This is not a rant thread, but it's quite unpleasant to play against, and I myself have used the spell spam tactic a lot; especially in my KF/SL Beast bg. There should be a limit as to how many spells should be cast within a single turn, or at least AoE damaging spells. I've eaten Thorn Collection + 2x Stellar Horizons, Firestorm + Acid storm + Fire blast, and a lot more, and I myself have done them. Spell spam can cost up to roughly 150 nora in order to eliminate 2-4 champions that have a net worth of...per say... 150-250 nora, and includes font advantage. As it stands, it's quite hard to position champions so far away from each other due to the sole fact that the game has become a more of a complete turtle or rush game. It's absolutely insane that this has gone through for so long. Not only is it unpleasant to play against, but it's quite toxic to the strategic aspect of the game. Yes, I did face a spell spammer today, but this is not WHY I'm posting the thread. What're your thoughts on this topic? Should DAMAGING spells have a limit as to how many can be used per turn? A side note, I am emphasising on the "damaging" spells because I am quite aware of the fact that there are many combos that require a certain amount of spells to be casted in order for the combination to work, hence why this is targeting damaging spells only.