shoebox

Discussion in 'Rune Ideas and Suggestions' started by only, Feb 28, 2014.

  1. only

    only Active Member

    IS/SL (new split theme), the human outcasts. there will be 4 champions with 1 racial and everyone of them having 1 new ability.

    their racial would be Ability Charged - The first each turn this champion uses an ability requiring at least 1 AP, all other champions with this ability gain 1 Charge.

    it would work like ghetto supercharged, but tied to the fact that you need to run them as a theme.



    The Shadow


    10 / 5 / 1/ 0 / 39

    base:
    • Shadowspawn
    • Shadowshift
    Quest: Assault - When this champion moves into opposite shrine deployment zone, it gains Portal, 10 Charges loses this ability.
    Ability Charged
    • Charged: Heal

    upgrades:
    • Charged: Magical Bomb
    • Death Charged (2)
    • Telekinetic Thrust
    • Swap (3)

    the core upgrades of him would be Charged:Bomb/Heal. you simply do not go to combat, rush his base with Shadowshift and once you complete your quest you can become a treat in combat. Shadowshifting would feed other Ability Charged teammates.

    ----------------------------

    The Banisher

    9 / 6 / 5-7 / 0 / 45

    base:
    • Attack: Magical
    Banisher - When this champion makes a basic attack against a champion, that champion gains Faithless for 2 turns and 1 Charge
    • Journey to Oblivion
    • Ability Charged
    • Impair Vision

    upgrades:
    • Remove Charge
    • Portal
    • Charged: Portal
    • Conceal

    Remove Charge+giving opposite charges would be alternative way to generate charges, it would synergize with Metamagic Backlash. in general, to make a mechanic more healthy is to streamline it. I feel that Remove Charge with self synergy is the best way to do it. you would be able to counter/impact some other champions, but that's not only the counter, it is self design. Freeze Bug Keeper is a good example of it with self summon and Sever Summons for death nova.

    -----------------------------------

    The Rogue

    12 / 7 / 1 / 1 / 48

    base:
    • Attack: Physical
    • Stealth
    • Ability Charged
    Razor - When this champion attacks, your shrine/avatar is healed for every Charge this champion has. If your shrine is at full HP, it deals the same amount of dmg to opposite shrine/avatar instead. DMG part cannot exceed more than 10 dmg per attack.
    • Inquisition

    upgrades:
    • Poison (1)
    • Entangling Attack
    • ComboAttack: Rend
    • ComboAttack: Slam

    -------------------------------------

    The Messenger

    8 / 6 / 3-5 / 3 / 50

    base:
    • Attack: Fire
    Doom Attack - Champions attack by this champion lose Impenetrable and/or Shielded. They also become Confused (2) and Charred (5) if they have Faithless.
    • Cast: Doom
    • Ability Charged
    • Charged Attack

    upgrades:
    • Book Burn
    • Cleansing Flame
    • Sever Summons
    • Execute
     
  2. only

    only Active Member

    Elder Minotaur

    a praying minotaur the graveyeard with various weapons around, looking at sky and lightning is striking on his staff.

    10 / 5 / 1 / 3 / 50

    base:
    • Attack: Lightning
    • Chain Lightning
    • Blessing of the Ancients - When this champion is deployed, you reveal 3 equipment and/or relic runes from your runedock and the next relic/equipment will cost 10 nora less.
    • Blessed
    • Purified

    upgrades:
    • Magic Nova (3)
    • Grant: Electricity Aura
    • Swap (3)
    • Portal

    alt damage for minotaurs, blessed and purified to go against UD nature to be controlled by debuffs or injured a little and then one rounded. minos racial is based on relics so it should help.

    -------------------------------------------

    Royal Seahorse

    "mirefolks were the first to notice the very weird ability of seahorses being able to actually hear nora".

    a seahorse with hot mirefolk babes around having a teaparty!

    7 / 7 / 2-4 / 0 / 45 (beast)

    base:
    Sound of Nora - at the end of your turns, the opposite champion with the highest nora cost within 6 spaces take 8 sonic DMG and becomes Distracted (2). This DMG ignores DEF.
    • Aquatic
    • Attack: Sonic
    • Arcane Dance

    upgrades:
    • Regal Presence
    • Reinforcement (2)
    • Soothing Serenade
    • Semi Aquatic

    enabler for aqua beasts through Regal Presence. going with Aquatic or Semi Aquatic and Regal Presence (Loyalty) would mean that only FS can have fun of this guy (most beast themes are just being splitted).
     
  3. only

    only Active Member

    2 equipments:

    Leoss Mask (IS/ST) (25) - Equipped champion gains Confuse. If it has Pride of Ailur, it gains Soul of Ailur. If it has Soul of Ailur, it gains Pride of Ailur.

    (some utility/flexibility for leoss)

    Urn of Shadows (FW/UD) (25) - Equipped champion gains Charged: Heal. If it is Stitched, it also gains Death Charged (1).

    (some choices between destroying and sustaining champions, both factions can make great use of charge champions)

    Urn of Shadows could even use part of already existing image as its artwork!

    [​IMG]
     
  4. only

    only Active Member

    Blackspirit Snaptooth

    10 / 6 / 2-4 / 1 / 45

    base:

    • Attack: LoL
    • Ethereal
    • Envision - When a friendly champion becomes Ethereal, it gains +1 MAX RNG and +1 DMG for 3 turns.
    • Amphibious
    • Solidfy

    upgrades:
    • Swap (1)
    • Magic Nova (3)
    • Portal
    • Conceal

    alternative for both racials (murkwater frenzy and ethereal form). no murkwater frenzy, but he will be helping them, when they will change their phase. it means it would work for split with spirits and stuff.
     

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