I'm not saying that at all. And while drown is frustrating since it instantly kills something, these effects are all much more fun for BOTH players than refute, since refute happens off the board. There are a million things wrong with refute, but I guess at the core difference between us is I know what fun design is and you don't. If you can only find fun in winning, then tank your ELO to sub 600 and crush noobs all day, you will have a blast. Heres the concept. If you were playing a 1v1 in uno, and you had to choose from two decks, 1 with all skip the other player cards of the same color, and 1 with 50% skip cards, and 50% wild cards, which would be the more entertaining of decks to playing with, assuming that it was random who started first? Obviously the second deck would yield a more entertaining game of uno, since both players would be contributing, even if the game was pretty much already decided by X factor(s) before the game even . "There are hundreds of playstyles and ways that you can play this game. Many of them will run contrary to how you want to play. Imstead of trying to force those playstyles to conform to how you want things to be, try to figure out how you can improve yourself so that your playstyle works under contrary circumstances." And some of them shouldn't exist is my point. League of Legends example: I wanna play annie, and flash tibbers onto the enemy champions every single game. League solution> give tibbers less intial burst, more micro and versatility so that annie can no longer instagib others, but can still be effective if used right. Result: annie is still used and is still a strong pick, despite massive changes since release. I am REALLY supposed to be working rn btw xD.