Soul Siren NOW: DMG: 9 SPD: 6 RNG: 1-3 DEF: 1 HP: 41 Race: Spirit, Undead Class: Bard Base cost: 71 Base Abilities: Phase Shift This unit becomes Incorporeal for 2 turns. Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack. Upgrades: 1 : (2) Sonic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Sonic damage to each champion within 2 spaces. This damage ignores DEF. (4) Sonic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Sonic damage to each champion within 2 spaces. This damage ignores DEF. (6) Sonic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Sonic damage to each champion within 2 spaces. This damage ignores DEF. 2 : (10) Pull Target enemy champion within 5 spaces is relocated 3 spaces closer to an unoccupied non-damaging, non-chasm space. This ability shares a cooldown with Drop Harpoon. (10) Gravity Well Champions within 4 spaces are relocated 2 spaces closer to this one. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Soul Siren NEW: DMG: 0 SPD: 6 RNG: 1 DEF: 1 HP: 40 Race: Spirit, Undead Class: Bard Base cost: 55-63 Base Abilities: Screech Opposing champions within 2 spaces take 12 Sonic damage, opposing champions within 4 spaces take 10 Sonic damage, and opposing champions within 6 spaces take 8 Sonic damage. This damage ignores DEF. Cackle Opposing champions within 2 spaces become Awestruck for 2 turns. Soul Channeling At the beginning of its turns, this champion is healed for 2 HP for every champion in play with Soultapped. At the end of its turns, opposing champions within 2 spaces become Soultapped for 3 turns. Siren's Song Whenever an enemy champion without Iron Will that is within 5 spaces of this unit moves away from this unit, the enemy is pulled one space directly toward this unit. Upgrades: 1 : Ethereal This champion begins play Incorporeal for 2 turns and becomes Incorporeal for 2 turns at the start of each of your other turns. Vaporize When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn. Gravity Well Champions within 4 spaces are relocated 2 spaces closer to this one. 2 : Sonic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Sonic damage to each champion within 2 spaces. This damage ignores DEF. Sonic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Sonic damage to each champion within 2 spaces. This damage ignores DEF. Deafening Aura Whenever an enemy champion moves within 2 spaces of this unit, it takes 3 Sonic damage and is Distracted for 2 turns. This damage ignores DEF.
So normally we don't like to take Signature abilities and spread them around too much, but I could see it working here. I think, as usual, you've made this vastly more cluttered/complex than it needs to be, but I think the general direction isn't bad.