Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Net This unit makes a Physical attack at its Range. If successful, target becomes Grounded for 2 turns. This is a basic attack.
      • [​IMG] Take Prisoner Target enemy champion within 3 spaces with 15 or less current HP is Possessed. That champion has Careless and Bodyguard while Possessed.
      • [​IMG] Complex Machine When this champion is within 5 spaces of a friendly champion with Class: Tinkerer, it gains +1 SPD and Regeneration 2.
      • [​IMG] Vulnerable When this unit makes an attack, it gets -1 DEF for 2 turns.
    Upgrades:
    • 1 :
      • [​IMG] Entangling Attack When this champion successfully damages a champion with a basic attack, that champion becomes Ensnared for 2 turns.
      • [​IMG] Suppression Target champion within 5 spaces has Weighty and Ponderous for 2 turns.
      • [​IMG] Lay Trap: Boulder 2 Lay a Boulder Trap on target adjacent space. For 8 turns, the next time an enemy champion enters that space, it takes 7 Physical Damage.
    • 2 :
      • [​IMG] Detection 1 Enemy units within 3 spaces lose and enemy traps within 3 spaces are revealed.
      • [​IMG] Detection 2 Enemy units within 4 spaces lose and enemy traps within 4 spaces are revealed.
      • [​IMG] Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
     
    Last edited: Jun 6, 2018
    Woffleet likes this.
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Arrow This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Abash When this champion is attacked, the attacking champion becomes Charmed for 3 turns.
      • [​IMG] Sabotage: Love The next enemy champion deployed from the runedock while this champion is in play is Distracted and Charmed.
      • [​IMG] Heart Breaker When this champion attacks an enemy unit, it loses Charmed. This unit's basic attack's deal double damage to Charmed units.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
    Upgrades:
    • 1 :
      • [​IMG] Heart Strike When this champion makes a successful basic attack against a champion with 50% or less HP, it gains 1 AP and has +2 DMG for the attack.
    • 2 :
      • [​IMG] Combo Attack: Charm When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Charmed 3.
     
    Last edited: May 25, 2018
    Woffleet likes this.
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Fire Eater This champion moves unimpeded over Lava. When this champion would take Fire damage, it instead heals HP equal to half the damage that would have been dealt. This champion may not become Charred.
      • [​IMG] Core Convert If this unit is in a font at the start of it's owner's turns, the font instead generates (within it) a nora globe in a random space equal to 12 nora. This effect does not stack.
      • [​IMG] Semi Aquatic This unit is Amphibious. This unit has +1 SPD when within 3 spaces of water. At the beginning of your turns, if it is not within 3 spaces of water it has -1 SPD and loses 3 HP.
    Upgrades:
    • 1 :
      • [​IMG] Font Blessing While this champion is in a font friendly deployment zone, it gets +1 DEF, +5 DMG, and +10 HP.
      • [​IMG] Conqueror While this champion is in a neutral or enemy font zone, it gains +3 DMG and +2 DEF.
    • 2 :
      • [​IMG] Dead Eater When this unit recovers a nora globe, it recovers an additional 6 nora.
      • [​IMG] Assimilate When this champion recovers a nora globe, it is healed for 6 HP.
      • [​IMG] Forage This unit gains 3 AP when it captures a nora globe.
     
    Last edited: May 10, 2018
    Woffleet likes this.
  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Base Abilities:
    • [​IMG] Unseal: Solomon Spend 10 charges. Transform this relic into Solomon Unsealed.
    • [​IMG] Harvest Organs When this champion recovers a nora globe, it gains 3 charges and +4 MAX HP permanently.
    • [​IMG] Soul Collection When this champion moves within 5 spaces of a nora globe, or a nora globe drops from a champion within 5 spaces of this champion, this champion automatically recovers it.

    [​IMG]
    • Base Abilities:
      • [​IMG] Dark Emination When a champion(including this one) moves within within 5 spaces of this unit, it loses it's basic attack(s) and gains Corruption (This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life.).
      • [​IMG] Desecrate Earth Area Effect 2, Range 5: Affected spaces becomes Desecrated Ground until the end of your next turn. (Desecrated Ground - At beginning of your turns and upon casting Non-Undead Champions in this area lose 6 HP).
      • [​IMG] Dark Awakening This champion has +1 DMG, +1 DEF and +1 SPD for every 2 opposing champions occupying Dead Magic Zone.
      • [​IMG] Ritual of Necromancy Target summoned champion within 5 spaces is destroyed. All tiles within 8 spaces of this unit become Dead Magic Zone for 4 turns.
    Upgrades:
    • 2 :
     
