Patch Notes: June 25th, 2015 Coalitions Midterm

Discussion in 'Patch Notes' started by Senshu, Jun 25, 2015.

  1. Senshu

    Senshu Administrator Octopi

    Greetings Everyone,

    The Coalitions Midterm is here! A total of eight all new Legendary Runes have been added to the game along with 8 named Limited Edition Recolors of those runes. These are now available for purchase through the Marketplace in a Coalitions Midterm Pack and Coalitions Midterm Bundle.

    [​IMG]

    General
    Coalitions Midterm Pack
    A new pack has been added to the Pox Nora Marketplace. This pack will give 1 of the new Legendary Coalitions mid-term runes along with 100 Shards. There is a 10% chance the Legendary will be upgraded to a named Limited Edition Recolor!

    Coalitions Midterm Bundle
    Purchasing this bundle on the marketplace will reward 3 of the Legendary Coalitions Midterm runes along with 500 Shards. One of the Legendary runes is guaranteed to be upgraded to a Limited Edition variant, while all the others have a 10% of being upgraded!

    New Abilities
    A total of 12 new abilities have been added to the game.

    Savage Tundra Font bonus has been changed.
    When an enemy champion enters this font deployment zone, it loses all AP.

    Website
    New Wallpapers are now available in the Media section.

    Bug Fixes
    • Fixed issue where the ability Quest: Support Ally was incorrectly triggering when interacting with relics.
    • Fixed an issue that was preventing the username recovery from working.
    Abilities
    Forglar Swamp
    Forsaken Wastes
    Ironfist Stronghold
    K'thir Forest
    Savage Tundra
    Shattered Peaks
    Sundered Lands
    Underdepths


    Discussion: http://forums.poxnora.com/index.php...otes-june-25th-2015-coalitions-midterm.16845/
     
