Red Recognition

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Oct 4, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Trail: Ash At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Ash (Champions occupying this space gain Evasive 3) for 2 turns.
      • [​IMG] Domain: Ash This unit gains +2 DMG, +1 DEF, and Mobility while occupying Ash.
      • [​IMG] Immunity: Fire Fire damage that would be dealt to this unit is prevented. This unit may not become Charred.
    • Upgrades:
      • 1 :
        • [​IMG] Relieve Target champion within 5 spaces is Cleansed and all effects removed are applied to this unit.
      • 2 :
        • [​IMG] Lift Target champion gains flying, no longer engages opposing units, and cannot spend AP on movement for 2 rounds. Whenever this champion moves, target champion moves to where this champion was. This champion's movement costs 3 AP while target champion is Lifted.
     
    Last edited: Oct 23, 2017
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  2. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Boulder This unit makes a Physical attack at its Range. This is a basic attack.
      • [​IMG] Stone Barrage 3 random opposing champions within 5 spaces take 9 physical damage (reduced by 3 per trigger against the same champion). This damage ignores DEF.
      • [​IMG] Gaia Champions within 5 spaces have Trail: Rock.
    • Upgrades:
      • 1 :
        • [​IMG] Stone Bomb 1 Area Effect 2, Range 5: Affected units take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
        • [​IMG] Stone Bomb 2 Area Effect 2, Range 5: Affected units take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
        • [​IMG] Stone Bomb 3 Area Effect 2, Range 5: Affected units take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged are knocked back 1 space.
      • 2 :
        • [​IMG] Surge: Rock This unit has +1 DMG for every 2 champions occupying Rock.
     
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  3. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Bestow When this champion is destroyed, the closest friendly champion gains this unit's first upgrade ability. If that champion shares a race with this one, it gains the second upgrade ability as well.
     
    Last edited: Oct 24, 2017
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  4. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Relic Drop: Hat When this champion is deployed, it spends the first 4 turns as an Hat relic with 1 DEF and 20 HP. When this unit is destroyed, it becomes the same Hat relic.
      • [​IMG] Ice Eater This champion has Arctic. At the beginning of your turn, if this unit occupies Snow or Ice, it heals 2 HP. When this unit would take Frost damage, it instead heals HP equal to half the damage that would have been dealt.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
    • Upgrades:
     
    Last edited: Oct 23, 2017
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  5. Tweek516

    Tweek516 I need me some PIE!

    Some of these are really freaking cool man.
     
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  6. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Static Frequency Opposing champions within 4 spaces become antagonized for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Confuse Enemy The next time this champion successfully makes an attack against an enemy unit, this champion is relocated 3 spaces directly away from the target.
      • 2 :
        • [​IMG] Confuse Attacker The next time this unit is successfully attacked (and damaged), it is relocated 3 spaces directly away from the source of the attack.
     
    Last edited: Oct 23, 2017
    Alakhami likes this.
  7. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
    • Upgrades:
      • 1 :
        • [​IMG] Detection 1 Enemy units within 3 spaces lose and enemy traps within 3 spaces are revealed.
        • [​IMG] Detection 2 Enemy units within 4 spaces lose and enemy traps within 4 spaces are revealed.
        • [​IMG] Detection 3 Enemy units within 5 spaces lose and enemy traps within 5 spaces are revealed.
      • 2 :
     
    Last edited: Oct 24, 2017
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  8. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Mud This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Trail: Mud At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Mud (Impeding 1, Water) for 3 turns.
      • [​IMG] Amphibious This champion ignores restrictions and penalties imposed by Water.
    • Upgrades:
      • 1 :
      • 2 :
        • [​IMG] Mud Bomb 1 Area Effect 2, Range 5: Affected units take Physical damage equal to 50% of this unit's DMG. This damage ignores DEF. Champions successfully damaged gains Lumbering and cannot Leap, Pounce or Teleport for 4 turns.
        • [​IMG] Mud Bomb 2 Area Effect 2, Range 5: Affected units take Physical damage equal to 65% of this unit's DMG. This damage ignores DEF. Champions successfully damaged gains Lumbering and cannot Leap, Pounce or Teleport for 4 turns.
        • [​IMG] Mud Bomb 3 Area Effect 2, Range 5: Affected units take Physical damage equal to 80% of this unit's DMG. This damage ignores DEF. Champions successfully damaged gains Lumbering and cannot Leap, Pounce or Teleport for 4 turns.
     
