Spirits Beyond Patch Notes

Discussion in 'Patch Notes' started by Senshu, Mar 29, 2016.

  1. Senshu

    Senshu Administrator Desert Owl Games

    Greetings Everyone,

    Spirits Beyond is here, and with it comes new runes, a campaign, balance changes, and more! Now you can see everything that was brought up in the Preview Video as you play.

    [​IMG]

    General
    • 51 New runes have been added to Pox Nora. Three of these new runes are Limited Edition.
    • The League Rewards have been updated to award Spirits Beyond runes.
    • The all new challenging Hand of Death campaign has been added to Pox Nora, and is available for purchase on the Marketplace. Completing this brand new campaign on Legendary difficulty will award the Glimpse of Death limited edition rune!
    • Spirits Beyond Pack has been added to the Marketplace. This pack comes with: 6 common, 3 uncommon, and 1 rare rune. Each rare slot has a 10% chance of becoming an exotic. Each pack comes with 1 FREE Platinum Token..
    • Spirits Beyond has been added to the Marketplace. This box comes with 10 Spirits Beyond packs. Get 9 packs and the 10th is FREE. The first pack is guaranteed to contain an Exotic and 500 FREE Shards.
    • Spirits Beyond Megabox has been added to the Marketplace for a limited time. This mega box comes with three Spirits Beyond boxes, one of 2 LEs (Valdaci Emerald or Valdaci Shield) and an additional 5 FREE Platinum tokens.
    • The rewards for Heroic Achievements no longer count against the daily gold limit.
    • Made some more improvements on the back end to the Heroic Achievement system.
    • The Rune Forge limit on crafting Exotic and Legendary runes has been increased to 20 per week from 6 per week.
    • An all new Spirits Beyond Story chapter is now available!
    • The Visions of Amareth expansion has been added to the Rune Forge.
    • Due to player feedback we have given the Mountain Slag champion new art. The old art has been repurposed into a new Armored Fesh for Spirits Beyond.
    • Website is now fully using the new League icons.
    • Website rankings will now include all non-Standard Leagues.
    • Range champions have been adjusted to be more balanced in relation to melee.
    Maps & Map Rotation
    As part of this expansion some maps have had their Font and Shrine locations altered or new versions of existing maps have been added with new placements. All the maps listed comprise the new ranked map rotation.

    New Map Versions
    • Axillium II
    • Forsaken Wastes II
    • Forsaken Wastes III
    • Shores of Maljara II
    Updated Map Layout
    • K'thir Hill
    New Ranked Map Rotation
    • Dark Marsh
    • Ironfist Mountains
    • K'thir Forest
    • Lava Plains
    • Lost City
    • Ruins of Valdac
    • Tundra Lake
    • K'thir Hill
    • Axillium II
    • Forsaken Wastes II
    • Forsaken Wastes III
    • Shores of Maljara II
    Game Mechanic Changes
    • Faction Bonus for having a full faction K'thir Forest has now been changed to +1 Speed not +1 Speed and +1 AP.
    • The Diseased condition no longer causes Inhibited
    • The Scoured condition no longer causes -1 Defense
    • The Poisoned condition no longer causes -1 Defense and -1 Damage
    • Relics can now be Eviscerated
    Visions of Amareth Final Days Event
    The Visions of Amareth Final Days Event has concluded. Packs have been awarded to players based on fulfilling the reward criteria of 1 Visions of Amareth pack for every 10 Ranked matches played lasting 10 minutes or longer.

    Congratulations to the grand prize winner, Braxzee, who won one of every Visions of Amareth rune. Braxzee was randomly drawn out of all the players who met the maximum reward criteria of earning 5 packs.

    To redeem the packs once they have been rewarded, you will need to go to the Marketplace and click on the link that says Entitlements at the top of the screen.

    Drums of War and Player Ranks
    All players who played a minimum of 50 ranked matches and their primary faction was the Drums of War Winning Faction, Forsaken Wastes, have been awarded 2000 Gold along with 5 Three Day Gold Bonus Tokens.

    Drums of War and Player Ranks have been reset. The Players who were the highest contributors to their faction and highest ranked player from each faction have been awarded 15000 Gold.

    Highest contribution to their faction:
    Highest ranked player from each faction (must have the majority of their points contributed for that faction):
    Fixes
    • Fixed several issues that would result in error messages in a match.
    • Fixed an issue that was resulting in enemy champions being deployed at the Player's Shrine on the Wrath Walkthrough Campaigns.
    • Fixed an issue where the condition from the spell Escape Magic couldn't be dispelled.
    • Fixed an issue that was causing the spell Mirrorhold to instantly destroy champions with the Titan ability.
    • Fixed an issue where the ability Divine Regeneration was cleansing the Sundered Lands Avatar.
    • Fixed an issue where the equipment Soul Reaver continually defile in AE3 while it was equipped.
    • Fixed an issue with the ability Blindfire where the minimum range of the ability wasn't reflecting the min range of the champion.
    • Fixed an issue where the ability Planar Bound would not prevent relocation from the spells Undertow and Swap.
    • Fixed an issue where the ability Teleport: Blood Ball would use AP and go on cooldown when targeting a Blood Ball that is on inaccessible terrain.
    • Fixed an issue where the condition Incorporeal was calculating Damage before Defense not after, which resulted in higher than intended damage reduction.
    • Fixed an issue with the spell Pride of Sarnghaver where it would not last the full duration and could not be dispelled when it should.
    • Fixed an issue where the ability Soulsift would not trigger if the champion is killed by the ability Short Lived.
    • Fixed an issue where the ability Feint was using the champion's MIN RNG instead of Range 1-5.
    • Fixed an issue where the ability Heart Strike would affect relics.
    • Fixed an issue where the spell Lay Bridge was not converting affected Chasm spaces into Stone.
    • Fixed an issue where the ability Bile Explosion would not give condition Scoured.
    • The condition from the spell Repurpose can now properly be dispelled.
    • Fixed an issue with the spell Arise that would prevent Stitched champions from being deployed if the Stitched Remains were on certain terrain types.
    • Fixed an issue where the ability Charged Blast was not targeting 2x2 champions under certain conditions.
    • Fixed an issue where the ability Warding would persist if the ability Warchief: Stone Clan was removed form the champion in-match.
    • The ability Mindflayer Jumper will now properly equip the closest friendly unequipped champion with Mindflayer.
    • Fixed an issue where the ability Ice Block was missing an icon.
    • Fixed an issue where the spell Ferocity of Kain Taris could not be cleansed.
    • Fixed two issues with the ability Locust Swarm where the debuff would incorrectly affect friendly units and would not affect Stealthed units.
    • Fixed an issue with the ability Seism where it triggers again if the ability returned after being remove from effects like confused
    • Removed the preview range for the ability Dimension Door on the Dimension Door relic.
    • Fixed an issue where the ability Burning Sandspout was not giving the Charred and Inhibited conditions if the target had the condition Sandblasted and was not on sand.
    • Fixed an issue where the ability Quest: Complete Training was only increasing the max HP instead of current and max.
    • The condition from the spell Escape Magic can now be dispelled.
    • Fixed an issue where the ability Ooze Tap was affecting champions with alternate forms of flight like Arctic Flight.
    • Fixed an issue with the spell Mimic that was causing it to not appropriately copy the adjacent enemy champion's upgrade abilities.
    • Fixed an issue where the relic Artillery Marker would not trigger if the movement was not "normal movement" such as movement from Wandering or Manic.
    • Fixed an issue with the spell Blink not returning champion if terrain effect was activated on that champions redeployment space.
    Changes
    Discussion: http://forums.poxnora.com/index.php?threads/discussion-spirits-beyond-patch-notes.22279/
     
    Last edited: Mar 30, 2016
    Xzablaz, Tarathil, newsbuff and 2 others like this.
  2. Senshu

