Patch Notes: September 9th, 2015

Discussion in 'Patch Notes' started by Senshu, Sep 9, 2015.

  1. Senshu

    Senshu Administrator Desert Owl Games

    Greetings Everyone,

    We have a whole bunch of tweaks, improvements, and changes for all of you, but first an announcement. This is the last week the Path of De'lim Megabox will be available. The Megabox will be removed from the Marketplace on September 16th.

    General
    • All the notifications for new posts in Global Chat have been disabled.
    • Path of De'lim Megabox will be removed September 16th.
    • Added two new Daily Skirmish sets "Into the Swamp" and "Old Things 2"
    Website
    • Updated the Avatar section of the website to only show their current abilities because you no-longer need to level up the Avatars to gain access to all of their abilities.
    Bug Fixes
    • Fixed an issue that was causing Avatar abilities to not be displayed properly in the Rune Manager.
    • Fixed an issue where the Heroic Achievement timer was not displaying the proper time duration.
    • Fixed an issue that was causing the ability Leap to not trigger Portal Dancer or Portal Walker.
    • Fixed an issue that allowed champions to be relocated with the ability Walk the Path while Take Root was active.
    • Fixed an issue that was causing relics to become Plagued from the ability Zombie Plague.
    • Fixed an issue that was causing the Gift abilities to incorrectly grant the ability to relics.
    • Fixed an issue that was causing the spell Pilgrimage to not grant the ability Quest: Damage to targeted champion.
    • Fixed an issue that was allowing the relic Tower of Amareth to repeatedly cause 2 damage to enemy champions.
    • Fixed an issue with the ability Sacrifice of De'lim that was causing it to not reliably refund nora for friendly champions it sacrificed.
    • Fixed an issue that was causing the ability Initiative to trigger again when the condition Confused is removed.
    • Fixed an issue that was causing the ability Seal of the Vashal to not use AP when activated.
    • Fixed an issue that was causing the ability Fling Corpse to summon Zombies with 1 HP.
    • Fixed an issue that was causing the Underdepths from appearing in the ranked map rotation.
    Ranked Map Rotation
    The following maps have been removed the current ranked map rotation:
    • K'Thir Hill
    • Forglar Swamp
    The following maps have been added to the current ranked map rotation:
    • Axilium
    • Elemental Plateau
    Ability List
    Forglar Swamp
    Forsaken Wastes
    Ironfist Stronghold
    K'thir Forest
    Savage Tundra
    Shattered Peaks
    Sundered Lands
    Underdepths

    Discussion: http://forums.poxnora.com/index.php?threads/discussion-patch-notes-september-9th-2015.18574/
     
    Last edited: Sep 9, 2015
    Woffleet, Goyo, Gnomes and 1 other person like this.
  2. Senshu

    Senshu Administrator Desert Owl Games

    Abilities

    Seal of the Vashal
    • Nora Cost increase (+1)
    • Description: Target friendly Vashal or Beast within 3 spaces is Nora Shielded (Whenever this champion takes damage, its owner recovers 1 point of nora per point of damage taken) for 2 turns and heals for 3 for each unit with Seal of the Vashal (to a maximum of 12). This ability is removed after use.
    Empowered: Speed
    • Nora Cost decrease (-5)
    • Description: This champion has +1 SPD and Mobility. This ability is removed after 3 basic attacks.
    Blood Convergence
    • Nora Cost decrease (-2)
    • Description: Target enemy champion within 5 spaces loses 5 HP per Blood Ball within 3 spaces of it. Those Blood Balls are consumed and this champion vampiric heals for 50% of the HP lost.
    Gravebind
    • Nora Cost decrease (-2)
    Relic Drop: Tomb
    • Name Change: Relic Drop: Tomb(was Tombdrop)
    • Description: When this champion is deployed from the runedock, it spends the first 4 turns as a Tomb relic with 1 DEF and 20 HP. When this unit dies, it becomes the same Tomb relic.
    Motion Sensor
    • Nora Cost decrease (-5)
    Arcblade: Electricity
    • Name Change: Arcblade: Electricity(was Arcblade)
    Gift of the Djinn: Marid
    • Nora Cost decrease (-5)
    Gift of the Djinn: Ifrit
    • Nora Cost decrease (-1)
    Soultap Feedback
    • Nora Cost decrease (-3)
    Relic Drop: Tree
    • Name Change: Relic Drop: Tree(was Dragonbark)
    • Description: When this champion is deployed, it spends the first 4 turns as an Tree relic with 1 DEF and 20 HP. When this unit dies, it becomes the same Tree relic.
    Quest: Complete Training
    • Description: If this champion kills another champion, it gains +10 MAX HP, +2 DMG and gains Freezing Discipline, then this ability is removed.
    Warchief: Stone Clan
    • Description: This unit has Warding. At the end of your turn, this unit gains a rank of Tough (up to 3). If this unit dies and there is no other Stone Clan Warchief, the next nearest Barbarian becomes the Stone Clan Warchief.
    Sacrifice of De'lim
    • Description: Sacrifice target Treefolk champion you own within 5 spaces and friendly units with Devotee of De'lim gain +2 DMG. If the champion has a nora cost of 50 or more, 50% of the sacrificed champion's nora cost is refunded.
    Orb of Frostfall (rank 2)
    • Nora Cost decrease (-2)
    Soul Feast
    • Nora Cost decrease (-3)
    • Description: This champion deals 50% more damage to Soultapped champions on basic attacks.
    Haunting Visions
    • Nora Cost increase (+2)
    • Description: At the beginning of its turn, this champion gains 2 AP and +5 DMG and +1 DEF for 2 turns if your opponent has 35 or less nora. This does not stack.
    Glorious Leap
    • Nora Cost decrease (-2)
    Equip: Seed of Potential
    • Nora Cost decrease (-5)
    Dictate
    • Nora Cost decrease (-2)
    • Description: Target friendly non-Illusion champion within 3 spaces loses 5 HP and this champion permanently gains +1 DMG and 2 AP. This ability begins on CD.
    Pet: Bloody Imp
    • Name Change: Pet: Bloody Imp(was Pet: Screaming Imp)
    • Nora Cost decrease (-20)
    • Description: When this champion is deployed, a Bloody Imp (8 DMG, RNG 3-4, 25 HP) is summoned adjacent to it.
    Blood Dispersal
    • Nora Cost decrease (-4)
    Distracting Luminescence
    • Nora Cost increase (+4)
    Bloodlust
    • Nora Cost decrease (-3)
    Trickster
    • Nora Cost decrease (-3)
    Revel in Misery
    • Nora Cost decrease (-2)
    Cast: Cauterize
    • Nora Cost increase (+2)
    Weapon Forger
    • Nora Cost decrease (-10)
    Buckethead's Revenge
    • Nora Cost decrease (-10)
    Arcblade: Physical
    • Name Change: Arcblade: Physical(was Glaive Bounce)
    Pet: Garu Cub
    • Nora Cost decrease (-5)
    Greater Vampirism
    • Nora Cost decrease (-7)
    Grant: Reflexes
    • Nora Cost decrease (-2)
    Grant: Evasive
    • Nora Cost decrease (-2)
    Orb of Frostfall (rank 1)
    • Nora Cost decrease (-4)
    Secure Fonts
    • Nora Cost decrease (-5)
    Water Front
    • Nora Cost decrease (-4)
    Crushing Charge
    • Nora Cost decrease (-2)
    Rebuke (rank 6)
    • Nora Cost decrease (-6)
    Rebuke (rank 5)
    • Nora Cost decrease (-5)
    Rebuke (rank 4)
    • Nora Cost decrease (-3)
    Rebuke (rank 3)
    • Nora Cost decrease (-1)
    Brubaker Resistance
    • Nora Cost decrease (-2)
    Brubaker Bond
    • Nora Cost decrease (-5)
    Static Aura
    • Nora Cost decrease (-4)
    Shred Defense
    • Nora Cost decrease (-2)
    Wieldable
    • Description: This relic can be picked up and equipped by its owner.
    • Description fix; no functionality change
    Impatient
    • Nora Cost decrease (-2)
    Ethereal
    • Nora Cost increase (+6)
    Reflection (rank 6)
    • Nora Cost decrease (-5)
    Reflection (rank 5)
    • Nora Cost decrease (-4)
    Reflection (rank 4)
    • Nora Cost decrease (-3)
    Reflection (rank 3)
    • Nora Cost decrease (-2)
    Reflection (rank 2)
    • Nora Cost decrease (-1)
    Brutality
    • Nora Cost decrease (-1)
    Bravery
    • Nora Cost increase (+3)
    Bone Fracture
    • Nora Cost increase (+2)
    Book Burn
    • Nora Cost decrease (-3)
    Grand Entrance
    • Nora Cost decrease (-1)
    Gravetend
    • Nora Cost decrease (-6)
    Make Ice
    • Description: This champion loses 5 HP and an Ice Block is summoned to an adjacent space.
    Antagonize
    • Nora Cost decrease (-2)
    Sand Spray
    • Description: Area Effect 3, Range 3: Affected opposing units take 8 Physical damage. This damage ignores DEF. Units successfully damaged become Sandblasted (This champion has -3 DMG. This does not stack) for 6 turns. Spaces within the affected area become Sand for 6 turns.
    Relic Drop: Spore
    • Name Change: Relic Drop: Spore(was Sporedrop)
    • Description: When this champion is deployed from the runedock, it spends the first 4 turns as a Mushroom relic with 1 DEF and 20 HP. When this unit dies, it becomes the same mushroom relic without this ability.
    Summon: Young Imp
    • Nora Cost decrease (-3)
    Immobile
    • Description: This unit cannot move or be relocated.
    Curse (rank 2)
    • Nora Cost decrease (-2)
    Sacrifice at Altar
    • Description: Sacrifice this unit, and the nearest opposing champion within 6 spaces loses 15 HP. If this unit is Summoned, the HP loss is reduced to 8.
    Load Catapult
    • Nora Cost increase (+10)
    Leap (rank 3)
    • Nora Cost decrease (-3)
    Leap (rank 2)
    • Nora Cost increase (+1)
    Piercing Shot (rank 3)
    • Nora Cost decrease (-3)
    Piercing Shot (rank 2)
    • Nora Cost decrease (-1)
    Power Attack (rank 3)
    • Nora Cost decrease (-2)
    Power Attack (rank 2)
    • Nora Cost decrease (-1)
    Curse (rank 1)
    • Nora Cost decrease (-1)
    Horrific Aura (rank 3)
    • Name Change: Horrific Aura(was Frightening Nova)
    Horrific Aura (rank 2)
    • Name Change: Horrific Aura(was Frightening Nova)
    Horrific Aura (rank 1)
    • Name Change: Horrific Aura(was Frightening Nova)
    Life Siphon
    • Nora Cost decrease (-2)
    Immunity: Magical
    • Nora Cost decrease (-2)
    Hunter: Equipped
    • Nora Cost increase (+3)
     