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  9. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Disease This unit makes a Disease attack at its Range. This is a basic attack.
      • [​IMG] Disease Eater When this champion would take Disease damage, it instead heals HP equal to half the damage that would have been dealt. This unit cannot be Diseased.
    • Upgrades:
      • 1 :
        • [​IMG] Bloodspurt When this unit is successfully attacked with a basic attack, the target is Bloodied (This unit cannot stealthed) for 6 turns and a blood ball worth 5 DMG is created in an adjacent space to the attacker.
      • 2 :
        • [​IMG] Trail: Blood At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Blood (Non-impeding water) for 3 turns. If a Vampire or Demon occupies blood it Vampiric heals 4 HP at the beginning of it's owner's turns. Other champions occupying blood suffer 2 disease damage at the beginning of it's owner's turns.
     
    Last edited: Oct 24, 2017
  10. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
      • [​IMG] Identity Thief When this unit damages an enemy champion via basic attack, this unit takes all of it's races.
      • [​IMG] Surge: Races This unit has +1 DMG for each different Race on friendly champions.
    • Upgrades:
      • 1 :
        • [​IMG] Unspeakable When this unit is deployed, all enemy units become Frightened until the end of next turn.
      • 2 :
     
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  11. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Crushing Charge This unit moves 1-5 squares in a straight-line to target unoccupied space. All champions in the path of this movement are knocked back 2 spaces to a random side. If a champion remains in the path, this champion stops moving.
      • [​IMG] Dragonflight This unit has Hunter: Walker for 4 turns.
    • Upgrades:
      • 1 :
        • [​IMG] Overturn 1 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is relocated to the back of this unit then is knocked back 1 space.
        • [​IMG] Overturn 2 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is relocated to the back of this unit then is knocked back 2 spaces.
        • [​IMG] Overturn 3 This unit makes an attack against a champion. If the attack is successful, the attacked unit takes 50% damage, and is relocated to the back of this unit then is knocked back 3 spaces.
      • 2 :
        • [​IMG] Jack Hammer 1 This unit makes a +2 DMG physical attack against an enemy unit at it's range and if successful, that unit becomes Stunned 4 and a friendly Tremor is caused around the target.
        • [​IMG] Jack Hammer 2 This unit makes a +4 DMG physical attack against an enemy unit at it's range and if successful, that unit becomes Stunned 4 and a friendly Tremor is caused around the target.
        • [​IMG] Jack Hammer 3 This unit makes a +6 DMG physical attack against an enemy unit at it's range and if successful, that unit becomes Stunned 4 and a friendly Tremor is caused around the target.
     
    Last edited: Oct 25, 2017
  12. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    AoE 3, Tiles within the effected area become Fire Wall (Whenever an enemy champion enters this space, it takes 5 Fire damage and becomes Charred 4) for 4 turns. This spell can only be cast on a tile that is already Fire Wall.
     
  13. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Balance 3 When this unit comes into play, enemy champions take 3 Physical damage and friendly champions are healed for 3 HP.
    • Upgrades:

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Shadow This unit makes a Loss of Life attack at its Range against target champion's MAXHP. This is a basic attack.
      • [​IMG] Faithless This unit has no spell presence.
      • [​IMG] Original Form Transform into Chakra Predecessor.
    • Upgrades:
      • 1 :
        • [​IMG] Enigma Shield This champion is immune to damage from champion abilities (including basic attacks) if the source is not within 3 spaces.
      • 2 :
        • [​IMG] Shadowstrike This champion becomes stealthed after making a basic attack.

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Merciful If a champion would be destroyed by this champion, it's HP is set to 1 instead.
      • [​IMG] Original Form Transform into Chakra Predecessor.
    • Upgrades:
      • 1 :
        • [​IMG] Illuminate When this champion successfully damages a unit with a basic attack, that unit is Illuminated for 4 turns.
      • 2 :
        • [​IMG] Lightspeed This unit gains +1 SPD for each illuminated enemy unit.
     
    Last edited: Oct 28, 2017
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  14. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Divine Preamble As long as this unit is in play, no champion can lose more than 40% of their MAXHP from a single source each turn.
      • [​IMG] Fairy Flight This unit has Sentry while it has at least 15 HP. When this unit has less than 15 HP, it gains Defenseless.
      • [​IMG] Hero This unit can not be Reanimated. This unit has Iron Will. If this unit is in play while in a split-faction battlegroup, it is destroyed.
    • Upgrades:
      • 1 :
        • [​IMG] Resurrect For 4 turns, the cooldown of the next champion you own that dies is set to 0.
      • 2 :
        • [​IMG] Grand Entrance When this unit is deployed, the closest enemy champion is Awestruck for 3 turns.
     
    Last edited: Oct 24, 2017
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  15. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    The next time you deploy a Draksar, you are refunded it's nora cost and your shrine or avatar looses HP equal to 65% of it's nora cost.
     