    Senshu Administrator Desert Owl Games

    Abilities Part 1
    Commander: Flying
    • Nora Cost increase (+2)
    Mind Siphon
    • Nora Cost decrease (-2)
    New Growth
    • Description: When an opposing real champion within 5 spaces is destroyed, a Young Sapling without upgrades is summoned adjacent to this unit.
    Holy Armaments
    • Nora Cost increase (+2)
    Prevailing Perception
    • Description: This champion gains the upgraded abilities of the last enemy champion deployed from the runedock while this champion was in play. This effect lasts until this ability is activated again.
    Raider
    • Nora Cost decrease (-4)
    • Description: You gain 4 nora when an enemy relic is destroyed. If the relic was Summoned, you gain 2 nora instead.
    Irresponsible Essence Imbibement
    • Nora Cost decrease (-2)
    • Description: Enemy champions within 5 spaces lose between 5 and 15 HP and this champion gains MAX HP equal to 75% of the amount lost. If this champion has more than 75 HP, it is destroyed.
    Equip: Desert Brew
    • Nora Cost decrease (-3)
    Ferren Focus
    • Nora Cost decrease (-2)
    Aquatic Armaments
    • Nora Cost increase (+2)
    Gravebind
    • Description: When an opposing real champion within 5 spaces is destroyed, a Grave Warrior without upgrades is summoned adjacent to this unit.
    True Nature
    • Nora Cost increase (+2)
    Arcblade: Electricity
    • Nora Cost increase (+1)
    Ritual of Healing
    • Description: Target summoned champion within 5 spaces is destroyed. The closest friendly champion within 5 spaces and this champion heals for 8 HP.
    Equip: St Semmir's Brew
    • Nora Cost decrease (-3)
    Pet: Grundelwulf Pup
    • Nora Cost decrease (-5)
    • Description: When this champion is deployed, a Grundelwulf Pup with no upgrades is summoned adjacent to it.
    Sapping Armor
    • Description: When this champion is successfully attacked by a basic attack, the attacking champion loses 3 AP.
    Savage Armaments
    • Nora Cost increase (+2)
    Wisp Whisperer
    • Nora Cost decrease (-2)
    Nefari Resurrection
    • Description: Friendly Elves within 5 spaces have Overkill: Healing and Cull.
    Vanguard
    • Nora Cost decrease (-2)
    • Description: When this champion is within 5 spaces of a friendly champion with Arrow Eater or Elusive, this unit gains Regeneration 2 and +1 SPD.
    Witches' Hourglass
    • Description: Friendly champions with Class: Witch within 5 spaces of this unit gain Forsaken Exploit.
    Ritual of Power
    • Description: Target summoned champion within 5 spaces is destroyed. Friendly champions get +2 DMG for 2 turns.
    Long Fuse Bomb
    • Description: When this relic is destroyed, it deals 15 damage to opposing champions within 5 spaces.This explosion deals -2 damage for every space away from the center of the blast. This relic destroys itself at the end of the turn after coming into play.
    Summon: Long Fuse Bomb
    • AP Cost increase (+2)
    • Description: Summon a Long Fuse Bomb relic with Long Fuse Bomb, Impregnable and Pariah to target space within 4 spaces.
    Quest: Complete Training
    • Description: If this champion kills another champion, it permanently gains +10 MAX HP, +2 DMG and gains Freezing Discipline, then this ability is removed.
    Trail: Fire Wall
    • Description: At the beginning of each turn and whenever this champion moves, the spaces this unit occupies becomes a Firewall (Whenever an opposing champion enters this space, it takes 12 Fire damage and becomes Charred 2) for 3 turns.
    Mindflayer Jumper
    • Description: When this champion is destroyed, if it is equipped with a Mindflayer, the closest friendly unequipped champion is equipped with a Mindflayer. This will only jump from the original champion one time.
    Teleport: Blood Ball
    • Name Change: Teleport: Blood Ball(was Relocate: Blood Ball)
    Ripples
    • Description: When a friendly champion is deployed from the rune dock, this champion's cooldowns are reduced by 1.
    Still Life
    • Description: At the end of its turn, if this champion did not move that turn, it becomes Stealthed for 5 turns.
    Stitched Symbiosis
    • Description: This champion comes into play with 2 Stitchling Riders. At the beginning of your turn, this unit heals 3 HP as long as it has at least 1 Stitched Rider on it. When this champion is successfully attacked by a basic attack, it loses a stack of Stitchling Riders and a Symbiotic Stitchling with no upgrades is summoned adjacent to the attacking champion.
    Summon: Bone Trap
    • Nora Cost decrease (-5)
    Aim
    • Nora Cost decrease (-2)
    Coralwood Lagoon
    • Description: Friendly champions with Race: Jellebrium within 5 spaces have Spell Resistance and Psychic Magnetism.
    Gravity Well
    • AP Cost decrease (-1)
    Opportunistic
    • Nora Cost decrease (-4)
    • Description: At the end of your opponent's turn, if this champion was not successfully attacked that turn, it gains 1 AP.
    Heart Strike
    • Description: When this champion makes a successful basic attack against a champion with 50% or less HP, it gains 1 AP and has +2 DMG for the attack.
    Designate Flagbearer
    • AP Cost increase (+2)
    • Description: Until target friendly champion within 3 spaces moves, it has Overseer: Moga 2, Improve Speed. Friendly champions within 5 spaces of it have Evasive 2. This affects a maximum of 1 target at a time.
    Amplify Magic
    • Nora Cost decrease (-2)
    Pet: Bloody Imp
    • Description: When this champion is deployed, a Bloody Imp with no upgrades is summoned adjacent to it.
    Shimmering Wings
    • Nora Cost increase (+2)
    • Description: For 2 turns, this champion loses Tough, gains Impairing Feedback, Mobility, Poison Cloud 2 and its RNG becomes 3-5.
    Mirefolk Revival
    • Description: When this unit is deployed, friendly champions are healed for 6 HP. If the affected champion is a Mirefolk, it is also Cleansed
    Impairing Feedback
    • Nora Cost decrease (-3)
    Complex Machine
    • Description: When this champion is within 5 spaces of a friendly champion with Class: Tinkerer, it gains +1 SPD and Regeneration 2.
    Restless Souls
    • Nora Cost increase (+2)
    • Description: When an opposing real champion within 5 spaces is destroyed, a Level 1 Revenant is deployed adjacent to this unit. This unit loses 5 HP when this effect triggers.
    Commander
    • Nora Cost increase (+2)
    Lava Born
    • Nora Cost decrease (-2)
    • Description: When this champion is not occupying lava, its RNG becomes 1-1 and gains Resistance: Physical 3, +2 DEF.
    Pet: Wolf
    • Nora Cost decrease (-5)
    • Description: When this champion is deployed, a Wolf with no upgrades is summoned adjacent to it.
    Acid Acolyte
    • Nora Cost decrease (-8)
    • Description: Whenever a champion takes Acid damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Scoured.
    Ooze Tap
    • Description: When a non-flying opposing champion within 5 spaces enters Ooze, it takes 2 Acid damage and friendly Slags occupying Ooze within 5 spaces of this unit each heal 2 HP. This does not stack.
    Goblin Thievery
    • Description: Gain a random ability that is not a basic attack from target opposing champion within 5 spaces. Friendly Goblins within 5 spaces of this champion also gain that ability. This ability does not break stealth and is removed upon use.
    Murkwater Frenzy
    • Description: This unit gains Amphibious. For each friendly Snaptooth within 5 spaces, this champion gains a rank of Multiattack.
    Commander: Beast
    • Nora Cost increase (+2)
    Snaptooth Crypt
    • Description: Friendly champions with Race: Snaptooth within 5 spaces of this unit gain Weary and Essence Capture.
    Mischief
    • Description: Target opposing champion within 4 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost.
    Protective
    • Nora Cost decrease (-1)
    • Description: When a champion you own with the same race as this one is attacked, this champion becomes Enraged 1 for 2 turns.
    Elusive
    • Nora Cost decrease (-2)
    Arcblade: Physical
    • Nora Cost increase (+1)
    Pet: Garu Cub
    • Nora Cost decrease (-5)
    • Description: When this champion is deployed, a Garu Cub with no upgrades is summoned adjacent to it.
    Empathy
    • Description: Friendly champions within 5 spaces have an additional rank of Regeneration.
    Pain Curse
    • Nora Cost decrease (-2)
    • Cooldown increase (+1)
    • Description: Opposing Cursed champions take 5 magical damage. This damage ignores DEF.
    Propagate: Ice Block
    • Description: When this unit takes 5 or more damage, an Ice Block relic with 2 HP is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
    Stall
    • Description: Target champion within 5 spaces has -4 SPD for 3 turns.
    Swoop
    • Description: This unit is relocated to the closest non-damaging space to target champion within 5 spaces and that champion takes Physical damage equal to this champion's DMG plus 2.
    Hallucinogenic
    • Nora Cost decrease (-4)
    • Description: When this unit is successfully attacked by a basic attack, the attacking champion gains Wandering for 3 turns.
    Psychic Eater
    • Nora Cost decrease (-3)
    Sonic Eater
    • Nora Cost decrease (-1)
    Pet: Tempest Boar
    • Nora Cost decrease (-5)
    Scythe Whirl
    • Nora Cost decrease (-4)
    • Cooldown increase (+2)
    • Description: This unit gains Evasive 3 for 2 turns and all opposing units within 3 spaces takes Physical damage equal to this unit's DMG. Units successfully damaged becomes Eviscerated for 3 turns.
    Pet: Winged Lerper
    • Nora Cost decrease (-5)
    Merciful
    • Cooldown decrease (-1)
    Mercenary
    • Description: At the beginning of your turns you lose 2 nora.
    Drink Action Potion
    • Description: This champion recovers 4 AP. This ability is removed after use.
    Grant: Action Potion
    • Nora Cost increase (+4)
    • AP Cost decrease (-1)
    • Description: Target champion within 3 spaces gains Drink Action Potion for 6 turns.
    Become: Shaman
    • Description: This ability begins play on cooldown. This champion is Cleansed, loses this ability and the ability Become: Bull, and then it gains Heal Champion 2, Council: Spells, Attack: MagicalClass: Shaman, its range becomes RNG 2-4.
    Become: Bull
    • Description: This ability begins play on cooldown. This champion loses this ability and the ability Become: Shaman, is Cleansed, and gets +3 DMG, +10 HP, +1 DEF, class Shaman, Unstoppable and Pummel 1.
    Sonic Flight
    • Nora Cost decrease (-2)
    Voil Caverns
    • Description: When an opposing real champion within 5 spaces is destroyed, a Young Bat with no upgrades is summoned adjacent to this unit.
    Storm Acolyte
    • Nora Cost decrease (-8)
    • Description: Whenever a champion takes Electricity damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Shocked.
    Fire Acolyte
    • Nora Cost decrease (-8)
    • Description: Whenever a champion takes Fire damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Charred.
    Illusion of Lies
    • Nora Cost increase (+3)
    Pet: Pygmy Hippo
    • Nora Cost decrease (-10)
    • Description: When this champion is deployed, a Pygmy Hippo with no upgrades is summoned adjacent to it.
    Grant: Immunity: Electricity
    • Nora Cost decrease (-1)
    Hibernate
    • Cooldown increase (+1)
    • Description: This champion becomes Stealthed for 6 turns. At the end of this turn, it gains Regeneration 3, Immobile, Pacified and cannot activate abilities for the next 4 turns. If it becomes destealthed these effects are removed.
    Wicked Aura (rank 1)
    • Nora Cost increase (+2)
    Vicious Harpoon
    • Description: At the end of your turn, the closest opposing champion within 3 spaces takes 8 Physical damage and is moved adjacent to this relic.
    Relocate: Arthropod
    • Name Change: Relocate: Arthropod(was Pull: Arthropod)
    • Cooldown increase (+1)
    • Description: Target friendly Arthropod within 5 spaces is relocated to a space adjacent to this unit.
    Ritual of Destruction
    • Description: Target summoned champion within 5 spaces is destroyed. The closest enemy champion within 5 spaces takes 10 acid damage.
    Magic Acolyte
    • Nora Cost decrease (-8)
    • Description: Whenever a champion takes Magic damage, this champion heals 2 HP. This triggers up to 3 times per turn.
    Frost Acolyte
    • Nora Cost decrease (-8)
    • Description: Whenever a champion takes Frost damage, this champion heals 2 HP. This triggers up to 3 times per turn and does not include damage from Chilled.
    Paralytic Feedback
    • Description: When this champion is successfully attacked by a basic attack from RNG 4 or greater, the attacking champion becomes Paralyzed for 3 turns.
    Consume
    • Description: Sacrifice target owned adjacent champion and this champion is healed for the amount equal to the destroyed champion's current HP.
    Ambush
    • Description: While Stealthed, if an opposing champion moves adjacent to this champion, this champion makes a free attack against that opponent that ignores DEF if it is greater than 0 and causes Ensnared 2.
     
