I think it's become pretty apparent to most players that this iteration of the formula breaks down hard when you have champions that deviate from the 10dmg/6spd/1def/50hp standard. It really prioritizes: High hp champs - Ice Dragon, previous patch MAT Low dmg champs that have abilities boosting their threat - Brewmaster, Terraformer Unorthodox purpose champs - Lifegiver, Glowing Slider Champs with highly streamlined abilities - every general-purpose beater Currently we also have a pretty big problem with low hp champs having absurdly high nora costs that prevent them from being played, since they can get completely smashed before they make much use of their abilities. Examples: Sprite, Nefari Soul Torch, Skeezick Filcher, Garu Medium, Screaming Imp There are also champs that have pretty average stats but non-streamlined abilities that cost ludicrous amounts of nora. Examples of champs who are hurt: Mutation: X + charge mechanic champs, Lich's Servitor, Hunter: rando Bane Shift on base, Ally: X on base, Eternal Lich, some Riders, Conduit, Spell Blockade As has been stated before, the most viable champs at the moment are generally those with streamlined kits, a few useful abilities, and access to stat-stacking. Amp bgs, especially poison, are also kinda cray, but that's not so much the formula as it is a couple out-of-line runes like Foulest Mushroom. My intent with this thread is more to point out outliers with the current formula and raise some discussion of those mechanics/runes. Discuss, etc.