    Last edited: Jun 25, 2015
    Goyo likes this.
  2. Senshu

    Senshu Administrator Octopi

    Abilities

    Blood Casting (New Ability)
    • Description: When this champion is deployed, all real champions in play have a Blood Ball worth 5 HP created adjacent to them.
    Burning Sandspout (New Ability)
    • Description: This champion makes a Fire attack at RNG 2-5. Spaces within 3 spaces of the target becomes Sand for 6 turns.
    Sirocco (New Ability)
    • Description: AE5: Friendly champions occupying Sand have Evasive 1 and Reflexes 1 for 4 turns.
    Pet: Swiftwing (New Ability)
    • Description: When this champion is deployed, a Level 1 Swiftwing is summoned adjacent to it.
    Voil Senses (New Ability)
    • Description: When a friendly Voil within 5 spaces makes a successful basic attack, this champion gains +1 MAX RNG and +2 DMG for 1 turn. This ability can trigger up to 3 times per turn.
    Ritual of Healing (New Ability)
    • Description: Sacrifice a summoned champion within 3 spaces. The closest friendly champion to the sacrificed champion and this champion heals for 8 HP.
    Bone Prison (New Ability)
    • Description: 3 Grave Warriors are summoned in the spaces closest to target enemy champion within 5 spaces.
    Absolute Zero (New Ability)
    • Description: Area Effect 8: Opposing champions take 5 Frost damage. If they are Frozen, Chilled or occupying Snow or Ice they take 8 Frost damage instead.
    Dwarven Noble (New Ability)
    • Description: This champion gains +2 DEF and Majestic 2 for 4 turns. The CD of this ability is reduced by 1 whenever a friendly Dwarf or Drunkard within 5 spaces is attacked (not including itself).
    Drunken Revel (New Ability)
    • Description: When a friendly champion becomes Intoxicated, this champion gains 1 AP and +3 DMG for 2 turns.
    Spatial Dysplasia (New Ability)
    • Description: Area Effect 2, Range 5: Enemy champions are pulled 1 space towards the center tile and take 4 Psychic damage for every enemy champion within the affected area (this ignores DEF).
    Ferocious Bite (New Ability)
    • Description: When this champion makes a successful basic attack, that champion has -5 DMG for 2 turns. If the champion is Slowed or Illuminated, that champion has -5 DMG and -2 DEF for 4 turns instead. This does not stack.
    Sapping Armor
    • Description: When this champion is successfully attacked by a basic attack, the attacking champion loses all AP.
    Savage Armaments
    • Description: When a friendly Yeti or Lonx becomes equipped, it gains 1 AP and +3 DMG for 2 turns. This does not stack.
    Vitality: Creation
    • Description: The first time each turn a champion comes into play, this champion gains +2 MAX HP
    Skeezick Rebel
    • Nora Cost increase (+2)
    • Description: When a real friendly champion is destroyed, this unit is healed for 4 HP. If that unit was a Skeezick, this unit also gains +1 DMG for 6 turns.
    Ritual of Power
    • Nora Cost decrease (-1)
    • Description: Target summoned champion within 3 spaces is destroyed. All friendly champions get +2 DMG until the end of the turn.
    Silent Contemplation
    • Description: Until this champion moves, it has +4 MAX RNG, +2 DMG and Sentinel.
    Commander
    • Name Change: Commander (was Improve Damage)
    • Nora Cost decrease (-2)
    • Description: Friendly champions within 5 spaces that share a race or class with this champion has +2 DMG. This does not stack with other Commanders.
    Pet: Wolf
    • Nora Cost decrease (-6)
    Seal of the Vashal
    • Nora Cost decrease (-1)
    Commander: Beast
    • Name Change: Commander: Beast (was Boost: Construct)
    • Nora Cost decrease (-5)
    • Description: Friendly champions within 5 spaces with Race: Beast +2 DMG. This does not stack with other Commanders.
    Boost: Construct
    • Nora Cost increase (+1)
    • Description: Friendly champions with Race: Construct have +5 MAX HP. This does not stack with other Boosts.
    Boon of the Wind
    • Nora Cost decrease (-4)
    Improve Speed
    • Description: Units within 5 spaces of this champion that share a race or class with this champion have +1 SPD. This ability does not stack.
    Improve Range
    • Description: Units within 5 spaces of this champion that share a race or class with this champion have +1 MAX RNG. This ability does not stack.
    Glaive Bounce
    • Nora Cost decrease (-2)
    • Description: This champion makes a Physical Attack against target enemy champion within 4 spaces. If successful, the nearest two opposing enemy champion within 4 spaces takes 75% of this champions damage (this ignores DEF). This ability's CD is reduced by 1 whenever this champion is successfully attacked.
    Lightning Skewer (relic)
    • Name Change: Lightning Skewer (relic)(was Lightning Skewer (Relic))
    Sacrificial Power
    • Description: When a real opposing champion is destroyed this champion's cooldowns are reduced by 10. Sheoul Disciples cost 10 less nora.
    Grant: Death Nova: Fire
    • Description: Target champion within 7 spaces gains Death Nova: Fire 4 and Self Destruct for 2 turns.
    Chuck Moga
    • Nora Cost decrease (-3)
    Chuck Spider
    • Nora Cost decrease (-3)
    Boost: Weak
    • Name Change: Boost: Weak (was Foment)
    • Nora Cost decrease (-3)
    • Description: Friendly champions with 40 or less MAX HP gain +5 MAX HP. This does not stack with other Boosts.
    Backlash
    • Description: Whenever a unit generates nora through an ability it takes Magical damage equal to half the amount gained. If the nora was generated via a spell, the owner's shrine takes the damage instead. This damage cannot be prevented.
    Rite of Power
    • Description: Target real champion you own within 3 spaces is destroyed. All friendly champions get +2 DMG for 4 turns.
    Ritual of Destruction
    • Icon has been updated
    • Nora Cost decrease (-1)
    • Description: Target summoned champion within 3 spaces is destroyed. The nearest opposing champion takes 10 Acid damage.
    Rite of Creation
    • Description: Target real champion you own within 3 spaces is destroyed. All friendly champions are healed for 6 HP and gain Regeneration 3 for 3 turns.
    Enduring Aura (Ranks 1-6)
    • Description: Updated to include (this ability and its effects do not stack)
    Train Shrine Exertion
    • Name Change: Train Shrine Exertion (was Train Exertion)
    • Description: Target friendly champion within 5 spaces gains Shrine Exertion. This ability costs 5 nora.
    Bravery
    • Nora Cost increase (+2)
    • Description: This unit gains Surge: Enemy (This unit has +1 DMG for each deployed enemy champion.) and Iron Will when a champion that shares a race or class with it is within 3 spaces.
    Tree Form
    • Description: This unit is Cleansed and becomes a Gnarlwood Tree and gains gets +2 DEF, +4 DMG, +10 HP, Boost: Plant and Plant Regeneration
    Inhibiting Touch
    • Name Change: Inhibiting Touch (was Searing Touch)
    • Nora Cost decrease (-5)
    Corporeal Form
    • Nora Cost increase (+6)
    Boost
    • Name Change: Boost (was Boost: Beast )
    • Nora Cost decrease (-7)
    • Description: Friendly champions that share a race or class with this one have +5 MAX HP. This does not stack with other Boosts.
    Boost: Plant
    • Name Change: Boost: Plant (was Boost: Treefolk)
    • Nora Cost increase (+1)
    • Description: Friendly champions with Race: Plant gain +5 MAX HP. This does not stack with other Boosts.
    Boost: Beast
    • Nora Cost increase (+1)
    • Description: Friendly champions with Race: Beast have +5 MAX HP. This does not stack with other Boosts.
    Skeezick Alliance
    • Description: While 3 or more friendly Skeezick are in play, this unit gains +2 DMG. If there are 5 or more friendly Skeezick are in play, this unit also gains +1 DEF.
    Boost: Skeleton
    • Nora Cost increase (+1)
    • Description: Friendly champions with Race: Skeleton have +5 MAX HP. This does not stack with other Boosts.
    Wolf Form
    • Description: This champion gets Race: Beast and gains Arctic and Rend. It is Cleansed, becomes RNG 1 and gets +5 DMG, +5 HP.
    Eagle Form
    • Description: This unit becomes an Eagle with Race: Beast, Flying, Mobility, and Detection 3. It becomes RNG 1, gains +2 SPD and is Cleansed.
    Unholy Tomb
    • Description: At the start of your turns, all enemy champions lose 1 HP and you gain 1 nora for each HP lost this way. This does not stack.
    Self Destruct
    • Description: This unit destroys itself. This ability can only be activated by the unit's owner.
    Defender
    • Nora Cost increase (+3)
    • Description: Friendly champions within 5 spaces that share a race or class with this champion has +2 DEF. This ability does not stack with other Defenders.
    Battlemaster (Ranks 1-3)
    • Nora Cost increase (+3)
     