    Sealer0, Tarathil and Lushiris like this.
  3. Senshu

    Senshu Administrator Desert Owl Games

    Abilities Part 2
    Nexus Aura
    • Nora Cost increase (+2)
    Death Nova: Lava (rank 4)
    • Nora Cost decrease (-1)
    • Description: When this unit is destroyed, it deals 14 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
    Death Nova: Lava (rank 3)
    • Description: When this unit is destroyed, it deals 11 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
    Death Nova: Lava (rank 2)
    • Description: When this unit is destroyed, it deals 8 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
    Death Nova: Lava (rank 1)
    • Nora Cost increase (+1)
    • Description: When this unit is destroyed, it deals 5 Fire damage to each champion and Relic within 2 spaces, and deals half that much damage to any Shrine within 2 spaces. Affected spaces become Lava for 4 turns. This damage ignores DEF.
    Sands of Time
    • Nora Cost decrease (-4)
    Boghopper Rider
    • Nora Cost decrease (-5)
    Chasm Walker
    • Nora Cost decrease (-1)
    Relocate: Relic
    • Description: Target friendly relic within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Bound or Immobile units.
    Intensify
    • Nora Cost decrease (-2)
    • Description: After 10 turns, this ability is removed and this unit is Cleansed and gains +20 MAX HP, +1 RNG and +1 SPD permanently.
    Extraction
    • Nora Cost increase (+10)
    Electricity Eater
    • Nora Cost decrease (-1)
    Inhibiting Touch
    • Nora Cost decrease (-1)
    • Description: When this champion successfully damages a champion with a basic attack, that unit becomes Inhibited for 6 turns.
    Ravenous Torrent
    • Description: This champion takes 5 HP of physical damage and makes a ranged-combat, Physical attack at DMG 10 and RNG 5. This damage ignores DEF.
    Propagate: Carrionling
    • Name Change: Propagate: Carrionling(was Propagate Carrionling)
    • Description: When this unit takes 5 or more damage, a Carrionling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
    Disease Eater
    • Nora Cost decrease (-1)
    Wind Aura
    • Description: Champions within 5 spaces of this champion are Grounded.
    Sand Spray
    • Icon has been updated
    Poison Eater
    • Nora Cost decrease (-1)
    Immunity: Voil
    • Nora Cost decrease (-3)
    Acid Eater
    • Nora Cost decrease (-3)
    Ice Block
    • Icon has been updated
    Soften
    • Description: Area Effect 3, Range 5: Affected opposing champions have -3 DEF for 3 turns.
    Sapping Strike
    • Description: This champion makes a Physical attack for 10 damage against target enemy unit at RNG 1-5. This damage ignores DEF. If the target is successfully damaged, it loses all AP.
    Reckless Blast (rank 3)
    • Nora Cost decrease (-7)
    • AP Cost increase (+1)
    • Cooldown increase (+1)
    • Description: This unit makes a Magical attack at RNG 2-5 at 12 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
    Reckless Blast (rank 2)
    • Nora Cost decrease (-6)
    • AP Cost increase (+1)
    • Cooldown increase (+1)
    • Description: This unit makes a Magical attack at RNG 2-5 at 10 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
    Reckless Blast (rank 1)
    • Nora Cost decrease (-5)
    • AP Cost increase (+1)
    • Cooldown increase (+1)
    • Description: This unit makes a Magical attack at RNG 2-5 at 8 DMG and the closest friendly champion to the damaged champion takes 4 magic damage as well. This damage ignores DEF.
    Ice Eater
    • Nora Cost decrease (-1)
    Nora Shield (rank 2)
    • Nora Cost decrease (-7)
    • Cooldown decrease (-3)
    • Description: Target friendly champion within 3 spaces becomes Nora Shielded for 4 turns.
    Nora Shield (rank 1)
    • Nora Cost decrease (-2)
    • Cooldown decrease (-3)
    • Description: Target friendly champion within 3 spaces becomes Nora Shielded for 2 turns.
    Snow-Fall (rank 2)
    • Nora Cost decrease (-2)
    Snow-Fall (rank 1)
    • Nora Cost decrease (-1)
    Defender of Chaos (rank 2)
    • Description: When damage would be dealt to your Shrine, it is dealt to this unit instead, and the damage is reduced by 2. Redirected damage cannot be reduced.
    Defender of Chaos (rank 1)
    • Description: When damage would be dealt to your Shrine, it is dealt to this unit instead. Redirected damage cannot be reduced.
    Relocate: Demon
    • Nora Cost decrease (-6)
    • Cooldown increase (+1)
    Propagate: Spiderling
    • Name Change: Propagate: Spiderling(was Propagate Spiderling)
    • Description: When this unit takes 5 or more damage, a Spiderling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
    Guard Tower
    • Description: At the start of your turns, enemy champions within 4 spaces take 1 Physical damage and are knocked back 1 space (does not affect Stealthed champions).
    Relocate: Ally
    • Description: Target friendly champion within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Bound or Immobile units.
    Turtle
    • Nora Cost decrease (-1)
    Icewalker
    • Nora Cost decrease (-4)
    Power Store
    • Nora Cost increase (+23)
    Flamestrike
    • Nora Cost increase (+3)
    • Description: This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged, it also becomes Charred for 4 turns.
    Fire Eater
    • Nora Cost decrease (-1)
    Hinder Movement
    • Description: This unit makes an attack at 50% DMG and RNG 2-5. If successful, that unit becomes Slowed for 2 turns.
    Lavawalker
    • Nora Cost decrease (-4)
    Brushwalker
    • Nora Cost decrease (-1)
    Sunder (rank 1)
    • Description: When this champion makes a successful basic attack against a champion, the target becomes Sundered for 3 turns.
    Sunder (rank 2)
    • Description: When this champion makes a successful basic attack against a champion, the target gains 2 stacks of Sundered for 3 turns.
    Vulnerability: Psychic
    • Nora Cost increase (+2)
    • Description: When this unit takes Psychic damage, that damage is increased by 25% (after DEF).
    Vulnerability: Disease
    • Nora Cost increase (+1)
    • Description: When this unit takes Disease damage, that damage is increased by 25% (after DEF).
    Vulnerability: Acid
    • Nora Cost increase (+1)
    • Description: When this unit takes Acid damage, that damage is increased by 25% (after DEF).
    Vulnerability: Sonic
    • Nora Cost increase (+1)
    • Description: When this unit takes Sonic damage, that damage is increased by 25% (after DEF).
    Vulnerability: Poison
    • Nora Cost increase (+1)
    • Description: When this unit takes Poison damage, that damage is increased by 25% (after DEF).
    Vulnerability: Electricity
    • Nora Cost increase (+2)
    • Description: When this unit takes Electricity damage, that damage is increased by 25% (after DEF).
    Vulnerability: Frost
    • Description: When this unit takes Frost damage, that damage is increased by 25% (after DEF).
    Vulnerability: Fire
    • Description: When this unit takes Fire damage, that damage is increased by 25% (after DEF).
    Vulnerability: Magical
    • Nora Cost increase (+2)
    • Description: When this unit takes Magical damage, that damage is increased by 25% (after DEF).
    Vulnerability: Physical
    • Nora Cost increase (+2)
    • Description: When this unit takes Physical damage, that damage is increased by 25% (after DEF).
    Resistance: Psychic (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Psychic (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Psychic (rank 1)
    • Nora Cost decrease (-1)
    Resistance: Acid (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Acid (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Acid (rank 1)
    • Nora Cost decrease (-1)
    • Description: When this unit takes Acid damage, that damage is reduced by 20% (after DEF, rounded down).
    Resistance: Sonic (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Sonic (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Sonic (rank 1)
    • Nora Cost decrease (-1)
    Resistance: Electricity (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Electricity (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Electricity (rank 1)
    • Nora Cost decrease (-1)
    Resistance: Magical (rank 3)
    • Nora Cost increase (+1)
    Resistance: Magical (rank 2)
    • Nora Cost increase (+1)
    Resistance: Magical (rank 1)
    • Nora Cost increase (+1)
    Immunity: Psychic
    • Nora Cost decrease (-3)
    Immunity: Acid
    • Nora Cost decrease (-1)
    Immunity: Electricity
    • Nora Cost decrease (-1)
    Immunity: Fire
    • Nora Cost decrease (-2)
    Immunity: Magical
    • Nora Cost increase (+2)
    Defender
    • Nora Cost increase (+2)
    Berserker (rank 2)
    • Description: This champion gets +1 SPD, +3 DMG, and Careless.
    Defender of Chaos (rank 2)
    • Description: When damage would be dealt to your Shrine, it is dealt to this unit instead, and the damage is reduced by 2. Redirected damage cannot be reduced.
    Defender of Chaos (rank 1)
    • Description: When damage would be dealt to your Shrine, it is dealt to this unit instead. Redirected damage cannot be reduced.
    Relocate: Demon
    • Nora Cost decrease (-6)
    • Cooldown increase (+1)
    Propagate: Spiderling
    • Name Change: Propagate: Spiderling(was Propagate Spiderling)
    • Description: When this unit takes 5 or more damage, a Spiderling with no upgrades is summoned 5 spaces away from this champion (if there are no empty spaces, it will be summoned farther away).
    Guard Tower
    • Description: At the start of your turns, enemy champions within 4 spaces take 1 Physical damage and are knocked back 1 space (does not affect Stealthed champions).
    Relocate: Ally
    • Description: Target friendly champion within 5 spaces is relocated to the nearest available space adjacent to this unit. This ability cannot target Planar Bound or Immobile units.
    Turtle
    • Nora Cost decrease (-1)
    Icewalker
    • Nora Cost decrease (-4)
    Power Store
    • Nora Cost increase (+23)
    Flamestrike
    • Nora Cost increase (+3)
    • Description: This champion makes a Fire attack at RNG 2-5. If the target is successfully damaged, it also becomes Charred for 4 turns.
    Fire Eater
    • Nora Cost decrease (-1)
    Hinder Movement
    • Description: This unit makes an attack at 50% DMG and RNG 2-5. If successful, that unit becomes Slowed for 2 turns.
    Lavawalker
    • Nora Cost decrease (-4)
    Brushwalker
    • Nora Cost decrease (-1)
    Sunder (rank 1)
    • Description: When this champion makes a successful basic attack against a champion, the target becomes Sundered for 3 turns.
    Sunder (rank 2)
    • Description: When this champion makes a successful basic attack against a champion, the target gains 2 stacks of Sundered for 3 turns.
    Vulnerability: Psychic
    • Nora Cost increase (+2)
    • Description: When this unit takes Psychic damage, that damage is increased by 25% (after DEF).
    Vulnerability: Disease
    • Nora Cost increase (+1)
    • Description: When this unit takes Disease damage, that damage is increased by 25% (after DEF).
    Vulnerability: Acid
    • Nora Cost increase (+1)
    • Description: When this unit takes Acid damage, that damage is increased by 25% (after DEF).
    Vulnerability: Sonic
    • Nora Cost increase (+1)
    • Description: When this unit takes Sonic damage, that damage is increased by 25% (after DEF).
    Vulnerability: Poison
    • Nora Cost increase (+1)
    • Description: When this unit takes Poison damage, that damage is increased by 25% (after DEF).
    Vulnerability: Electricity
    • Nora Cost increase (+2)
    • Description: When this unit takes Electricity damage, that damage is increased by 25% (after DEF).
    Vulnerability: Frost
    • Description: When this unit takes Frost damage, that damage is increased by 25% (after DEF).
    Vulnerability: Fire
    • Description: When this unit takes Fire damage, that damage is increased by 25% (after DEF).
    Vulnerability: Magical
    • Nora Cost increase (+2)
    • Description: When this unit takes Magical damage, that damage is increased by 25% (after DEF).
    Vulnerability: Physical
    • Nora Cost increase (+2)
    • Description: When this unit takes Physical damage, that damage is increased by 25% (after DEF).
    Resistance: Psychic (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Psychic (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Psychic (rank 1)
    • Nora Cost decrease (-1)
    Resistance: Acid (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Acid (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Acid (rank 1)
    • Nora Cost decrease (-1)
    • Description: When this unit takes Acid damage, that damage is reduced by 20% (after DEF, rounded down).
    Resistance: Sonic (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Sonic (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Sonic (rank 1)
    • Nora Cost decrease (-1)
    Resistance: Electricity (rank 3)
    • Nora Cost decrease (-1)
    Resistance: Electricity (rank 2)
    • Nora Cost decrease (-1)
    Resistance: Electricity (rank 1)
    • Nora Cost decrease (-1)
    Resistance: Magical (rank 3)
    • Nora Cost increase (+1)
    Resistance: Magical (rank 2)
    • Nora Cost increase (+1)
    Resistance: Magical (rank 1)
    • Nora Cost increase (+1)
    Immunity: Psychic
    • Nora Cost decrease (-3)
    Immunity: Acid
    • Nora Cost decrease (-1)
    Immunity: Electricity
    • Nora Cost decrease (-1)
    Immunity: Fire
    • Nora Cost decrease (-2)
    Immunity: Magical
    • Nora Cost increase (+2)
    Defender
    • Nora Cost increase (+2)
    Berserker (rank 2)
    • Description: This champion gets +1 SPD, +3 DMG, and Careless.
     
    Last edited by a moderator: Mar 30, 2016
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  4. Senshu

    Senshu Administrator Desert Owl Games

    Forglar Swamp

    Champions
    Snaptooth Ancient

    • Default Cost to 75
    • Upgrade Set 2: Poison 1 (default), Inhibiting Touch, Weary

