Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Fire This unit makes a Fire attack at its Range. This is a basic attack.
      • [​IMG] Wicked Aura Whenever an enemy champion within 3 spaces would gain AP, they get 1 less than normal.
      • [​IMG] Lamia Form This champion is Cleansed and becomes a Golden Lamia. It gains Race: Vampyre, Elsari Coven, Life Siphon, and has RNG 2-4, +4 DMG, +1 DEF, and +5 MAX HP.
    • 1 :
      • [​IMG] Tormented This unit receives a damage boost when injured. If at 80% of max HP, it gains +1 DMG. At 60% it gains +2 DMG, at 40% it gains +3 DMG and at 20% it gains +4 DMG.
    • 2 :
      • [​IMG] Occlude This unit loses 3 HP and 3 random runes in your runedock are concealed.
     
  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Rock This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Stone Barrage 3 random opposing champions within 5 spaces take 9 physical damage (reduced by 3 per trigger against the same champion). This damage ignores DEF.
      • [​IMG] Elemental Storm: Wind Enemy champions within 3 spaces of at least one friendly Elemental, Shaman or Wizard, including this one, take 5 Physical damage (ignores DEF) and lose up to 1 AP. This champion gains 1 AP per AP lost this way.
      • [​IMG] Faithless This unit has no spell presence.
    • 1 :
      • [​IMG] Wind Aura Champions within 5 spaces of this champion are Grounded.
    • 2 :
      • [​IMG] Repulsion At the beginning of your turn, any enemy champion without Iron Will within 5 spaces of this unit is moved 2 spaces directly away from this unit.
     
    Last edited: Jan 24, 2021
  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Unequippable This champion may not be equipped.
      • [​IMG] Vulnerability: Physical When this unit takes Physical damage, that damage is increased by 25% (after DEF).
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
      • [​IMG] Relic Spawn: Coralwood Lagoon When this champion is deployed from the runedock, it spends the first 4 turns as a Coralwood Lagoon relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same mushroom relic without this ability.
    • 1 :
      • [​IMG] Prevailing Perception This champion gains the upgraded abilities of the last enemy champion deployed from the runedock while this champion was in play. This effect lasts until this ability is activated again.
      • [​IMG] Dreamstate Friendly champions (including this one) that come into play within 3 spaces of this unit have Shielded, Spellswallower, Favor and Council: Spells for 6 turns.
      • [​IMG] Amplify: Healing All healing is increased by 50%.
    • 2 :
      • [​IMG] Psychic Ping 1 When this unit comes into play, it deals 4 Psychic damage to the nearest opposing champion within 5 spaces. At the beginning of each turn afterwards, this champion deals 4 Psychic damage to the enemy champion with the greatest HP within 5 spaces.
      • [​IMG] Cast: Hungry Mire Area Effect 2, Range 4: For the next 4 turns, all spaces become Dirt and Shallow Water. When a champion without Flying enters one of these spaces, it takes 5 Physical damage and becomes Ensnared for 2 turns.
      • [​IMG] Poison Cloud 3 Area Effect 2, Range 4: Affected space become Poison Cloud for 2 turns
     
    Last edited: Jan 24, 2021
  4. Bushido

    Bushido Member

    Is this rune pronounced ***** with a v
     
  5. Bushido

    Bushido Member

    Hell yeah, elder scrolls legends art!
     
  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Sacrificial Power When a real opposing champion is destroyed this champion's cooldowns are reduced by 10. Sheoul Disciples cost 10 less nora.
      • [​IMG] Globe of Deception Nora Globe(s) within 8 spaces become Blood Ball(s).
      • [​IMG] Immunity: Disease Disease damage that would be dealt to this unit is prevented. This unit may not become Diseased.
    • 1 :
      • [​IMG] Blood Convergence Target enemy champion within 5 spaces loses 5 HP per Blood Ball within 3 spaces of it. Those Blood Balls are consumed and this champion vampiric heals for 50% of the HP lost.
    • 2 :
      • [​IMG] Immunize Target unit within 5 spaces gains Immunity: Disease for 5 turns.
     
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Acid This unit makes an Acid attack at its Range. This is a basic attack.
      • [​IMG] Poison Eater Target unit within 5 spaces gains Immunity: Disease for 5 turns.
      • [​IMG] Propagate: Cobra When this unit takes 5 or more damage, a Cobra Spitter with 10 HP and no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
    • 1 :
      • [​IMG] Desert Master This champion has +1 DMG and +1 DEF for every 3 champions occupying sand terrain, not counting itself.
      • [​IMG] Spur This champion has +1 DMG and +1 SPD for each opposing champion within 4 spaces.
      • [​IMG] Bold This champion has +1 DEF for 2 turns for each space it moves, to a maximum of +5 DEF.
    • 2 :
      • [​IMG] Prestige All friendly champions, including this one, within 5 spaces have Iron Will and Fearless.
      • [​IMG] Poison Sting This champion makes a Poison attack at Range 2-5. If the target is successfully damaged, it becomes Poisoned for 3 turns.
      • [​IMG] Acidic Greeting When this champion comes into play, all enemy champions become Scoured for 2 turns.
     
