Base Abilities: Trail: Ash At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes Ash (Champions occupying this space gain Evasive 3) for 2 turns. Domain: Ash This unit gains +2 DMG, +1 DEF, and Mobility while occupying Ash. Immunity: Fire Fire damage that would be dealt to this unit is prevented. This unit may not become Charred. Upgrades: 1 : Relieve Target champion within 5 spaces is Cleansed and all effects removed are applied to this unit. 2 : Lift Target champion gains flying, no longer engages opposing units, and cannot spend AP on movement for 2 rounds. Whenever this champion moves, target champion moves to where this champion was. This champion's movement costs 3 AP while target champion is Lifted.