    Last edited: Jun 14, 2018
  5. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Sabotage: Fire The next enemy champion deployed from the runedock while this champion is in play takes 6 Fire damage and gains Vulnerability: Fire.
      • [​IMG] Annihilate Opposing champions within 2 spaces take 12 Fire damage, opposing champions within 4 spaces take 10 Fire damage, and opposing champions within 6 spaces take 8 Fire damage. This damage ignores DEF.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    Upgrades:
    • 1 :
      • [​IMG] Revere: Sixul While this champion is in play, Sixul The Worldender costs 10% less nora to deploy. While Sixul The Worldender is in play, Transfigure both player's shrines.
    • 2 :
      • [​IMG] Void Shield When this champion takes 4 or more damage, it gains a rank of Resistance to that damage type.
     
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Target champion loses all AP and is relocated to the nearest tile containing a Bloodball. If the target champion was friendly, it also gains Bloodseeker (This champion is relocated adjacent to target champion within 5 spaces with Bloodied or less than 50% HP and gains +2 SPD for 3 turns.)
     
    Last edited: May 23, 2018
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    AoE 2; Champions are Cleansed. For each condition removed this way, the affected champion loses 10 HP. If a friendly unit is within the affected AoE, It is Cleanse and gains
    Enlightened instead.(When this champion is healed, the amount is increased by 6.)
     
    Last edited: May 25, 2018
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]

    • Base Abilities:
      • [​IMG] Adept Arcanist When a unit within 8 spaces, including this one, takes damage, this champion permanently gains a basic attack of that damage type.
      • [​IMG] Preordained This rune is automatically revealed at the beginning of the game.
      • [​IMG] Sands of Time When a real opposing unit is destroyed by an attack, an opposing revealed rune has +5 cooldown.
    Upgrades:
    • 1 :
      • [​IMG] Three Wishes Target champion within 3 spaces gains all of it's upgrade abilities. This ability is removed after 3 uses.
      • [​IMG] Imbue: Stun Target champion within 5 spaces becomes Imbued(For 5 turns, their next basic attack has a damage type of Magical and deals +2 damage. Champions damaged by this attack become Stunned for 2 turns). May target self.
      • [​IMG] Starshine The closest friendly champion that moves within 5 spaces gains a rank of Majestic
    • 2 :
      • [​IMG] Revere: Sigma While this champion is in play, Sigma, Reborn costs 10% less nora to deploy. While Sigma, Reborn is in play this unit has the Resurrect ability.
    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Conqueror While this champion is in a neutral or enemy font zone, it gains +3 DMG and +2 DEF.
      • [​IMG] Fearsome Hunter When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
      • [​IMG] Warding This champion cannot be targeted by spells.
    Upgrades:
    • 1 :
      • [​IMG] Scale Armor This champion takes 25% less damage (after DEF) from attacks.
      • [​IMG] Spontaneous Regeneration For every 20 damage this champion takes in a single turn, it is healed for 9 HP.
      • [​IMG] Masochist Whenever this champion is successfully attacked, it regenerates 2 health
    • 2 :
      • [​IMG] Kill Frenzy When this champion destroys a champion on a close-combat attack, it makes a close-combat attack against a randomly selected adjacent unit if possible (extra attacks cost 0 AP, and do not affect the AP costs of subsequent attacks). This attack cannot miss.
      • [​IMG] Kill Sense Enemy champions within 5 spaces with 50% or less HP are Slowed. This champion gains +1 SPD and +2 DMG for every enemy champion within 5 spaces with 4 SPD or less.
      • [​IMG] Lifedrinker When this unit destroys an opposing champion, it vampiric heals HP equal to half the destroyed champion's max HP.
     
    Last edited: May 25, 2018
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Sacrifice all friendly champions with Race: Elemental. The closest enemy champion to your Shrine or Avatar becomes Illuminated and Blinded. The number of enemy champions this spell affects increases by 1 for each friendly elemental affected by this spell.
     
    Last edited: May 26, 2018
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Base Abilities:
    • [​IMG] Static Aura Whenever an enemy champion moves within 2 spaces of this champion, it takes 2 points of Electricity damage.
    • [​IMG] Stormreader The first time each turn an enemy champion within 5 spaces takes Electricity damage, this unit deals 8 Electricity damage to that champion (ignores DEF). The same champion cannot be damaged by multiple copies of this ability in the same turn.
     