    Last edited by a moderator: Sep 9, 2015
    MakarovJAC, Gnomes, ghklf and 2 others like this.
  3. Senshu

    Senshu Administrator Desert Owl Games

    Forglar Swamp

    Champions
    Bloated Toad
    • Default Cost to 68
    Boghopper
    • Default Cost to 65
    Boghopper Shaman
    • Default Cost to 70
    Snaptooth Rider
    • Default Cost to 68
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Muck Dragon
    • Upgrade Set 1: Latch On, Swoop, Clamp (default)
    Boghopper Bull
    • Default Cost to 83
    Boghopper Tad
    • Default Cost to 45
    Kartch, Finlord
    • Default Cost to 82
    Boghopper Spitter
    • Default Cost to 72
    Boghopper Elite
    • Default Cost to 81
    Tide Master
    • Default Cost to 83
    Firk Spellblaster
    • Default Cost to 72
    Frenzied Pirahnid
    • Default Cost to 79
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Boghopper Toad
    • Default Cost to 82
    Boghopper Toad
    • Default Cost to 82
    Marsh Gargantua
    • Default Cost to 107
    • Damage decrease (-2)
    • HP decrease (-9)
    • Defense increase (+1)
    • Max Range increase (+1)
    • Starting Abilities: Amphibious, Resistance: Physical, Attack: Physical, Trail: Water, Plant Regeneration, Pull, Titan
    Shock Toad
    • Default Cost to 71
    Gekaal, High One
    • Default Cost to 90
    Firk Mimic
    • Default Cost to 80
    Magnetic Anuran
    • Default Cost to 63
    Boghopper Huntmaster
    • Default Cost to 85
    Boghopper Pupil
    • Default Cost to 63
    Salaman Hunter
    • Default Cost to 67
    Kartch, Finlord
    • Default Cost to 82
    Tortalleon Pygmy
    • Default Cost to 59
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Tortun Mortar
    • Default Cost to 71
    • Starting Abilities: Attack: Fire, Defenseless, Artillery Blast, Tortun Shell
    Wavecrusher
    • Default Cost to 40
    Tortun Galesinger
    • Default Cost to 66
    • Starting Abilities: Attack: Magical, Grant: Flight, Tortun Shell
    • Upgrade Set 1: Wind Aura, Windstriker (default), Gale
    Mindwarp Frog
    • Default Cost to 71
    Tortun Gunslinger
    • Default Cost to 83
    Boghopper Blackhand
    • Default Cost to 76
    Boghopper Zombie
    • Default Cost to 32
    • Starting Abilities: Lumbering, Attack: Physical, Zombie Apocalypse
    Hypnofrog
    • Default Cost to 71
    Swampguard Crusher
    • Default Cost to 70
    Spawnpool Guardian
    • Default Cost to 71
    Marsh Warden
    • Default Cost to 84
    Boghopper Paladin
    • Default Cost to 72
    Risen Grenadier [Forglar Swamp/Forsaken Wastes]
    • Default Cost to 86
    • Starting Abilities: Attack: Fire, Tortun Shell, Deploy: Long Fuse Bomb
    Snaptooth Ancient
    • Default Cost to 81
    • Defense decrease (-1)
    Bogwood Mireoak
    • Default Cost to 73
    • HP decrease (-6)
    • Defense decrease (-1)
    • Min Range increase (+4)
    • Max Range increase (+3)
    • Starting Abilities: Immunity: Electricity, Immunity: Poison, Attack: Physical, Ponderous, Summon: Electric Fireflies
    • Upgrade Set 1: Poison Cloud 3, Choking Stench (default)
    The Thing
    • Default Cost to 79
    Tortun Bokor [Forglar Swamp/Forsaken Wastes]
    • Default Cost to 73
    • Factions: Forglar Swamp, Forsaken Wastes
    • Starting Abilities: Attack: Gun, Tortun Shell
    Darkmarsh Outlaw
    • Default Cost to 85
    Darkmarsh Shadow
    • Default Cost to 70
    Darkmarsh Fury
    • Default Cost to 77
    Darkmarsh Enforcer
    • Default Cost to 66
    Augur of the Deep
    • Default Cost to 86
    Revolting Fentek
    • Default Cost to 68
    • Upgrade Set 1: Dive 3, Repulsion (default), Empowered: Defense
    Misshapen Boghopper
    • Default Cost to 71
    Snaptooth Chilan
    • Default Cost to 78
    • Min Range increase (+1)
    Kartch, Finlord
    • Default Cost to 82
    Darkmarsh Instigator
    • Default Cost to 63
    Circadian Songmaster
    • Default Cost to 73
    Salaman Commando
    • Default Cost to 67
    Firk Executor
    • Default Cost to 71
    Firk Thornflinger
    • Default Cost to 78
    Tortalleon Pygmy [Forglar Swamp/K'thir Forest]
    • Default Cost to 59
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Darkmarsh Witch
    • Default Cost to 87
    Equipment
    Twisted Emerald
    • Nora Cost increase (+5)
    • Description: Equipped champion gains Confuse and Twisted Essence.
     
