Proper amount of alternate attack types

Discussion in 'Training Grounds and Game Guides' started by DukeofDunks, Apr 29, 2017.

  1. DukeofDunks

    DukeofDunks I need me some PIE!

    Is there a considered magic number of alt damage types you want in your bg's? In my spider deck for example ive got 60%~ non physical and it may just have been the past couple games ive played but even that feels like its not enough
     
  2. Fentum

    Fentum I need me some PIE!

    Three magical
     
  3. Hierokliff

    Hierokliff I need me some PIE!

    I really like units that have multiple damagetypes, like Elemental Warstaff, Pontiff of Al'mara, skeezick alchemist, skywing imperator...
    but i havent found any magical number, if players start to go for alot of non-physical dmg, other players start to add more mirror units to get easy wins.
    but agreed Three magical is a holy number
     
  4. Fentum

    Fentum I need me some PIE!

    Try the KF ARcane Archer guy. Useful alt dam and stun options
     
  5. Fentum

    Fentum I need me some PIE!

    Three.

    It's the magic number.

    But what does it all mean?
     

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