In preparation for the PS4 launch and the new client, I went thru every single equipment in the game and made some adjustments. First, they will have proper links for abilities, and more consistent language. Second, some got some updates in terms of functionality. Generally, speaking, the goal wasn't to buff them all or anything, and I had go thru them relatively quickly, but runes that were changed typically fell into one of these categories: The equipment used its own version of an actual ability (in these cases, the rune now grants the ability instead - for example, Shield of Darkness) It had some kind of bug (for example, giving an ability that no longer exists) The equipment had a "melee" clause, which is now a MAX RNG of 2 or less clause I had an idea that was quick to implement For those curious, this took about a week to complete, including codework. This list is not exhaustive, I am sure it's missing some stuff, but it should be fairly complete and also give a pretty good idea of what else changed) Acid Fang (formerly Poison Fang): Equipped champion has <ability value=2491>Scour 1</ability> and <ability value=2497>Amplify: Acid</ability>. Bag of Boulders: This champion gains <ability value=565">Siege</ability> and <ability value=806>Bag of Boulders</ability> (Mostly a clean up, this used to be a RNG 2-4 attack that had the effects of Siege, now the equipment just gives Siege) Blade of the Snake: At the start of its turns, equipped champion loses 5 HP. If it has a MAX RNG of 2 or less, it also gains +5 DMG. Crystal Spike: Equipped champion has +3 DMG. If it has MAX RNG 2 or less, it also gains <ability value=776>Chill 3</ability>. Darkmarsh Blackstaff: Equipped champion gains <ability value=1319>Disease Eater</ability>, <ability value=1319>Poison Eater</ability>, <ability value=1319>Amplify: Disease</ability>, <ability value=1319>Amplify: Poison</ability>. (Nora: 25) Dreadeye Symbiote: Equipped champion has +1 DEF and gains <ability value=1775>Precision</ability>. If it has MAX RNG 2 or less, it also gains <ability value=776>Poison 3</ability>. Elite Blade: Equipped champion has +10 MAX HP, +1 DEF, and +2 DMG. If it has Class: Ranger, it also gains <ability value=2078>Reflexes 3</ability>. Heart of Ice: This champion gains <ability value=898>Ice Eater</ability> and <ability value=1386>Cold Snap</ability>. Serpentor Scale Armor: Equipped champion with MAX RNG 2 or less gains <ability value=2619>Zeal</ability>, <ability value=2646>Heart Strike</ability> and +1 DEF and you gain 3 nora for each basic attack it makes. Skystorm Spear: Ranger/Knight clause Shield of Darkness: Equipped champion has +1 DEF and gains <ability value=2315>Oblivion Shield</ability>. Shroud of Al'mara: Equipped champion with Class: Priest or Shaman gains <ability value=1728>Divert</ability> and <ability value=592>Cleanse</ability>. (Nora: 30) Snaptooth Helm: Equipped champion gains <ability value=48>Resistance Physical 3</ability> and <ability value=221>Damage Shield: Physical 3</abiltiy>. Sunder Axe: Equipped champion with a MAX RNG of 2 or less has +2 DMG and gains <ability value=330>Sunder 2</ability>. Tidemaster's Bandoleer: Equipped champion gains <ability value=1325>Domain: Water</ability>, <ability value=2>Amphibious</ability>, and <ability value=2132>Water Front</ability>. Tome of the Arcanis: Equipped champion with Class: Wizard gains <ability value=406>Teleport 1</ability> , <ability value=2117>Metamorphosis</ability> , <ability value=1271>Tempo</ability> and <ability value=630>Grant: Flight</ability> .