    Last edited by a moderator: Sep 9, 2015
    mw24 and Tarathil like this.
  4. Senshu

    Senshu Administrator Desert Owl Games

    Forsaken Wastes

    Champions
    Bile Zombie
    • Starting Abilities: Bile Explosion, Self Destruct
    Executioner
    • Default Cost to 73
    • Starting Abilities: Attack: Physical, Execute
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    • Upgrade Set 1: Curse 1, Curse 2, Throw Axe (default)
    Bladed Corpse
    • HP increase (+4)
    • Defense increase (+1)
    • Starting Abilities: Attack: Physical, Shatter
    • Upgrade Set 1: Sunder 2 (default), Shred Defense
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Boneguard Infantry
    • Default Cost to 48
    • Starting Abilities: Attack: Physical, Weary
    Cleric of Unrest
    • Default Cost to 69
    • Starting Abilities: Attack: Magical, Invigorate
    Abomination
    • Starting Abilities: Attack: Physical, Zombie Apocalypse
    • Upgrade Set 1: Berserker 1, Berserker 2 (default), Berserker 3
    • Upgrade Set 1: Pummel 1, Pummel 2, Blood Rage (default)
    Dark Enchantress
    • Default Cost to 72
    • Starting Abilities: Fear, Attack: Magical, Vaporize
    • Upgrade Set 1: Charm 1, Charm 2, Charm 3 (default)
    • Upgrade Set 1: Possess 1, Possess 2, Elsari Coven (default)
    Decayed Mercenary
    • Default Cost to 52
    • Starting Abilities: Attack: Physical
    Grekin
    • Default Cost to 79
    • Starting Abilities: Attack: Physical, Crazed Charger
    Lich King
    • Default Cost to 88
    • Min Range increase (+1)
    • Starting Abilities: Attack: Magical
    Necromancer
    • Default Cost to 69
    Necrotaur
    • Default Cost to 82
    • Starting Abilities: Flight, Attack: Physical, Rabid
    Vampyre
    • Default Cost to 75
    • Starting Abilities: Life Siphon, Attack: Physical
    Bonecrusher
    • Default Cost to 63
    • Starting Abilities: Attack: Physical, Stunning Sweep
    Disturbed Spirit
    • Default Cost to 55
    • Starting Abilities: Vulnerability: Magical, Ghost
    Crossbone
    • Default Cost to 70
    • Starting Abilities: Attack: Arrow, Precision
    Festering Corpse
    • Default Cost to 32
    • Starting Abilities: Lumbering, Attack: Physical, Zombie Apocalypse
    • Upgrade Set 1: Death Nova: Disease 3, Latch On (default)
    Dark Knight
    • Default Cost to 92
    • Damage decrease (-1)
    • Starting Abilities: Attack: Physical, Lich-born
    Risen Yeti [Forsaken Wastes/Savage Tundra]
    • Default Cost to 61
    • Starting Abilities: Attack: Physical, Arctic, Unspeakable
    Broken Bones
    • Default Cost to 31
    • Starting Abilities: Attack: Physical, Split
    Ghoul
    • Default Cost to 69
    • Starting Abilities: Attack: Physical, Essence Capture, Revel in Misery
    Fallen Draksar [Forsaken Wastes/Sundered Lands]
    • Default Cost to 59
    • Factions: Forsaken Wastes, Sundered Lands
    • Starting Abilities: Attack: Physical, Shatter, Ready, Violent
    Soul Siren
    • Default Cost to 68
    • Starting Abilities: Phase Shift, Attack: Sonic, Relocate: Foe
    Anthropomancer
    • Default Cost to 67
    • Starting Abilities: Attack: Magical, Eradicate
    Animated Blade
    • Default Cost to 70
    • Starting Abilities: Flight, Attack: Physical, Shatter
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Tomb Lord
    • Default Cost to 71
    • Starting Abilities: Attack: Psychic, Surge: Skeleton
    Xulos, Undead Sage
    • Default Cost to 87
    • Starting Abilities: Attack: Psychic, Hero, Drain, Death Pact
    Death Guard
    • Default Cost to 50
    • Starting Abilities: Scorn, Attack: Physical, Bodyguard
    • Upgrade Set 1: Knockback 3, Slam (default)
    Skeezick Boneblade
    • Default Cost to 64
    • Starting Abilities: Attack: Physical, Cleave
    Skeletal Berserker
    • Default Cost to 42
    • Starting Abilities: Scorn, Attack: Physical, Short Lived
    Afflicted Corpse
    • Default Cost to 48
    • Starting Abilities: Lumbering, Attack: Physical, Amplify Disease, Disease Eater
    Dark Messenger
    • Default Cost to 69
    • Min Range increase (+1)
    • Starting Abilities: Flight, Attack: Magical, Essence Capture
    Spectral Emissary
    • Default Cost to 80
    • Starting Abilities: Flight, Attack: Magical
    Lost Queen
    • Default Cost to 68
    • Starting Abilities: Attack: Disease, Final Word, Zombie Apocalypse
    Zombie Behemoth
    • Default Cost to 53
    • Starting Abilities: Fearless, Attack: Physical, Unstoppable, Faithless, Lethargic
    Skeletal Raider
    • Default Cost to 74
    • Starting Abilities: Attack: Physical, Skeletal Rider, Faithless
    Dead Fairy
    • Default Cost to 79
    • Damage decrease (-1)
    • Starting Abilities: Flight, Attack: Magical, Immunity: Disease
    Tormented Priest
    • Default Cost to 73
    • Damage increase (+1)
    • Starting Abilities: Attack: Physical, Tormented, Dark Healing
    Infected Zombie
    • Default Cost to 73
    • Starting Abilities: Attack: Physical, Zombie Plague, Latch On
    Toll-Taker
    • Default Cost to 70
    • Damage increase (+2)
    • Min Range increase (+1)
    • Starting Abilities: Attack: Magical, Tariff
    Blood Fiend
    • Default Cost to 50
    • Races: UNDEAD, VAMPYRE, WORM
    • Starting Abilities: Berserker, Attack: Physical, Blood Fueled, Necrosis
    Elsari Mason
    • Default Cost to 51
    • Starting Abilities: Scorn, Attack: Physical, Shrine Exertion
    Soul Collector
    • Default Cost to 63
    • Damage increase (+1)
    • Speed decrease (-1)
    • Starting Abilities: Attack: Magical, Soul Collection
    • Upgrade Set 1: Life Siphon (default), Bleed, Soultap
    Shadestalker
    • Default Cost to 61
    • Starting Abilities: Flight, Phase Shift, Attack: Magical
    Draco-Lich
    • Default Cost to 76
    • Starting Abilities: Flight, Attack: Physical, Revel in Misery
    Elsari Mason
    • Default Cost to 51
    • Starting Abilities: Scorn, Attack: Physical, Shrine Exertion
    Skeletal Raider
    • Default Cost to 74
    • Starting Abilities: Attack: Physical, Skeletal Rider, Faithless
    Elsari Siren
    • Default Cost to 66
    • Starting Abilities: Amphibious, Attack: Sonic, Bloodless, Body Jumper
    Arctic Beast
    • Default Cost to 64
    • Starting Abilities: Charge, Attack: Physical, Arctic, Domain: Snow
    Bonemauler
    • Default Cost to 75
    • Starting Abilities: Attack: Physical, Splintering
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Deadwood Strider
    • Default Cost to 77
    • Starting Abilities: Attack: Physical, Take Root , Entangling Attack
    Carrion Colossus
    • Default Cost to 100
    • Damage decrease (-1)
    • HP decrease (-5)
    • Max Range increase (+1)
