So guys ive been inactive for way too long. And after hearing about the new management and the revamp, Ive made a comeback. Now im aware alot of people may not remember me, but for those that dont know I was a player of stitched since their first release, and quite the active campaigner for them(including a guide posted in the old forums). Since the revamp ive noticed a big change in the stitched, one thing that remains the same is that the reconstruction mechanic, which ill address in detail. Now without further ado here is my guide to play stitched(also if anyone can tell me how to insert pictures itd be a big help) FACTION Now one thing to know when playing stitched is the faction. Ill admit ive never seen anything asides from UD/FW since most stitched related spells are from both these factions. However if someone does find a combo with a faction run me through the mechanics and ill do what I can to help out. HEROES For heroes, the choices are either M.Sarinda or Kiergana. Ive always played M.Sarinda and despite her recent nerfs. However due to the recent changes pointed out by some fellow stitched players(Skeezick and Tweek), I found that Kiergana is a much more valid option due to the numerous builds she can be played around with. CHAMPIONS Stitched First(Transfer Life+Relocate Relic) First on my list is the Stitched First(lulz). Now back in the day this guy was the centerpiece for the stitched theme, and to this day remains my favorite champion. Although he's not as good now as he was in his glory days, he is still a solid. Relocate relic works great with mason's spire or far off remains while transfer life and reconstitute make him an excellent healer. 2x auto-include, or atleast 1 Stitched Tyrant(Stitched Reconstitution+Colossal) Now this is a newer rune, and I have to say quite a good one. It is an excellent tank for its cost, and provides good support on the field. The best way to use this guy is on the frontline backed by reconstructors that help with making free champs off of his dead stichlings. 2x Auto-include Stitched Magearm(Magical Aura(1)+Damage Shield(1)) Pointed out by Netherzen, this guy is actually worth taking a look at. His abilities give him excellent ranged and magic damage potential, the only problem he runs into are immunity magical champs which aren't too rampant in the game anyways, and they can be countered with soulreave. Worth a spot Stitched Magician(Reckless blast 1+spellswallower) An excellent ranged champ, I would definitely include 1 or 2 of these. Their range makes it easy for you to snipe champs and reconstruct him easily incase he dies as you wont have to reach the remains. Stitched Mirrorskin Dont know what to say about this guy. At 71 nora, a 2x2 with 6 dmg is not something id run, and mirrored is a very situational ability as your opponent can easily counter it. Not worth a slot imo Stitched Monolith(Resistance magical 3+Sentinel/relic guardian) This guy used to cost 120 nora when he was first released. Although he has lumbering, he's still a pretty good font defender, and he can get a few free attacks in with sentinel and force your opponent to focus on him, buying your other champs some time. Dont run him if you have dislike lumbering though, but if you happen to dont run more than one Stitched Anathema(Jolt 1+Sever Summons) A great ranged champ, and an excellent counter to decks heavy on summons(skeletons,zombies etc.). Repulsion is icing on the cake. No need for 2, but include atleast 1. Stitched Blackguard A good champ, but I simply don't run him as he can be reconstructed by the Hexer(see below) Stitched Librarian(Teleport 1+Spell charged 3) Hurts your opponent's nora and is a great detect option. Can also help cap fonts with teleport. Be sure to include atleast 1. Stitched Merged Priced at 101 nora, i think Tyrant is a much better tank option. Dont include Stichling(Latch on+multiattack) I used to include 2 back in the day, however they are worth running since Sarinda needs a sacrifice for her death toll. Run atleast 1. Don't include if you're not running M.Sarinda. Stitched Concealer Can do some very heavy damage early game, I dont run him however as ive never been a huge fan of stealth champs. Include only if you want. Stitched Dreameater An excellent stealth champ, but as mentioned above I dont run him, he can be reconstructed by the Shaman as well. Include only if you want. Stitched Hexer(Reconstruct:Blackguard+Weary) A key champ to your deck, plain and simple. He can hex champs at range, and reconstruct very tanky blackguards. 2x auto-include Stitched Mangler A good champ, but can be reconstructed by the seamstress. Dont run unless you want to Stitched Mesmer This guy seems like a good champ, but doesnt fit into the whole theme. Dont include unless you want to Stitched Seamstress(Death Charged(3)+Frost cone) The best support champ for stitched, and a very good healer. To top that off he can reconstruct manglers. As for upgrades I go for frost cone instead of Disease Breath incase i have to deal with a relic. Definitely 2x auto-include Stitched Shaman(Deconstruct+Reconstruct) Very good champ, used to be even better with evasive,life siphon and essence capture on base. Still a great champ, can deconstruct and reconstruct dreameaters. 2x auto-include Stitched Warlock(Grace of the Dead(2)+spell charged(2)) This guy used to be great, now he's too expensive and too squishy to run. Deconstruct is still a great ability but Tome of Faded Souls pretty much makes him unnecessary. Run 1 if you have to, otherwise don't run.