Hey everyone, sorry for the late patch notes but this month has been somewhat difficult on me so I didn't have much time to post it. In any case here are the patch notes: GENERAL FIXES- Some of the alternate damage types will be changed to suit theme/lore purposes. The changes are as follows: - FS: Darkmarsh Shadow(Attack Physical), Darkmarsh Siphon(Attack psychic), Marsh Raptor(Attack Physical), Darkmarsh Instigator(Attack Poison), Fentek Servant(Attack Physical), Muck Dragon(Attack Poison), Swamp Thing(Attack Physical), Swamp Wurm(Attack Poison) - IS: Ethereal Priestess(Attack Magical), Ironfist Warsaint(Attack Fire), Leoss Druid(Attack Magical), Renegade(Attack Physical), Stalwart Defender(Attack Physical), Drakon(Attack Physical), Elemental Warstaff(Attack Physical), Inquisitor Magnus(Attack Fire), Northern Cross Cardinal(Attack Magical), Paladin Commander(Attack Physical), Elite Skirmisher(Attack Physical), Favored Nomad(Attack Magical) - KF: Gnarlwood Grappler(Attack Physical), Heart of the Forest(Attack Magical) - ST: Arctic Delegate(Attack Frost), Jakei Adherent(Attack Frost), Jakei Climber(Attack Physical), Jakei Disciple(Attack Psychic), Jakei Starseer(Attack Magical), Nokhan Grandmaster(Attack Psychic), Keeper of Memories(Attack Frost), String Battle Ward(Attack Physical) - FW: Abomination(Attack Physical), Draco Lich(Attack Disease), Elsari Culler(Attack Magical), Grekin(Attack Physical), Mairdreth(Attack Disease), Soul Collector(Attack Magical), Croma Extinguisher(Attack Magical), Dark Familiar(Attack Physical), Fallen Hero(Attack Physical), Umbral Wolf(Attack Psychic) - SP: Voil Infernal(Attack Magical), Cavernspawn(Attack Physical), Cyclops Symbiote(Attack Sonic), Goliath Fesh(Attack Physical), The Exile(Attack Physical), Zoalt(Attack Fire) SL: Draksar Beastlord(Attack Physical), Draksar Constrictor(Attack Poison), Locust(Attack Physical), Mutant Yeti(Attack Disease) - UD: Balefire Knight(Attack Physical), Nefari Dragon(Attack:Mouth Lightning)- Fixed Lesser Bonemaulers and Skeletons from Summon: Skeleton ranks not having Loyalty: 5 HP and 2 DMG will be removed to compensate for that - Fixed Dreadnought having Seismic Leap: replaced with Empowered: Offense - Fixed a bug where Oozeking Slag and Crystal would receive a DEF penalty from being on ooze by giving them Trail: Ooze at no nora cost increase - Darkmarsh Warsong has been banned due to a visual bug not showing Shadowspawn units coming into play - Betrayal has been banned from rank play. -Rift Spirit summons will be race Spirit only. FORGLAR SWAMP- Infuse: - Nora cost set to 35 from 50.- Voodoo Shamfie: - Base stats set to: 12 dmg, 5 spd, range 1-1, def 2, HP 50 - Base abilities set to: Attack: Physical, Semi-aquatic, Water Front, Pummel Rank 2, Water Front - Upgrade Path 1 set to: Crushing Blows, Crushing Charge, Fear rank 3 - Upgrade Path 2 set to: Void Shield, Trample, Tough Rank 2- Firk Thornflinger: - Base stats set to: 12 dmg, 6 spd, range 2-4, def 1, HP 48 - Base abilities set to: Attack: Physical, Amphibious, Multiattack 1 - Upgrade Path 1 set to: Poison Rank 2, Barrage Rank 2, Pin Down - Upgrade Path 2 set to: Strike, Precision, Empowered: Offense- The Collective: - Loses preordained baseline - Nora cost from 35 to 25- Snaptooth Crawmangler: - Base dmg set to 9- Salaman Elite: - Manual -5 nora modifier added to base cost- Risen Grenadier: - Race zombie added to base- Swampguard Crusher: - Defender in U1 was replaced with Empowered Defense - Lead the Charge in U2 was replaced with Reinforcements Rank 2- Darkmarsh Warsong: - Banned from rank play due to visual bugINSIGHTS: So the swamp this patch is getting a look at units that didn't fully land during their reworks in the past. Infuse is going back down in cost due to Betrayal combo being banned. FS is going to be one of the factions effected by stat stacking being removed, that is why Swampguard Crusher getting Defender removed. This is due to the fact that a lot of themes have slowly power creeped to just getting random stat stacking where it doesn't belong. IRONFIST STRONGHOLD- White/Blackstone Gargoyle: - Base stats set to 12 dmg, 6 speed, range 2-4, defense 1, hp to 48. - Base abilities set to attack sonic, flight, inscrutable form, statue form, lethargic. - Upgrade path 1 set to revere: Drakon, Sonic