Stats: ST faction bonus +5 hp Boost: Skeleton +5 hp FW Banner +5 hp +1 dmg Bone circle archmage +2 dmg Summoners: 2x Archmage: make 3 skellies each ability, cooldown 5 (With boosts 26hp 10dmg. MEAT TOTAL: 78 hp 30 dmg) 2x Bone Mine: make 3 skellies (With boosts 26hp 10dmg. MEAT TOTAL: 78 hp 30 dmg) 2x Bone slaves: make 3 skellies (With boosts 26hp 10dmg. MEAT TOTAL: 78 hp 30 dmg) 2x Dark rising: make 5 skellies (With boosts 19 hp 8 dmg. MEAT TOTAL: 95 hp 40 dmg total) Synergy: 2x Tomb lord: Ranged Surge Skeleton, Boost: Skeleton Blackblade Baron: Surge skeleton, Dictate, Extra summons K'ento: Efficient, Sentinel to get free attacks for every skeleton attacked Coordination tower: Battlemaster, Encouraged. +1 damage on your tomblords for every single skeleton attack. Halberd of J'thir: Precision, Mobility. Cash money: You can put in the whole busted ST spellset. Season to taste. Example BG: May your Tomb Lords be angry.
I still think that the main problem is the number of skelly you can summon in 1 turn. I'm a fan of stats stack, but when you can summon so many free meat it starts to be a problem.
im having trouble deciding which ST runes to run at least the creatures ive been trying the st skeleton dragon gonna try some crystal guardians to protect the key units