    Last edited: Jun 25, 2015
    Sirius and Goyo like this.
  3. Senshu

    Senshu Administrator Octopi

    Forglar Swamp
    Champions


    Fentek Servant
    • Default Cost to 62
    • Upgrade Set 1: Damage Shield: Poison 2 (default), Damage Shield: Poison 3, Pace
    • Upgrade Set 2: Defender (default)
    Boghopper Bull
    • Default Cost to 84
    Glowing Slider
    • Default Cost to 50
    • Starting Abilities: Amphibious, Lumbering, Attack: Physical, Turtle, Trail: Slime, Healing Deficiency
    Firk Diplomat
    • Default Cost to 88
    • Starting Abilities: Amphibious, Attack: Psychic, Mindwipe Aura
    • Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Annex
    Darkmarsh Defiler
    • Default Cost to 66
    • Starting Abilities: Amphibious, Attack: Poison, Poison Eater, Inhibiting Touch, Defile Corpse
    Pirahnid Warrior
    • Default Cost to 83
    Boghopper Mentor
    • Upgrade Set 2: Invigorate 1 (default), Boost: Beast , Domain: Water
    Swampguard Crusher
    • Default Cost to 70
    • Upgrade Set 2: Defender (default), Resistance: Physical 3
    Jellebrium Mindbender
    • Upgrade Set 2: Mindwipe Aura 1 (default), Commander, Catalyst: Psychic
    Darkmarsh Instigator
    • Default Cost to 64
    Coral Creeper
    • Class: SHAMAN
    Spells

    Murkwater Weakness
    • Name Change: Murkwater Weakness was Gloomwater
     
    Last edited: Jun 25, 2015
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  4. Senshu

    Senshu Administrator Octopi

    Forsaken Wastes
    Champions


    Necromancer
    • Default Cost to 68
    Tomb Lord
    • Default Cost to 71
    • Starting Abilities: Attack: Psychic, Boon of the Undead
    Spectral Emissary
    • Default Cost to 83
    • Starting Abilities: Flight, Attack: Magical, Boon of the Undead
    • Upgrade Set 1: Teleport 1 (default), Teleport 2, Annex
    Tormented Priest
    • Default Cost to 77
    • Upgrade Set 2: Defender (default), Boost: Skeleton
    Forsaken Follower
    • Default Cost to 60
    Archfiend
    • Default Cost to 72
    • Damage decrease (-1)
    Haunting Spirit
    • Default Cost to 49
    Elsari Votary
    • Default Cost to 75
    • Upgrade Set 1: Draining Aura, Revel in Misery, Commander (default)
    Demonologist [Forsaken Wastes, Underdepths]
    • Default Cost to 80
    Bonewing
    • Default Cost to 69 Upgrade Set 2: Defender (default), Boost: Skeleton
    Dusk Creeper
    • Default Cost to 64
    • Class: Rogue
    Mysian Lamia
    • Default Cost to 81
    • Starting Abilities: Attack: Psychic, Boon of the Undead, Elsari Coven
    Mysian Necromancer
    • Upgrade Set 1: Boost: Skeleton, Summon: Festering Corpse (default)

    Xulos, Undead Sage
    • Starting Abilities: Attack: Psychic, Boon of the Undead, Hero, Drain, Death Pact, Warm and Fuzzy
    Spells

    Execution Order
    • Description: Melee friendly champions have Mobility, Execute, and Shrine Exertion until end of turn.
    Witching Hour
    • Nora Cost decrease (-10) Cooldown decrease (-2)
    Stitched Skeleform [Forsaken Wastes | Underdepths]
    • Class: BRUTE
    Relics

    Unholy Tomb
    • Nora Modifier decrease (-15)
    Equipment

    Bone Circle Staff
    • Description: Equipped champion has Ritual of Destruction and Vitality: Creation (The first time each turn a unit comes into play, this champion gains +2 MAX HP). When this champion is destroyed, this equipment moves to the next closest unequipped friendly champion.
     
