Gnarlwood Tanglefoot Default Cost to 66 Jek the Silver General Default Cost to 83 Perfected Runner Default Cost to 53 Quillbeast Pango Upgrade Set 1: Turtle, Tunnel: Vegetation, Defensive Turtle (default) Solitary Garu Default Cost to 72 Starting Abilities: Attack: Physical, Heal Self, Encroached Spirit of the Mountain Classes: SHAMAN Sporegill Classes: ROGUE Spring Dragon Classes: RANGER Solstice Marksman Default Cost to 72 Starlight Sylph Default Cost to 70 HP increase (+3) Min Range decrease (-1) Max Range decrease (-1) Thirion Classes: SHAMAN Spells Occlusion Description: For 4 turns, all non-fairy champions have Faithless.
Savage Tundra Abilities Tunnel: Snow Nora Cost increase (+2) Description: This unit is relocated to target Snow or Ice space within 6 spaces. Champions Arctic Tiger Classes: RANGER Arctic Turtle Upgrade Set 2: Damage Shield: Frost 2 (default), Pace, Reflection 3 Baby Furbull Classes: BRUTE Crystal Wolverine Default Cost to 74 Classes: RANGER Dwarven Mountaineer Default Cost to 67 Ferren Ninja Default Cost to 73 Frostfall Hydra Default Cost to 80 Upgrade Set 1: Tunnel: Snow (default), Vivify, Kill Sense Frostfall Vanguard Upgrade Set 1: Frost Acolyte, Snowbreach (default), Bulwark Lonx Channeler Default Cost to 72 Starting Abilities: Attack: Psychic, Arctic Ferpent Starting Abilities: Constriction, Attack: Physical, Tunnel: Snow, Ferren Focus Frost Wolf Default Cost to 56 Glacial Titan Classes: BRUTE Glacier Rhino Classes: BRUTE Ice Wurm Upgrade Set 1: Turtle, Tunnel: Snow (default), Hold the Line Icecliff Patrol Default Cost to 62 Icesnap Classes: SHAMAN Jakei Climber Default Cost to 64 Jakei Disciple Default Cost to 89 Starting Abilities: Attack: Frost, Arctic, Defiant, Resonance Jakei Icefisher Classes: MONK, RANGER Lonx Recruiter Upgrade Set 2: Surge: Beast (default), Train: Assault, Bulwark Lonx Snowguard Default Cost to 61 Upgrade Set 1: Absorb (default), Bulwark Upgrade Set 2: Tough 1, Fellowship (default), Combat Awareness 1 Mastodon/Tusk Classes: BRUTE Polar Ant Default Cost to 78 Starting Abilities: Attack: Physical, Arctic, Swarm: Polar Ant Upgrade Set 1: Tunnel: Snow (default), Tunnel: Earth Upgrade Set 2: Mobility (default), Chill 1, Creep and Crawl Sleeping Yeti Default Cost to 82 Snow Prowler Default Cost to 74 Snowcharger Cavalry Default Cost to 72 Sunset Ferpent Starting Abilities: Constriction, Attack: Physical, Tunnel: Snow, Ferren Focus Twisted Frostvine Upgrade Set 2: Teleport 2, Teleport 3 (default), Tunnel: Snow Yeti Cub Classes: ROGUE Spells Lost Trails Description: Target a friendly deployment zone. For 8 turns, the next time an enemy champion enters one of the deployment zone spaces, that champion is relocated to the next closest deployment zone it's controller controls and has gains Wandering for 3 turns. This effect is hidden until triggered. Humble Description: Enemy champions become Distracted for 4 turns. For each affected enemy with a nora cost less than 80, you are refunded 5 nora (to a maximum of 15). Breath of L'usara Nora Cost decrease (-5) Cooldown decrease (-1) Description: Area Effect 5: For 6 turns, affected area becomes Ice. Friendly champions gain Domain: Arctic. Was too effective with Hidden Equipment Frost Amulet Nora Cost decrease (-5) Description: This champion gains Vulnerability: Frost and Amplify: Frost.