    Bloated Toad
    • Default Cost to 63
    Boghopper Shaman
    • Default Cost to 63
    • Damage decrease (-1)
    Fentek Servant
    • Default Cost to 66
    Kartch, Finlord
    • Damage decrease (-1)
    Boghopper Spitter
    • Default Cost to 69
    • Starting Abilities: Amphibious, Leap, Attack: Poison
    • Upgrade Set 1: Immunity: Poison, Resistance: Poison 3 (default), Poison Eater
    • Upgrade Set 1: Poison 1 (default)
    Salaman Sentry
    • Default Cost to 63
    • Starting Abilities: Amphibious, Attack: Physical, Mystic Push, Provision: Speed
    Glowing Slider
    • Default Cost to 44
    Tide Master
    • Default Cost to 85
    Marsh Troll [Forglar Swamp, Ironfist Stronghold]
    • Default Cost to 66
    • Starting Abilities: Amphibious, Vulnerability: Fire, Attack: Physical, Rock Defiance
    Giant Crustacean
    • Default Cost to 69
    Firk Spellblaster
    • Default Cost to 66
    Fire Salaman
    • Default Cost to 67
    • Upgrade Set 1: Fire Aura 2, Flame Nova 3, Flamestrike (default)
    Marsh Gargantua
    • Default Cost to 107
    Almsgiver
    • Default Cost to 71
    • Speed increase (+1)
    • Min Range increase (+2)
    • Max Range increase (+1)
    • Starting Abilities: Amphibious, Attack: Psychic
    • Upgrade Set 1: Heal Champion 3 (default), Invigorate 2
    • Upgrade Set 1: Swap 3, Rite of Creation, Grant: Reflexes (default)
    Firk Botanist
    • Default Cost to 73
    • Damage decrease (-1)
    • Upgrade Set 1: Paralyze, Empathy (default), Nature's Connections
    Cecaelia
    • Default Cost to 71
    Shock Pomfret
    • Default Cost to 62
    Angel of Nourishment
    • Default Cost to 90
    Darkmarsh Defiler
    • Default Cost to 69
    Turtle Rider
    • Default Cost to 78
    • Starting Abilities: Vulnerability: Electricity, Aquatic, Attack: Physical, Turtle, Boghopper Rider
    Firk Infiltrator
    • Default Cost to 76
    • Damage decrease (-1)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    Quagmirrian
    • Default Cost to 72
    • Starting Abilities: Amphibious, Attack: Magical, Grant: Flight
    • Upgrade Set 1: Nora Shield 1, Hydrate, Splash (default)
    Firk Prophet
    • Default Cost to 76
    • Defense decrease (-1)
    Hydraxor
    • Default Cost to 89
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Quest: Damage, Spontaneous Regeneration
    Salaman Negamage
    • Default Cost to 67
    • Starting Abilities: Amphibious, Attack: Magical, Shatter Summoned
    Firk Savant
    • Default Cost to 81
    • Damage decrease (-1)
    Finlord's Neophyte
    • Default Cost to 75
    • Damage increase (+1)
    • HP increase (+4)
    • Upgrade Set 1: Cleanse (default), Neophyte, Empathy
    Firk Prophet
    • Default Cost to 76
    • Defense decrease (-1)
    Kartch, Finlord
    • Damage decrease (-1)
    Tortun Broadside
    • Damage decrease (-1)
    Tortun Mortar
    • Default Cost to 74
    Tortun Favored
    • Default Cost to 77
    Tortun Grenadier
    • Default Cost to 73
    • Damage decrease (-1)
    • Min Range decrease (-1)
    Mucker
    • Default Cost to 60
    Salaman Rook
    • Default Cost to 69
    Tortalleon Gunbattery
    • Default Cost to 59
    Wavecrusher
    • Default Cost to 36
    • HP decrease (-15)
    Tortun Galesinger
    • Default Cost to 62
    • Damage decrease (-1)
    • HP increase (+3)
    Mangleshell
    • Default Cost to 87
    • HP decrease (-2)
    • Upgrade Set 1: Fear 3, Vindictive, Frightful Blows (default)
    • Upgrade Set 1: Tariff, Battle Leader (default), Raider
    Shardseer Argol
    • Default Cost to 86
    • Upgrade Set 1: Multiattack 1 (default), Amplify Psychic, Amplify Frost
    Timothy the Vile
    • Default Cost to 85
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Starting Abilities: Amphibious, Vulnerability: Fire, Attack: Magical, Zombie Plague, Split Hero
    • Upgrade Set 1: Summon: Boghopper Zombie 3 (default)
    Tortun Battle Mystic
    • Damage decrease (-2)
    • Defense decrease (-1)
    • Min Range decrease (-1)
    • Upgrade Set 1: Immunity: Fire (default), Immunity: Frost, Immunity: Sonic
    • Upgrade Set 1: Windstriker (default)
    Tortun Repeater
    • Default Cost to 74
    Tortun Inventor
    • Default Cost to 77
    • Damage decrease (-1)
    Timothy the Vile
    • Default Cost to 85
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Starting Abilities: Amphibious, Vulnerability: Fire, Attack: Magical, Zombie Plague, Split Hero
    • Upgrade Set 1: Summon: Boghopper Zombie 3 (default)
    Slick and Buzz
    • Default Cost to 84
    • Speed decrease (-1)
    • Max Range increase (+1)
    • Starting Abilities: Flight, Attack: Physical, Hero, Grant: Action Potion, Metamorphosis
    • Upgrade Set 1: Poison 3, Poison Cloud 2 (default), Acid Bomb 3
    Swampguard Crusher
    • Default Cost to 75
    Risen Grenadier [Forglar Swamp, Forsaken Wastes]
    • Damage decrease (-1)
    • Upgrade Set 1: Explosive Attack 1, Fire Jab, Flameburst (default)
    Snaptooth Dusk Shaman
    • Starting Abilities: Amphibious, Attack: Magical, Escalation, Jolt
    • Upgrade Set 1: Phase Shift (default), Shadowspawn, Vaporize
    • Upgrade Set 1: Hinder Movement, Mindwipe Aura 1 (default), Blind
    Snaptooth Crawmangler
    • Default Cost to 74
    Jellebrium Darkweaver
    • Default Cost to 67
    • Starting Abilities: Amphibious, Attack: Psychic, Jellebrium Mind
    • Upgrade Set 1: Energy Thief, Sands of Time (default), Telekinetic Thrust
    Bogwood Mireoak
    • Default Cost to 71
    • Upgrade Set 1: Plant Regeneration 3 (default), Shroud
    • Upgrade Set 1: Poison Cloud 3, Poison Cone 3, Choking Stench (default)
    Circadian Enchantress
    • Default Cost to 77
    • Starting Abilities: Attack: Magical, Semi Aquatic, Premonition
    • Upgrade Set 1: Water Front (default), Water Veil
    • Upgrade Set 1: Heal Mass 3, Mirefolk Revival (default)
    Tortun Bokor [Forglar Swamp, Forsaken Wastes]
    • Default Cost to 73
    • HP decrease (-4)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Starting Abilities: Attack: Gun, Cursed Treasure, Tortun Shell
    • Upgrade Set 1: Essence Capture, Annex (default), Banditry
    • Upgrade Set 1: Soultap (default), Elsari Coven
    Darkmarsh Outlaw
    • HP increase (+1)
    Darkmarsh Fury
    • Default Cost to 70
    • Starting Abilities: Amphibious, Attack: Fire
    • Upgrade Set 1: Violent, Burn 1 (default)
    Augur of the Deep
    • Default Cost to 75
    • Damage decrease (-2)
    Circadian Arcanist
    • Default Cost to 71
    • HP increase (+2)
    Coral Creeper
    • Default Cost to 63
    • Damage decrease (-2)
    Firk Mastermind
    • Default Cost to 77
    • Upgrade Set 1: Defender, Force Barrier 2 (default), Command: Dodge
    Snaptooth Chilan
    • Default Cost to 73
    Corrupted Overlord
    • Default Cost to 81
    • Starting Abilities: Amphibious, Immunity: Fire, Attack: Fire, Distichous: FS/UD
    • Upgrade Set 1: Tidal Wave (default), Lava Storm, Annihilate
    • Upgrade Set 1: Lava-fall 1, Lava-fall 2, Splash (default)
    Princess Ctharia
    • Default Cost to 84
    • Damage decrease (-1)
    • HP decrease (-5)
    • Max Range increase (+1)
    • Upgrade Set 1: Dive 2, Distract (default), Water Front
    Kartch, Finlord
    • Damage decrease (-1)
    Circadian Chronologist
    • Default Cost to 84
    • Damage increase (+1)
    • Starting Abilities: Attack: Magical, Semi Aquatic, Hydrate, Ripples
    • Upgrade Set 1: Swap 3, Dive 3, Shatter Summoned (default)
    Circadian Songmaster
    • Default Cost to 73
    Angel of Nourishment
    • Default Cost to 90
    Princess Ctharia
    • Default Cost to 84
    • Damage decrease (-1)
    • HP decrease (-5)
    • Max Range increase (+1)
    • Upgrade Set 1: Dive 2, Distract (default), Water Front
    Firk Executor
    • Default Cost to 74
    Firk Mindcaller
    • Damage increase (+1)
    Moog Gargantua
    • Default Cost to 107
    Firk Mindcaller
    • Damage increase (+1)
    Jellebrium Mediator
    • Default Cost to 65
    • Damage decrease (-1)
    • Min Range increase (+2)
    • Max Range increase (+1)
    • Starting Abilities: Amphibious, Attack: Psychic, Jellebrium Mind, Disbelief
    • Upgrade Set 1: Drudgery (default), Distract, Stall
    • Upgrade Set 1: Detection 3, Contaminate, Blockade (default)
    Swamp Wisp
    • Default Cost to 74
    • Damage increase (+10)
    • HP decrease (-4)
    • Starting Abilities: Flight, Attack: Poison, Poison Eater, Evasive
    • Upgrade Set 1: Poison Aura 3, Amplify Poison, Poisonburst (default)
    • Upgrade Set 1: Poison Cloud 3, Lay Trap: Poison Cloud 1 (default), Grant: Poison Cloud Trap
    Firk Voidmage
    • Default Cost to 83
    Cortices the Infinite
    • Default Cost to 83
    Circadian Merchant
    • Default Cost to 71
    • Damage decrease (-1)
    • HP decrease (-4)
    • Starting Abilities: Attack: Magical, Semi Aquatic
    • Upgrade Set 1: Shatter, Disbelief, Aquatic Armaments (default)
    Salaman Elite
    • Default Cost to 80
    • Upgrade Set 1: Encouraged (default), Jolt 2, Battle Leader
    Salaman Appraiser
    • Default Cost to 73
    Circadian Forcemage
    • Damage decrease (-1)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Upgrade Set 1: Multiattack 1 (default), Telekinetic Thrust
    Darkmarsh Siphon
    • Default Cost to 73
    Spells
    Drown
    • Description: Destroy target small champion occupying Water. Units with Flying or Amphibious cannot be Drowned.
    Expanded Reach
    • Nora Cost increase (+10)
    Northern Wind Discipline [Forglar Swamp, Savage Tundra]
    • Description: Champions in a 5 space straight line of target champion take 10 Frost damage and become Frozen for 3 turns if successfully damaged. If any additional targets are friendly monks, they take no damage and opposing champions in a 5 space straight line from that champion take 5 Frost damage and become Frozen for 3 turns if successfully damaged
    Relics
    Long Fuse Bomb
    • Nora Modifier decrease (-5)
    Equipment
    Gold Sand
    • Description: Equipped champion has Regeneration 3 and Attack - Magical. If the champion is a Salaman, the closest enemy champion within 5 spaces becomes Blinded for 2 turns.
     
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  5. Senshu

    Senshu Administrator Desert Owl Games

    Forsaken Wastes

    Champions

    Necromancer
    • Default Cost to 65
    Disturbed Spirit
    • Default Cost to 57
    Crossbone
    • Default Cost to 64
    • Defense decrease (-1)
    • Upgrade Set 1: Rabid 1 (default), Inhibiting Touch
    Soul Siren
    • Default Cost to 71
    • Max Range increase (+1)
    • Starting Abilities: Phase Shift, Attack: Sonic
    • Upgrade Set 1: Pull (default), Gravity Well
    Animated Blade
    • HP increase (+4)
    • Starting Abilities: Flight, Vulnerability: Sonic, Attack: Physical, Shatter
    Tomb Lord
    • Default Cost to 74
    Xulos, Undead Sage
    • Default Cost to 89
    • Starting Abilities: Vulnerability: Sonic, Attack: Psychic, Hero, Drain, Death Pact
    Skeezick Boneblade
    • Default Cost to 60
    • Starting Abilities: Vulnerability: Acid, Attack: Physical, Cleave
    Dark Messenger
    • Default Cost to 69
    Dead Fairy
    • Default Cost to 77
    • Upgrade Set 1: Rabid 1 (default)
    Tormented Priest
    • Default Cost to 76
    • Damage increase (+1)
    • HP increase (+2)
    Toll-Taker
    • Default Cost to 76
    • Damage decrease (-1)
    Carrionling
    • Default Cost to 29
    Angel of Death
    • Default Cost to 83
    Gravewatcher
    • Default Cost to 44
    Dark Apprentice
    • Default Cost to 68
    • Min Range increase (+1)
    • Max Range increase (+1)
    Deathcaster
    • Default Cost to 74
    • Damage increase (+1)
    Forsaken Follower
    • Default Cost to 63
    • Defense decrease (-1)
    • Starting Abilities: Vulnerability: Fire, Summon: Skeleton, Attack: Magical
    Eternal Lich
    • Damage decrease (-1)
    Wretched Witch
    • Default Cost to 63
    • Starting Abilities: Attack: Magical, Wicked Aura, Elsari Coven
    • Upgrade Set 1: Poison Cloud 3, Disease Breath 3 (default), Hex 2
    • Upgrade Set 1: Charm 3, Mindwipe Aura 2, Afflict 2 (default)
    Ravenwraith
    • Default Cost to 82
    Dark Apprentice
    • Default Cost to 68
    • Min Range increase (+1)
    • Max Range increase (+1)
    Stitched Hexer
    • Default Cost to 73
    • Damage decrease (-1)
    • HP increase (+3)
    Stitched Magician
    • Default Cost to 63
    Stitched Shaman
    • Default Cost to 73
    • Damage decrease (-1)
    General Korsien
    • Default Cost to 84
    Undead Magister
    • Default Cost to 86
    Utterdark Fadewisp
    • Default Cost to 74
    • Damage decrease (-1)
    • Upgrade Set 1: Poison 1, Charged Attack (default)
    Stitched Warlock
    • Default Cost to 71
    • Damage decrease (-1)
    Stitched Monolith
    • Default Cost to 74
    Stitched Anathema
    • Default Cost to 70
    • Damage decrease (-2)
    • Max Range decrease (-1)
    • Starting Abilities: Attack: Psychic, Stitched, Jolt
    • Upgrade Set 1: Absorb (default), Repulsion
    • Upgrade Set 1: Telekinetic Thrust, Paralytic Strike, Shatter Summoned (default)
    Sarinda
    • Upgrade Set 1: Pawn (default), Dark Raven Form, Gravity Well
    Defiler Knight
    • Default Cost to 74
    • Max Range increase (+1)
    Elder Bloodbinder
    • Default Cost to 78
    • Starting Abilities: Vulnerability: Psychic, Attack: Psychic, Greater Vampirism
    Elsari Votary
    • Defense decrease (-1)
    • Upgrade Set 1: Rabid 1, Elsari Coven (default), Shadestrike
    Bridal Ravenwraith
    • Default Cost to 82
    High Warlock
    • Default Cost to 70
    • Starting Abilities: Attack: Fire, Burn
    • Upgrade Set 1: Consume, Ravish (default)
    Carrionling
    • Default Cost to 38
    Bonewing
    • Default Cost to 74
    Rip Witch
    • Default Cost to 77
    • Damage decrease (-2)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Starting Abilities: Flight, Attack: Physical, Elsari Coven
    • Upgrade Set 1: Sunder 1, Piercing Shot 3, Rabid 1 (default)
    • Upgrade Set 1: Deep Wounds (default)
    Frostvein Witch
    • Upgrade Set 1: Chill 1, Debilitate, Elsari Coven (default)
    • Upgrade Set 1: Avalanche (default), Drudgery, Slowing Armor
    Blinking Creeper
    • Default Cost to 82
    Lich Magistrate
    • Default Cost to 76
    • Min Range increase (+1)
    • Max Range increase (+1)
    • Starting Abilities: Attack: Magical, Restless Souls, Surge: Spirit
    • Upgrade Set 1: Rabid 1 (default), Inhibiting Touch
    • Upgrade Set 1: Teleport 1, Teleport 2, Consume (default)
    Phantasmal Creeper
    • Default Cost to 64
    Fleshweaver Witch
    • Default Cost to 78
    Mysian Lamia
    • Default Cost to 76
    • HP decrease (-2)
    Skeletal Reaper
    • Default Cost to 65
    Mysian Necromancer
    • Default Cost to 78
    • HP decrease (-3)
    Xulos, Undead Sage
    • Default Cost to 89
    • Starting Abilities: Vulnerability: Sonic, Attack: Psychic, Hero, Drain, Death Pact, Warm and Fuzzy
    Angel of Death
    • Default Cost to 83
    Maleficia
    • Default Cost to 71
    • Damage decrease (-2)
    Accursed Scrofula
    • Default Cost to 69
    • HP increase (+4)
    • Upgrade Set 1: Summon: Skeleton 1, Summon: Skeleton 2 (default), Summon: Skeleton 3
    • Upgrade Set 1: Ponderous (default), Slothful
    Coven Claw
    • Default Cost to 80
    Elsari Tomb Raider
    • Default Cost to 71
    Elsari Culler
    • Default Cost to 73
    • Damage decrease (-1)
    • HP decrease (-2)
    Stitched Suppressor [Forsaken Wastes, Underdepths]
    • Default Cost to 58
    • Damage decrease (-2)
    • Min Range increase (+1)
    Arroyo Echo [Forsaken Wastes, Shattered Peaks]
    • Default Cost to 72
    • Damage decrease (-2)
    Crimson Fadewisp
    • Default Cost to 74
    • Damage decrease (-1)
    • Upgrade Set 1: Poison 1, Charged Attack (default)
    Genesis Lich
    • Default Cost to 74
    • Damage decrease (-1)
    • Starting Abilities: Vulnerability: Frost, Attack: Magical, Bloodless, Eternal Life, Spirit Harvest
    Croma Visionary
    • HP decrease (-2)
    Zombie Headchucker
    • Defense decrease (-1)
    Croma Extinguisher
    • Default Cost to 77
    • Starting Abilities: Vulnerability: Acid, Attack: Magical, Clone Matter
    Defiler of Skulls
    • Default Cost to 74
    • Max Range increase (+1)
    Spells
    Arcane Enervation
    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    Whispers of the Veil
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    • Description: Target champion without a Buffer gains a Buffer of 5 HP per friendly champion with Race: Spirit (to a maximum of 30 HP).
    Festering Wounds
    • Description: Damaged enemy champions become Diseased and Inhibited for 4 turns.
    Drain the Earth
    • Nora Cost increase (+5)
    Corpse Collection
    • Nora Cost increase (+10)
    • Description: All friendly Undead champions gain Assimilate for 1 turn.
    Black Ops
    • Nora Cost increase (+10)
    Relics
    Witches' Hourglass
    • Nora Modifier decrease (-5)
    Blood Crest
    • Nora Modifier increase (+5)
    • HP increase (+5)
    • Starting Abilities: Blood Crest
    Bone Trap
    • Nora Modifier decrease (-10)
    Equipment
    Soul Reaver [Forsaken Wastes, Ironfist Stronghold]
    • Description: Equipped champion is Cleansed and gains Purified. On deploy, enemy champions within 5 spaces are Cursed, Defiled and Branded for 5 turns.
     
