Soul Siren Rework:

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 3, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Soul Siren
    NOW:
    • [​IMG]
    • DMG: 9
    • SPD: 6
    • RNG: 1-3
    • DEF: 1
    • HP: 41
    • Race: Spirit, Undead
    • Class: Bard
    • Base cost: 71
    • Base Abilities:
      • [​IMG] Phase Shift This unit becomes Incorporeal for 2 turns.
      • [​IMG] Attack: Sonic This unit makes a Sonic attack at its Range. This is a basic attack.
      Upgrades:
      • 1 :
        • (2) [​IMG] Sonic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
        • (4) [​IMG] Sonic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
        • (6) [​IMG] Sonic Aura 3 At the beginning of your opponent's turns, this unit deals 6 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
      • 2 :
        • (10) [​IMG] Pull Target enemy champion within 5 spaces is relocated 3 spaces closer to an unoccupied non-damaging, non-chasm space. This ability shares a cooldown with Drop Harpoon.
        • (10) [​IMG] Gravity Well Champions within 4 spaces are relocated 2 spaces closer to this one.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Soul Siren
    NEW:
    • [​IMG]
    • DMG: 0
    • SPD: 6
    • RNG: 1
    • DEF: 1
    • HP: 40
    • Race: Spirit, Undead
    • Class: Bard
    • Base cost: 55-63
    • Base Abilities:
      • [​IMG] Screech Opposing champions within 2 spaces take 12 Sonic damage, opposing champions within 4 spaces take 10 Sonic damage, and opposing champions within 6 spaces take 8 Sonic damage. This damage ignores DEF.
      • [​IMG] Cackle Opposing champions within 2 spaces become Awestruck for 2 turns.
      • [​IMG] Soul Channeling At the beginning of its turns, this champion is healed for 2 HP for every champion in play with Soultapped. At the end of its turns, opposing champions within 2 spaces become Soultapped for 3 turns.
      • [​IMG] Siren's Song Whenever an enemy champion without Iron Will that is within 5 spaces of this unit moves away from this unit, the enemy is pulled one space directly toward this unit.
      Upgrades:
      • 1 :
        • [​IMG] Ethereal This champion begins play Incorporeal for 2 turns and becomes Incorporeal for 2 turns at the start of each of your other turns.
        • [​IMG] Vaporize When this champion is successfully attacked it becomes Incorporeal for the remainder of the turn.
        • [​IMG] Gravity Well Champions within 4 spaces are relocated 2 spaces closer to this one.
      • 2 :
        • [​IMG] Sonic Aura 1 At the beginning of your opponent's turns, this unit deals 2 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
        • [​IMG] Sonic Aura 2 At the beginning of your opponent's turns, this unit deals 4 Sonic damage to each champion within 2 spaces. This damage ignores DEF.
        • [​IMG] Deafening Aura Whenever an enemy champion moves within 2 spaces of this unit, it takes 3 Sonic damage and is Distracted for 2 turns. This damage ignores DEF.
     
    Last edited: Sep 7, 2017
  2. Redderrick

    Redderrick I need me some PIE!

    ~Bump:
    *New edits.
     
  3. Sokolov

    Sokolov The One True Cactuar Octopi

    So normally we don't like to take Signature abilities and spread them around too much, but I could see it working here. I think, as usual, you've made this vastly more cluttered/complex than it needs to be, but I think the general direction isn't bad.
     

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