    Last edited: Jun 25, 2015
  5. Senshu

    Senshu Administrator Octopi

    Ironfist Stronghold
    Champions


    Barbarian Commander
    • Default Cost to 72
    Houndmaster
    • Default Cost to 74
    • Upgrade Set 1: Invigorate 1, Drive (default), Throw Axe
    • Upgrade Set 2: Boost: Beast , Commander: Beast 2 (default)
    Dwarven Defender
    • Default Cost to 55
    • Upgrade Set 2: Battlemaster 3, Defender, Bodyguard (default)
    Terraformer
    • Default Cost to 54
    • Starting Abilities: Terraform: Lava, Rock Slide
    • Upgrade Set 1: Tidal Wave, Avalanche (default), Lava Storm
    • Upgrade Set 2: Shatter (default), Tremor
    Dwarven Handler
    • Default Cost to 56
    • Upgrade Set 1: Regal Presence (default), Build 'Em Tough, Rev 'Em Up
    • Upgrade Set 2: Boost: Construct (default)
    Armorer
    • Default Cost to 50
    • Upgrade Set 1: Defender (default)
    Ironfist Minister
    • Default Cost to 72
    • Starting Abilities: Attack: Magical, Battle Drum, Execute
    • Upgrade Set 1: Resistance: Magical 3 (default), Annex, Amplify Healing
    Rock Guardian
    • Default Cost to 69
    • Upgrade Set 1: Cripple, Reclaim, Domain: Rock (default)
    • Upgrade Set 2: Defender (default)
    Euan Ironfist
    • Default Cost to 87
    Paladin Commander
    • Default Cost to 74
    • Starting Abilities: Iron Will, Attack: Physical, Hold the Line, Commander
    Stalwart Defender
    • Default Cost to 59
    • Upgrade Set 2: Defender (default)
    Euan Ironfist
    • Default Cost to 87
    Barbarian Guardian
    • Upgrade Set 1: Defender, Shroud, Protective (default)
    Savage Shieldman
    • Default Cost to 76
    • Upgrade Set 1: Block 1, Block 2 (default)
    • Upgrade Set 2: Defender (default)
    Conscripted Warrior
    • Default Cost to 52
    • Upgrade Set 1: Defender (default), Power Attack 3, Reinforce
    Ironfist Minister
    • Default Cost to 72
    • Starting Abilities: Attack: Magical, Battle Drum, Execute
    • Upgrade Set 1: Resistance: Magical 3 (default), Annex, Amplify Healing
    Dwarven Sergeant
    • Default Cost to 71
    • Upgrade Set 2: Defender (default)
    Ironfist Inquisitor
    • Default Cost to 70
    • Upgrade Set 2: Immunity: Psychic, Inquisition (default), Commander
    Ironfist Inquisitor
    • Default Cost to 70
    • Upgrade Set 2: Immunity: Psychic, Inquisition (default), Commander
    Leoss Guardian
    • Default Cost to 69
    • Upgrade Set 2: Reflexes 1, Reflexes 2 (default), Reflexes 3
    Wall of Ailur
    • Upgrade Set 2: Defender, Stun, Shroud (default)
    Bastion Remnant [Ironfist Stronghold, Savage Tundra]
    • Upgrade Set 1: Reflexes 1, Reflexes 2 (default), Reflexes 3
    Wall of Ailur
    • Upgrade Set 2: Defender, Stun, Shroud (default)
    Leoss Border Patrol
    • Default Cost to 87
    • Upgrade Set 2: Reflexes 1, Reflexes 2 (default), Reflexes 3
    Inquisitor Isran
    • Default Cost to 70
    • Upgrade Set 2: Immunity: Psychic, Inquisition (default), Commander
    Animated Armor
    • Default Cost to 60
    • Class: KNIGHT
    • Upgrade Set 1: Defensive Stance 1, Defensive Stance 2 (default), Defensive Stance 3
    • Upgrade Set 2: Detection 3, Defender (default)
    Northern Cross
    • Templar Default Cost to 69
    • Starting Abilities: Attack: Physical, Duel, Inquisition
    • Upgrade Set 2: Sunder 2, Book Burn, Relic Guardian (default)
    Angel of Mercy
    • Default Cost to 74
    • Upgrade Set 2: Cleansing Aura, Empathy, Commander (default)
    Crusader
    • Races: BARBARIAN
    Dwarven Engineer
    • Default Cost to 77
    • Upgrade Set 2: Boost: Construct (default)
    Platinum Wing
    • Starting Abilities: Flight, Attack: Gun, Platinum Sigil
    Northern Cross Priestess
    • Default Cost to 76
    • Starting Abilities: Attack: Electricity, Reclaim, Call: Celestial Spear
    • Upgrade Set 1: Relocate: Relic, Cleansing Flame, Mark of Al'Mara (default)
    • Upgrade Set 2: Heal Champion 3 (default), Cleanse, Grant: Magical Aura
    Northern Cross Cardinal
    • Upgrade Set 1: Relocate: Relic, Declare Target (default), Sermon
    Aria the Priestess
    • Default Cost to 76
    • Starting Abilities: Attack: Electricity, Taunt: Aria, Reclaim, Call: Celestial Spear
    • Upgrade Set 1: Relocate: Relic, Cleansing Flame, Mark of Al'Mara (default)
    • Upgrade Set 2: Heal Champion 3 (default), Cleanse, Grant: Magical Aura
    Euan Ironfist
    • Default Cost to 87
    Sarghavian Herder
    • Default Cost to 65 Upgrade Set 2: Boost: Beast (default)
    Spells