Roar, Readiness. - Upgrade path 2 set to Calcify, Blockade, Blessing of the Fallen. - Nora Modifier set to -3. -Terraformer: - Base stats changed to 8 dmg, 6 spd, range 1-1, defense 0, hp 40. - Base abilities set to attack fire and terraform lava rank 1. - Upgrade path 1 set to Lava Storm, Avalanche, Tidal Wave. - Upgrade path 2 set to Tremor, Tectonic Pulse, Stone Bomb rank 3. - Nora Modifier set to +8 -Groble Rock Eater: - Unequippable and Vulnerability: Magic removed. -Pureblood Plainswalker: - Base stats set to 9 dmg, 6 spd, range 4-5, defense 0, hp 48. - Base abilities set to attack: fire, true nature, reallocate: speed, violent. - Upgrade path 1 set to Fire Blast, Book Burn, Iron Will. - Upgrade path 2 set to Flamethrower, Flameburst, Set Ablaze. - Nora Modifier set to -6.- Northern Cross Fanatic: - Base stats changed to 12 dmg, 6 spd, range 1-1, defense 1, hp to 48. - Base abilities set to attack: physical, inquisition, reckless. - Upgrade path 1 changed to pounce, glorious leap, seismic leap. - Upgrade path 2 changed to pummel rank 2, cleave, sabotage: armor. - Nora Modifier set to +5.- Grintmaw Magnificent: - Vulnerability: Poison removed, nora cost unchanged.- Kingmaker: - Blockade replaced with Nora Link. - Barbarian Elite: - HP from 55 to 50. - Courage replaced by Battle Leader; - Pummel 1 replaced by Pummel 2. - Barbarian Commander: - Defiant added to baseline.- Interrogator: - Pummel 1 in U1 replaced by Warchief: Blood Clan.-Marsh Troll: - Vulnerability: Fire removed; - Nora cost increased by 4-Elite Skrimisher: - Nora cost increased by 4. - Crystal Golem: - HP from 60 to 50, nora cost unchanged. - Groble Pile Driver: - Nora Cost increased by 15. INSIGHTS: IS is getting some quality TLC with some reworks in hopes that they feel better and more usable in the themes they belong in. IS though is recieving the treatment of also getting some of the stat stacking removed away due to how aggressive Barbs became after their last patch. We hope this keeps them in the lead but no longer will they be rivaling UD in sheer aggro. We also have some overall adjustments for other cards coming through to balance them out a bit. Kingmaker is losing Blockade due to us trying to rearrange that ability on more expensive units. K'THIR FOREST- Flamemage of the Circle: - Rite of Power in Upgrade Path 1 replaced with Sabotage: Fire- Elven Tender: - Base stats set to 8 dmg, 5 spd, range 2-4, 0 defense, 44 hp - Base abilities set to attack: poison, grant: stoneskin potion, grant damage shield: magical, Empathy - Upgrade Path 1 set to: Provision: Utility, Rite of Healing, Ritual of Healing - Upgrade Path 2 set to: Nature's Connection, Heal Mass 2, Grant: Reflexes- Forest Dragon: - Enlightened in U1 was replaced by Blessed.- Elven Strategist: - Base stats set to 9 dmg, 5 speed, range 1-1, defense 1, hp 48 - Base abilities set to attack: physical, relocate: Ally, Battlemaster 3 - Upgrade Path 1 set to: Teleport rank 1, Confuse, Change of Plans - Upgrade Path 2 set to: Relocate: Relic, Grant: Evasive, Grant: Reflexes- Snake Charmer: - Boost in U2 was replaced by Cleanse- Faeguard Nullbeast: - Resistance Magic Rank 3 added to base - Hunter: Walker in U1 replaced with Hunter: Fighter- Guardian of the Circle: - Devotee of Delim removed from U2 - Devotee of Delim added to base- Fae Dreamer: - Blockade on U1 was replaced with Rebuke rank 3.- Garu Chosen/Rudolph the Chosen: - Hibernate added to base - Battlemaster rank 3 in U1 replaced with Iron Will - Hibernate in U2 replaced with Magic Acolyte- Wisp: - Magic Acolyte in U1 replaced with ShieldedINSIGHTS: KF is getting hit pretty hard this go around. We are removing some quality stat stacking/turtling options they have in hopes it makes them more agile and less ShrineMaster. Flamemage is getting a Rite removed due to a future idea and having it replaced with some Fire synergy. Fae Dreamer is also losing blockade in the same sense as Kingmaker. Overall just some cost adjustments to overly good units in hopes that it balances it out a bit. SAVAGE TUNDRA- Jakei Frost Queen: - Base stats set to 10 dmg, 6 spd, range 4-5, defense 0, hp 40 - Base abilities set to attack: frost, arctic, pawn, grand entrance - Upgrade Path 1 set to: Regal Presence, Tundra Awakening, Arctic Bolt - Upgrade Path 2 set to: Rallying Cries, Majestic rank 1, Orb of Frostfall- Tundra Yeti: - Gore added to base - Cleave added to base- Lonx Defender: - Base abilities set to attack: sonic, arctic, revere: IceSnap, Secure Fonts - Upgrade Path 1 set to: Absorb, Sweep, Calcify - Upgrade Path 2 set to: Freeze, Provisions: Defense, Logistics: Speed- Skybreak Dragon: - Pounce removed from U2- Lonx Beast Tamer: - Boost: Beast on U2 replaced with Drive- Ferren Cloudwisp: - Vulnerability: Magic removed from base - Portal Dancer on U1 replaced with Portal Watcher- Focused Nexus: - Nora cost ncreased from 35 to 50 nora INSIGHTS: The tundra is getting some minor changes with a few reworks. We are swaping around some abilities in order to make things more interesting and hitting some low costing units to bring them up. Lonx Beast Tamer is getting drive over Boost due to the fact that ST units don't need a +20 hp on deploy. Ferren Cloudwisp is getting hit due to being so effective at such low cost. Skybreak is losing Pounce to make him only playable at a higher costing value. FORSAKEN WASTES-Lost Queen: - Base stats set to 10 dmg, 6 spd, range 1-1, defense 2, hp 38 - Base abilities set to attack disease, zombie apocalypse, final word - Upgrade Path 1 changed to: constriction, binding chains, entangle - Upgrade Path 2 change to: impairing feedback, latch on, fester-Infected Zombie: - Damage shield disease rank 2 added to base - Upgrade Path 2 set to Revere: Mairdreth-Utterdark Wraith: - Base stats set to 9 dmg, 6 spd, range of 1-1, 0 defense, 44 hp - Base abilities set to attack magical, still life, phase shift - Upgrade Path 1 set to: swap 3, knockout, energy thief - Upgrade Path 2 set to: hex rank 2, wail of grief 6, draining luminescence- Coven Claw: - Was given a -3 nora mod to her base- Disturbed/Haunting Spirit: - Energy Thief on base was replaced with Dread Field- Cleric of Unrest: - Ritual of Healing and Rite of Healing were replaced in U1 with Rite of Power and Ritual of Power- Lichling: - Conceal on U1 was replaced with GoreINSIGHTS: The Wastes are getting some minor changes for buffs, fixing some runes that just didn't make the cut. We are also fixing the Infected Zombie since Plague was bugged. He will be the first Revere: Mairdreth unit back in the game. Some small cost adjustments with Coven Claw and Tendrils being redo SHATTERED PEAKS- Peaks Dew: - Base stats set to 10 dmg, 6 spd, range 4-6, defense 0, hp 46 - Base abilities set to attack: physical, amphibious, flight, gift of the Djinn: Dew - Upgrade Path 1 set to: Tidal Wave, Water Vortex, Surge Hyaenid - Upgrade Path 2 set to: Trail: Water, Water Front, Hydrate- Voil Queen: - Sovereign Bounty in U2 replaced with Regal Presence- Voil Glarewing: - Base stats set to 11 dmg, 6 speed, 2-4 range, 0 defense, 46 hp - Base abilities set to attack: sonic, sonic flight, starshine - Upgrade Path 1 set to: blinding, impairing feedback, dodge 1 - Upgrade Path 2 set to: illuminate, impair vision, blind-Aspect of Chaos: - Race changed to Elemental - Base stats set to 0 dmg, 5 spd, range 1-1, def 0, hp 44 - Base abilities set to flight, unequippable, arrow eater, eternal storm, race charged, warding - Upgrade Path 1 set to: deafening aura, chain lightning, repulsion - Upgrade Path 2 set to: wind aura, overload, charged rank 1- Klub The Devourer: - Hunter Meek on U1 replaced with Guarded: Cyclops- Betrayal(equip): - Banned from ranked play- Cyclops Mauler: - +5 nora modification added to base- Oozeking Slag: - Given trail: ooze to base for free- Crystal Slag: - Given trail: ooze to base for free INSIGHTS: Aspect of Chaos is dead. Long live Elementals. No but seriously, AoC is being reworked to be apart of elementals and moving away from hide it behind your shrine for 30 turns and then just win the game. Klub is getting pushed to cost more but be better suited in Cyclops. Betrayal is getting banned so that way other cards can flourish and OTK does not continue to be an issue. Small adjustments in cost of some units are being changed. Voil Queen is getting more thematic ability while Glarewing is becoming useful for once in its life. Peaks Dew will be a test to see if we can redo Peaks Dao in the future. SUNDERED LANDS- Valdac: - Base stats set to 10 dmg, 6 speed, range 2-4, defense 0, hp to 46 - Base abilities set to