Warband Roster: The Erengrad Trading Company - Merchant Caravan (Molosse) Objective: The Lure of Fortune Grail Skulls - Errant Knights (Tarth) Bullseye Durwald's Brigands - Bretonnian Brigands (bluestun) Objective: The Silent Threat Dag's Jackhammers - Necrarch Warband (Regulate) Objective: The Silent Threat Mangules Herd - Beastmen Raiders (Dagda) Norri's Drazag's Doom Quest - Dwarven Slayers (Comissar) Objective: The Celestial Protectorate Available Warbands: Official: http://www.mordheimer.com/warbands/warbands.htm Mercenaries (Reikland, Middenheim, Marienburg, Averland, Ostland) Beastmen Raiders Carnival of Chaos Cult of the Possessed Dwarven Treasure Hunters Kislevite Warband Orc and Goblin Hordes Sisters of Sigmar Skaven Warband Undead Witch Hunters Unofficial: http://www.mordheimer.com/warbands/warbands.htm Bretonnian Knights Pirate Crew The Outlaws of Stirland Forest Tomb Guardians Border Town Burning: http://bordertownburning.ciantygames.com/warbands.html Marauders of Chaos Norse Explorers Merchant Caravans Battle Monks of Cathay The Restless Dead Black Dwarfs Maneaters Mousillon - City of Lost Souls: http://web.archive.org/web/20050316...e-to-stun.com/Mousillon/warbands/warbands.htm Knights Errant Woodsmen de Artois Bretonnian Brigands Disciples of Madred Necrarchs Blood Dragons Skaven Clan Pestilens The Lost Karak Azgal - Battles Underground: http://web.archive.org/web/20090530142503/http://www.strike-to-stun.com/Mordheim/Karak_Azgal/ Dwarf Guildsmen Slayer Cult Adventurers Skaven Clan Mors Skaven Clan Skyre Strigoi Savage Orcs Night Goblins The Nemesis Crown: http://cianty.ashtonsanders.com/nc/#errata Dwarf Rangers Forest Goblins Hochland Bandits Gunnery School of Nuln Black Orcs Horned Hunters Imperial Outriders
Rule Changes: 1. A warrior using a pair of hand weapons incurs a -1 to hit with both weapons, this includes Skaven paired weapons and the fists of Cathayan Dragon Monks. 2. Shields benefit from a 5+ save versus melee attacks and a 6+ save versus ranged attacks 3. Bucklers benefit from a 6+ save versus melee attacks. 4. Slings are now 5gc, Range 14' and when firing two shots are at S 2. 5. The Optional Rules: New Critical Hit Charts, Escaping from Combat, Rewards of the Shadowlord and Mounted Combat, are all in play. 6. A pistol user who fired in the shooting phase may not use said pistol in combat if charged in the enemy's next movement phase unless the firer has a brace of pistols, in which case he may use the second pistol, or the Pistoleer skill. 7. Using pistols individually or in pairs will not count as "A pair of hand weapons" in the first round of combat, however if pistols are used in the combats first phase they must be used in every subsequent phase until the end of combat, counting as clubs until the user has a chance to reload. 8. A warrior who was knocked down but then stands up in a subsequent recovery phase may not charge, has an additional -1 to hit while shooting, moves at half his normal movement and will strike last in every circumstance if stood up while in combat until the end of that turn. 9. To see who strikes first follow these steps: If one champion has a spear he goes first, otherwise the champion who charged goes first, otherwise the champion with the highest I goes first, otherwise the champion with the highest exp goes first, otherwise roll off with the highest roll striking first. 10. Each warband may take part in 4 games a week, if every player has completed their 4 games then an additional 2 games per warband may be played. 11. You may only fight the same warband twice a week. Pricing Changes: Heavy Armour - 40gc Light Armour - 15gc Spear - 5gc Campaign Theme: So for this campaign we'll be using the Border Town Burning Rulebook, however feel free to throw in Hired Swords, Scenario's and items from other campaign sources. In addition we'll be using the Cavalry and Warbeast rules from the below list. So in order of preference Border Town Burning will supersede any Cavalry and Warbeast rules which will in turn supersede any Main Rulebook rules. Finally we shall be adding in Empire in Flames building rules as well as any additional equipment. Don't forget to grab a warband