    Disarm Nora
    • Cost decrease (-5)
    • Cooldown decrease (-1)
    Equipment

    St. Semmir's Brew
    • Description: Equipped champion is Cleansed and gains Intoxicated and Violent. If this equipment is destroyed while equipped on a champion with Race: Dwarf, it gains +4 DMG for 4 turns.
     
    Last edited: Jun 25, 2015
  6. Senshu

    Senshu Administrator Octopi

    K'thir Forest
    Champions

    Oaken Defender
    • Default Cost to 46
    • Upgrade Set 1: Defender (default), Shrine Defender
    Elven Mage
    • Upgrade Set 2: Frost Nova 3, Magic Nova 3 (default)
    Woodland Diplomat
    • Default Cost to 74
    • Starting Abilities: Nora Miner, Attack: Magical, Hibernate
    • Upgrade Set 1: Exertion 3, Annex (default), Reinforcement 2
    Elven Strategist
    • Default Cost to 77
    Snake Charmer
    • Default Cost to 67
    • Upgrade Set 2: Boost: Beast (default)
    Vashal Quillback
    • Default Cost to 74
    • Damage decrease (-2)
    • HP increase (+2)
    • Races: VASHAL
    • Starting Abilities: Vulnerability: Disease, Damage Shield: Physical, Deflect, Attack: Physical, Seal of the Vashal
    Gnarlwood Patriarch
    • Default Cost to 63
    • Upgrade Set 2: Defender (default), Camaraderie
    Gnarlwood Grappler
    • Default Cost to 71
    • Starting Abilities: Attack: Physical, Take Root , Entangling Attack, Commander
    Ancestral Avenger
    • Default Cost to 90 Starting Abilities: Attack: Physical, Corporeal Form, Titan, Pariah
    Woodland Jester
    • Default Cost to 70
    • Damage decrease (-1)
    • HP increase (+3)
    • Races: BEAST, VASHAL
    Ranger Elite
    • Upgrade Set 1: Dodge 1, Escape (default), Commander
    Elven Treecaller
    • Upgrade Set 2: Take Root , Boost, Domain: Vegetation (default)
    Archer Commander
    • Default Cost to 74
    • Upgrade Set 2: Improve Range, Commander (default)
    Wilderkin Snakedancer
    • Default Cost to 75
    • Upgrade Set 2: Poison 2, Boost: Beast (default)
    Vashal Druid
    • Default Cost to 74
    • Races: VASHAL
    • Starting Abilities: Attack: Magical, Boost, Seal of the Vashal
    • Upgrade Set 1: Cleanse (default), Weary, Nature's Blessing 1
    • Upgrade Set 2: Camaraderie (default), Logistics: Range
    Spirit of the Mountain
    • Default Cost to 88
    • Upgrade Set 2: Boost: Beast (default)
    Wilderkin Dancer
    • Default Cost to 75
    • Upgrade Set 2: Poison 2, Boost: Beast (default)
    Gnarlwood Willowind
    • Default Cost to 69
    • Damage increase (+1)
    • Max Range increase (+1)
    • Starting Abilities: Attack: Magical, Take Root , Forest Front, Logistics: Heal Champion
    • Upgrade Set 1: Defender, Cleansing Aura (default), Fairy Dust
    • Upgrade Set 2: Nature's Balance, Nature's Blessing 3, Cast: Light as a Feather (default)
    Vashal Eremite
    • Default Cost to 71
    • Races: VASHAL
    • Starting Abilities: Fearless, Attack: Physical, Nohkan Do, Seal of the Vashal
    • Upgrade Set 1: Power Attack 3, Execute (default), Channel: Damage
    • Upgrade Set 2: Swap 3, Elusive Leap (default)
    Vashal Quillquip
    • Default Cost to 74
    • Damage increase (+1)
    • Races: VASHAL
    • Starting Abilities: Immunity: Poison, Attack: Physical, Shatter
    Vashal Ranger
    • Default Cost to 78
    • Starting Abilities: Attack: Physical, Hunter: Unnatural, Seal of the Vashal, Pet: Wolf
    • Upgrade Set 1: Battlemaster 3, Reinforcement 1 (default), Reinforcement 2
    • Upgrade Set 2: Shatter (default), Train Opportunistic Assault
    Vashal Cavalier
    • Default Cost to 78
    • HP increase (+4)
    • Races: VASHAL
    • Starting Abilities: Warcry, Attack: Physical, Unstoppable, Seal of the Vashal
    • Upgrade Set 1: Block 1, Block 2 (default)
    • Upgrade Set 2: Battle Leader, Protective (default), Commander
    Vashal Vicar
    • Default Cost to 74
    • Damage decrease (-1)
    • HP increase (+6)
    • Defense decrease (-1)
    • Races: VASHAL
    • Upgrade Set 1: Heal Champion 3 (default), Aid Defense, Cleansing Aura
    Dugon, Garu Stalwart
    • Default Cost to 84
    Conclave Warden
    • Default Cost to 60
    • Starting Abilities: Attack: Psychic, Entangle, Fairy Flight
    • Upgrade Set 2: Boost (default), Book Burn, Boost: Weak
    Elven Taskmaster
    • Default Cost to 74
    • Upgrade Set 2: Drive, Commander (default), Vigilance