attack: magical, dragonflight, regeneration rank 3, healing breath rank 2, summon: Dragon, Hero. - Upgrade path 1 set to: Cleansing Aura, Mutate, Divert - Upgrade path 2 set to: Prophetic Balance, Enchant: Magic, Coordination- Homicidal Thug: - Race mutant added to base- Draksar Marauder: - Race mutant added to base- Ruthless Netmaster/Rvy The Ruthless: - Race mutant added to base-Skeezick Whorl: - Ravenous Torrent on U1 replaced with Solar Flare- Draksar Archer: - Base stats set to 9 dmg, 6 spd, range 4-6, defense 0, hp 40 - Base abilities set to attack: arrow, violent, regeneration rank 2 - Upgrade Path 1 set to: Aim, Barrage rank 2, Heart Strike - Upgrade Path 2 set to: Precision, Strike, Sunder rank 1- Mutant Doctor: - Base stats set to 8 dmg, 6 speed, range 1-1, defense 0, hp 44 - Base Abilities set to attack: physical, mutate, augment creation - Upgrade Path 1 set to: dispel, cleanse, fester - Upgrade Path 2 set to: confuse, dead eater, contaminate- Draksar Augmenter: - +4 nora modification added to base-Vex: - Base stats set to 11 attack, 6 speed, range 1-1, defense 2, hp 50 - Base abilities set to attack: physical, dragonflight, amplify: acid, amplify: fire, ripples, hero - Upgrade Path 1 set to: fire bomb rank 3, flamethrower, annihilate - Upgrade Path 2 set to: Acid Bomb rank 3, Deflect: Acid, Corrosive Grenade-Dreadnought: - Seismic Leap on U2 replaced with Empowered: Offense(we are aware he also has the choice in his U1. It will be fixed at a later date and time) INSIGHTS: Vex and Valdac are going to find a new home hopefully with these proposed changes. SL is getting some minor adjustments across the board and a few reworks here and there. Don't worry, Augment Creation is leaving Valdac but finding a new home on Mutant Doctor. The main focus though for SL this go around with Valdac and Vex. Vex being moved away from Dragons and Valdac being redesigned to become a very useful defensive and support hero. UNDERDEPTHS- Deep Elf Summoner: - Base stats set to 8 dmg, 6 spd, range 1-2, defense 0, health points to 44 - Base abilities set to attack: psychic, summon: young imp, mischief - Upgrade Path 1 set to: Grant: Sonic Aura, Grant: Fire Trap, Grant: Poison Trap - Upgrade Path 2 set to: Invigorate rank 1, Invigorate rank 2, Drive- Firestarter: - Leap rank 3 on U1 replaced with Trail: Fire - Lavawalker added to base- Cinderpede: - Lavawalker added to base- Fire Elemental: - Lavawalker added to base- Flameweb Spider: - Lavawalker added to base- Ruby Crawler: - Lavawalker added to base INSIGHTS: UD isn't getting much this go around. A lot of the changes, agree or disagree, have stuck. Deep Elf Summoner is getting redone to better fit into Imps as a support unit. The Fire Aggro deck is taking some victims with it, and a few units are getting Lavawalker put onto base. This also means those units will increase in cost by +2. Oh no Flameweb Spider now cost 63 at cheapest! LEOSS- No changes this patch; TORTUNS -Tortun Galesinger: - Command: Dodge on U2 replaced with Soothing Serenade-Tortun Broadside: - Base spd set to 6 from 5 INSIGHTS: Torts are in a somewhat good state right now. Galesinger was spending way to much time with the elves so we are taking away her Command: Dodge and swapping it out. Also Cannon Man(Broadside) was looking pretty cheap. We are gonna give him +1 spd so he can catch up in cost. KANEN- Garin the Sharpfang: - Base stats changed to 12 dmg, 7 spd, range 1-3, defense 0, hp to 44 - Base abilities changed to attack: physical, mercenary, scythe whirl, shadowspawn, split-hero - Upgrade path 1 changed to bounty hunter, provision: offense, empowered: offense. - Upgrade path 2 changed to flash bomb, defensive strike, hostile - Nora Modifier set to -10. INSIGHTS: Mr. Sharpfang has been on vacation for a long long time. Hopefully this change will give him some work so he can come back. We redid his kit to be cheap with high dmg and mobility. Happy hunting. STITCHED-Stitched Seamstress: - Unequippable added to baseline. INSIGHTS: We are giving Seamstress unequippable so the stitched combo can finally die. Most people had forgotten about it but it was still around. That being said, she will go down in cost which is very nice. Link to the discussion thread: Click me! Link to the spreadsheet: Click me! Happy Poxxing!