    • Starting Abilities: Immunity: Disease, Attack: Physical, Death Spawn: Carrionling, Propagate Carrionling, Titan
    • Upgrade Set 1: Disease Aura 3, Ravenous Torrent, Swarm: Carrionling (default)
    • Upgrade Set 1: Worm Lord, Vivify (default), Surge: Worm
    Carrionling
    • Default Cost to 42
    • Starting Abilities: Disease Aura, Attack: Acid, Disease Eater, Swarm: Carrionling, Surge: Worm
    • Upgrade Set 1: Immunity: Acid (default)
    • Upgrade Set 1: Curse 1 (default)
    Angel of Death
    • Default Cost to 86
    • Starting Abilities: Flight, Attack: Magical, Dread, Intensify
    Bone Elemental
    • Default Cost to 79
    • Starting Abilities: Attack: Physical, Bone Fracture
    Gravewatcher
    • Default Cost to 42
    • Starting Abilities: Attack: Physical, Exhume, Gravetend
    Collection of Souls
    • Default Cost to 82
    • HP increase (+2)
    • Starting Abilities: Flight, Attack: Disease, Soul Siphon, Soul Linked
    Nether Wraith
    • Default Cost to 64
    • Starting Abilities: Attack: Physical, Surge: Spirit
    Death Harvester
    • Default Cost to 65
    • Starting Abilities: Flight, Attack: Physical, Death Harvest, Scavenger
    Serkan, Lich Master
    • Default Cost to 91
    • Starting Abilities: Life Siphon, Teleport, Attack: Electricity, Hero
    Wandering Zombie
    • Default Cost to 60
    • Starting Abilities: Vulnerability: Fire, Attack: Physical, Brainless
    Utterdark Spectre
    • Default Cost to 76
    • Defense increase (+1)
    • Starting Abilities: Phase Shift, Attack: Physical
    • Upgrade Set 1: Insubstantiate (default), Murk, Weaken Spells
    Essence Devourer
    • Default Cost to 51
    • Starting Abilities: Blood Rage, Attack: Physical, Devour Life
    • Upgrade Set 1: Horrific Aura 1, Fear 1, Fear 2 (default)
    Eternal Lich
    • Default Cost to 86
    • Starting Abilities: Attack: Magical, Bloodless, Phylactery Bound, Inscrutable Form
    Ethereal Soldier
    • Default Cost to 62
    • Starting Abilities: Attack: Physical, Ethereal
    Mairdreth of the Rot
    • Default Cost to 86
    • Starting Abilities: Flight, Attack: Physical, Desecrated Zone
    • Upgrade Set 1: Disease Aura 3, Black Death (default), Forsaken Exploit
    Mute Stalker
    • Default Cost to 70
    • Starting Abilities: Attack: Physical, Preparation
    Ravenwraith
    • Default Cost to 81
    • Starting Abilities: Souldrinker, Attack: Psychic, Vaporize
    Elsari Swordmage
    • Default Cost to 70
    Archfiend
    • Default Cost to 70
    • Starting Abilities: Life Siphon, Attack: Physical
    Executioner
    • Default Cost to 73
    • Starting Abilities: Attack: Physical, Execute
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    • Upgrade Set 1: Curse 1, Curse 2, Throw Axe (default)
    Corpse Golem
    • Default Cost to 67
    • Starting Abilities: Attack: Physical, Consume, Black Death, Lethargic
    Revenant
    • Default Cost to 31
    • Starting Abilities: Attack: Psychic, Short Lived
    Utterdark Voidhowler
    • Default Cost to 73
    • HP decrease (-3)
    • Starting Abilities: Attack: Physical, Void Howl
    • Upgrade Set 1: Sonic Aura 2 (default), Pounce 3
    Crypt Guardian
    • Default Cost to 74
    • Starting Abilities: Attack: Physical, One With Nora, Protective
    Utterdark Planeshift
    • Default Cost to 72
    • Starting Abilities: Attack: Magical, Entangle, Confuse Enemy
    Serkan, Lich Master
    • Default Cost to 91
    • Starting Abilities: Life Siphon, Teleport, Attack: Electricity, Hero
    Stitched Hexer
    • Default Cost to 75
    Stitched Magearm
    • Default Cost to 80
    • Damage decrease (-1)
    • HP decrease (-7)
    • Min Range increase (+2)
    • Starting Abilities: Immunity: Magical, Attack: Magical, Stitched, Magic Beam
    General Korsien
    • Default Cost to 83
    • Starting Abilities: Attack: Physical, Bloodless, Dark Rider
    Risen Moga
    • Default Cost to 51
    • Starting Abilities: Vulnerability: Fire, Attack: Physical, Howling Attack
    Undead Magister
    • Default Cost to 85
    • Starting Abilities: Attack: Magical, Spell Blockade
    Utterdark Fadewisp
    • Default Cost to 73
    • Starting Abilities: Flight, Attack: Poison, Soultap
    Voil King Ruubgaal [Forsaken Wastes/Shattered Peaks]
    • Starting Abilities: Sonic Flight, Black Tempest, Split Hero, Attack: Mouth Lightning
    Shadowshank
    • Starting Abilities: Attack: Physical, Easy Target, Killing Stroke
    Magnus the Fallen
    • Default Cost to 87
    • Starting Abilities: Attack: Physical, Paralytic Feedback, Split Hero
    Aspect of Death
    • Default Cost to 84
    • Starting Abilities: Flight, Attack: Magical, Soulstrike, Death Knell
    • Upgrade Set 1: Horrific Aura 3, Fear 3, Dread (default)
    Stitchling
    • Starting Abilities: Attack: Physical, Stitched
    Utterdark Soulrender
    • Default Cost to 76
    • Starting Abilities: Attack: Magical, Soultap, Soul Channeling
    Stitched Mangler
    • Default Cost to 60
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Haunting Spirit
    • Default Cost to 44
    • Starting Abilities: Sonic Aura, Ghost, Latch On
    Defiler Knight
    • Default Cost to 73
    • Starting Abilities: Attack: Physical, Cast: Ghostly Visage
    Elder Bloodbinder
    • Default Cost to 77
    • Starting Abilities: Attack: Psychic, Greater Vampirism
    Elsari Votary
    • Default Cost to 72
    • Starting Abilities: Curse, Attack: Magical, Pain Curse
    • Upgrade Set 1: Life Siphon, Revel in Misery, Commander (default)
    Moragen the Lost
    • Default Cost to 84
    • Starting Abilities: Attack: Sonic, Hero, Deafening Aura, Siren's Song
    Bridal Ravenwraith
    • Default Cost to 81
    • Starting Abilities: Souldrinker, Attack: Psychic, Vaporize
    Demonologist [Forsaken Wastes/Underdepths]
    • Default Cost to 81
    • Min Range decrease (-1)
    High Warlock
    • Default Cost to 74
    • Starting Abilities: Attack: Fire, Ravish
    Carrionling
    • Default Cost to 42
    • Starting Abilities: Disease Aura, Attack: Acid, Disease Eater, Swarm: Carrionling, Surge: Worm
    • Upgrade Set 1: Immunity: Acid (default)
    • Upgrade Set 1: Curse 1 (default)
    Bonewing
    • Default Cost to 78
    • Damage increase (+2)
    • Starting Abilities: Flight, Attack: Physical, Elusive
    • Upgrade Set 1: Rebuke 3, Dread (default)
    Fleshblight Zombie
    • Default Cost to 62
    • Starting Abilities: Lumbering, Attack: Physical, Manic
    Obsidian Venger
    • Default Cost to 85
    • Starting Abilities: Attack: Magical, Desecrate Earth
    • Upgrade Set 1: Scale Armor, Punishing Aura, Oblivion Shield (default)
    • Upgrade Set 1: Multiattack 1 (default), Defile Corpse, Defiling Aura
    Demonvein Vampyre [Forsaken Wastes/Underdepths]
    • Default Cost to 80