    Wood Marshal Druid
    • Upgrade Set 2: Boost: Plant, Pawn (default), Sacrifice of De'lim
    Vashal Mirrorblade
    • Default Cost to 69
    • Races: VASHAL
    Dragonbark Protector
    • Default Cost to 70
    • Upgrade Set 1: Defender (default), Nature's Blessing 1, Sapping Armor
    Vashal Enchanter
    • Default Cost to 70
    • Races: VASHAL
    • Upgrade Set 2: Grand Entrance (default), Call to Arms
    Relics

    Woodland Portal
    • Nora Modifier decrease (-5)
    Poisonquill Trap
    • Nora Modifier decrease (-5)
     
  7. Senshu

    Senshu Administrator Octopi

    Savage Tundra
    Champions


    Jakei Wingmaster
    • Default Cost to 83
    Arctic Delegate
    • Default Cost to 71
    • Starting Abilities: Attack: Frost, Arctic
    • Upgrade Set 1: Heal Champion 3 (default), Amplify Frost, Annex
    Jakei Extinguisher
    • Default Cost to 73
    • Starting Abilities: Attack: Frost, Arctic, Extinguish
    Dwarven Mountaineer
    • Default Cost to 65
    • Upgrade Set 1: Defender (default)
    Jakei Extinguisher
    • Default Cost to 73
    • Upgrade Set 1: Ice Eater, Frost Acolyte (default)
    • Upgrade Set 2: Frost Aura 3 (default), Chill 1
    Jakei Maiden
    • Default Cost to 57
    • Starting Abilities: Defender, Arctic, Cleansing Aura
    Lonx Hunt Leader
    • Default Cost to 72
    • Starting Abilities: Initiative, Attack: Physical, Arctic
    Jakei Owl Raider
    • Default Cost to 73
    Zeventrech the Last
    • Default Cost to 116
    • Upgrade Set 1: Frost Cone 1, Frost Cone 2 (default), Frost Cone 3
    • Upgrade Set 2: Boost
    Azaren the Shepherd
    • Default Cost to 106
    Frostwing Glaive
    • Default Cost to 75
    • Max Range increase (+2)
    • Starting Abilities: Attack: Physical, Glaive Bounce, Arctic Flight
    • Upgrade Set 1: Evasive 2 (default), Aerial Supremacy, Counter Attack: Ranged
    • Upgrade Set 2: Surge: Ranger, Bravery (default), Declare Hunted
    Strig Battle Ward
    • Default Cost to 77
    Strig Magebane
    • Default Cost to 82
    Strig Windrider
    • Default Cost to 79
    Strig Warlock
    • Default Cost to 79
    Ferren Pouncer
    • Default Cost to 70
    • Upgrade Set 2: Reflexes 1, Reflexes 2 (default), Reflexes 3
    Crystal Mastodon
    • Default Cost to 73
    • Upgrade Set 1: Shroud, Domain: Snow, Slowing Armor (default)
    Khong Monk
    • Default Cost to 70
    • Starting Abilities: Attack: Physical, Arctic, Nohkan Do, Mocking Blow
    Arctic Turtle
    • Class: BRUTE
    Crystal Elemental
    • Class: DRUID
    Spells