    Last edited: Oct 25, 2017
  16. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Electricity This unit makes a Electricity attack at its Range. This is a basic attack.
      • [​IMG] Blitzkrieg This champion moves 1-3 spaces in a straight line through non-Impeding terrain and makes a close-combat attack against target champion. If successful, the target is Paralyzed 2 and this unit is relocated adjacent to the closest enemy champion within 2 spaces and makes a -2 DMG close-combat attack against that champion then is relocated adjacent to the nearest enemy champion within 2 spaces and makes a final -2 DMG close-combat attack against that champion. No one champion can be effected from this ability more than once.
      • [​IMG] Blitz This champion gets +1 DMG for 2 turns for each space it moves, to a maximum of 5.
    • Upgrades:
      • 1 :
        • [​IMG] Immunity: Electricity Electricity damage that would be dealt to this unit is prevented. This unit may not become Shocked.
      • 2 :
        • [​IMG] Trail: Storm Field At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Storm Field (5 Electricity damage per square upon entry) for 2 turns.
     
    Last edited: Oct 25, 2017
  17. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Propagate: Roseling When this unit takes 5 or more damage, a Roseling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
      • [​IMG] Take Root This champion loses Take Root and gains Uproot, Skirmisher, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
      • [​IMG] Pariah This champion cannot be the target of friendly spells and abilities from other friendly units.
    • Upgrades:

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Constriction This champion makes a melee attack against target opposing champion. If successful, the target takes 50% damage and becomes Constricted 3 (This Champion may not move, activate special abilities, or attack units other than this one, and takes 5 Physical damage at the beginning of each turn).
      • [​IMG] Take Root This champion loses Take Root and gains Uproot, Skirmisher, Camouflage, and Multiattack 1. It also gains +2 DMG, +2 DEF, +5 MAX HP, and +1 MAX RNG.
    • Upgrades:
      • 1 :
        • [​IMG] Camouflage When this unit is damaged by a ranged attack while it is occupying Vegetation, that damage is reduced by 2.
      • 2 :
     
    Last edited: Oct 25, 2017
  18. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Dark Emination When a champion(including this one) moves within within 5 spaces of this unit, it loses their basic attacks and gains Corruption (This unit loses 5 HP. For 1 turn, this unit loses its basic attacks and gains Attack: Loss of Life.).
      • [​IMG] Dark Favor 1 When this unit is deployed, enemy champions lose 3 HP.
      • [​IMG] Dark Healing When an enemy champion is healed by a spell or activated ability, the amount healed is reduced by 50%. At the end of each turn, friendly champions are healed by the same number of HP, distributed evenly among them (rounded down, minimum 1). This effect does not stack.
    • Upgrades:
      • 1 :
        • [​IMG] Disbelief When this champion is deployed, enemy illusions and summoned units takes 10 Magic damage.
      • 2 :
        • [​IMG] Eternal Life If a Phylactery is in play when this unit dies, the nearest Phylactery relic is destroyed and this unit is reanimated in its place. Your Shrine or Avatar loses 5 HP when this triggers.
     
    Last edited: Oct 25, 2017
  19. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Death Director While this unit is in play, whenever a real enemy champions destroyed, a copy of it is summoned under your control in the closest friendly shrine deployment zone with Short Lived 1. This effect does not stack.
    • Upgrades:
      • 1 :
        • [​IMG] Scythe Whirl This unit gains Evasive 3 for 2 turns and all opposing units within 3 spaces takes Physical damage equal to this unit's DMG. Units successfully damaged becomes Eviscerated for 3 turns.
      • 2 :
        • [​IMG] Heart Strike When this champion makes a successful basic attack against a champion with 50% or less HP, it gains 1 AP and has +2 DMG for the attack.
     
    Last edited: Oct 25, 2017
  20. Redderrick

    Redderrick I need me some PIE!

    [​IMG]
    • Base Abilities:
      • [​IMG] Attack: Physical This unit makes a Physical attack at its range. This is a basic attack.
      • [​IMG] Shaolin Discipline The next basic attack this champion makes causes Frozen for 4 turns. If the target was Frozen, Reset this unit's attack chain.
      • [​IMG] Battle Leader When this champion destroys an opposing champion, friendly champions permanently gain +1 DMG.
      • [​IMG] Arctic This unit cannot be Icewalker and gains +1 DMG while occupying Snow or Ice.
    • Upgrades:
      • 1 :
        • [​IMG] Defensive Strike For 4 turns, the first time a visible opposing champion moves into this champion's range, this champion makes a free basic attack against that champion. If this champion has no basic attack, it makes a Physical non-basic attack instead. This effect is hidden until triggered.
      • 2 :
     
    Last edited: Oct 25, 2017
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