    Last edited: May 26, 2018
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    Upgrades:
    • 1 :
      • [​IMG] Thrash This champion loses HP equal to its current damage. All enemy champions within 5 spaces become Frightened for 2 turns.
    • 2 :
      • [​IMG] Fearsome Hunter When this champion destroys an enemy champion, enemy champions within 5 spaces become Frightened for 2 turns.
     
    Last edited: May 27, 2018
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Healing Mind When this champion makes a successful basic attack, the closest friendly damaged champion (not including this one) within 5 spaces of this champion is healed for 5.
      • [​IMG] Merciful If a champion would be destroyed by this champion, it's HP is set to 1 instead.
      • [​IMG] Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
    Upgrades:
    • 1 :
      • [​IMG] Regal Presence Friendly champions within 3 spaces that share a race with this champion have Loyalty.
      • [​IMG] Majestic Opposing champions adjacent to this unit are Awestruck.
    • 2 :
      • [​IMG] Petrifying Gaze This champion makes an Psychic attack against target opposing champion at Range 1-3. If damaged, the target becomes Petrified.
      • [​IMG] Judgement Champions within 3 spaces of this champion are Cleansed. For each condition removed this way, the affected champion loses 10 HP.
     
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Scorn When this unit is deployed, its owner's Shrine or Avatar loses 8 HP.
      • [​IMG] Scar of Ailur While this champion is in play, it's owners Shrine can not transfigure. This unit has Pariah.
      • [​IMG] Enigma Shield This champion is immune to damage from champion abilities (including basic attacks) if the source is not within 3 spaces.
    Upgrades:
    • 2 :
      • [​IMG] Ancient Corruption This champion gains +5 DMG, +2 SPD and Life Siphon for 6 turns. The duration of this effect is decreased by 1 whenever this champion is successfully attacked.
     
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Pedal This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Relic Drop: Flower When this champion is deployed from the runedock, it spends the first 4 turns as a Pedal relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same Pedal relic without this ability.
      • [​IMG] Domain: Vegetation This unit gains +2 DMG, +1 DEF, and Mobility while occupying Vegetation.
      • [​IMG] Fairy Flight This unit has Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
    Upgrades:
    • 1 :
      • [​IMG] Camouflage When this unit is damaged by a ranged attack while it is occupying Vegetation, that damage is reduced by 2.
     
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Spear This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Bulwark When this champion is deployed from the runedock, it permanently gains +2 MAX HP for each friendly champion that shares a race or class with it.
      • [​IMG] Flight This champion is Sentry.
    Upgrades:
    • 1 :
      • [​IMG] Hold the Line This champion gains +2 DEF, +1 MAX RNG, Planar Bound, Unstoppable, Iron Will and Defensive Strike until it moves. This does not stack.
      • [​IMG] Final Word When this unit is destroyed by a champion, the champion that destroyed it is also destroyed.
      • [​IMG] Fellowship When a friendly champion is deployed from the runedock, this champion is healed for 4 HP.
    • 2 :
      • [​IMG] Aid Defense When this champion successfully damages a champion with a basic attack, friendly champions with the same race as this one have +1 DEF for 4 turns.
      • [​IMG] Coordination All friendly champions within 2 spaces of this unit gain Encouraged.
      • [​IMG] Bastion of Courage Friendly champions have Fearless.
     
  16. Redderrick

    Redderrick I need me some PIE!

    New Ability Proposal:
    Introduces a new class based ability for champions with exceptional telepathic abilities.

    [​IMG] Heretic When this champion destroys an enemy champion it gains +1 MAX RNG. This unit has Jellebrium Mind and Attack: Psychic.

    Nora Cost:
    9
     
  17. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Blood Law While this unit is on the field give each player's Shrine or Avatar the ability Reconstitute.(At the beginning of your turns, this unit is healed to full HP.)When a card is played, its owner is refunded the nora cost and it's caster's Shrine or Avatar loses HP equal to the cost of the card. When a champion in play deals damage, it's owner's Shrine or Avatar is healed HP equal to the amount of damage dealt.
      • [​IMG] Bleed When this unit damages a champion with a basic attack, the target is Bloodied for 6 turns and a blood ball is created in an adjacent space. Demons and Vampyres that capture the blood ball vampiric heal an amount equal to 50% of the damage that caused the blood orb. Other champions that capture it take that same amount in disease damage. Only one blood ball per enemy can be active at a time.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
      • [​IMG] Faithless This unit has no spell presence.
    Upgrades:
    • 1 :
      • [​IMG] Bloodtracker When this unit is deployed, the nearest opposing champion becomes Eviscerated for 3 turns and Bloodied.
      • [​IMG] Blood Casting When this champion is deployed, all real enemy champions in play have a Blood Ball worth 5 HP created adjacent to them.
    • 2 :
      • [​IMG] Blood Frenzy 1 While this champion has less than half of its max HP remaining, it gets +2 DMG, and gains 1 additional rank of Multiattack (to a max of 3 ranks).
      • [​IMG] Blood Frenzy 2 While this champion has less than half of its max HP remaining, it gets -1 DEF, +4 DMG, and gains 2 additional ranks of Multiattack (to a max of 3 ranks).
      • [​IMG] Blood Frenzy 3 While this champion has less than half of its max HP remaining, it gets -2 DEF, +6 DMG, and gains 3 additional ranks of Multiattack (to a max of 3 ranks).
     