    • Starting Abilities: Attack: Physical, Leech Vitality
    Hoarfrost Lich
    • Default Cost to 71
    • Damage increase (+1)
    • HP increase (+2)
    • Starting Abilities: Attack: Frost, Arctic, Freeze
    Bloodtracker
    • Default Cost to 74
    • Damage increase (+1)
    • Defense decrease (-1)
    • Max Range increase (+1)
    • Starting Abilities: Attack: Physical, Scythe Whirl, Bloodtracker
    Inkblight Witch
    • Default Cost to 74
    • Upgrade Set 1: Curse 1, Curse 2 (default), Shroud
    Rip Witch
    • Default Cost to 89
    Hoarfrost Dragon [Forsaken Wastes/Savage Tundra]
    • Default Cost to 75
    • Starting Abilities: Resistance: Magical, Resistance: Frost, Attack: Frost, Arctic Flight
    Bloodbinder Count
    • Default Cost to 72
    • Damage increase (+1)
    • Starting Abilities: Attack: Electricity, Blood Bind
    Rotmaw Creeper
    • Default Cost to 68
    • Damage decrease (-1)
    • Defense increase (+1)
    • Starting Abilities: Attack: Physical, Rabid, Necrosis
    • Upgrade Set 1: Shatter, Opportunistic Assault (default), Shred Defense
    • Upgrade Set 1: Stat Bonus: Speed 1, Zeal (default)
    Mindthief Creeper
    • Default Cost to 62
    Dusk Creeper
    • Default Cost to 67
    • Upgrade Set 1: Shroud (default), Distract, Shadestrike
    • Upgrade Set 1: Multiattack 1, Stat Bonus: Speed 1, Empowered: Speed (default)
    Lich Magistrate
    • Default Cost to 81
    • Starting Abilities: Attack: Magical, Consume, Restless Souls, Surge: Spirit
    Bloodworm
    • Default Cost to 83
    • Starting Abilities: Life Siphon, Attack: Physical, Necrosis
    • Upgrade Set 1: Bleed, Surge: Enemy, Surge: Worm (default)
    Coragh Two-Heads
    • Default Cost to 92
    • Starting Abilities: Attack: Physical, Zombie Apocalypse, Warding, Double Trouble, Bold
    Bragh the Zombie
    • Default Cost to 45
    • Starting Abilities: Attack: Physical, Zombie Apocalypse
    Mysian Lamia
    • Default Cost to 79
    • Starting Abilities: Attack: Psychic, Elsari Coven
    Crawling Corpse
    • Default Cost to 59
    • Starting Abilities: Lumbering, Attack: Physical, Latch On
    Contained Thrall
    • Default Cost to 75
    • Starting Abilities: Attack: Physical, Arctic, Binding Chains
    Shadestriker
    • Default Cost to 71
    • Starting Abilities: Attack: Electricity, Hidden: Dead Magic Zone, Shadestrike
    Seeker of Blood [Forsaken Wastes/Underdepths]
    • Default Cost to 78
    • Min Range increase (+2)
    • Max Range increase (+2)
    • Starting Abilities: Attack: Magical, Blood Magic, Relocate: Blood Ball
    Corrupted Guardian
    • Default Cost to 80
    • Starting Abilities: Attack: Physical, Unstoppable, Ancient Corruption
    Skeletal Lerper
    • Default Cost to 77
    • Starting Abilities: Attack: Magical, Haunting Visions, Arctic Flight
    Experimental Warspirit [Forsaken Wastes/K'thir Forest]
    • Default Cost to 87
    • Starting Abilities: Phase Shift, Attack: Magical, Soulstrike, Distichous: KF/FW
    Skeletal Reaper
    • Default Cost to 69
    • Starting Abilities: Attack: Physical, Scythe Whirl
    Skeletal Rifleman
    • Default Cost to 68
    • Min Range increase (+1)
    • Starting Abilities: Attack: Gun, Vulnerable, Aim
    Pyro the Patient
    • Default Cost to 68
    • Starting Abilities: Attack: Gun, Taunt: Pyro, Vulnerable, Aim
    Mysian Necromancer
    • Default Cost to 82
    • Starting Abilities: Amphibious, Attack: Magical
    Boneshredder
    • Default Cost to 70
    • Starting Abilities: Attack: Physical, Deploy Bone Trap
    • Upgrade Set 1: Sunder 2, Zeal, Bulwark: Skeleton (default)
    Eye of Serkan
    • Default Cost to 75
    • Starting Abilities: Detection, Attack: Psychic
    Xulos, Undead Sage
    • Default Cost to 87
    • Starting Abilities: Attack: Psychic, Hero, Drain, Death Pact, Warm and Fuzzy
    Lichling
    • Default Cost to 54
    • Starting Abilities: Attack: Physical, Leverage: Lich
    Blood Banshee
    • Default Cost to 66
    • Starting Abilities: Attack: Sonic, Fascinate, Defiling Aura
    Whisperghast
    • Default Cost to 75
    • Starting Abilities: Attack: Frost, Dark Sanctuary
    Polluted Martyr
    • Starting Abilities: Attack: Disease, Short Lived, Bloodless, Rotting Blows
    Umbral Wulf
    • Default Cost to 64
    • Starting Abilities: Attack: Physical, Phase Cleansing, Terrorize
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Angel of Death
    • Default Cost to 86
    • Starting Abilities: Flight, Attack: Magical, Dread, Intensify
    Coragh Two-Heads
    • Default Cost to 92
    • Starting Abilities: Attack: Physical, Zombie Apocalypse, Warding, Double Trouble, Bold
    Dark Familiar
    • Default Cost to 60
    • Starting Abilities: Attack: Physical, Veiled Flight
    Utterdark Leviathan
    • Default Cost to 71
    • Starting Abilities: Attack: Electricity, Soultap Feedback, Soulseeker
    Elsari Tomb Raider
    • Default Cost to 69
    • Starting Abilities: Attack: Physical, Mercenary, Ransack Relic
    Fleshblight Zombie
    • Default Cost to 62
    • Starting Abilities: Lumbering, Attack: Physical, Manic
    Dark Knight
    • Default Cost to 92
    • Damage decrease (-1)
    • Starting Abilities: Attack: Physical, Lich-born
    Blood Phoenix
    • Default Cost to 82
    • Starting Abilities: Flight, Attack: Physical, Bloodless, Bloodtracker, Rebirth
    Undead Crone
    • Default Cost to 64
    • Starting Abilities: Attack: Sonic, Dark Awakening
    Stitched Skeleform [Forsaken Wastes/Underdepths]
    • Default Cost to 70
    • Starting Abilities: Berserker, Attack: Physical, Stitched
    Elsari Culler
    • Default Cost to 71
    • Races: LICH, UNDEAD
    • Starting Abilities: Attack: Magical, Consume, Vitality: Creation
    Bone Circle Archmage
    • Default Cost to 77
    • Starting Abilities: Hex, Ritual of Destruction, Bone Prison, Ritual of Healing
    Yobanchi the Eternal
    • Default Cost to 77
    • Starting Abilities: Hex, Ritual of Destruction, Bone Prison, Ritual of Healing
    Utterdark Shadecaster
    • Default Cost to 72
    • Starting Abilities: Teleport, Attack: Magical, Portal Siphon
    Blackblade Baron
    • Default Cost to 78
    • HP increase (+3)
    • Starting Abilities: Attack: Physical, Sapping Armor, Gravebind
    • Upgrade Set 1: Command: Charge (default), Consume, Commander
    Tomb Sentinel
    • Default Cost to 58
    • Starting Abilities: Attack: Physical, Relic Drop: Tomb
    Putrid Bile Zombie
    • Starting Abilities: Bile Explosion, Self Destruct
    Crimson Fadewisp
    • Default Cost to 73
    • Starting Abilities: Flight, Attack: Poison, Soultap
    Relics
    Sacrificial Altar
    • HP decrease (-10)
    Tombdrop Marker
    • HP increase (+5) Starting Abilities: Tomb Marker
     
