Base Abilities: Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack. Statue Form This champion becomes Immobile and Earthbound It gains Immunity: Physical, Regeneration 3, +3 DEF, -5 DMG and its range is set to 1 Running Start Whenever this champion moves 2 or more spaces, it gains Flight for 2 turns. Upgrades: 1 : Desert Master This champion has +1 DMG and +1 DEF for every 3 champions occupying sand terrain, not counting itself. 2 : Sand Veil When this champion comes into play all terrain within 10 spaces turns into sand terrain for 3 turns.
Reveal all cards in each player's rune dock. For 6 turns all units and units that come into play become illuminated.
Base Abilities: Attack: Acid This unit makes an Acid attack at its Range. This is a basic attack. Acid Eater When this unit takes Acid damage, it instead recovers HP equal to half the damage that would have been dealt. This unit cannot be Scoured. Lumbering This champion's AP cost for each movement is increased by 1. Upgrades: 1 : Ooze Front At the beginning of each turn, all spaces within 3 spaces of this champion become Ooze for 4 turns. 2 : Hidden: Ooze At the end of your turn, if this champion occupies Ooze, it becomes Stealthed. Otherwise, it loses Stealthed.
Base Abilities: Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack. Matriarch of Al'Mara This champion does double damage to Branded champions. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Heal Mass 1 Friendly champions, including this one, within 3 spaces heal 3 HP. Heal Mass 3 Friendly champions, including this one, within 3 spaces heal 9 HP. Heal Mass 2 Friendly champions, including this one, within 3 spaces heal 6 HP. 2 : Resurrect For 4 turns, the cooldown of the next champion you own that dies is set to 0.
Base Abilities: Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack. Sheoul's Bond While a friendly Sheoul Demon is in play, this champion gains Surge: Demon. If there are no friendly demons, this champion has -1 SPD. Blood Exchange Target a friendly champion within 5 spaces, it's current hit points are swapped with this unit's current hit points. Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed. Upgrades: 1 : Tormented This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG. 2 : Reckless Blast 1 This unit makes a Magical attack at RNG 2-5 at 8 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF. Reckless Blast 2 This unit makes a Magical attack at RNG 2-5 at 10 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF. Reckless Blast 3 This unit makes a Magical attack at RNG 2-5 at 12 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
Base Abilities: Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack. Pride of Ailur When this champion is within 5 spaces of a friendly champion with Soul of Ailur, it gains +4 DMG. This does not stack. Split Hero If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero in your battlegroup. This unit counts as a Hero. Upgrades: 1 : Shielded This champion may not be the target of opposing spells 2 : Aid Defense When this champion successfully damages a champion with a basic attack, friendly champions with the same race as this one have +1 DEF for 4 turns.
Base Abilities: Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack. True Nature When this champion makes a basic attack, the other champion is Dispelled and becomes Confused for the attack. Damage Shields and abilities that generate a condition for its effect (such as Confuse Attacker) will still trigger. Upgrades: 1 : Nature's Connections When a friendly champion within 5 spaces makes a successful basic attack, this unit heals for 2 HP. If the attacking champion is a Plant, Ranger or Shaman, it also heals for 2 HP. 2 : Trail: Vegetation At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Vegetation for 3 turns.
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Aim At the start of its next turn, this champion has +1 RNG, +3 DMG and Precision for 1 turn. Upgrades: 1 : Hinder Movement This unit makes an attack at RNG 2-5. If successful, the target becomes Slowed for 3 turns. 2 : Farshot 1 This champion makes a ranged attack at +1 RNG and +1 AP. Farshot 2 This champion makes a ranged attack at +2 RNG and +1 AP. Farshot 3 This champion makes a ranged attack at +3 RNG and +1 AP.
Great suggestion but I think it shouldnt be a hero, its FF friendly already + it should have a unique ability if its to be a hero I like the range 1-3 personally and I hope they put the focus on more UD ranges units 4-5 and 4 - 6
Base Abilities: Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack. Aquatic This unit has Amphibious. While occupying Water, this champion gets +1 SPD and has Mobility. When moving to a location that is not at least half water, there is an additional 1 AP cost unless it is Flying. At the beginning of your turn, if this champion is not occupying Water, it loses 5 HP. Flight This champion is Sentry. Upgrades: 1 : Healing Breath 1 Area Effect 2, Range 3: Other champions are Cleansed and healed 18 HP divided by the number of targets (rounded down to a max of 8 HP per target). Healing Breath 2 Area Effect 2, Range 3: Other champions are Cleansed and healed 25 HP divided by the number of targets (rounded down to a max of 12 HP per target). 2 : Healing Mind When this champion makes a successful basic attack, the closest friendly damaged champion (not including this one) within 5 spaces of this champion is healed for 5.
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Endless Devotion When this champion is within 5 spaces of a Jakei, it gains Nora Gem. Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice. Upgrades: 1 : Sword Breaker When this champion successfully damages a champion with a basic attack, any equipment on that champion is destroyed. 2 : Strike This champion's attacks ignore DEF if the target's DEF is greater than 0.
