Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick Devotee of the Blood Owl

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    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack.
      • [​IMG] Alahar'Rein Awakening When this champion is not occupying Stormfield, its RNG becomes 1-1 and gains Resistance: Electricity 3 and +2 DEF.
      • [​IMG] Alahar'Rein Stormfall Spaces within 4 spaces of this champion are Storm Field(5 Electricity damage per square upon entry) for 4 turns.
      • [​IMG] Fearless This unit can not become Frightened.
    Upgrades:
    • 1 :
      • [​IMG] Jolt 1 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 3 turns.
      • [​IMG] Jolt 2 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 4 turns.
      • [​IMG] Jolt 3 When this champion successfully damages a champion with a basic attack, that champion is Shocked for 5 turns.
    • 2 :
      • [​IMG] Rebuke 1 Whenever an opposing champion within 7 spaces gains AP through spells and abilities, it takes 1 electricity damage per AP gained.
      • [​IMG] Rebuke 2 Whenever an opposing champion within 7 spaces gains AP through spells and abilities, it takes 2 electricity damage per AP gained.
      • [​IMG] Rebuke 3 Whenever an opposing champion within 7 spaces gains AP through spells and abilities, it takes 3 electricity damage per AP gained.
     
    19madfox95 likes this.
  2. Redderrick

    Redderrick Devotee of the Blood Owl

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    Target an unoccupied Sand tile, Summon a Sundered Giving Tree Relic in it's place. You are refunded 25 nora if you have a friendly Valdac champion in play.
     
  3. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Ethereal Covenant friendly unit(s) within 5 spaces have Phase Cleansing(When this champion becomes Incorporeal, it is Cleansed.).
      • [​IMG] Solidify Target champion within 5 spaces becomes Solid for 3 turns. May target self.
    Upgrades:
    • 1 :
      • [​IMG] Guarded: Spirit The first time each turn this unit is successfully attacked by a basic attack, friendly Spirit(s) within 5 spaces gain 2 AP and +4 DMG for 2 turns.
      • [​IMG] Ethereal Guardian Friendly Ethereal champions that are adjacent to this champion may not be the target of ranged attacks.
    • 2 :
      • [​IMG] Possess 1 Target enemy champion within 2 spaces is Possessed by you for 1 turns. This unit is Paralyzed while this effect is active.
      • [​IMG] Possess 2 Target enemy champion within 2 spaces is Possessed by you for 3 turns. This unit is Paralyzed while this effect is active.
      • [​IMG] Possess 3 Target enemy champion within 2 spaces is Possessed by you for 5 turns. This unit is Paralyzed while this effect is active.
     
    Last edited: Apr 20, 2019
  4. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]
    • Base Abilities:
      • [​IMG] Crisis Response friendly champion(s) receive a Retreat(This champion can disengage for free and move 1/2/3 spaces.) boost when this unit injured. At 60% of MAX HP friendly champion(s) gain Retreat 1, at 40% of MAXHP friendly champion(s) gain Retreat 2 and at 20% of MAXHP friendly champion(s) gain Retreat 3.
      • [​IMG] Crisis Oration Summon a Pawn of Crisis champion in an un-occupied adjacent tile. This unit has -25% HP and SPD(rounded up) for each Pawn of Crisis champion(s) in play.
      • [​IMG] Spell Blockade The next spell cast by your enemy backfires. This units health is reduced to 1 when Spell Blockade triggers. This effect is hidden until triggered. If the unit that activated this effect is removed from play before it is triggered then the effect will not trigger.
    Upgrades:
    • 1 :
      • [​IMG] Nature's Connections When a friendly champion within 5 spaces makes a successful basic attack, this unit heals for 2 HP. If the attacking champion is a Plant, Ranger or Shaman, it also heals for 2 HP.
      • [​IMG]Forage This unit gains 3 AP when it captures a nora globe.
      • [​IMG] Immunize Target unit within 5 spaces gains Immunity: Disease for 5 turns.
    • 2 :
      • [​IMG] Detection 1 Enemy units within 3 spaces lose Stealthed and enemy traps within 3 spaces are revealed.
      • [​IMG] Detection 2 Enemy units within 3 spaces lose Stealthed and enemy traps within 4 spaces are revealed.
      • [​IMG] Detection 3 Enemy units within 3 spaces lose Stealthed and enemy traps within 5 spaces are revealed.

    [​IMG]
    • Base Abilities:
      • [​IMG] Pawn The first time this champion would be damaged each round, the nearest other friendly champion is affected instead.
      • [​IMG] Unequippable This champion may not be equipped.
    Upgrades:
    • 1 :
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
    • 2 :
      • [​IMG] Martyrdom When a real friendly champion is destroyed, this unit is healed for 8 HP. If this unit shares a race with the destroyed unit, also gain +1 DMG.
     