    Last edited by a moderator: Sep 9, 2015
    BloodAshes, Goyo, mw24 and 2 others like this.
  5. Senshu

    Senshu Administrator Desert Owl Games

    Ironfist Stronghold

    Champions
    Groble
    • Default Cost to 55
    Dwarven Catapult
    • Default Cost to 68
    • Damage increase (+1)
    • HP increase (+1)
    • Defense decrease (-1)
    • Min Range increase (+1)
    • Races: CONSTRUCT
    • Starting Abilities: Attack: Physical, Siege, Load Catapult
    • Upgrade Set 1: Dwarf Driven (default)
    Ghoulhunter
    • Default Cost to 63
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Elemental Warstaff
    • Default Cost to 64
    Dwarven Mogaslicer
    • Default Cost to 72
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Dwarven Sharpshooter
    • Default Cost to 80
    Ironfist Glider
    • Upgrade Set 1: Farshot 2, High Ground (default)
    Siege Engine
    • Min Range increase (+1)
    • Max Range decrease (-1)
    • Races: CONSTRUCT
    • Starting Abilities: Attack: Physical, Siege, Unequippable, Dwarf Driven
    • Upgrade Set 1: Fire Bomb 3, Artillery Blast (default)
    Faultbreaker
    • Default Cost to 97
    • Damage increase (+2)
    • HP decrease (-20)
    • Starting Abilities: Resistance: Physical, Attack: Physical, Tectonic Pulse, Titan
    Barbarian Elite
    • Default Cost to 76
    Turret Team
    • Default Cost to 64
    • Defense decrease (-1)
    • Min Range increase (+1)
    • Max Range increase (+3)
    • Starting Abilities: Attack: Physical, Siege, Unequippable
    Barbarian Archer
    • Default Cost to 72
    • HP decrease (-5)
    • Min Range increase (+1)
    Drakon
    • Default Cost to 88
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    War-Enchanted Groble
    • Default Cost to 70
    Wild Griffin
    • Default Cost to 74
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Clockwork Swarm
    • Default Cost to 78
    • Starting Abilities: Attack: Physical, Complex Machine
    • Upgrade Set 1: Rend 1 (default), Reclaim Relic, Combo Attack: Rend
    Chirai Outrunner
    • Default Cost to 87
    Wall of Ailur
    • Upgrade Set 1: Block 1, Block 2, Readiness (default)
    Bloodmane Ravager
    • Defense increase (+1)
    • Upgrade Set 1: Multiattack 1 (default), Multiattack 2
    • Upgrade Set 1: Leap 3, Evasive 2, Fearsome Hunter (default)
    Bastion Remnant [Ironfist Stronghold/Savage Tundra]
    • Upgrade Set 1: Evasive 3, Reflexes 3, Scrapper (default)
    Leoss Druid
    • Default Cost to 81
    • Min Range increase (+1)
    Zedin of Sarnghaver
    • Default Cost to 79
    • Starting Abilities: Sunder, Attack: Physical, Intimidating
    • Upgrade Set 1: Command: Charge, Conqueror, Warchief: Stone Clan (default)
    Wall of Ailur
    • Default Cost to 81
    • Upgrade Set 1: Block 1, Block 2, Readiness (default)
    Leoss Border Patrol
    • Default Cost to 86
    Barbarian Huntress
    • Default Cost to 80
    • Upgrade Set 1: Detection 3 (default), Spark Charge, Reinforcement 1
    Magnetic Rover
    • Default Cost to 59
    • Starting Abilities: Chain Lightning, Bastion of Mobility
    • Upgrade Set 1: Relocate: Ally (default), Magnetic Pulse, Planar Hold
    Paragon of Ailur
    • Default Cost to 65
    Sentinel of Ailur
    • Speed increase (+2)
    • HP increase (+7)
    • Defense decrease (-1)
    • Max Range increase (+1)
    • Upgrade Set 1: Font Blessing, Soul of Ailur (default)
    Ward of Ailur
    • Default Cost to 75
    • Damage increase (+3)
    • Starting Abilities: Attack: Physical, Soul of Ailur, Sunder 2
    • Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Strike
    • Upgrade Set 1: Commander, Equalize (default), Call to Arms
    Dwarven Tinkerer
    • Default Cost to 60
    • Starting Abilities: Mason, Recharge, Summon: Mechanical Crabs, Build 'Em Tough
    • Upgrade Set 1: Grant: Fire Trap, Grant: Electricity Aura (default)
    Bastion the Avenger
    • Default Cost to 97
    • Damage decrease (-1)
    • HP decrease (-2)
    • Starting Abilities: Flight, Attack: Physical, Hero, Combo Attack: Devastate
    • Upgrade Set 1: Battle Harden 1, Aid Defense (default), Battle Leader
    • Upgrade Set 1: Warchief: Storm Clan, Warchief: Stone Clan (default), Warchief: Blood Clan
    Mechanical Crabs
    • Default Cost to 39
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Lodestone Armory
    • Default Cost to 69
    • Damage increase (+2)
    • Starting Abilities: Attack: Physical, Throw Shield, Improve Speed
    • Upgrade Set 1: Mason 3, Craft (default), Weapon Forger
    • Upgrade Set 1: Provision: Defense, Throw Axe (default), Surge: Equipped
    Dwarven Engineer
    • Default Cost to 69
    • Damage decrease (-8)
    • Starting Abilities: Defenseless, Summon: Young Piledriver, Build 'Em Tough
    Grintmaw Shaman
    • Default Cost to 72
    • Min Range increase (+2)
    Barbarian Exemplar
    • Default Cost to 73
    • Damage increase (+1)
    • HP increase (+3)
    • Defense decrease (-1)
    • Starting Abilities: Attack: Spear, Martyrdom
    • Upgrade Set 1: Punish (default), Call to Arms, Commander
    • Upgrade Set 1: Barrage 1, Barrage 2, Counter Attack: Ranged (default)
    Grintmaw Magnificent
    • Default Cost to 84
    • Damage increase (+1)
    • Starting Abilities: Attack: Physical, Mirrored, Rock Defiance
    • Upgrade Set 1: Stone Bomb 3, Rock Slide, Stone Barrage (default)
    • Upgrade Set 1: Tremor (default), Trail: Rock, Rock Front
    Silverclan Protector
    • Default Cost to 78
    • Upgrade Set 1: Surge: Dwarf (default), Surge: Enemy, Protective
    • Upgrade Set 1: Barrage 3, Magic Beam (default), Illuminate
    Cerulean Wing
    • Default Cost to 73
    • Upgrade Set 1: Evasive 1 (default), Evasive 2, Scrapper
    • Upgrade Set 1: Retreat 2, Blitz (default), Hit and Run
    Platinum Wing
    • Default Cost to 75
    Northern Cross Militia
    • Default Cost to 62
    Mounted Hawkmaster
    • Default Cost to 73
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Grintmaw Flamehurler
    • Default Cost to 63
    • Upgrade Set 1: Burn 1, Channel: Damage (default), Hunter: Equipped
    Ayla the Huntress
    • Default Cost to 80
    • Upgrade Set 1: Detection 3 (default), Spark Charge, Reinforcement 1
    Mechanized Band
    • Default Cost to 78
    • Races: CONSTRUCT, DWARF
    Motion Sensor
    • Default Cost to 40
    • Damage increase (+1)
    • HP increase (+7)
    • Starting Abilities: Detection, Attack: Physical, Vengeful, Motion Sensor
    Pontiff of Al'mara
    • Default Cost to 75
    • Upgrade Set 1: Soften , Illuminate, Empowered: Speed (default)
    Reticulated Splinehawk [Ironfist Stronghold/K'thir Forest]
    • Default Cost to 67
    • Upgrade Set 1: Stat Bonus: Speed 1 (default), Swoop, Empowered: Speed
    Gold-Enchanted Groble
    • Default Cost to 70
    Spells
    Divine Reprisal
    • Description: For 6 turns, whenever target champion is successfully attacked, the attacking champion takes equal damage of the same type.
    Equipment
    St. Semmir's Brew
    • Description: Equipped champion is Cleansed and gains Intoxicated. If the champion is melee, it also gains, Violent. If this equipment is destroyed while equipped on a champion with Race: Dwarf, it gains +4 DMG for 4 turns.
     
    Last edited by a moderator: Sep 9, 2015
    mw24, Tarathil, Gnomes and 1 other person like this.
  6. Senshu

    Senshu Administrator Desert Owl Games

    K'thir Forest

    Champions
    Nectar Fairy
    • Default Cost to 63
    Sprite
    • Default Cost to 66
    Winged Lerper
    • Default Cost to 55
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Forest Dragon
    • Default Cost to 80
    Menalaus
    • Default Cost to 101
    Enraged Grizzly
    • Default Cost to 70
    Forest Giant
    • Default Cost to 81
    Ancestral Avenger
    • Default Cost to 93
    • Max Range increase (+1)
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Woodland Jester
    • Default Cost to 68
    Elven Treecaller
    • Races: ELF, PLANT, TREEFOLK
    Wilderkin
    • Default Cost to 79
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Centaur Regulator
    • Default Cost to 66
    Centaur Skirmisher
    • Default Cost to 85
    Menalaus
    • Default Cost to 101
    Bowmage
    • Default Cost to 80
    Garu Den Mother
    • Default Cost to 83
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Centaur Savage
    • Default Cost to 86
    Enforcer of the Circle
    • Default Cost to 78
    Moonlit Fae
    • Default Cost to 71
    • Damage decrease (-2)
    • HP increase (+1)
    • Starting Abilities: Attack: Magical, Illuminate, Fairy Flight
    • Upgrade Set 1: Multiattack 1 (default), Multiattack 2, Nightfall
    Spikewood Abomination
    • Default Cost to 81
    Deadly Tracker
    • Default Cost to 80
    Menalaus
    • Default Cost to 101
    Seeker of the Source
    • Default Cost to 73
    • Damage decrease (-1)
    • Speed decrease (-1)
    • Max Range increase (+1)
    • Upgrade Set 1: Flamestrike 1, Relic Guardian (default), Illuminate
    Spring Dragon
    • Default Cost to 80
    Vashal Enchanter
    • Default Cost to 70
    Woodchuck
    • Defense decrease (-1)
    Relics
    Sporedrop Mushroom
    • HP increase (+5) Starting Abilities: Sporedrop Mushroom
     