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  6. Senshu

    Senshu Administrator Desert Owl Games

    Ironfist Stronghold

    Champions
    Barbarian Commander

    • Default Cost to 72
    Houndmaster
    • Default Cost to 73
    Dwarven King
    • Default Cost to 90
    • HP decrease (-2)
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Griffin Rider
    • Default Cost to 80
    • Damage decrease (-1)
    • HP increase (+2)
    Priest of Valdac
    • Default Cost to 65
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Ironfist Paladin
    • Default Cost to 70
    Dwarven Catapult
    • Default Cost to 66
    • Starting Abilities: Attack: Physical, Load Catapult
    • Upgrade Set 1: Siege (default), Stone Bomb 3
    Stone Dragon
    • Default Cost to 72
    Armorer
    • Default Cost to 48
    Dwarven Sharpshooter
    • Default Cost to 77
    • Starting Abilities: Attack: Gun, Aim
    Ironfist Minister
    • Default Cost to 76
    Rock Guardian
    • Default Cost to 73
    Ethereal Priestess
    • Default Cost to 69
    • HP decrease (-2)
    Euan Ironfist
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration
    Exorcist
    • Default Cost to 68
    Faultbreaker
    • Starting Abilities: Resistance: Physical, Vulnerability: Magic, Attack: Physical, Titan
    Stalwart Defender
    • Default Cost to 58
    Favored Nomad
    • Defense decrease (-1)
    Angel of Protection
    • Default Cost to 91
    Dwarven Windfury [Limited Edition]
    • Default Cost to 76
    • Starting Abilities: Attack: Physical, Sweep
    • Upgrade Set 1: Dodge 1 (default), Dodge 2
    Euan Ironfist
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration
    Barbarian Guardian
    • Default Cost to 71
    Savage Shieldman
    • Default Cost to 74
    Dwarven Magister
    • Default Cost to 76
    • Damage decrease (-2)
    • Defense decrease (-1)
    • Starting Abilities: Teleport, Attack: Magical
    • Upgrade Set 1: Magic Nova 3, Radiant Blow (default)
    Barbarian Archer
    • Starting Abilities: Attack: Arrow
    • Upgrade Set 1: Pin Down, Impaling Strike (default)
    • Upgrade Set 1: Sunder 1 (default), Precision
    Conscripted Warrior
    • Default Cost to 56
    Ironfist Minister
    • Default Cost to 76
    Drakon
    • Default Cost to 83
    • Defense increase (+1)
    • Starting Abilities: Flight, Vulnerability: Poison, Attack: Physical, Scale Armor
    • Upgrade Set 1: Tremor, Purified (default), Triumphal Roar
    War-Enchanted Groble
    • Default Cost to 72
    Dwarven Sergeant
    • Default Cost to 75
    Dwarven Windfury
    • Default Cost to 76
    • Starting Abilities: Attack: Physical, Sweep
    • Upgrade Set 1: Dodge 1 (default), Dodge 2
    Chirai Outrunner
    • Default Cost to 82
    • Starting Abilities: Detection, Vulnerability: Disease, Attack: Spear, Pride of Ailur
    Jangar Arcanis
    • Default Cost to 71
    • Upgrade Set 1: Flamestrike (default)
    Leoss Druid
    • Default Cost to 80
    • Damage decrease (-1)
    Barbarian Huntress
    • Default Cost to 77
    • Damage decrease (-1)
    Aspect of Divinity
    • Default Cost to 89
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Animated Armor
    • Default Cost to 64
    Hraken the Bloodbow
    • Default Cost to 87
    Pantier Lurker
    • Default Cost to 68
    • Starting Abilities: Attack: Physical, Pride of Ailur
    • Upgrade Set 1: Stealth, Shadowspawn (default), Escape
    • Upgrade Set 1: Elusive, Combat Awareness 1 (default)
    Jangar Architect [Ironfist Stronghold, Savage Tundra]
    • Default Cost to 73
    Charger Knight
    • Default Cost to 82
    • Damage increase (+1)
    • HP increase (+2)
    Barbarian Bolt
    • Default Cost to 70
    • Damage decrease (-1)
    • Defense decrease (-1)
    • Factions: Ironfist Stronghold
    Centaur Savage [Ironfist Stronghold, K'thir Forest]
    • Default Cost to 76
    • Damage decrease (-1)
    • Factions: Ironfist Stronghold, K'thir Forest
    • Starting Abilities: Attack: Arrow, Defensive Strike
    Lodestone Armory
    • Starting Abilities: Vulnerability: Acid, Attack: Physical, Throw Shield, Improve Speed
    Dwarven Roughneck
    • Default Cost to 76
    • Max Range decrease (-1)
    Veilwalker
    • Default Cost to 76
    • Damage decrease (-2)
    Grintmaw Shaman
    • Default Cost to 73
    Grintmaw Rockslinger
    • Default Cost to 78
    Barbarian Exemplar
    • Default Cost to 76
    • Damage decrease (-1)
    • Defense increase (+1)
    Grintmaw Magnificent
    • Default Cost to 81
    • HP increase (+5)
    • Starting Abilities: Vulnerability: Poison, Attack: Physical, Mirrored, Rock Defiance
    Silverclan Hoplite
    • Default Cost to 75
    • HP decrease (-3)
    Silverclan Protector
    • Default Cost to 77
    Silverclan Cavalier
    • Default Cost to 71
    • Starting Abilities: Vulnerability: Electricity, Attack: Gun, Reclaim Relic, Complex Machine
    Ivory Wing
    • Default Cost to 74
    • Damage decrease (-2)
    Scarlet Wing
    • Default Cost to 73
    • Damage decrease (-1)
    • Upgrade Set 1: Amplify Fire, Burn 1 (default)
    • Upgrade Set 1: Flamestrike (default)
    Platinum Wing
    • Default Cost to 79
    • Damage decrease (-1)
    Rockforger
    • Default Cost to 85
    Dwarven Hooligan
    • Default Cost to 76
    Northern Cross Priestess
    • Default Cost to 75
    • Damage decrease (-1)
    • HP decrease (-3)
    Emerald Wing
    • Default Cost to 77
    • Damage decrease (-1)
    Northern Cross Cardinal
    • Default Cost to 73
    • Min Range increase (+2)
    • Max Range increase (+1)
    • Upgrade Set 1: Declare Target (default), Sermon
    Metallic Slag
    • Default Cost to 75
    • Defense increase (+1)
    Leoss Magnate
    • Default Cost to 76
    Aria the Priestess
    • Damage decrease (-1)
    • HP decrease (-3)
    Euan Ironfist
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Euan's Hammer, Consecration, Winter Cheer
    Sarghavian Herder
    • Default Cost to 65
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    Fist of Bastion
    • Default Cost to 81
    • Damage decrease (-1)
    • Speed increase (+1)
    Elite Skirmisher
    • Default Cost to 74
    Sarnghavian Centaur [Ironfist Stronghold, K'thir Forest]
    • Default Cost to 73
    • HP increase (+2)
    • Max Range decrease (-1)
    • Starting Abilities: Iron Will, Attack: Physical, Vivify
    • Upgrade Set 1: Block 2, Combo Attack: Stun, Bold (default)
    • Upgrade Set 1: Charge 3 (default), Throw Axe
    Angel of Protection
    • Default Cost to 91
    Grintmaw Flamehurler
    • Default Cost to 66
    Silverclan Purger
    • HP increase (+7)
    • Starting Abilities: Attack: Physical, Flamestrike, Complex Machine, Hunter: Quick
    Amber Wing
    • Default Cost to 68
    • Damage increase (+8)
    • HP decrease (-3)
    • Defense decrease (-1)
    • Starting Abilities: Flight, Attack: Magical, Amber Sigil
    • Upgrade Set 1: Magical Aura 3 (default), Magic Nova 3, Grant: Magical Aura
    • Upgrade Set 1: Sweep, Shroud, Bold (default)
    Gallows Warden
    • Default Cost to 71
    Ayla the Huntress
    • Default Cost to 77
    • Damage decrease (-1)
    Dwarven Beermaiden
    • Default Cost to 64
    Onyx Wing
    • HP decrease (-2)
    Fury of the Storm
    • Default Cost to 81
    Pontiff of Al'mara
    • Default Cost to 74
    • Damage decrease (-2)
    • HP decrease (-3)
    Chirai Anchorite [Ironfist Stronghold, Savage Tundra]
    • Default Cost to 73
    • Damage decrease (-2)
    • Min Range increase (+1)
    • Max Range increase (+1)
    Gold-Enchanted Groble
    • Default Cost to 72
    Fiora, Favored Nomad
    • Defense decrease (-1)
    Lodestone Megalith
    • Default Cost to 84
    Poxtoberfest Maiden
    • Default Cost to 64
    Carrier Squire
    • Default Cost to 53
    Barbarian Diviner
    • Default Cost to 72
    • Upgrade Set 1: Heal Champion 3, Cleanse (default), Transfer Life 2
    Barbarian Skybreaker
    • Default Cost to 72
    • Factions: Ironfist Stronghold
    Red Minister
    • Default Cost to 76
    Spells
    Divine Dispersal
    • Nora Cost decrease (-10)
    • Cooldown decrease (-2)
    • Description: All relics and equipment are returned to its owner's runedock with 0 CD and the owner recovers Nora equal to 50% of the relic or equipment's Nora Cost.
    Mercy
    • Nora Cost increase (+10)
    • Cooldown increase (+2)
    Hammer Strike
    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    Strip Armor
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Lay Bridge
    • Nora Cost increase (+10)
    Tales of Valor
    • Description: Target champion gains Courage (This unit has +2 DMG (up to 6) and +1 DEF (up to 3) for every 8 HP it is missing).
    Equipment
    Blacklabel Brew
    • Nora Cost increase (+5)
    • Description: Equipped champion gains +1 DEF, Tough 1 and is Intoxicated. If this equipment is destroyed while equipped to a Dwarf, it becomes Enraged 1 for 2 turns.
    Holy Blade of Valdac
    • Description: Equipped champion gains Attack - Fire, Burn 1, and Prestige. If equipped on a Paladin, it also gains Inhibiting Touch. This equipment can be dropped as a relic that causes all spaces within 3 spaces to become Hallowed Ground.
    St. Semmir's Brew
    • Nora Cost decrease (-5)
    • Description: Equipped champion is Cleansed and is Intoxicated and gains Regeneration 2 . If this equipment is destroyed while equipped to a Dwarf, it becomes Enraged 1 for 2 turns.
    Desert Brew
    • Nora Cost increase (+5)
    • Description: Equipped champion gains +1 DEF, Tough 1 and is Intoxicated. If this equipment is destroyed while equipped to a Dwarf, it becomes Enraged 1 for 2 turns.
     