    Last edited: Apr 24, 2019
  5. Redderrick

    Redderrick Devotee of the Blood Owl

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    Sacrifice Target summoned champion you own. 3 friendly real champions with Race: Barbarian within 3 spaces of the Target become Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage.). At the start of your next turn if at least 3 champions were affected by this spell, champion(s) affected permanently gain the ability True Nature. This is a Ritual Spell Card and has a deck limit of 1.


    New Ability Rework:

    (OLD)
    [​IMG] True Nature When this champion makes a basic attack, the other champion is Dispelled and becomes Confused for the attack. Damage Shields and abilities that generate a condition for its effect (such as Confuse Attacker) will still trigger.

    (NEW)
    [​IMG] True Nature When this champion makes a successful basic attack against an enemy unit, the Target gains Trail: Desecrated Ground(At beginning of your turns and upon casting *Non-Undead Champions in this area lose 3 MAXHP*)For 2 turns. If the Target is Undead it gains Trail: Hallowed Ground(At beginning of your turns and upon casting Priests, Shamans, and Paladins are cleansed and heal+5 HP, and terrain modifications are removed from this space. *Undead, Mutant and Demon champion(s) occupying Hallowed Ground permanently loose 2 MAXHP At beginning of your turns and upon casting*)instead for 2 turns.

    New Interaction Rework:

    Hallowed Ground
    [​IMG]
    (From)
    Friendly Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space.
    (to)
    At beginning of your turns and upon casting Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space. Undead, Mutant and Demon champion(s) occupying Hallowed Ground permanently lose 2 MAXHP At beginning of your turns and upon casting).

    Desecrated Ground
    [​IMG]
    (From)
    At beginning of your turns and upon casting Non-Undead Champions in this area lose 6 HP.
    (to)
    At beginning of your turns and upon casting Non-Undead Champions in this area permanently lose 3 MAXHP.​
     
    Last edited: May 17, 2019
  6. Redderrick

    Redderrick Devotee of the Blood Owl

    New Ability Rework:

    (OLD)
    [​IMG] Seism When this champion is deployed, the closest enemy relic takes 20 Physical damage.

    (NEW)
    [​IMG] Seism When this unit is deployed, modify the terrain that the closest enemy relic is occupying to Unstable Ground for 20 turns. This effect stacks, increasing the modification AoE to other adjacent terrain.
     
    Last edited: Apr 24, 2019
  7. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]

    • Base Abilities:
      • [​IMG] Tectonic Pulse This champion makes an attack against target champion within 2-5 spaces, in a straight line, at DMG 15. When this attack is made, the intervening spaces between this champion and the target become Unstable Ground until the end of your enemy's turn. When this attack deals 1 or more damage to the target, that champion is knocked back 2 spaces.
      • [​IMG] Seismic Structure Whenever this unit loses Flying, all adjacent terrain modify to Unstable Ground. If the terrain is already Unstable Ground, it becomes Chasm instead. When this effect occurs, this champion is Planar Bound(This unit is immune to relocate and remove from play effects) and has Lumbering(This champion's AP cost for each movement is increased by 1.).
      • [​IMG] Seism When this unit is deployed, modify the terrain that the closest enemy relic is occupying to Unstable Ground for 20 turns. This effect stacks, increasing the modification AoE to other adjacent terrain.
      • [​IMG] Veiled Flight This unit gains Flying when Stealthed.
    Upgrades:
    • 1 :
      • [​IMG] Shadowspawn This unit comes into play Stealthed.
      • [​IMG] Still Life At the beginning of your opponent's turns, if this champion did not move during your last turn, it becomes Stealthed for 5 turns.
      • [​IMG] Escape This unit becomes Stealthed for 3 turns at the end of any turn it was successfully damaged.
     
    Last edited: May 20, 2019
  8. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Bubble This unit makes a Loss of Life attack at its Range against target champion. If Successful, the Target gains an additional buffer equal to the life lost.
      • [​IMG] Bubble Beam Summon Bubble(s) in all unoccupied spaces within 1 to 6 spaces in a targeted straight line away from this champion worth an additional +2 Buffer each.
      • [​IMG] Bubble Bliss When this unit is deployed and at the start of each turn, it Converts 10% MAXHP into it's Buffer.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    Upgrades:
    • 1 :
      • [​IMG] Domain: Bubble This unit gains +2 DMG, +1 DEF, and Mobility while Buffered.
    • 2 :
      • [​IMG] Death Nova: Bubbles 1 When this unit is destroyed, 3 Bubbles worth +3 additional Buffer are summoned randomly within 3 spaces.
      • [​IMG] Death Nova: Bubbles 2 When this unit is destroyed, 3 Bubbles worth +6 additional Buffer are summoned randomly within 3 spaces.
      • [​IMG] Death Nova: Bubbles 3 When this unit is destroyed, 3 Bubbles worth +9 additional Buffer are summoned randomly within 3 spaces.
     