Shattered Peaks Abilities Tunnel: Ooze Nora Cost decrease (-3) Description: This unit is relocated to target Ooze space within 6 spaces. Champions Alpine Cyclops Default Cost to 61 Ancient Slag Classes: RANGER Baby Slag Default Cost to 44 HP increase (+3) Classes: ROGUE Starting Abilities: Attack: Acid, Trail: Ooze Cave Dragon Classes: RANGER Cavernspawn [Shattered Peaks, Underdepths] Classes: RANGER Crowned Sauropod Default Cost to 66 Eager Cyclops Default Cost to 60 G'hern Juggler Classes: ROGUE G'hern Rager Default Cost to 78 Goliath Fesh Default Cost to 68 Classes: BRUTE Goliath Fesh Classes: BRUTE Upgrade Set 1: Tunnel: Earth (default), Tunnel: Sand, Tunnel: Ooze Hyaenid Bulwark Default Cost to 78 Starting Abilities: Attack: Physical, Dogpile, Bulwark Hyaenid Feshwrangler Upgrade Set 1: Multiattack 1, Multiattack 2, Tunnel: Earth (default) Moga Babbler Classes: BARD Moga Chef Classes: RANGER Moga Creeper Default Cost to 53 Moga Trailblazer Default Cost to 48 Mountain Lion Classes: RANGER Oozing Slag Classes: ROGUE Oozeking Slag Classes: BRUTE Parasitic Fesh Classes: ROGUE Peaks Dew Default Cost to 78 Classes: SHAMAN Upgrade Set 1: Leap 3, Tidal Wave (default), Dive Peaks Ifrit Default Cost to 83 Gift of the Djinn: Ifrit Nora Cost decrease (-1) Peaks Marid Default Cost to 63 Min Range increase (+2) Max Range increase (+1) Starting Abilities: Flight, Vulnerability: Physical, Attack: Electricity, Grant: Evasive Upgrade Set 1: Distracting Blows, Jolt 1 (default), Hit and Run Gift of the Djinn: Marid Nora Cost decrease (-2) Rusty Firecase Classes: ROGUE Speckled Fesh Classes: ROGUE Timberjaw Alpha Default Cost to 76 Voil Conqueror Default Cost to 76 Starting Abilities: Attack: Physical, Conqueror, Sonic Flight, Bulwark Voil Progenitor Classes: BRUTE Voil Imperialist Upgrade Set 1: Hunter: Meek, Empowered: Defense, Zeal: Defense (default) Whirling Quarry Default Cost to 85 Spells Magnify Beast Description: Target Beast champion gains +45 max HP (up to a maximum of 100 max HP). If it costs 80 or more nora, it also gains Fascinate. Relics The Resistance Nora Modifier decrease (-5) The Resistance: Elemental Description: Friendly Elementals gain Explosive Attack 1. This shares a CD with The Resistance: Hyaenid and activating this ability removes the effects of The Resistance: Hyaenid. Slam to all Elementals proved to be too much, now gives Explosive Attack instead and reduced cost
Sundered Lands Abilities Dragonflight Description: This unit has Flying. The next Dragon you deploy from the runedock gains 2 AP. When this effect triggers, this champion gains Hunter: Walker for 4 turns. Duration of Hunter: Walker decreased Sand Spray Nora Cost increase (+1) Description: Area Effect 2, Range 5: Enemy units take 10 Physical damage. This damage ignores DEF. Units successfully damaged become Sandblasted for 4 turns. Spaces within the affected area become Sand for 6 turns. Duration of Sandblasted reduced to 50% uptime AE consolidated to standard AE range for Bomb-type abilities Tunnel: Sand Nora Cost increase (+2) Description: This unit is relocated to target Sand space within 6 spaces. Champions Angel of War Default Cost to 82 Basilisk Templar Races: BEAST, DRAKSAR Blackscale Centurion Default Cost to 71 Starting Abilities: Attack: Physical, Violent, Protective, Bulwark Crokadar