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  7. Senshu

    Senshu Administrator Desert Owl Games

    Savage Tundra

    Champions
    Jakei Frostwing
    • Default Cost to 76
    Jakei Shardmaster
    • Default Cost to 75
    Jakei Wingmaster
    • Default Cost to 76
    • Min Range increase (+2)
    • Classes: RANGER
    Lonx Hunter
    • Default Cost to 78
    Lonx Shredder
    • Default Cost to 77
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Snow Lerper
    • Default Cost to 69
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Snow Rhea
    • Default Cost to 74
    Lonx Striker
    • Default Cost to 69
    Tracker Gnark
    • Default Cost to 90
    Wizened Wren
    • Default Cost to 76
    Yeti Berserker
    • Default Cost to 82
    Glacial Titan
    • Default Cost to 96
    • Damage decrease (-3)
    • HP decrease (-10)
    • Starting Abilities: Resistance: Physical, Attack: Frost, Arctic, Titan, Avalanche
    • Upgrade Set 1: Chill 1, Chill 2 (default), Chill 3
    • Upgrade Set 1: Trail: Ice, Freezing Aura (default), Savage Exploit
    Yeti Shaman
    • Default Cost to 81
    • HP decrease (-3)
    • Starting Abilities: Attack: Magical, Abominable, Imbue Stun
    • Upgrade Set 1: Heal Champion 1/2/3
    Furbull
    • Default Cost to 60
    Juya White-Eyes
    • Default Cost to 97
    Lonx Hurler
    • Default Cost to 65
    Yeti Druid
    • Default Cost to 78
    • HP decrease (-3)
    • Min Range increase (+1)
    • Upgrade Set 1: Heal Champion 3, Nature's Blessing 1 (default), Cleansing Aura
    • Upgrade Set 1: Crystallize (default), Freeze
    Icesnap
    • Default Cost to 88
    Yeti Icelord
    • Starting Abilities: Attack: Frost, Unleash, Unspeakable, Abominable
    Borderguard Elite
    • Default Cost to 78
    Juya White-Eyes
    • Default Cost to 97
    Lonx Hunt Leader
    • Default Cost to 71
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Zeventrech the Last
    • Default Cost to 123
    Baby Furbull
    • Default Cost to 47
    Frostwing Glaive
    • Default Cost to 81
    Throatrend Lonx
    • Default Cost to 79
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Wailing Yeti
    • Default Cost to 77
    • Upgrade Set 1: Horrific Aura 1, Fear 1, Fear 2 (default)
    Strig Windrider
    • Default Cost to 76
    Ferren Dancer
    • Upgrade Set 1: Distract (default), Abash, Dispelling Blows
    Crystal Crawler
    • Default Cost to 67
    • Defense increase (+1)
    • Starting Abilities: Attack: Physical, Arctic, Soultap Luminescence, Endless Devotion
    • Upgrade Set 1: Swap 3 (default), Trail: Ice, Trail: Crystal
    Crystal Howler
    • Default Cost to 74
    Yeti Curate
    • Default Cost to 63
    • Damage decrease (-1)
    • HP decrease (-9)
    • Defense decrease (-1)
    • Starting Abilities: Attack: Physical, Abominable, Guiding Spirit, Quest: Support Ally
    • Upgrade Set 1: Avalanche, Grant: Frost Aura (default), Snow Shroud
    Yeti Tracker
    • Default Cost to 73
    • Starting Abilities: Attack: Physical, Frightful Blows, Abominable
    • Upgrade Set 1: Stealth, Shadowspawn (default), Hidden: Arctic
    • Upgrade Set 1: Pilfer, Declare Target, Deploy Snow Trap (default)
    Lonx Bounty Hunter
    • Default Cost to 69
    Lonx Luminary
    • Default Cost to 83
    Tracker Gnark
    • Default Cost to 90
    Ferren Wanderer
    • Default Cost to 72
    Ferren Snowspinner
    • Upgrade Set 1: Orb of Frostfall 1, Snow Strike (default), Orb of Frostfall 2
    Spells
    Hypothermia
    • Description: Enemies units occupying Snow or Ice become Frozen 3 and take 3 Frost damage and loses up to 3 AP.
    Arctic Wail
    • Description: Relics take 15 Frost damage and shrines and relics get -2 DEF for the next 4 turns. Enemy champions get -2 DEF until the end of the next turn.
    Freeze in Place
    • Description: Area Effect 4: Enemy champions gain Immobile for 2 turns.
    Snowed In
    • Description: Area Effect 3: At the start of your next turn, enemy units take 8 Frost damage, become Grounded (This unit loses Flying) and Frozen (This unit has -1 DMG, -1 DEF and -1 SPD) for 6 turns, and affected spaces becomes Deep Snow (Impeding 2) for 6 turns. This effect is hidden until triggered.
    Relics
    Ice Block
    • Starting Abilities: Vulnerability: Fire, Ice Eater, Ice Block, Demolish
    Ferren Hideout
    • Nora Modifier decrease (-10)
     
    Last edited by a moderator: Sep 9, 2015
    mw24, Tarathil and Sirius like this.
  8. Senshu

    Senshu Administrator Desert Owl Games

    Shattered Peaks

    Champions
    Moga Trailblazer
    • Default Cost to 47
    • HP decrease (-3)
    • Starting Abilities: Attack: Physical, G'hernbound, Mountaineer
    • Upgrade Set 1: Initiative 1 (default), Initiative 2, Ready 1
    • Upgrade Set 1: Master Climber (default)
    Moga Trigger
    • Default Cost to 44
    Pit Wolf
    • Default Cost to 57
    Cyclops Youth
    • Default Cost to 65
    Moga Cannon
    • Default Cost to 82
    Voil Frenzy
    • Default Cost to 71
    Buckethead
    • Default Cost to 45
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Cavernspawn [Shattered Peaks/Underdepths]
    • Default Cost to 75
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Mogahern Destroyer
    • Default Cost to 71
    Voil Progenitor
    • Default Cost to 96
    • Damage decrease (-2)
    • HP decrease (-17)
    • Defense increase (+2)
    • Max Range increase (+1)
    • Starting Abilities: Resistance: Physical, Attack: Physical, Summon: Bat, Titan
    • Upgrade Set 1: Surge: Enemy, Surge: Voil (default), Surge: Behemoth 1
    • Upgrade Set 1: Surge: Moga 1, Surge: Beast, Give Refuge: Voil (default)
    Vengeful Cyclops
    • Default Cost to 66
    Voil Windstriker
    • Default Cost to 77
    Alpine Cyclops
    • Default Cost to 68
    The Exile
    • Default Cost to 105
    Vengeful Cyclops
    • Default Cost to 66
    Kanen Mongrel
    • Default Cost to 52
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Kanen Animus
    • Default Cost to 59
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Kanen Lasher
    • Default Cost to 61
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Crazed Warmandrils
    • Default Cost to 62
    • Starting Abilities: Mudsling, Pack Mentality
    Ritual Cultist
    • Default Cost to 67
    • Min Range decrease (-2)
    • Max Range decrease (-4)
    • Starting Abilities: Vaporize, Charged Heal, Deploy Charged
    Moga Razor
    • Default Cost to 74
    • Starting Abilities: Damage Shield: Physical, Attack: Physical, Faithless, Buckethead's Revenge
    • Upgrade Set 1: Sunder 2, Calcify (default), Shred Defense
    • Upgrade Set 1: Pounce 2, Manic, Flanking (default)
    Peaks Marid
    • Default Cost to 75
    Peaks Ifrit
    • Default Cost to 80
    Hyaenid Spiritspeaker
    • Default Cost to 78
    • Upgrade Set 1: Afflict 2, Hex 3, Shroud (default)
    Moga Babbler
    • Default Cost to 48
    Peaks Dew
    • Default Cost to 79
    Cyclopean Firecase
    • Default Cost to 59
    Rusty Firecase
    • Default Cost to 32
    Hyaenid Flamefist
    • Default Cost to 77
    Hyaenid Houngan
    • Default Cost to 71
    • Starting Abilities: Attack: Magical, Drain, Dogpile, Twisted Essence
     