    Last edited by a moderator: Mar 30, 2016
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  7. Senshu

    Senshu Administrator Desert Owl Games

    K'thir Forest

    Champions

    Oaken Defender
    • Default Cost to 54
    Avenging Angel
    • Default Cost to 73
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Centaur Archer
    • Default Cost to 72
    • Damage decrease (-1)
    Elven Mage
    • Default Cost to 78
    • Damage decrease (-1)
    Garu Hurler
    • Default Cost to 70
    Nymph
    • Default Cost to 74
    • HP increase (+3)
    • Starting Abilities: Attack: Psychic
    • Upgrade Set 1: Possess 2 (default), Amplify Psychic, Voices in Their Head
    Wild Elf
    • Default Cost to 71
    • Upgrade Set 1: Berserk Attack 3, Deep Wounds (default)
    Winged Lerper
    • Default Cost to 55
    • Starting Abilities: Flight, Detection, Attack: Physical
    • Upgrade Set 1: Camouflage, Hidden: Vegetation (default)
    Elven Illusionist
    • Default Cost to 63
    Avenging Angel
    • Default Cost to 73
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Apprentice Mage
    • Min Range increase (+1)
    Forest Dragon
    • Default Cost to 82
    Gnarlwood Lifegiver
    • Default Cost to 61
    • Starting Abilities: Attack: Magical, Take Root
    Menalaus
    • Default Cost to 102
    • Damage decrease (-1)
    Ambling Frond
    • Default Cost to 54
    Gnarlwood Launcher
    • Default Cost to 77
    • Damage decrease (-1)
    • Speed increase (+1)
    • Starting Abilities: Vulnerability: Fire, Attack: Boulder, Take Root , Ponderous
    Elven Mage
    • Default Cost to 78
    • Damage decrease (-1)
    Spirit Singer
    • Default Cost to 78
    • Damage increase (+2)
    • Starting Abilities: Flight, Attack: Magical, Nora Shield
    Elven Strategist
    • Default Cost to 75
    • HP increase (+5)
    • Starting Abilities: Battlemaster, Attack: Physical, Surge: Enemy
    • Upgrade Set 1: Teleport 1 (default), Swap 3
    • Upgrade Set 1: Relocate: Ally, Pull (default)
    Elven Bard
    • Default Cost to 70
    Gnarlwood Patriarch
    • Default Cost to 64
    Sapling
    • Default Cost to 37
    • Starting Abilities: Attack: Physical, Opportunistic Assault
    Dryad
    • Default Cost to 65
    Angel of Restoration
    • Default Cost to 90
    Woodland Jester
    • Default Cost to 74
    Ghost Stalker
    • Default Cost to 67
    • Factions: K'thir Forest
    Elven Ancestor [K'thir Forest, Savage Tundra]
    • Default Cost to 79
    Centaur Skirmisher
    • Default Cost to 78
    • Damage increase (+2)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Starting Abilities: Attack: Spear, Running Strike
    Archer Commander
    • Default Cost to 78
    • HP decrease (-4)
    • Max Range decrease (-1)
    • Starting Abilities: Attack: Arrow, Volley Leader
    • Upgrade Set 1: Commander (default)
    Thirion
    • Default Cost to 86
    • Damage decrease (-2)
    • Speed decrease (-1)
    • Upgrade Set 1: Magic Nova 3, Aerial Supremacy (default), Magic Blast
    Garu Chosen
    • Default Cost to 73
    Outcast of the Flame
    • Default Cost to 74
    • Upgrade Set 1: Fire Aura 3 (default), Flamestrike, Cleansing Flame
    Forest Lerper
    • Default Cost to 76
    • Starting Abilities: Vulnerability: Sonic, Rend, Attack: Physical, Blitz
    Vashal Druid
    • Default Cost to 78
    Menalaus
    • Default Cost to 102
    • Damage decrease (-1)
    Grimlic of K'thir
    • Default Cost to 91
    • Damage decrease (-1)
    • HP decrease (-10)
    • Defense increase (+1)
    • Min Range increase (+1)
    Queen Anaru
    • Default Cost to 79
    • HP increase (+3)
    • Starting Abilities: Flight, Vulnerability: Fire, Attack: Physical, Reflexes, Pet: Winged Lerper
    Snare Fairy [K'thir Forest, Savage Tundra]
    • Starting Abilities: Attack: Frost, Chill, Fairy Flight
    K'thun the Ancient
    • Default Cost to 79
    • Upgrade Set 1: Nora Shield 1, Forest Front, Shroud (default)
    Fairy Trickster
    • Default Cost to 71
    • Min Range decrease (-3)
    • Max Range decrease (-2)
    • Starting Abilities: Attack: Magical, Trickster, Fairy Flight
    • Upgrade Set 1: Shatter (default), Pilfer
    • Upgrade Set 1: Hex 2 (default), Pin Down
    Bowmage
    • Default Cost to 78
    • Upgrade Set 1: Piercing Shot 2 (default), Precision, Aim
    Wizard of the Ways
    • Default Cost to 82
    • Upgrade Set 1: Portal (default), Pull, Relocate: Relic
    Bliss the Muse
    • Default Cost to 92
    • Damage decrease (-1)
    Garu Den Mother
    • Default Cost to 76
    • HP increase (+5)
    • Starting Abilities: Attack: Physical, Pet: Garu Cub, Protective
    Fae Enchantress
    • Default Cost to 81
    Angel Singer
    • Default Cost to 78
    • Damage increase (+2)
    • Starting Abilities: Flight, Attack: Magical, Nora Shield
    Vashal Cavalier
    • Default Cost to 76
    Vashal Vicar
    • Default Cost to 72
    • Starting Abilities: Attack: Magical, Empathy, Seal of the Vashal
    • Upgrade Set 1: Heal Champion 3 (default), Cleanse, Cleansing Aura
    Arrowsinger
    • Default Cost to 80
    • Damage decrease (-1)
    Chained Fae
    • Default Cost to 32
    • Speed decrease (-1)
    • Min Range decrease (-4)
    • Max Range decrease (-6)
    • Starting Abilities: Attack: Magical, Magic Turret, Preordained, Stationary, Chains of Amareth
    • Upgrade Set 1: Portal (default), Swap 3
    • Upgrade Set 1: Stat Bonus: Health 2, Vitality: Nora, Adaptive (default)
    Rage of the Circle
    • Default Cost to 76
    Enforcer of the Circle
    • Default Cost to 82
    Sun Blossom
    • Default Cost to 70
    • Damage decrease (-1)
    Moonlit Fae
    • Default Cost to 76
    Starlight Sylph
    • Default Cost to 72
    • Damage decrease (-1)
    • Min Range increase (+1)
    Elven Taskmaster
    • Default Cost to 78
    Deadly Tracker
    • Default Cost to 72
    • Damage decrease (-1)
    • Upgrade Set 1: Rend 1 (default), Strike
    • Upgrade Set 1: Leap 3 (default), Declare Hunted
    Epochal Sage
    • Default Cost to 72
    Menalaus
    • Default Cost to 102
    • Damage decrease (-1)
    Flamemage of the Circle
    • Starting Abilities: Attack: Fire, Inhibiting Touch, Devotee of De'lim
    Seeker of the Source
    • Default Cost to 77
    Angel of Restoration
    • Default Cost to 90
    Fae Bloomwalker
    • Default Cost to 70
    Dragonbark Protector
    • Default Cost to 62
    Spring Dragon
    • Default Cost to 82
    Vashal Enchanter
    • Default Cost to 69
    Woodchuck
    • Damage decrease (-1)
    Garu Whisperer
    • Default Cost to 79
    • Damage decrease (-1)
    Aurora Sunmage
    • Default Cost to 77
    • Damage decrease (-2)
    Solstice Marksman
    • Default Cost to 70
    • Damage decrease (-1)
    • Starting Abilities: Attack: Fire, Chill
    • Upgrade Set 1: Lay Trap: Frost 3 (default), Frostburn
    • Upgrade Set 1: Frost Nova 3, Freezing Strike (default)
    Aurora Inspector
    • Default Cost to 73
    Cora, Sun Blossom
    • Default Cost to 70
    • Damage decrease (-1)
    Aurora Investigator
    • Default Cost to 74
    • Damage decrease (-1)
    • HP decrease (-2)
    Elven Tender
    • Default Cost to 66
    • Damage decrease (-2)
    Rudolph the Chosen
    • Default Cost to 73
    Spells
    Clairvoyance
    • Nora Cost increase (+10)
    Clairvoyance
    • Nora Cost increase (+10)
    Spontaneous Growth
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    • Description: Target champion gets +10 MAX HP (this does not stack). For the next 4 turns, spaces currently within 3 spaces of the targeted champion are Vegetation.
    Stellar Horizon
    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    Relics
    Slipstream Fulcrum
    • Nora Modifier decrease (-5)
    • Starting Abilities: Slipstream Fulcrum
     