Guardian Classes: BRUTE Demolisher Default Cost to 73 Damage increase (+2) Starting Abilities: Charge, Attack: Physical, Crazed Charger Upgrade Set 1: Pace, Unleash, Gluttony (default) Upgrade Set 2: Regeneration 2 (default), Unstoppable, Break the Line Draksar Broodling Classes: ROGUE Draksar Broodqueen Classes: WARRIOR Draksar Explorer Default Cost to 62 Draksar Lord Upgrade Set 2: Violent (default), Guarded: Draksar, Bulwark Draksar Marine Upgrade Set 1: Charge 3, Sapping Strike (default), Dive Dune Walker Default Cost to 52 Starting Abilities: Attack: Physical, Grant: Trail Sand, Grant: Tunnel Sand Upgrade Set 1: Trail: Sand, Sand Veil, Desert Front (default) Upgrade Set 2: Tunnel: Sand (default), Pin Down Dunes Manticore Default Cost to 67 Farcrags Sandkip/Marouk of the Dunes Default Cost to 74 Upgrade Set 1: Fire Aura 3, Leap 3, Tunnel: Sand (default) Krikkinwing Classes: RANGER Krikkinwing Alpha Classes: RANGER Mauler Classes: RANGER Mutant Doctor Classes: SHAMAN Myx Coordinator Classes: SHAMAN Myx Matriarch Default Cost to 73 Upgrade Set 1: Immunity: Acid, Tunnel: Sand (default), Improve Speed Myx Mindwarp Classes: ROGUE Myx Spitter Upgrade Set 1: Leap 3, Tunnel: Sand, Domain: Sand (default) Rip Demon [Sundered Lands, Underdepths] Upgrade Set 2: Bleed, Surge: Enemy (default), Pounce Rolling Shrieker Default Cost to 69 Starting Abilities: Attack: Sonic, Turtle Upgrade Set 1: Sonic Roar (default), Howling Attack, Homing Sense Upgrade Set 2: Regeneration 3 (default), Tunnel: Sand, Creep and Crawl Sand Elemental Default Cost to 69 Classes: BRUTE Starting Abilities: Vulnerability: Poison, Attack: Physical, Calcify Upgrade Set 1: Tunnel: Sand, Domain: Sand (default) Sand Scorpion Classes: ROGUE Sand Spitter Default Cost to 84 Starting Abilities: Attack: Physical, Sand Spray, Domain: Sand, Consume Upgrade Set 1: Tunnel: Sand (default), Ruin, Sabotage: Armor Upgrade Set 2: Trail: Sand (default), Death Nova: Sand, Creep and Crawl Sandhunter Default Cost to 73 Upgrade Set 1: Sunder 1, Tunnel: Sand, Sundered Exploit (default) Skeezick Herder Upgrade Set 2: Boost: Beast (default), Tunnel: Sand Skeezick Machinist Default Cost to 68 Skeezick Whorl Damage decrease (-2) Skywing Imperator Default Cost to 78 Sunderpede Default Cost to 64 Starting Abilities: Attack: Acid, Tunnel: Earth, Split, Mountaineer Sunderpede Starting Abilities: Regeneration, Attack: Acid, Tunnel: Earth, Split Tainted Vinecreeper Classes: ROGUE Varu Dragon Default Cost to 79 Spells Touch of Vindrax Nora Cost increase (+5) Cooldown increase (+1) Description: Target friendly champion gains Life Siphon and Impatient. If it has a nora cost of less than 80 and does not have Short Lived, it also permanently gains Short Lived 1. Taint Description: Target champion gains Race: Draksar, Regeneration 3 and Draconic Force. Was incorrectly granting Draconic Force 2 Sandstorm Description: Area Effect 4: Units within the affected area take 7 Physical damage and champions successfully damaged become Sandblasted for 3 turns. Affected spaces become Sand for 6 turns. Reduced the duration of Sandstorm's Sandblasted