    Last edited: May 28, 2018
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Harvest Organs When this champion recovers a nora globe, it gains 3 charges and +4 MAX HP permanently.
      • [​IMG] Reallocate Organs Nora generated from your faction bonus on deployment becomes a nora globe that is spawned in an available space adjacent to the deployed champion on deployment. This effect does not stack.
      • [​IMG] Strength of Body This champion's has +DMG equal to its HP divided by 5 (rounded down).
    Upgrades:
    • 1 :
      • [​IMG] Assimilate When this champion recovers a nora globe, it is healed for 6 HP.
      • [​IMG] Dead Eater When this unit recovers a nora globe, it recovers an additional 6 nora.
      • [​IMG]Forage This unit gains 3 AP when it captures a nora globe.
    • 2 :
      • [​IMG] Sole Purpose When this champion makes a basic attack, it loses 3 Charges. For each charge it lacks, it loses 4 HP instead.
     
    Last edited: May 28, 2018
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Entropy Target Font within 3 spaces becomes wild. If it is already a wild font, it becomes a Consumed Resource and all units within the font gain a rank of Soulsift(When this unit is destroyed, you gain nora equal to 20% of this units nora cost.)until all units affected by this ability are destroyed. If the font is already a Consumed Resource the font has Unstable(this unit is destroyed in 1-5 turns.) and all units in the font gain Short Lived 1(This unit is Sacrificed after 6 turns.) and Immortality(When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.).
      • [​IMG] Property Prospect When this ability is activated, The properties of nora granted from the ability Nora Miner on friendly units within 5 spaces cycles from Granting +X amount of Nora(purple animation), to Healing the unit for +X amount of HP(green animation), to Nora Shielded for 1 turn(blue animation), then back to Granting +X amount of Nora(purple animation).
    Upgrades:
    • 1 :
      • [​IMG] Build Mine A Mine relic with Mine (Friendly small champions adjacent to this relic gain Use Mine (This champion is relocated to a space adjacent to friendly Mine)) is deployed in target adjacent square.
      • [​IMG] Mastermind At the end of its turn, this champion has +1 SPD and Improve Speed for 3 turns if you have 10 or less nora.
      • [​IMG] Tunnel: Earth This unit is relocated to target Dirt or Rock space within 6 spaces.
    • 2 :
      • [​IMG] Nora Miner 1 At the beginning of your turn, you gain 2 nora.
      • [​IMG] Nora Miner 2 At the beginning of your turn, you gain 4 nora.
      • [​IMG] Nora Miner 3 At the beginning of your turn, you gain 6 nora.
     
    Last edited: May 28, 2018
  20. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Shrive This champion makes an attack against an opposing champion at 50% damage. If the attack is successful, all positive conditions are removed from that champion and it loses 5 HP for each condition removed.
      • [​IMG] Elysium When a champion within 5 spaces becomes Illuminated, it also becomes Shadowtouched for 6 turns.
    Upgrades:
    • 1 :
      • [​IMG] Discovery When an enemy champion is deployed, it becomes Illuminated (This unit's DEF is set to 0 if it is greater than 0 and cannot be Stealthed. When this unit is successfully attacked, its opponent gains 2 nora and this condition is removed) for 6 turns.
      • [​IMG] Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
    • 2 :
      • [​IMG] Quest: Crusade The first time this champion moves within 3 spaces of an enemy avatar, shrine or font, it is healed for 25 HP and permanently gains +1 DEF, +2 DMG and Inquisition.
      • [​IMG] Lightseeker This champion is relocated adjacent to target champion within 5 spaces with Blinded or Illuminated and gains +2 SPD for 3 turns.
      • [​IMG] Dazzling The first time this champion is engaged each turn, adjacent champions become Blinded for 2 turns.
     

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