    Retreat
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
     
    Last edited: Jun 25, 2015
    Goyo likes this.
  8. Senshu

    Senshu Administrator Octopi

    Shattered Peaks
    Champions


    Moga Assault Team
    • Default Cost to 68
    • Damage increase (+7)
    • Starting Abilities: Attack: Physical, G'hernbound, Disperse
    Moga Slinger
    • Default Cost to 58
    • Min Range decrease (-1)
    Moga Trapper
    • Default Cost to 46
    • Upgrade Set 2: Deploy Rock Trap (default)
    Dirge, Moga Lord
    • Default Cost to 81
    Voil Frenzy
    • Default Cost to 71
    • HP increase (+2)
    • Starting Abilities: Blood Frenzy, Attack: Physical, Sonic Flight
    • Upgrade Set 1: Berserk Attack 3, Blood Rage, Impatient (default)
    • Upgrade Set 2: Life Siphon, Perseverance (default), Reflexes 2
    Voil Courier
    • Default Cost to 74
    • Starting Abilities: Attack: Magical, Sonic Flight, Distract
    • Upgrade Set 2: Detection 3 (default), Annex, Illuminate
    Cyclops Chieftain
    • Default Cost to 76
    • Upgrade Set 1: Battlemaster 3, Commander (default)
    Cyclops Chieftain
    • Default Cost to 76
    • Upgrade Set 1: Battlemaster 3, Commander (default)
    Calcified Lurker
    • Default Cost to 69
    Hyaenid Witchdoctor
    • Default Cost to 75
    • Starting Abilities: Attack: Sonic, Cackle, Inhibiting Touch, Dogpile
    Kanen Alpha [Shattered Peaks, Sundered Lands]
    • Default Cost to 80
    • Upgrade Set 2: Boost (default), Subsume
    Kanen Crone
    • Default Cost to 79
    • Upgrade Set 2: Boost, Surge: Kanen 1 (default)
    Albino Fesh
    • Default Cost to 91
    • Class: BARD
    • Upgrade Set 2: Defender, Boost (default), Commander
    Voil Imperialist
    • Upgrade Set 1: Boost, Lift, Stat Bonus: Defense 2 (default)
    Chaos Brave
    • Default Cost to 83
    • Upgrade Set 1: Crushing Charge, Quest: Kill Enemy (default), Initiator
    • Upgrade Set 2: Resistance: Physical 1, Resistance: Physical 3 (default), Bold
    Moga Hooligan
    • Default Cost to 46
    • Upgrade Set 2: Reflexes 1, Reflexes 2 (default), Reflexes 3
    Moga Team 6
    • Default Cost to 69
    • Damage increase (+7)
    • Starting Abilities: Amphibious, Attack: Spear, G'hernbound, Disperse
    Cyclops Warwizard
    • Upgrade Set 2: Boost: Beast , Boost, Stall (default)
    Slag Overmind
    • Default Cost to 78
    • Starting Abilities: Attack: Psychic, Relocate: Ally, Trail: Ooze, Oozing, Commander
    G'hern General
    • Default Cost to 80
    Peaks Dao
    • Default Cost to 82
    • Upgrade Set 1: Reflexes 1, Reflexes 2 (default), Reflexes 3
    Rupture Alpha
    • Default Cost to 81
    • Upgrade Set 2: Battle Harden 2, Escalation (default), Commander
    Dirge, Moga Lord
    • Default Cost to 81
    Moga Chef
    • Default Cost to 39
    • Damage decrease (-2)
    • Upgrade Set 2: Heal Champion 2 (default)
    Cyclops Warsmith
    • Default Cost to 49
    • Upgrade Set 1: Inspire (default), Boost: Construct
    Voltaic Slag
    • Class: WIZARD
    Spells

    Whispers of the Mind
    • Description: The next time target champion makes a basic attack within 4 turns, that attack misses and the champion loses all AP and becomes Distracted 4. This effect is hidden until triggered.
    Equipment

    Static Bracelet
    • Description: Equipped champion gains Catalyst: Electricity (When this champion is successfully attacked by a basic attack, all opposing champions within 3 spaces take 4 Electricity damage) and Static Aura (Whenever an enemy champion moves within 2 spaces of this champion, it takes 2 Electricity damage).
     
