Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Tormented This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG. Fearless This unit can not become Frightened. Upgrades: 1 : Hostile This unit sacrifices 5 HP to gain +5 DMG until the end of turn. Corruption This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life. Thrash This champion loses HP equal to its current damage. All enemy champions within 5 spaces become Frightened for 2 turns. 2 : Terrorize Target enemy champion within 4 spaces becomes Frightened for 3 turns. If that champion becomes Frightened, it loses all AP and relocated 1-5 spaces at random. Punish When this unit deals damage to a champion with a basic attack, that champion loses all AP and loses HP equal to the AP lost. Spellsurge: Tribe War When this champion is deployed, Tribe War spells are revealed from your runedock. Tribe War spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Tribe War spell is played.