Base Abilities: Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack. Despotism At the start of your turns, conceal runes in your enemy's runedock equal to the number of real enemy champions within 5 spaces. Deception This unit is relocated to target space within 5 spaces, 2 Illusion copies of this champion are randomly spawned within 5 spaces of its original location. Defenseless This unit takes 30% more damage from melee attacks. Upgrades: 1 : Mind Lock A random non-basic attack activated ability on target enemy champion within 5 spaces has +5 CD and this champion gains that ability for 5 turns. Mind Meld This champion has +1 DMG for each friendly real champion with Attack: Psychic or that shares a race with this one. Those champions gain 25% of the DMG bonus if they do not have Mind Meld. This effect is rounded down and does not stack. Psychic Compulsion Target enemy champion within 5 spaces becomes Compelled (This champion may only target the closest enemy champion to it with activated abilities, including basic attacks) for 4 turns. 2 : Telekinetic Thrust Target opposing champion within 4 spaces takes 6 physical damage and is knockbacked 3 spaces (this damage ignores DEF). Sabotage: Psychic The next enemy champion deployed from the runedock while this champion is in play takes 6 Psychic damage and gains Vulnerability: Psychic. Psychological Warfare This champion deals 4 additional damage and gives Confused for 4 turns to Frightened champions on basic attacks.