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  8. Senshu

    Senshu Administrator Desert Owl Games

    Savage Tundra

    Champion
    Frostwing Windrider

    • Name Change: Frostwing Windrider(was Jakei Frostwing)
    Jakei Shardmaster
    • Upgrade Set 1: Piercing Shot 1, Piercing Shot 2 (default), Piercing Shot 3
    • Upgrade Set 1: Vulnerability: Fire (default)
    Jakei Frost Queen
    • Default Cost to 78
    Crystal Phoenix
    • Default Cost to 44
    • Upgrade Set 1: Divine Favor 1, Divine Favor 2 (default), Divine Favor 3
    Arctic Turtle
    • Default Cost to 60
    Lonx Ambusher
    • Default Cost to 75
    • Starting Abilities: Attack: Physical, Arctic
    • Upgrade Set 1: Assassinate 2, Assassinate 1, Pounce 3 (default)
    Nora Beast
    • Default Cost to 65
    • HP decrease (-9)
    • Starting Abilities: Power Store, Arctic, Healing Deficiency
    • Upgrade Set 1: Lumbering (default)
    Jakei Elder
    • Default Cost to 79
    • Damage decrease (-1)
    • Starting Abilities: Attack: Frost, Arctic, Trail: Snow
    Snow Lerper
    • Default Cost to 64
    Snow Rhea
    • Default Cost to 71
    • Damage decrease (-1)
    • Starting Abilities: Attack: Physical, Arctic, Combat Awareness
    Ferpent
    • Default Cost to 64
    Jakei Snowcharger
    • Default Cost to 71
    Lonx Striker
    • Default Cost to 65
    • Upgrade Set 1: Heart Strike (default)
    Ice Wurm
    • Default Cost to 64
    • Min Range decrease (-1)
    • Max Range decrease (-2)
    • Starting Abilities: Attack: Frost, Arctic, Ice Veil
    Yeti Scout
    • Default Cost to 59
    • Starting Abilities: Attack: Physical, Hidden: Arctic, Abominable
    • Upgrade Set 1: Detection 1, Detection 2 (default), Detection 3
    • Upgrade Set 1: Shatter (default)
    Yeti Berserker
    • Default Cost to 74
    Crystal Guardian
    • Default Cost to 69
    Jakei Extinguisher
    • Default Cost to 72
    Blizzard Elemental
    • Default Cost to 74
    • Starting Abilities: Vulnerability: Fire, Attack: Frost, Ice Eater, Arctic Flight
    Dwarven Mountaineer
    • Default Cost to 69
    Jakei Extinguisher
    • Default Cost to 72
    Glacial Titan
    • Default Nora: 93
    • Starting Abilities: Resistance: Physical, Attack: Frost, Arctic, Titan, Savage Exploit, Vulnerability: Fire
    • Upgrade Set 1: Resistance: Magical 3 (default), Ice Eater, Freezing Aura
    Yeti Shaman
    • Default Cost to 71
    Angel of Perseverance
    • Default Cost to 84
    Juya White-Eyes
    • Damage decrease (-1)
    Lonx Adept
    • Default Cost to 78
    • Damage decrease (-1)
    • Upgrade Set 1: Frost Nova 3 (default), Amplify Frost
    • Upgrade Set 1: Ice Front, Savage Exploit (default)
    Yeti Druid
    • Default Cost to 74
    • Damage decrease (-1)
    Icesnap
    • Default Cost to 85
    • Upgrade Set 1: Frost Aura 3, Amplify Frost (default), Catalyst: Frost
    Yeti Icelord
    • Default Cost to 73
    Yeti Sorcerer
    • Default Cost to 73
    • Damage decrease (-1)
    Yeti Spirit
    • Default Cost to 49
    • Damage increase (+6)
    • Speed increase (+1)
    • Starting Abilities: Attack: Psychic, Amplify Frost, Ethereal, Abominable
    Borderguard Elite
    • Default Cost to 74
    • Defense increase (+1)
    Juya White-Eyes
    • Damage decrease (-1)
    Snowman
    • Default Cost to 69
    Lonx Hunt Leader
    • Default Cost to 72
    Azaren the Shepherd
    • Default Cost to 103
    Yeti Avalancher
    • Default Cost to 75
    • Speed increase (+1)
    • HP increase (+2)
    • Defense decrease (-1)
    • Starting Abilities: Attack: Physical, Abominable
    • Upgrade Set 1: Avalanche (default), Snow Strike
    • Upgrade Set 1: Horrific Aura 2, Frightful Blows (default)
    Tusk
    • Default Cost to 44
    Ice Caster
    • Default Cost to 73
    • Damage decrease (-1)
    • Upgrade Set 1: Lay Trap: Frost 1, Ice Eater, Make Ice (default)
    • Upgrade Set 1: Crystallize, Chill 1 (default), Iceguard
    Freeze Bug Keeper
    • Default Cost to 68
    • Upgrade Set 1: Favor, Impair Vision, Shatter Summoned (default)
    Lonx Chieftain
    • Default Cost to 83
    • Damage decrease (-2)
    • HP increase (+3)
    • Upgrade Set 1: Pull, Gravity Well (default)
    • Upgrade Set 1: Drudgery, Improve Speed (default)
    Wailing Yeti
    • Default Cost to 74
    • HP increase (+4)
    • Starting Abilities: Attack: Sonic, Abominable
    • Upgrade Set 1: Sonic Aura 2, Deafening Aura (default), Howling Attack
    Strig Magebane
    • Default Cost to 76
    • Damage increase (+1)
    • Speed decrease (-1)
    • Starting Abilities: Attack: Magical, Boon of the Wind, Arctic Flight
    • Upgrade Set 1: Distract (default), Wizard Foe
    Ferren Pouncer
    • Default Cost to 65
    • Starting Abilities: Vulnerability: Poison, Attack: Physical, Swap, Ferren Focus
    Ferren Brawler
    • Default Cost to 55
    • Starting Abilities: Vulnerability: Disease, Attack: Physical, Ferren Focus
    • Upgrade Set 1: Multiattack 1 (default), Savage Exploit, Portal Watcher
    Ferren Master
    • Default Cost to 75
    Ferren Ninja
    • Default Cost to 76
    Frostfall Vanguard
    • Default Cost to 75
    Ferren Dancer
    • Default Cost to 71
    • Upgrade Set 1: Soften , Distract (default), Dispelling Blows
    Crystal Howler
    • Default Cost to 76
    • Defense decrease (-1)
    • Min Range increase (+1)
    K'ento, First Disciple [Limited Edition]
    • Default Cost to 76
    Jakei Heretic
    • Default Cost to 78
    • Damage decrease (-2)
    Yeti Curate
    • Default Cost to 63
    Yeti Apostate
    • Default Cost to 69
    Lonx Bounty Hunter
    • Default Cost to 69
    Keeper of Memories
    • Default Cost to 88
    • Defense decrease (-1)
    Vallassa the Elder
    • Default Cost to 78
    • Damage decrease (-2)
    Frostfall Icewisp
    • Default Cost to 52
    • Damage increase (+6)
    • Starting Abilities: Attack: Frost, Arctic, Arctic Bolt, Still Life
    Lonx Luminary
    • Default Cost to 77
    • Damage decrease (-1)
    • Starting Abilities: Resistance: Magical, Attack: Magical, Arctic
    Ferren Wanderer
    • Default Cost to 71
    Angel of Perseverance
    • Default Cost to 84
    K'ento, First Disciple
    • Default Cost to 76
    Jakei Elementalist
    • Default Cost to 71
    • Damage increase (+7)
    • Starting Abilities: Attack: Magical, Arctic, Recharge, Arctic Bolt
    • Upgrade Set 1: Frost Nova 3, Freeze (default)
    • Upgrade Set 1: Deploy Charged 1 (default), Deploy Charged 2
    Ferren Windwalker
    • Default Cost to 67
    Lonx Missionary
    • Default Cost to 72
    • Damage decrease (-1)
    • Starting Abilities: Vulnerability: Sonic, Attack: Psychic, Arctic
    Ferren Snowspinner
    • Default Cost to 74
    Lonx Facilitator
    • Default Cost to 64
    • Damage decrease (-2)
    • HP increase (+3)
    • Defense decrease (-1)
    Frostfall Dragon
    • Default Cost to 74
    First Watcher Senshu
    • Default Cost to 74
    Crystal Rimeweaver
    • Default Cost to 66
    Ferren Cloudwisp
    • Default Cost to 59
    • Starting Abilities: Vulnerability: Magical, Attack: Magical, Ferren Focus
    • Upgrade Set 1: Teleport 1 (default), Teleport 2, Flash Bomb
    • Upgrade Set 1: Portal Walker, Portal Dancer (default)
    Sunset Ferpent
    • Default Cost to 64
    Crystal Slag
    • Default Cost to 65
    Wingmaster Cleric
    • Default Cost to 76
    • Damage decrease (-1)
    • Upgrade Set 1: Heal Champion 3, Cleanse (default), Cleansing Aura
    Yeti Magister
    • Default Cost to 73
    • Damage decrease (-1)
    Spells
    Shield
    • Nora Cost decrease (-10)
    • Cooldown decrease (-2)
    • Description: Area Effect 3: For 4 turns, friendly champions gain Combat Awareness 1 and Spell Resistance.
    Winter's Shroud
    • Nora Cost increase (+10)
    Howling Wind
    • Nora Cost decrease (-10)
    • Cooldown decrease (-2)
    Lockdown
    • Nora Cost increase (+10)
    Fill
    • Nora Cost increase (+10)
    Equipment
    Frost Amulet
    • Nora Cost decrease (-5)
     
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  9. Senshu

    Senshu Administrator Desert Owl Games

    Shattered Peaks

    Champions

    G'hern Overlord
    • Default Cost to 68
    • Starting Abilities: Attack: Physical, Unstoppable, Overseer: Moga
    • Upgrade Set 1: Relocate: Ally (default), Pull, Grappling Hook
    Moga Zealot
    • Default Cost to 51
    Moga Trigger
    • Default Cost to 43
    Moga Slinger
    • Default Cost to 55
    • Damage decrease (-1)
    • HP increase (+2)
    Cyclops Seer
    • Default Cost to 60
    • Starting Abilities: Detection, Attack: Poison, Consume
    Oozing Slag
    • Default Cost to 57
    • Damage decrease (-1)
    • Upgrade Set 1: Acidic Aura 1 (default), Acidic Aura 2
    • Upgrade Set 1: Recombine (default)
    Voil Lancer
    • Default Cost to 81
    • Upgrade Set 1: Impaling Strike (default)
    Voil Bomber
    • Default Cost to 75
    • HP decrease (-4)
    Lightning Elemental
    • Default Cost to 81
    • Damage increase (+1)
    • Upgrade Set 1: Deflect: Electric (default), Storm Acolyte, Lightning Blast
    Cyclops Earthshaker
    • Default Cost to 58
    Moga Cannon
    • Default Cost to 77
    • Damage decrease (-2)
    G'hern Isangoma
    • Default Cost to 74
    • Min Range increase (+1)
    • Starting Abilities: Deflect, Attack: Magical, Overseer: Moga, Stasis
    • Upgrade Set 1: Heal Mass 1 (default), Heal Mass 2, Heal Mass 3
    • Upgrade Set 1: Surge: Moga 1 (default)
    Angel of Chaos
    • Default Cost to 86
    Voil Courier
    • Default Cost to 73
    • Damage increase (+1)
    • Defense decrease (-1)
    • Upgrade Set 1: Deflect, Boost (default), Drudgery
    Reckless Spellhack
    • Default Cost to 45
    Hyaenid Spearman
    • Default Cost to 69
    • Damage decrease (-1)
    • Starting Abilities: Attack: Spear, Cackle, Dogpile
    Crowned Sauropod
    • Default Cost to 69
    • Starting Abilities: Attack: Physical, Bodyguard , Mountaineer
    • Upgrade Set 1: Resistance: Magical 3 (default), Resistance: Fire 3, Resistance: Frost 3
    • Upgrade Set 1: Pathfinding (default)
    Moga Spellsnare
    • Default Cost to 77
    Cavernkeeper
    • Default Cost to 45
    • Damage decrease (-6)
    • Starting Abilities: Sustain, Immunity: Voil , Boost
    Cyclops Chieftain
    • Default Cost to 80
    • HP increase (+5)
    Cyclops Chieftain
    • Default Cost to 80
    • HP increase (+5)
    Calcified Lurker
    • Default Cost to 73
    Deepcave Extractor
    • Default Cost to 45
    • Damage increase (+3)
    • Speed increase (+2)
    • HP decrease (-1)
    • Starting Abilities: Lumbering, Amplify Physical, Extraction, Trail: Ooze
    Voil Windstriker
    • Default Cost to 81
    • Upgrade Set 1: Surge: Voil (default), Encouraged
    • Upgrade Set 1: Swoop (default), Phantom Dash
    Alpine Cyclops
    • Default Cost to 63
    • Damage decrease (-2)
    • Upgrade Set 1: Detection 1, Detection 2 (default), Detection 3
    Drudge Cyclops
    • Default Cost to 66
    • Upgrade Set 1: Power Attack 1, Aid Defense (default), Warrior Foe
    Cyclops Lurker
    • Default Cost to 70
    • Damage decrease (-3)
    • Speed increase (+1)
    • HP decrease (-2)
    • Starting Abilities: Attack: Physical, Shadowspawn
    • Upgrade Set 1: Constriction, Hinder Movement, Lay Trap: Boulder 3 (default)
    • Upgrade Set 1: Shadowstrike (default)
    Sonic Elemental
    • Default Cost to 71
    • Damage increase (+6)
    • HP decrease (-3)
    • Starting Abilities: Teleport, Attack: Sonic, Deafening Aura
    • Upgrade Set 1: Immunity: Sonic, Amplify Sonic, Sonicburst (default)
    • Upgrade Set 1: Absorb (default), Evasive 2
    Voil Stormflyer
    • Default Cost to 70
    Cyclops Shaman
    • Default Cost to 62
    • Starting Abilities: Attack: Electricity, Backlash
    Hyaenid Witchdoctor
    • Default Cost to 73
    G'hern Rager
    • Default Cost to 76
    • Speed decrease (-1)
    • HP decrease (-2)
    • Starting Abilities: Berserker, Attack: Physical, Overseer: Moga
    • Upgrade Set 1: Blood Frenzy 3 (default), Enrage 3
    • Upgrade Set 1: Seism (default), Render
    Kanen Cultist
    • Default Cost to 71
    • Damage decrease (-1)
    • Defense decrease (-1)
    Kanen Crone
    • Default Cost to 72
    • Damage decrease (-2)
    • HP increase (+3)
    Kanen Lasher
    • Default Cost to 61
    • Starting Abilities: Rend, Pack Mentality, Attack: Whip
    • Upgrade Set 1: Drive, Entangle (default), Stab
    • Upgrade Set 1: Dragging Attack (default)
    Cyclops Runt
    • Default Cost to 72
    • Upgrade Set 1: Ready 2, Restrict, Pin Down (default)
    • Upgrade Set 1: Surge: Behemoth 1 (default)
    Garin the Sharpfang
    • Default Cost to 69
    Zoalt, Sky Serpent [Shattered Peaks, Underdepths]
    • Default Cost to 82
    • Starting Abilities: Flight, Attack: Physical, Split Hero, Void Shield
    • Upgrade Set 1: Majestic 1 (default), Majestic 2, Aerial Supremacy
    • Upgrade Set 1: Flamestrike (default), Lightning Storm 3, Flameburst
    Crazed Warmandrils
    • Default Cost to 66
    • HP increase (+6)
    Cyclops Stormcaller
    • Default Cost to 80
    • Upgrade Set 1: Lightning Storm 3 (default), Lightning Skewer
    • Upgrade Set 1: Revere: Zeventrech, Lightning Blast (default), Catalyst: Electricity
    Zoalt, Sky Serpent [Shattered Peaks, Underdepths]
    • Default Cost to 82
    • Starting Abilities: Flight, Attack: Physical, Split Hero, Void Shield
    • Upgrade Set 1: Majestic 1 (default), Majestic 2, Aerial Supremacy
    • Upgrade Set 1: Flamestrike (default), Lightning Storm 3, Flameburst
    Chaos Brave
    • Default Cost to 77
    • Damage increase (+2)
    • HP increase (+5)
    • Starting Abilities: Vulnerability: Poison, Attack: Physical, Chuck: Moga
    • Upgrade Set 1: Multiattack 1, Crushing Charge, Quest: Kill Enemy (default)
    • Upgrade Set 1: Resistance: Physical 3 (default), Thirst for Battle, Bold
    Moga Boom Vendor
    • Default Cost to 48
    Voil Dive Bomber
    • Default Cost to 69
    • Starting Abilities: Attack: Physical, Strike, Sonic Flight
    • Upgrade Set 1: Multiattack 1 (default), Multiattack 2
    • Upgrade Set 1: Blitz (default)
    Klub the Devourer
    • Default Cost to 82
    • Damage increase (+1)
    • Starting Abilities: Vulnerability: Electricity, Attack: Physical, Hero, Consume, Scale Armor
    G'hern Soothsayer
    • Default Cost to 78
    Voil Infernal
    • Default Cost to 78
    Hyaenid Headshrinker
    • Damage decrease (-1)
    Hyaenid Mundunugu
    • Default Cost to 71
    • Upgrade Set 1: Rabid 1 (default), Inhibiting Touch, Distract
    Cyclops Warwizard
    • Default Cost to 74
    • Damage increase (+1)
    Rattle Slag
    • Default Cost to 64
    • Max Range increase (+1)
    • Starting Abilities: Detection, Attack: Acid, Trail: Ooze
    • Upgrade Set 1: Distract (default), Scour 1
    • Upgrade Set 1: Empowered: Range (default)
    Oozeking Slag
    • Default Cost to 86
    • Defense decrease (-1)
    Cyclonic Fesh
    • Default Cost to 79
    • Damage decrease (-1)
    • Upgrade Set 1: Chain Lightning, Grant: Electricity Aura (default), Lightning Blast
    Peaks Marid
    • Default Cost to 67
    • Starting Abilities: Flight, Vulnerability: Physical, Attack: Electricity, Jolt
    Peaks Ifrit
    • Default Cost to 84
    • Starting Abilities: Flight, Immunity: Physical, Vulnerability: Frost, Attack: Fire
    Hyaenid Spiritspeaker
    • Default Cost to 77
    G'hern General
    • Default Cost to 82
    • Upgrade Set 1: Surge: G'hern (default), Overseer: Moga 3, Hunter: Meek
    Voil Guard
    • Default Cost to 70
    Peaks Dao
    • Default Cost to 78
    • Starting Abilities: Flight, Vulnerability: Magical, Attack: Physical, Hold the Line, Gift of the Djinn: Dao
    Voil Conqueror
    • Default Cost to 77
    • HP increase (+1)
    • Upgrade Set 1: Stat Bonus: Speed 1 (default), Phantom Dash, Logistics: Speed
    Cyclops Ritualist
    • Default Cost to 73
    • Damage decrease (-2)
    Auroral Slag
    • Default Cost to 72
    Rupture Alpha
    • Default Cost to 82
    • HP increase (+3)
    Peaks Dew
    • Default Cost to 77
    • Starting Abilities: Flight, Vulnerability: Poison, Attack: Physical, Gift of the Djinn: Dew
    Ancient Slag
    • Default Cost to 72
    • Upgrade Set 1: Tremor (default), Pull, Gravity Well
    Hyaenid Executioner
    • Default Cost to 84
    Angel of Chaos
    • Default Cost to 86
    Cyclopean Warcart
    • Default Cost to 80
    • Damage decrease (-1)
    • Defense decrease (-1)
    • Starting Abilities: Attack: Physical, Cyclopean Machine
    • Upgrade Set 1: Domain: Rock, Heavy Charger, Manic (default)
    Cyclopean Firecase
    • Default Cost to 56
    Cyclops Artificer
    • Default Cost to 69
    • HP increase (+5)
    • Starting Abilities: Attack: Fire, Chuck: Rusty Firecase
    • Upgrade Set 1: Shatter, Reclaim Materials (default)
    G'hern Juggler
    • Default Cost to 73
    • Damage decrease (-2)
    • HP decrease (-2)
    • Upgrade Set 1: Slam, Flameburst (default)
    Cyclopalypse Cannon
    • Damage decrease (-1)
    Voil Stalker
    • Default Cost to 80
    Seeker Zuo
    • Default Cost to 80
    Mountain Slag
    • Default Cost to 60
    • Starting Abilities: Damage Aura, Attack: Physical, Trail: Ooze, Oozing
    • Upgrade Set 1: Inhibiting Touch (default), Enervating Touch
    Caustic Slag
    • Default Cost to 74
    • Damage decrease (-1)
    • Starting Abilities: Vulnerability: Sonic, Attack: Acid, Trail: Ooze, Empowered: Range
    Hyaenid Houngan
    • Damage increase (+1)
    Eyoir, Rattle Slag
    • Default Cost to 64
    • Max Range increase (+1)
    • Starting Abilities: Detection, Attack: Acid, Trail: Ooze
    • Upgrade Set 1: Distract (default), Scour 1
    • Upgrade Set 1: Empowered: Range (default)
    Whirling Quarry
    • Default Cost to 81
    • Damage increase (+8)
    • Starting Abilities: Attack: Physical, Unstoppable, Whirling Stones
    Moga Inferno
    • Default Cost to 40
    • Upgrade Set 1: Fire Bomb 3, Burn 1 (default)
    • Upgrade Set 1: Preparation, Raider (default)
    Cyclops Skywalker
    • Default Cost to 80
    • Classes: SHAMAN, WIZARD
    • Upgrade Set 1: Lightning Storm 3 (default), Lightning Skewer
    • Upgrade Set 1: Revere: Zeventrech, Lightning Blast (default), Catalyst: Electricity
    Spells
    Moga Decoy
    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    Equipment
    G'hern Helm
    • Description: Equipped champion has Overseer Moga 2 and gains Race: G'hern. If the equipped champion is a Warrior, Brute, or Moga it also gains Pawn. If the equipped champion has G'hernbound the ability will be removed while equipped.
    Blindwing
    • Description: Equipped champion gains Reckless Flight and Gain Control.
     