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  9. Senshu

    Senshu Administrator Desert Owl Games

    Sundered Lands

    Champions
    Draksar Archer
    • Default Cost to 72
    • Min Range increase (+1)
    • Upgrade Set 1: Farshot 1, Farshot 2 (default), Farshot 3
    Draksar Lord
    • Default Cost to 81
    Scythbill
    • Default Cost to 63
    Skeezick Filcher
    • Default Cost to 62
    • Damage increase (+1)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    Draksar Gunner
    • Default Cost to 76
    Ravager
    • Default Cost to 70
    Skeezick Cannoneer
    • Default Cost to 73
    Skeezick Sniper
    • Default Cost to 66
    Skeezick Dragonslayer
    • Default Cost to 63
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Skithmaw Hunter
    • Default Cost to 66
    Vindictive Skeezick
    • Default Cost to 66
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Dreadnought
    • Default Cost to 90
    • Damage decrease (-4)
    • HP decrease (-9)
    • Max Range increase (+1)
    • Starting Abilities: Charge, Attack: Physical, Titan, Massive Leap, Violent
    • Upgrade Set 1: Multiattack 1, Multiattack 2, Heavy Charger (default)
    Draksar Bookburner
    • Default Cost to 73
    Locust
    • Default Cost to 74
    Skeezick Ruffian
    • Default Cost to 69
    Wyrmpriest
    • Default Cost to 70
    Akakios
    • Default Cost to 84
    • Upgrade Set 1: Burn 2 (default), Annihilate, Commander
    Drakewing Swarm
    • Default Cost to 70
    • Starting Abilities: Flight, Attack: Fire
    Judge Torien
    • Default Cost to 77
    • Damage increase (+2)
    • Starting Abilities: Attack: Fire, Defensive Strike, Violent
    • Upgrade Set 1: Punish (default), Precision, Judgement
    Kiergana
    • Default Cost to 83
    Basilisk Templar
    • Default Cost to 75
    Darkwing Swarm
    • Default Cost to 71
    • Starting Abilities: Flight, Attack: Fire
    Skywing Eminent
    • Default Cost to 75
    • Min Range decrease (-2)
    • Max Range decrease (-2)
    • Starting Abilities: Attack: Toe Lightning, Dragonflight, Empowered: Range
    • Upgrade Set 1: Blast, Groundstriker, Cull (default)
    • Upgrade Set 1: Vulnerable (default), Reckless
    Skywing Agitator
    • Default Cost to 74
    • Starting Abilities: Attack: Fire, Evasive, Dragonflight
    • Upgrade Set 1: Multiattack 1, Exertion 3, Call to Arms (default)
    Skywing Acidcraw
    • Default Cost to 73
    • Speed decrease (-1)
    • HP decrease (-2)
    • Starting Abilities: Attack: Acid, Swoop, Dragonflight
    • Upgrade Set 1: Sunder 2 (default), Encouraged, Opportunistic Assault
    • Upgrade Set 1: Reinforcement 2 (default)
    Myx Spitter
    • Default Cost to 71
    Mantid Tracker
    • Default Cost to 74
    Serpentor Ardent
    • Default Cost to 79
    • Damage increase (+2)
    • Starting Abilities: Attack: Physical, Defiant, Violent, Zeal, Heart Strike
    Sunder Hellion
    • Default Cost to 77
    Skeezick Blackguard
    • Default Cost to 79
    Draksar Interrogator
    • Default Cost to 75
    Draksar High Marshal
    • Default Cost to 73
    Draksar Pursuer
    • Default Cost to 67
    • Starting Abilities: Detection, Attack: Physical, Violent, Sundered Exploit
    Skeezick Vanguard
    • Default Cost to 69
    Demonic Sandclaw [Sundered Lands/Underdepths]
    • Default Cost to 70
     
    Last edited by a moderator: Sep 9, 2015
    Gnomes, Tarathil and Sirius like this.
  10. Senshu

    Senshu Administrator Desert Owl Games

    Underdepths

    Champions
    Gahlroon
    • Default Cost to 81
    Goblin Brute
    • Default Cost to 72
    • Classes: BRUTE
    Imp
    • Default Cost to 65
    • Starting Abilities: Flight, Attack: Fire, Mischief
    • Upgrade Set 1: Mobility, Curse 1, Shadowspawn (default)
    • Upgrade Set 1: Dodge 1 (default), Dodge 2, Deflect: Fire
    Magma Bunny
    • Default Cost to 64
    Deep Elf Summoner
    • Default Cost to 84
    Bloodletter
    • Default Cost to 67
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Screaming Imp
    • Default Cost to 79
    • Starting Abilities: Death Nova: Sonic, Attack: Sonic, Sonic Flight, Mischief
    • Upgrade Set 1: Sonic Aura 2, Bleed (default), Distract
    Firestarter
    • Default Cost to 73
    Demon Lich
    • Default Cost to 75
    • Starting Abilities: Attack: Magical, Amplify Fire, Set Ablaze
    Demon Lich
    • Default Cost to 75
    • Starting Abilities: Attack: Magical, Amplify Fire, Set Ablaze
    Greater Pitspawn
    • Default Cost to 91
    • Damage decrease (-6)
    • Speed increase (+1)
    • HP decrease (-8)
    • Defense increase (+1)
    • Starting Abilities: Attack: Physical, Death Touch, Inhibiting Touch, Titan
    • Upgrade Set 1: Horrific Aura 1, Fear 1, Fear 2 (default)
    • Upgrade Set 1: Blood Frenzy 3, Fury (default), Tormented
    Hell Tick
    • Default Cost to 69
    Undertortoise
    • Default Cost to 67
    Bunny Lord
    • Default Cost to 84
    Deep Elf Masochist
    • Default Cost to 72
    Soulbleeder
    • Default Cost to 75
    Depths Doombringer
    • Races: BEAST, MUTANT
    Vothsair Ireguard
    • Default Cost to 91
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Imp Familiar
    • Default Cost to 70
    • Upgrade Set 1: Favor (default), Tempo, Flame Charge
    Imp Jester
    • Default Cost to 74
    Bok Mistress
    • Default Cost to 79
    • Upgrade Set 1: Soften , Blood Knowledge (default)
    • Upgrade Set 1: Charm 3, Absorb (default)
    Sheoul Magus
    • Default Cost to 74
    Balefire Knight
    • Default Cost to 77
    • Damage increase (+1)
    Grundelwulf Alpha
    • Default Cost to 69
    Deep Elf Manslayer
    • Default Cost to 85
    • Upgrade Set 1: Rend 1 (default), Rend 2, Rend 3
    Imp Trickster
    • Default Cost to 73
    Imp Strangler
    • Default Cost to 72
    • Starting Abilities: Flight, Rend, Attack: Physical, Mischief
    • Upgrade Set 1: Constriction (default), Latch On, Distract
    • Upgrade Set 1: Intimidating (default)
    Needleclaw Imp
    • Default Cost to 70
    • Upgrade Set 1: Shatter, Snatch, Sword Breaker (default)
    • Upgrade Set 1: Rend 2, Execute (default), Counter Attack: Melee
    Goblin Gloombringer
    • Default Cost to 69
    Bok Raider
    • Default Cost to 74
    • HP increase (+2)
    Hekatian Arbiter
    • Default Cost to 79
    Hekatian Bloodguard
    • Default Cost to 83
    • Damage increase (+1)
    • HP increase (+8)
    • Max Range increase (+1)
    • Starting Abilities: Flight, Attack: Magical, Blood Dispersal
    • Upgrade Set 1: Bleed, Blood Magic, Pet: Bloody Imp (default)
    • Upgrade Set 1: Drive (default), Stat Bonus: Health 2, Dictate
    Void Spider
    • Default Cost to 72
    Sheoul Disciple
    • Default Cost to 73
    Minotaur Insurgent
    • Default Cost to 74
    Sheoul Monstrosity
    • Default Cost to 74
    Minotaur Portalwalker
    • Default Cost to 73
    Nefari Shockbow
    • Default Cost to 75
    Nefari Beastcaller
    • Default Cost to 71
    • Upgrade Set 1: Grant: Evasive, Grant: Reflexes (default)
    Nefari Informant
    • Default Cost to 69
    • Damage decrease (-2)
    • Defense decrease (-1)
    • Upgrade Set 1: Shadowspawn (default), Escape, Trickster
    Blood Abhorrent
    • Default Cost to 71
    • Speed decrease (-1)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Starting Abilities: Attack: Magical, Bleed, Blood Convergence, Bloodsplurt
    Blueflame Arsonist
    • Classes: ROGUE, WIZARD
    Omalaa the Undertortoise
    • Default Cost to 67
     
    Last edited by a moderator: Sep 9, 2015
    Lupefi2, Gnomes, mw24 and 3 others like this.

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