Re-costing Update

Discussion in 'Announcements' started by Gedden, Jul 8, 2014.

  1. Gedden

    Gedden Administrator Octopi

    The next patch is going to focus on re-costing. As many of you are aware its not a quick and easy task, but its something I feel needs to be addressed before we continue the flow of balance patches.

    This post is going to be a real treat for you numbers/graph nerds out there, the rest of you, just know we are working on champion costing!

    First off, hats off to Xirone who turned out to be a player council member with a real head for heuristics. He actually, completely on his own, engineered his own costing algorithm. There were parts of that I found to be just excellent and are included in the version that may go live.

    The Problem

    Very cheap champs are a little too cheap, and very expensive champs are not efficient enough to play. This is because in the old algorithm, champions get more expensive in a linear fashion. Where as the truth is there is a hidden "opportunity" cost that you have to pay when you have to "save up". I have heard some players refer to this as a "tempo hit".

    The Soloution

    Diminishing returns. As certain stats get higher, they need to get less efficient at a diminishing rate to compensate for the opportunity cost.

    Below are the charts showing the diminishing returns for damage and HP
    • RE stands for "Revamp". This is the costing algorithm that is currently on live
    • X stands for Xirone (yay), and his numbers
    • RC1 stands for "Release Candidate 1". Its not the final algorithm but its pretty close.

    [​IMG]

    Now this following chart tells a bigger story. This is a chart of every champion in the game.
    • The black line is every champion's current cost (post revamp)
    • Each green dot is the champion's new cost using the RC1 algorithm

    [​IMG]
    Basically note that the cheaper champions tend to get slightly more expensive, while the higher costed champions lean more towards being cheaper. Basically there is a slight "hug" towards that 75 nora mark.

    Again, work in progress, I just wanted to show an update!
     
  2. Shimaru

    Shimaru Devotee of the Blood Owl

    tenletterz
     
  3. Goyo

    Goyo I need me some PIE!

    I Pox Nora
     
    Anima26, Woffleet, blaahahaha and 7 others like this.
  4. Fikule

    Fikule I need me some PIE!

    I'm curious what the champion right at the bottom of that cost graph is :p

    I mean, anything costing ~5 nora is a hazard waiting to happen in terms of death benefit.
     
    soulmilk and Tarathil like this.
  5. WraithxxV

    WraithxxV Active Member

    Fourth! Very very nice.
     
  6. MentalMoles

    MentalMoles I need me some PIE!

    Positive that this is being worked on, but I do think the Rune Checklist should become top priority.
     
    Taylor, Yelmo and PurpleTop like this.
  7. Queegon

    Queegon I need me some PIE!

    The 5 nora is LE carrionling ;)

    And Ash is still cca 120 nora. I'm wondering what's the rune that costs around 85-90 nora, and in 2.0 it's 100+.
     
    Goyo likes this.
  8. PurpleTop

    PurpleTop I need me some PIE!

    Looking at that final graph and i notice some significant outliers. It will be interesting to see which runes they are!
     
  9. PurpleTop

    PurpleTop I need me some PIE!

    Motion seconded. I hate having to either look up runes in my manager or, if i don't own them, resort to poxbase to look at upgrades. While I love the poxbase site, that feature should be available internally.
     
    Yelmo, bClef and SPiEkY like this.
  10. NiGhtMaRiK

    NiGhtMaRiK I need me some PIE!

    I know DOG has alot on their plate right now. This recosting is important, and the runechecklist even takes priority to my wishes. However, Gedden told me we'd have a mass delete function for the rune manager. I though this was gonna roll out with the revamp. Im just going to wait patiently. Fumbling with way too many decks that don't matter anymore and making my custom opponents wait 5min while i try to find my deck.......but waiting....patiently :/
     
  11. Xirone

    Xirone I need me some PIE!

    Do I get a beer?
     
  12. PurpleTop

    PurpleTop I need me some PIE!

  13. Nea

    Nea I need me some PIE!

  14. Thbigchief

    Thbigchief I need me some PIE!

    - The only thing thats mad about this update..

    [​IMG]

    - It'll get over it! Good work guys!
     
  15. Gaedel

    Gaedel I need me some PIE!

    Thank you Owls. It's tough to find a place in your battlegroup for 100+ nora champions. Bringing the top end down and the bottom end up should allow the higher-priced champs to see activity while it brings the undercosted runes more in line with the rest of the rune efficiency ratios.

    Personally, I think the costing issues are higher priority than the Rune Checklist. It might be a minor inconvenience to have to look elsewhere for the upgrades on runes you don't have. There have been many more complaints about rune costing than the rune checklist.
     
  16. Yelmo

    Yelmo Devotee of the Blood Owl

    I'm especially intrigued by the farthest right one I circled
     

    Attached Files:

    OriginalG1 likes this.
  17. Ralphen

    Ralphen I need me some PIE!

    I agree with the general theory behind the first graph, as long as it applies to HP and DMG only. SPD and DEF, instead, are on a complete different boat and need to have their price rised in an exponential way; also, in the DMG formula RNG type needs to be accounted like a multiplier. To give some numbers:

    DEF 0 or SPD 3: minimum value, so no cost
    DEF 1 or SPD 4: 30% of base cost
    DEF 2 or SPD 5: 60% of base cost
    DEF 3 or SPD 6: 100% of base cost
    DEF 4 or SPD 7: 150% of base cost
    DEF 5 or SPD 8: 200% of base cost

    RNG 1-1 : multiply DMG cost by 1
    RNG 2-3: multiply DMG cost by 1.25
    RNG 1-2: multiply DMG cost by 1.5
    RNG 3-4: multiply DMG cost by 1.5
    RNG 2-4: multiply DMG cost by 1.75
    RNG 1-3: multiply DMG cost by 2
    RNG 3-5: multiply DMG cost by 2.5
    RNG 4-6: multiply DMG cost by 2.5
    RNG 1-4: multiply DMG cost by 3
    RNG 2-5: multiply DMG cost by 3
    RNG 3-6: multiply DMG cost by 3

    This, in a vacuum...
     
  18. Tfguy

    Tfguy Devotee of the Blood Owl

    Gedden is the man! :cool:
     
  19. darklord48

    darklord48 Forum Royalty

    I think this is a good idea, but I disagree that 1-4 and 2-5/3-6 should cost the same since 1-4 allows you to choose between melee and range attacks. Back when the first ambassadors came out with range 1-3, they were changed not long after because it was said to be too powerful due to that fact.
     
  20. Xirone

    Xirone I need me some PIE!

    Unless Gedden has radically changed the formula, DEF is dependent upon HP (the more HP a champion has on base the more expensive each point of DEF is) and RNG is a rather complicated formula that makes high range more expensive than low range (2-4 costs less that 3-5) and greater range more expensive (2-4 costs less that 2-5).
     
    Kampel likes this.

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