EDIT: Enjoy guys: www.poxpoints.com I had a bit of spare time the last couple of days so I (almost) finished the runemaker.
@Tweek516 @Gnomes Thanks, I appreciate the kind words! It took quite some time to code this so far (partially because a lot of this is new for me)! @Cinder405 I don't think I'm that good yet, give it a few years, but thanks, haha! @poxrooster I could add all of that, but all of that takes (a lot of) time. At the moment I'm fairly busy in real life as I'm starting up a business and will be cycling a rickshaw from Berlin to Belgium soon-ish. I'm not excluding the possibility of adding more functionality (database, battlegroups, trader, etc.), but it won't be anytime soon.
Well that's awesome. If i were to make a suggestion, please let us share the ideas in some form of a link or a generated image with upgrade abilities and descriptions. well, josh you're an awesome guy overall
If you could get the nora cost to be calculated by the stats, abilities, races etc it could be a useful tool to check if ones runes are inefficient and just used because i like their looks. my biggest problem is that i go by their name/looks more then if they are actually good ok maybe not the biggest problem. cool work though, wish i had some ideas, i got all the time atm, but no inspiration
@Pixyrus Thanks, will let you know when it's done! @IronStylus Yes, that's the idea, currently it works up until the point that all the data gets saved in the database. Now I need to code it so each rune has their own link and gets reassembled there. @Hierokliff The formula for stats is unfortunately not publicly known. All existing abilities noracost is though, so you are able to see that.
You could have it search the database for a champ with the same stats, and if one exists, derive the stat cost from there.
That's actually a cool idea, granted a champ with the same stats exists! I might take a look into it after launch!
If one doesn't match, you could even have suggestions based on the champs that are the closest match.
I guess this is why coding is awesome, endless possibilities to change/improve. To be fair, with all the available data I'm fairly sure with some mathematical magic someone could probably even figure the formula out (or something very closely resembling it). This is my first self-made (web)application, so there's a whole lot I'm still figuring out! Now working on creating a template page where the data from the database gets send too, so that users can have a link to their rune.
Usually runes are overly efficient instead of under efficient due to formula costing and base value modifications mainly deductions.
Runes can't generally over efficient. Runes are generally average, that's the whole point of average. Some runes are over efficient, some under.
Runes become over efficient because the formula doesn't take in to account ability synergies. For example an intimidating arrow eater champ wouldn't be over efficient. However would be nigh unstoppable due to the insane synergies.
Yes okay sure, some are over efficient. But over efficient = more efficient than the average rune, or in the top half of most efficient runes in pox. Runes as a whole (meaning all runes in pox) cannot be over efficient. Doesn't make sense.