  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Amplify Psychic All psychic damage is increased by 10%.
      • [​IMG] Motion Sensor When an enemy champion moves within 5 spaces, this champion permanently gains +8 SPD and this ability is removed.
      • [​IMG] Careless This unit loses all AP at the end of it's turn.
    • 1 :
      • [​IMG] Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
    • 2 :
      • [​IMG] Drudgery All champions lose all of their AP.
     
    Last edited: Feb 28, 2021 at 12:57 PM
  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Summon: Land Mine Summon a Land Mine relic with Shadowspawn and Land Mine to target adjacent space. This ability is hidden.
      • [​IMG] Agent Aftermath When this unit is destroyed, an Ironfist Agent is deployed in your nearest deployment zone.
      • [​IMG] Spontaneous Detonation For every 20 damage this champion takes in a single turn, it is destroyed. Other champions within 2 spaces of this unit take 12 Fire damage (ignores DEF).
    • 1 :
      • [​IMG] Flash Bomb All enemy champions within 2 spaces are Blinded for 2 turns and this champion becomes Stealthed for 4 turns and is relocated to target space within 5 spaces.
    • 2 :
      • [​IMG] Grappling Hook This champion is relocated to target space within 2-5 spaces. If that space is occupied by a champion, both champions are relocated up to 2 spaces towards each other. This ability may not be used on impassable or inaccessible spaces.
     
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Spear This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Purified At the beginning of your turn, this unit is Cleansed.
      • [​IMG] Boon of the Wind When this champion enters play the nearest friendly champion with Flying gains +1 DMG and an additional rank of Evasive.
      • [​IMG]Arctic Flight This unit has Arctic, Flying and 2 ranks of Sentry
    • 1 :
      • [​IMG] Provision: Utility While this champion is equipped, it gains Shatter Summoned, Mountaineer and Detection 3.
    • 2 :
      • [​IMG] Frigid Lance This champion makes a Frost attack at RNG 2-5. If the target is occupying Ice, Snow or is Frozen and is successfully damaged, the target also becomes Chilled for 3 turns and Inhibited for 3 turns.
     
  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Frost This unit makes a Frost attack at its Range. This is a basic attack.
      • [​IMG] Soultap Any time this champion damages another with a basic attack, the target becomes Soultapped for 10 turns.
      • [​IMG] Mind Siphon When this champion is attacked by a basic attack, it gains the upgraded abilities of the attacking champion for 4 turns.
    • 1 :
      • [​IMG] Mindwipe Aura All opposing champions within 3 spaces of this unit becomes Pacified for 2 turns.
      • [​IMG] Dreameater At the beginning of each turn, if this champion is Stealthed, opposing champions within 5 spaces take 4 Psychic damage.
      • [​IMG] Mind Lock A random non-basic attack activated ability on target enemy champion within 5 spaces has +5 CD and this champion gains that ability for 5 turns.
    • 2 :
      • [​IMG] Shadowstrike This champion becomes stealthed after making a basic attack.
      • [​IMG] Hidden: Dead Magic Zone At the end of your turn, if this champion occupies a Dead Magic Zone, it becomes Stealthed. Otherwise, it loses Stealthed.
      • [​IMG] Nightfall When this champion is deployed or destroyed, the closest unstealthed friendly champion becomes Stealthed for 6 turns.
     
    Last edited: Mar 2, 2021 at 5:58 PM
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Poison This unit makes a Poison attack at its Range. This is a basic attack.
      • [​IMG] Fairy Flight This unit has Flying and 2 ranks of Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
      • [​IMG] Shimmering Wings For 2 turns, this champion loses Tough, gains Impairing Feedback, Mobility, Poison Cloud 2 and its RNG becomes 3-5
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • 1 :
      • [​IMG] Tough 1 Any time this unit would take damage, it takes 1 less than normal.
      • [​IMG] Tough 2 Any time this unit would take damage, it takes 2 less than normal.
      • [​IMG] Tough 3 Any time this unit would take damage, it takes 3 less than normal.
    • 2 :
      • [​IMG] Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
      • [​IMG] Ally: K'thir Forest While there are other friendly K'thir Forest champions in play, this champion gets +7 HP and +2 DMG. K'thir champions gain 1 AP when this unit comes into play.
      • [​IMG] Creativity When this champion makes a successful basic attack, non-champion runes in your runedock have their CD reduced by 1.
     