Underdepths Fire Wall now function as follows: Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4. This will damage champions on deploy Abilities Trail: Fire Wall Nora Cost decrease (-2) Description: At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 3 turns. Updated due to Fire Wall change Tunnel: Lava Nora Cost increase (+2) Description: This unit is relocated to target Lava space within 6 spaces. Champions Ash Maiden Default Cost to 73 Bloodgoyle/The Sanguine Classes: ROGUE Flowing Ember Default Cost to 66 Classes: WIZARD Cinderpede Upgrade Set 2: Death Nova: Lava 1, Lava Storm (default), Tunnel: Lava Firestarter Default Cost to 71 Upgrade Set 1: Leap 3, Tunnel: Lava (default) Upgrade Set 2: Damage Shield: Fire 3, Lay Trap: Fire 3 (default) Goblin Collector Upgrade Set 1: Ruin, Detonate Relic (default), Clone Matter Grimlic Default Cost to 92 Starting Abilities: Attack: Fire, Hero, Unequippable, Deception Hekatian Arbiter Default Cost to 73 HP increase (+6) Max Range decrease (-1) Upgrade Set 1: Impaling Strike, Empowered: Range, Blood Spear (default) Upgrade Set 2: Fury, Hunter: Bloodied (default), Render Korona, Bok Huntress Default Cost to 81 Lavaflow Devourer Classes: BRUTE Lavaspout Classes: ROGUE Minotaur Gladiator Default Cost to 86 Minotaur Insurgent Classes: WARRIOR Minotaur Mageknight Flame Prison Description: Spaces adjacent to target champion within 5 spaces becomes Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 2 turns. Flame Wall has been changed to 5 damage per tile with Charred 4 and in all cases will damage on deploy, including Flame Prison Minotaur Stoker Classes: WARRIOR Nefari Caverunner Default Cost to 70 Starting Abilities: Attack: Physical, Mountaineer, Reinforcement Upgrade Set 2: Detection 3, Tunnel: Earth, Flash Bomb (default) Nefari Dragon Classes: BRUTE Nefari Schemer Classes: WIZARD Nefari Siphon Classes: BRUTE Nightmare Classes: BRUTE Norafire Elemental Classes: BRUTE Phase Spider Default Cost to 64 Starting Abilities: Phase Shift, Attack: Magical, Creep and Crawl Shadowrake HP increase (+8) Shadowdancer Nora Cost decrease (-5) Siege Monger Default Cost to 72 Void Spider Classes: ROGUE Vothsair Ireguard Default Cost to 86 Damage decrease (-1) HP increase (+3) Vothsair Reaver Default Cost to 82 Starting Abilities: Attack: Physical, Arrow Eater, Perseverance Unhinged Bok Classes: RANGER Spells Animosity Nora Cost decrease (-5) Cooldown decrease (-1) Boundless Enthusiasm Description: Target champion gains Homing Sense, Seismic Leap and Portal Dancer for 4 turns. Duration cut in half Drain Vitality Description: Target champion has -6 DMG and -3 SPD for 6 turns. Then, the closest 3 friendly champions within 5 spaces gain +2 DMG and +1 SPD for 6 turns. Buff no longer has global reach Fiery Ambush Nora Cost decrease (-5) Cooldown decrease (-1) Description: At the beginning of next turn, all spaces of the font deployment zone become a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 1 turn. Updated due to Fire Wall change Pillars of Flame Nora Cost decrease (-5) Cooldown decrease (-1) Description: Area Effect 3: All spaces on the edge of the affected area becomes a Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 2 turns. Updated due to Fire Wall change Rain of Blood Nora Cost increase (+5) Cooldown increase (+1) Description: Area Effect 3: Opposing champions within the affected area become Bloodied for 4 turns and Charred 4. Friendly champions within the affected area with Race: Vampyre, Bleed or Life Siphon have Bloodseeker for 1 turn.