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Pack Leader The first time this champion makes a basic attack against a champion each turn, other champions with Pack Mentality within melee range of the target make a free Physical attack against the same target. Split Hero If this unit is in play with a full-faction battlegroup, it is destroyed. This unit cannot be Reanimated. This unit has Iron Will. You may only have one Split Hero in your battlegroup. This unit counts as a Hero. Upgrades: 1 : Battle Harden 1 When this unit is deployed, friendly champions that share a faction with this champion gain +4 MAX HP for 8 turns. This does not stack. Battle Harden 2 When this unit is deployed, friendly champions that share a faction with this champion gain +6 MAX HP and +1 DMG for 8 turns. This does not stack. Battle Harden 3 When this unit is deployed, friendly champions that share a faction with this champion gain +8 MAX HP and +1 DMG for 8 turns. This does not stack. 2 : Scale Armor This champion takes 25% less damage (after DEF) from attacks.
Base Abilities: Chopping Block At the end of your turn, the champion(s) with the lowest current HP loses 5 HP. When there are no other champions in play, this unit is destroyed. Intimidating This champion may not be the target of close-combat attacks, except those made by champions who have Fearless, Unstoppable or Iron Will Flight This champion is Sentry. Upgrades: 1 : Dread Enemy champions within 8 spaces of this champion have -2 DMG. 2 : Unspeakable When this unit is deployed, all enemy units become Frightened until the end of next turn.
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Domain: Sand This unit gains +2 DMG, +1 DEF, and Mobility while occupying Sand. Upgrades: 1 : Elusive Leap This champion is relocated to target space within 4 spaces and the next basic attack against this champion within 6 turns misses. 2 : Tunnel: Sand 1 This ability can only be activated if this unit is occupying Sand terrain. This unit moves directly to target Sand space within 5 spaces. Tunnel: Sand 2 This ability can only be activated if this unit is occupying Sand terrain. This unit moves directly to target Sand space within 6 spaces. Tunnel: Sand 3 This ability can only be activated if this unit is occupying Sand terrain. This unit moves directly to target Sand space within 7 spaces.
Base Abilities: Attack: Loss of Life This unit makes a Loss of Life attack at its Range against target champion. This is a basic attack. Ponderous This champion's AP cost for attacks and attack abilities with an AP cost of 1 or higher is increased by 1. Oblivion Shield Damage from the first successful attack made against this champion each turn is prevented. Upgrades: 1 : Overkill: Raze Whenever this champion would destroy another champion with a basic attack, any damage over the current health of the target is dealt to that unit's owner's shrine, to a maximum of 5. 2 : Raze When this champion comes into play, your opponents shrine takes 5 damage. Transfigured Avatars take 15
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Swarm: Locust When this champion destroys a champion on a basic attack, a Locust with no upgrades is summoned under your control in the location the destroyed champion occupied. Upgrades: 1 : Locust Cloud Area Effect 2, Range 5: Affected champions take 8 Physical damage. This damage ignores DEF. For 3 turns, spaces within the affected area are Mini-locust Swarm (Opposing champions within the affected area have -2 DEF). 2 : Trail: Locust Cloud At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Mini-locust Swarm (Opposing champions within the affected area have -2 DEF)
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Brood Bond Friendly Myx Pupae hatch 1 turn faster (to a minimum of 2 turns) while this unit is in play. Upgrades: 1 : Nora Miner 1 At the beginning of your turn, you gain 2 nora. Nora Miner 2 At the beginning of your turn, you gain 4 nora. Nora Miner 3 At the beginning of your turn, you gain 6 nora. 2 : Nora Gem This unit is a Nora Gem. It gains the Luminescence abilities of friendly Nora Gem within 5 spaces.
Base Abilities: Designate: Spirit Give a friendly champion within 5 spaces Spirit Linked. This affects a maximum of 1 target at a time. Spirit Linked Damage dealt to this unit is split equally among other friendly units with this ability. Healing Deficiency Healing received by this unit is reduced by 50%. Upgrades: 1 : Immobile This unit cannot move or be relocated. 2 : Soul Linked When this unit is deployed, it gains 10 HP for every real (non-summoned, non-illusion) champion your enemy has in play, with a maximum of 100 HP. If your enemy does not have any champions in play, this unit is destroyed.
Base Abilities: Attack: Physical This unit makes a Physical attack at its range. This is a basic attack. Multiattack 1 This champion's AP cost for making a basic attack is reduced by 1, to a minimum of 2 AP. Team When this unit dies, no nora globe is dropped and it re-spawns in the same space, but gets -2 DMG, loses Multiattack and Team. Trail: Slime At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Slime (Impeding 1 Water) for 3 turns. Upgrades: 1 : Lumbering This champion's AP cost for each movement is increased by 1. 2 : G'hernbound This unit has -3 DMG, -1 SPD unless it is within range of a unit with Overseer: Moga.