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    (size: 2x2)
    • Base Abilities:
      • [​IMG] Attack: Disease This unit makes a Disease attack at its Range. This is a basic attack.
      • [​IMG] Blood Fueled This champion loses 8 HP and gains 8 AP. This champion does not gain AP at the beginning of turn. This ability starts on cooldown.
      • [​IMG] Lumbering This champion's AP cost for each movement is increased by 1.
      • [​IMG] Take Root This champion loses Take Root and gains Uproot, Skirmisher, Immobile, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
    • 1 :
      • [​IMG] Dark Healing When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack.
      • [​IMG] Regal Presence Friendly champions within 3 spaces that share a race with this champion have Loyalty.
      • [​IMG] Rite of Power Target real champion you own within 5 spaces is destroyed and friendly champions gain +1 DMG.
    • 2 :
      • [​IMG] Blood Frenzy 1 While this champion has less than half of its max HP remaining, it gets +2 DMG, and gains 1 additional rank of Multiattack (to a max of 3 ranks).
      • [​IMG] Blood Frenzy 2 While this champion has less than half of its max HP remaining, it gets +4 DMG, and gains 2 additional rank of Multiattack (to a max of 3 ranks).
      • [​IMG] Blood Frenzy 3 While this champion has less than half of its max HP remaining, it gets +6 DMG, and gains 3 additional rank of Multiattack (to a max of 3 ranks).
     
    Last edited: Mar 5, 2021 at 8:35 AM
  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Counter Attack: Melee This unit makes a free attack against any champion that successfully attacks it with an attack at RNG 1.
      • [​IMG] Nemesis: Pit Wolf When this champion is deployed, a Pit Wolf with Iron Will is deployed within 3 spaces of your enemy's Shrine or Avatar, under their control. If this champion is destroyed, the Pit Wolf is also destroyed.
    • 1 :
      • [​IMG] Ferocious Bite When this champion makes a successful basic attack, that champion has -5 DMG for 2 turns. This does not stack. If the target is Distracted or Illuminated, that champion also gains 2 stacks of Sundered for 3 turns.
    • 2 :
      • [​IMG] Render When this effect comes into play and at the beginning of each turn, this champion has +DMG equal to the highest DEF value on enemy champions for 1 turn.
     
    Last edited: Mar 5, 2021 at 8:37 AM
  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes an Electricity attack at its Range. This is a basic attack.
      • [​IMG] Escalating Rage At the beginning of its turn, this champion gains +2 DMG. Every 4th trigger, it also gains full AP. At the end of that turn, all DMG bonuses from this ability are removed.
      • [​IMG] Eternal This unit cannot be Sacrificed and is immune to Eviscerated and Chilled.
      • [​IMG] Flight This champion is Flying and has 2 ranks of Sentry.
    • 1 :
      • [​IMG] Scorn When this unit is deployed, its owner's Shrine or Avatar loses 8 HP.
    • 2 :
      • [​IMG] Immortality When this unit is destroyed, its cooldown is set to 0. When this unit is deployed, your Shrine or Avatar loses 5 HP.
     
    Last edited: Mar 5, 2021 at 8:38 AM
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Psychic This unit makes a Psychic attack at its Range. This is a basic attack.
      • [​IMG] Make Ice An Ice Block is summoned to an adjacent space.
      • [​IMG] Arctic This unit cannot be Chilled. If this unit is a champion, it has Icewalker and gains +1 DMG while occupying Snow or Ice.
    • 1 :
      • [​IMG] Shrine Defender While this unit is within your shrine deployment zone, this unit gets +2 DMG and +2 SPD and your Shrine has +8 HP. When your Shrine is Transfigured, this unit has Impassioned.
      • [​IMG] Ruin Target relic within 3 spaces is destroyed. If the relic was friendly, this champion also gains +2 SPD and +3 DMG for 5 turns (this does not stack with Shatter).
      • [​IMG] Shatter Destroy equipment on target champion within 3 spaces. If the equipment was friendly, this champion also gains +2 SPD and +3 DMG for 5 turns (this does not stack with Ruin).
    • 2 :
      • [​IMG] Tunnel: Snow This unit is relocated to target Snow or Ice space within 6 spaces.
      • [​IMG] Portal This unit may teleport to any deployment zone its controller controls.
      • [​IMG] Dark Raven Form This unit becomes a Dark Raven and gains Flight, Mobility, Detection 3 and Race: Beast. It's RNG becomes 1-1 and it is Cleansed.
     
    Last edited: Mar 5, 2021 at 9:14 AM

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