so it seems like skeez have made a reappearance, and it doesnt seem like any of the changes are actually making a big difference on how strong it has been
The only thing that i remottely agree on was you saying skeezick lack alt damage, but since totem that's pretty much been fixed, all though it hurts to say, the general nerf was justified. Just please, skeezicks are fine as is. I like them being runnable again.
The only "bland" thing about them is that they're more ranged based now, gone are the days of x2 march into quickening or any decent power turns that can turn the game around. They've become hit and run like every deck. Not that i find them boring, i still love skeezicks, i don't know where i'm getting at i've been up for 40 hours.
I think they are very good now... the only very bad thing is that they don't have a good detection unit.
I'd agree If acidic greeting was back as a base ability. Other than that, i do enjoy running trapmaster sometimes. I've had games that i've delayed a good extra ten minutes because of Skeez revolt+ Trapmaster protecting my shrine.