objective from Border Town Burning which should be declared on your little introductory post. Rule Sources: https://drive.google.com/folderview...warseer.com/forums/showthread.php?33988&pli=1 - Anything Else http://mini.leblog.se/mordheim-roster-sheet--fully-editable-with-adobe-reader - Editable Warband Roster http://www.scribd.com/doc/52592929/Mordheim-Rule-book - Main Rulebook http://www.hong-crewet.dk/Mordheim/Rules/Mountedrules.pdf - Cavalry and Warbeast Rules http://www.hong-crewet.dk/Mordheim/Rules/Mord_Empire_in_Flames.pdf - Wilderness Rules (1) http://www.hong-crewet.dk/Mordheim/Rules/Mord_Empire_in_Flames_part_2.pdf - Wilderness Rules (2) http://www.mordheimer.com/scenarios/s_master_list.htm - Master Scenario List http://bordertownburning.ciantygames.com/pdf/btb.pdf - Border Town Burning Campaign Link: https://app.roll20.net/join/402338/n_0c4A
The Erengrad Trading Company- Middenheim Warband Warband Rating - 74 Campaign Objective - Lure of Fortune Leader: Aryk The Pious, Merchant - Dueling Pistol Lokair The Trickster, Knight-Vanguard - Brace of Pistols, Warhorse Boris, Knight-Vanguard - Brace of Pistols, Warhorse Aryk The Younger, Magician - Dagger Kacper, Apprentice - Dagger, Trade Wagon Erengrad Company Pulk, Marksman - Crossbow
Norri Drazzag's Doom Quest - Slayer Cult (Rating 130) Campaign Objective - The Celestial Protectorate - 8 CP Norri Drazzag, Giant Slayer; Dwarf Axe, Leader, Extra Tough, Tattoo of Hatred, Horrible Scars, +1 S, 35 Experience Torrak Tyrn, Troll Slayer; Dwarf Axe, Extra Tough, +1 WS, 15 Experience Darvin Rarn, Troll Slayer; 2x Dwarf Axe's, Extra Tough, -1 WS, Master of Blades, Monster Slayer, 17 Experience Frei Barral, Troll Slayer; Halberd, +1 WS, Hardened, 14 Experience Virion the Noble, Human Rememberer, Bow, Knife, Shield, -1 WS, Trick Shooter, Dodge, 4 Experience Drogo Wightslayer, Slayer Hero; Two Handed Weapon, Strongman, Old Battle Wound, Black Blood, Extra Tough, +1 I, 6 Experience Garl, Dwarf Clansman; Spear, Shield, 0 Experience Drorn, Dwarf Clansman; Spear, Shield, 0 Experience
Well mate we figured out a little table that told you whether you were in range regarding elevation which I'll put up again when I remember how, beyond that having set heights for walls,towers,buidling etc will go a long way in solving that issue. Finally did we have LoS issues? I remember we just marked impassible walls and counted everything else as soft cover.
I think you may have done a second campaign that I wasn't involved in (not sure), but I remember things like 'shooting from a hill to ground at someone behind a tree' but then the tree trunks also being specified as distinct from the foliage and it just being a huge confusion about range, in or out of los, soft or hard cover, etc
Can't remember much like that mate, if any part of the min is behind cover it's soft cover, if 50% or more is it's hard. But aye, maybe it was a different game.
It's an old site and having to do it through a website memory site is awful, in any case check the top where it says evil side.
Knight Errants from the Mousillon expansion. Not sure if they or the basic Bretton Knights warband is better... no ladys blessing but starting light armor/shield and some nice special upgrades for the knights... Hard to say. Edit: Got super lucky with my rolls 3x10 and 1x11 for my heros. Grail Skulls: 500 gold. ( spent 400) 4X Errant Knights: Oswald ( Leader, Knights Virtue) 11xp :Sword,Shield,Light Armor Marcus ( Knights Virtue) 10xp :Sword,Shield,Light Armor Arturious ( Knights Virtue) 10xp :Sword,Shield,Light Armor Tristan ( Knights VIrtue) 10xp :Sword,Shield,Light Armor 4x Squires ( 2 groups of 2) Longbows THink I should save my 100 gold for 1 fight or so to get a warhorse/barding or should I drop it on 2 more squires and some melee stuff to act as blockers?
I had that problem too but its split into two. If you are looking at the dwarven warband you should see a link on the very bottom that says evil warbands. That switches to the evil warbands but you wont see the good warbands anymore until you click the good warbands button
My 1d49 roll told me I should definitely play as Bullseye Durwald and the Bretonnian Brigands. Take that tarth!