    Last edited: Jun 25, 2015
  9. Senshu

    Senshu Administrator Octopi

    Sundered Lands
    Champions

    Draksar Footman
    • Default Cost to 55
    Draksar Lord
    • Default Cost to 81
    • Upgrade Set 1: Power Attack 3 (default), Commander
    Draksar Gunner
    • Default Cost to 75
    • Starting Abilities: Attack: Spear, Sapping Strike
    Skeezick Alchemist
    • Upgrade Set 2: Skeezick Alliance, Grant: Rage Potion, Grant: Action Potion (default)
    Skithmaw Hunter
    • Default Cost to 67
    • Upgrade Set 1: Charge 3 (default), Camaraderie , Commander: Beast
    Draksar Consulate
    • Default Cost to 74
    • Starting Abilities: Flight, Attack: Magical, Violent, Grant: Draconic Force
    • Upgrade Set 1: Regeneration 2 (default), Reflexes 1, Annex
    Skeezick Scoundrel
    • Default Cost to 74
    • HP increase (+3)
    • Defense decrease (-1)
    • Starting Abilities: Attack: Physical, Skeezick Alliance, Skeezick Rebel
    • Upgrade Set 2: Stealth (default), Reflexes 2, Shadowstrike
    Mounted Sauropod
    • Default Cost to 86
    Draksar Doomsayer
    • Default Cost to 68
    Wyrmpriest
    • Default Cost to 70
    Resilient Skeezick
    • Default Cost to 67
    • Starting Abilities: Attack: Physical, Resilient, Skeezick Rebel
    • Upgrade Set 2: Regeneration 3 (default), Subsume, Commander
    Akakios
    • Upgrade Set 2: Regeneration 3 (default), Scale Armor
    Temple Guard
    • Default Cost to 59 Upgrade Set 2: Defender (default)
    Kiergana
    • Upgrade Set 1: Life Siphon (default), Boost, Reconstruct: Magician
    Skeezick Herder
    • Default Cost to 74
    • Upgrade Set 1: Drive, Beast Herder (default)
    • Upgrade Set 2: Boost: Beast (default), Tunnel: Sand 2
    Blackscale Centurion
    • Default Cost to 74
    Myx Broodlord
    • Upgrade Set 2: Domain: Sand (default), Trample, Commander
    Skeezick Grunt
    • Default Cost to 57
    • Starting Abilities: Attack: Physical, Skeezick Alliance, Sole Purpose, Skeezick Rebel
    Skeezick Ripper
    • Default Cost to 74
    • HP increase (+3)
    • Defense decrease (-1)
    • Starting Abilities: Attack: Physical, Skeezick Alliance, Running Strike, Skeezick Rebel
    Skeezick Blackguard
    • Default Cost to 82
    • Defense decrease (-1)
    Vexian Neodrak
    • Starting Abilities: Scorn, Attack: Acid, Inhibiting Touch, Dragonflight
    Spells

    Reforge
    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    Relics

    The Farm
    • Nora Modifier increase (+10)
     
    Last edited: Jun 25, 2015
    Anima26 likes this.
  10. Senshu

    Senshu Administrator Octopi

    Underdepths
    Champions


    Imp
    • Default Cost to 72
    • Upgrade Set 2: Shadowspawn, Deflect: Fire (default)
    Magma Bunny
    • Default Cost to 63
    • Starting Abilities: Vulnerability: Frost, Fire Eater, Attack: Fire, Healing Deficiency
    Nefari Messenger
    • Default Cost to 80
    • Speed decrease (-1)
    • Starting Abilities: Life Siphon, Attack: Magical, Drive
    • Upgrade Set 1: Initiative 1 (default), Initiative 2, Annex
    Greater Pitspawn
    • Default Cost to 105
    Undertortoise
    • Default Cost to 67
    • Class: BRUTE
    • Upgrade Set 1: Defensive Stance 3, Unstoppable, Provision (default)
    • Upgrade Set 2: Defender (default)
    Bunny Lord
    • Default Cost to 82
    • Starting Abilities: Vulnerability: Frost, Fire Eater, Attack: Physical, Boost: Beast , Swarm: Magma Bunny
    Imp Jester
    • Default Cost to 73
    Phase Spider
    • Default Cost to 64
    • Starting Abilities: Attack: Magical, Corporeal Form, Creep and Crawl
    Demonbarb Spider
    • Default Cost to 77
    • Upgrade Set 2: Reflexes 1, Reflexes 2 (default), Reflexes 3
    Bok Enforcer
    • Default Cost to 76
    Maxxarek
    • Default Cost to 98
    • Starting Abilities: Attack: Fire, Hero, Stationary, Sacrificial Power, Dark Summons, Maxxarek's Servant
    • Upgrade Set 2: Regeneration 3 (default), Portal, Annihilate
    Vothsair Vanguard
    • Upgrade Set 1: Defender, Stun, Readiness (default)
    Nefari Beastcaller
    • Upgrade Set 1: Boost: Beast (default), Motivate, Boost: Weak
    Heretic Overlord
    • Default Cost to 72
    • Upgrade Set 1: Punishing Aura, Binding Chains (default), Surge: Demon Elf
    Equipment

    Heretic Shackle
    • Nora Cost decrease (-10)
    • Description: Equipped champion has Weighty (When this champion has moved 3 spaces via normal movement each turn, it gains Lumbering for 1 turn).
     
    Last edited: Jun 25, 2015

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