    Last edited: Apr 25, 2019
  9. Redderrick

    Redderrick Devotee of the Blood Owl

    Ability Rework:

    [​IMG] Born In Blood When this champion is destroyed, no nora globe is dropped and champions within 4 spaces are Bloodied and a Gahlroon with Impervious for 2 turns is spawned in its place.
    (cost: 80)
    [​IMG] Born In Blood 1 When this champion is destroyed, adjacent friendly champions gain Race: Demon. If it is already a Demon it gains Sheoul's Bond instead.
    (cost: 6)
    [​IMG] Born In Blood 2 When this champion is destroyed, friendly champions within 2 spaces gain Race: Demon. If it is already a Demon it gains Sheoul's Bond instead.
    (cost: 10)
    [​IMG] Born In Blood 3 When this champion is destroyed, Friendly champions within 3 spaces gain Race: Demon. If it is already a Demon it gains Sheoul's Bond instead.
    (cost: 14)
    [​IMG] Born In Blood 4 When this champion is destroyed, Friendly champions within 4 spaces gain Race: Demon. If it is already a Demon it gains Sheoul's Bond instead.
    (cost: 20)

    [​IMG]

    Sacrifice a friendly Demon, adjacent friendly champions gain Race: Demon. If it is already a Demon it gains Sheoul's Bond (While a friendly Sheoul Demon is in play, this champion gains Surge: Demon. If there are no friendly demons, this champion has -1 SPD.). This is a Ritual Spell Card with a deck limit of 1.
     
    Last edited: May 18, 2019
  10. Fentum

    Fentum I need me some PIE!

    @Redderrick I love that you are still doing this. Well done sir!
     
    Tweek516 likes this.
  11. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]
    Sacrifice target friendly Phylactery relic. For 4 turns Enemy champion(s) that enter a tile containing Dead Magic Zone become Short Lived 2(This unit is sacrificed after 8 turns.).This is a Ritual Spell Card with a deck limit of 1.
     
  12. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]

    • Base Abilities:
      • [​IMG] Attack: Light This unit makes a Magical attack at any RNG against any enemy champion; If successful, that unit loses HP equal to it's current DEF. If the target has 0 DEF as a result of being Illuminated, it loses Illuminated and takes magic damage equal to the conditions duration.
      • [​IMG] Discovery When an enemy champion is deployed, it becomes Illuminated (This unit's DEF is set to 0 if it is greater than 0 and cannot be Stealthed. When this unit is successfully attacked, its opponent gains 2 nora and this condition is removed) for 6 turns.
      • [​IMG] Soul of Ailur When this champion is within 5 spaces of a friendly champion with Pride of Ailur, it gains +2 DEF. This effect does not stack.
    Upgrades:
    • 1 :
      • [​IMG] Combo Attack: Truce When this champion makes two successful basic attacks against the same champion in a single turn, that champion becomes Pacified for 2 turns.
    • 2 :
      • [​IMG] Ponderous This champion's AP cost for attacks and attack abilities with an AP cost of 1 or higher is increased by 1.
     
    Last edited: Jun 4, 2019
  13. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]
    (Size: 2x2)
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack..
      • [​IMG] Crumble Target adjacent Petrified champion, Sacrifice it. This ability begins on CD.
      • [​IMG] Dig Whenever this unit is stealth, it gains Trail: Unstable Ground and Rock Eater.
    Upgrades:
    • 1 :
      • [​IMG] Tunnel Trap This unit becomes Stealthed and moves directly to target space within 5 spaces.
    • 2 :
      • [​IMG] Create Chasm Target unoccupied space becomes Chasm and this champion gains Throw Boulder. The Create Chasm ability does not come off cooldown while the champion has the Throw Boulder ability.
     
  14. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]
    Target a friendly Tortun Land Cannon relic, it is removed from play and replaced with an illusion Tortun Land Cannon and unoccupied spaces adjacent to it's location are filled with Stealthed Land Mine relic(s). This is a Ritual Spell Card with a deck limit of 1.
     
  15. Redderrick

    Redderrick Devotee of the Blood Owl

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Light This unit makes a Magical attack at any RNG against any enemy champion; If successful, that unit loses HP equal to it's current DEF. If the target has 0 DEF as a result of being Illuminated, it loses Illuminated and takes magic damage equal to the conditions duration.
      • [​IMG] Three Wishes Target champion within 3 spaces gains both of this units selected upgrade abilities. This ability is removed after 3 uses.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    Upgrades:
    • 2 :
      • [​IMG] Spellsurge: Marsh Fable When this champion is deployed, Marsh Fable spells are revealed from your runedock. Marsh Fable spells costs 10 nora less (this does not stack) and this champion is healed for 8 HP when a Marsh Fable spell is played.
     

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