Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick Active Member

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Sabotage: Finance The next enemy champion deployed from the runedock while this champion is in play has Mercenary.
      • [​IMG] Tariff When a real enemy champion is destroyed, that champion's controller loses 8 nora. If that player has less than 8 nora in their nora bank, their Shrine or Avatar loses 5 HP instead. This does not stack.

    • 1 :
      • [​IMG] Banditry Whenever this champion successfully damages a champion with its basic attack, that champion's controller loses up to 2 nora and you gain nora equal to the amount lost.
    • 2 :
      • [​IMG] Pawn The first time this champion would be damaged each round, the nearest other friendly champion is affected instead
     
    Tweek516 likes this.
  2. Redderrick

    Redderrick Active Member

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Heaven Sent When this champion comes into play, spaces within 10 spaces turns into Hallowed Ground terrain for 3 turns.

    • 1 :
      • [​IMG] Static Greeting When this champion comes into play, all enemy champions become Shocked for 2 turns.
    • 2 :
      • [​IMG] Lightning Storm 1 Area Effect 2, Range 5: Affected units take Electricity damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
      • [​IMG] Lightning Storm 2 Area Effect 2, Range 5: Affected units take Electricity damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
      • [​IMG] Lightning Storm 3 Area Effect 2, Range 5: Affected units take Electricity damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged become Shocked for 2 turns.
     
    Last edited: Aug 13, 2018 at 11:29 AM
  3. Thbigchief

    Thbigchief I need me some PIE!

    - Dang... the effort. RIP
     
  4. Redderrick

    Redderrick Active Member

    [​IMG]


    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its range. This is a basic attack.
      • [​IMG] Retribution When a unit within 5 spaces collects a nora globe, it suffers fire damage equal to half the worth of the globe.
      • [​IMG] Purging Flames When a champion within 5 spaces takes Fire damage, it is Dispelled if it is an enemy champion. If the champion is friendly, it is Cleansed instead.

    • 1 :
      • [​IMG] Inquisition When this champion is deployed and at the end of your turns, the closest opposing champion within 5 spaces becomes Faithless and Branded for 4 turns.
    • 2 :
      • [​IMG] Torch 1 When a champion is healed, the source of the healing loses HP equal to 25% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
      • [​IMG] Torch 2 When a champion is healed, the source of the healing loses HP equal to 50% of the total amount healed. If that source is a spell, all champions affected take the damage. This effect does not stack.
     
    Last edited: Aug 13, 2018 at 10:20 AM
  5. Redderrick

    Redderrick Active Member

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Spear This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Train: Ambush Target friendly champion within 5 spaces permanently gains Ambush(While Stealthed, if an opposing champion moves adjacent to this champion, this champion makes a free attack against that opponent that ignores DEF if it is greater than 0 and causes Ensnared 2.). This ability costs 8 nora.
      • [​IMG] Sting This champion makes a Poison attack at Range 2-5. If the target is successfully damaged, it becomes Poisoned for 3 turns.
      • [​IMG] Creep and Crawl While 4 or more friendly champions with the race Arthropod are in play, this unit gains Mountaineer and an additional rank of Multiattack.

    • 1 :
      • [​IMG] Sand Veil When this champion comes into play all terrain within 10 spaces turns into sand terrain for 3 turns..
    • 2 :
      • [​IMG] Domain: Sand This unit gains +2 DMG, +1 DEF, and Mobility while occupying Sand.
     
  6. Redderrick

    Redderrick Active Member

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Pariah This champion cannot be the target of friendly spells and abilities from other friendly units.
      • [​IMG] Siphoning Aura At the beginning of your opponent's turn, all champions within 2 spaces lose 2 HP, and this champion is healed by an equal amount.
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.

    • 1 :
      • [​IMG] Sheoul's Bond While a friendly Sheoul Demon is in play, this champion gains Surge: Demon. If there are no friendly demons, this champion has -1 SPD.
    • 2 :
      • [​IMG] Leech Vitality When this champion damages an opposing champion, it permanently gains MAX HP equal to 50% of the damage dealt (to a maximum of 5).
     

Share This Page