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  10. Senshu

    Senshu Administrator Desert Owl Games

    Sundered Lands

    Champions

    Draksar Constrictor
    • Default Cost to 65
    • Upgrade Set 1: Life Siphon, Regeneration 1, Regeneration 2 (default)
    Draksar Lord
    • Default Cost to 80
    • Upgrade Set 1: Pummel 1, Power Attack 3 (default), Commander
    Krikkinwing
    • Default Cost to 74
    Skeezick Filcher
    • Default Cost to 54
    • Starting Abilities: Vulnerability: Magical, Attack: Magical, Energy Thief, Skeezick Alliance
    Ravager
    • Default Cost to 71
    • Races: BEAST
    Vindrax
    • Default Cost to 96
    • HP decrease (-2)
    • Starting Abilities: Vulnerability: Magical, Regeneration, Attack: Physical, Surge: Dragon, Hero, Dragonflight
    Skeezick Alchemist
    • Default Cost to 83
    Skeezick General
    • HP decrease (-3)
    Skithmaw Hunter
    • Default Cost to 72
    • Defense decrease (-1)
    • Races: BEAST
    • Starting Abilities: Detection, Vulnerability: Sonic, Attack: Acid, Evasive
    • Upgrade Set 1: Blitz (default), Declare Hunted
    • Upgrade Set 1: Leap 3, Stat Bonus: Speed 1 (default)
    Flame Dragoleech
    • Default Cost to 63
    Acid Dragoleech
    • Default Cost to 69
    Destroyer
    • Default Cost to 74
    • Races: BEAST
    • Upgrade Set 1: Fear 3 (default), Commander
    • Upgrade Set 1: Massive Leap 2 (default), Crushing Charge
    Draksar Shifter
    • Default Cost to 83
    • Starting Abilities: Immunity: Psychic, Attack: Physical, Dragon Form, Pit Dragon Form
    • Upgrade Set 1: Leech Vitality (default), Vitality: Nora, Vitality: Creation
    Skeezick Torch
    • Default Cost to 73
    • Max Range decrease (-1)
    • Upgrade Set 1: Lay Trap: Fire 3 (default), Skeezick Alliance, Melt
    • Upgrade Set 1: Flamestrike (default)
    Draksar Sandstalker
    • Upgrade Set 1: Desert Front (default), Sandbreach
    Rolling Shrieker
    • Default Cost to 73
    Draksar Sandstalker
    • Upgrade Set 1: Desert Front (default), Sandbreach
    Sunderpede
    • HP increase (+5)
    • Defense decrease (-1)
    Dune Walker
    • Upgrade Set 1: Sand Veil, Desert Front (default)
    Dreadnought
    • Default Cost to 97
    • Damage decrease (-1)
    • Upgrade Set 1: Charge 3 (default), Forage, Empowered: Offense
    Angel of War
    • Default Cost to 82
    Sand Elemental
    • Default Cost to 74
    • Starting Abilities: Vulnerability: Poison, Attack: Physical, Calcify, Domain: Sand
    • Upgrade Set 1: Desert Front (default), Sandbreach
    Draksar Bookburner
    • Default Cost to 74
    Sandhunter
    • Default Cost to 72
    • Upgrade Set 1: Desert Front, Sandbreach (default)
    Locust
    • Default Cost to 76
    Skeezick Warmage
    • Default Cost to 75
    Wyrmpriest
    • Default Cost to 69
    Akakios
    • Default Cost to 81
    • Damage increase (+2)
    • Starting Abilities: Vulnerability: Sonic, Attack: Physical, Roar of the Fallen, Flamethrower, Dragonflight
    Draksar Psion
    • Default Cost to 72
    • Damage decrease (-1)
    • HP increase (+4)
    • Factions: Sundered Lands
    • Starting Abilities: Amphibious, Regeneration, Attack: Psychic
    • Upgrade Set 1: Backlash (default), Shrive
    • Upgrade Set 1: Telekinetic Thrust, Shatter Summoned (default)
    Skeezick Torch
    • Default Cost to 73
    • Max Range decrease (-1)
    • Upgrade Set 1: Lay Trap: Fire 3 (default), Skeezick Alliance, Melt
    • Upgrade Set 1: Flamestrike (default)
    Draksar Augmenter
    • Default Cost to 62
    • Damage decrease (-1)
    • Starting Abilities: Pummel, Regeneration, Attack: Magical, Violent
    • Upgrade Set 1: Channel: Defense (default), Channel: Damage
    • Upgrade Set 1: Channel: Speed (default)
    Temple Guard
    • Default Cost to 66
    Mauler
    • Default Cost to 77
    • Races: BEAST
    Drakewing Swarm
    • Default Cost to 71
    • Upgrade Set 1: Flamestrike (default), Burn 2
    Draksar High Priest
    • Default Cost to 77
    • Starting Abilities: Vulnerability: Psychic, Attack: Magical, Disciple of the Scale, Sermon
    • Upgrade Set 1: Immunity: Magical, Resistance: Magical 3, Regeneration 2 (default)
    Vindrax
    • Default Cost to 96
    • Damage decrease (-1)
    • HP decrease (-2)
    • Starting Abilities: Vulnerability: Magical, Regeneration, Attack: Physical, Surge: Dragon, Hero, Dragonflight
    Kiergana
    • Default Cost to 77
    • Damage decrease (-2)
    • Min Range increase (+1)
    • Upgrade Set 1: Deconstruct, Pack Leader, Paralytic Strike (default)
    Skeezick Wrecker
    • Default Cost to 64
    • Starting Abilities: Vulnerability: Poison, Attack: Physical, Sword Breaker, Raider
    Basilisk Templar
    • Default Cost to 77
    • Damage decrease (-1)
    • Speed increase (+1)
    • Starting Abilities: Vulnerability: Psychic, Attack: Physical, Violent, Petrifying Gaze
    • Upgrade Set 1: Immunity: Magical, Resistance: Magical 3 (default), Regeneration 3
    Draksar Morph
    • Default Cost to 78
    • Starting Abilities: Flight, Vulnerability: Poison, Attack: Acid, Mutate
    Blackscale Centurion
    • Default Cost to 73
    Skeezick Bolter
    • Default Cost to 74
    • Damage decrease (-2)
    Demolisher
    • Races: BEAST
    Draksar Forerunner
    • Default Cost to 66
    • Speed decrease (-1)
    • Upgrade Set 1: Leap 3 (default), Stat Bonus: Speed 1, Provision: Speed
    Skeezick Wylder
    • Default Cost to 78
    • Damage decrease (-2)
    Myx Sandlion
    • Default Cost to 73
    Skywing Agitator
    • Default Cost to 64
    • Min Range decrease (-1)
    • Max Range decrease (-2)
    • Upgrade Set 1: Multiattack 1, Exertion 3, Call to Arms (default)
    • Upgrade Set 1: Flamestrike (default)
    Myx Slasher
    • Default Cost to 62
    Myx Spitter
    • Default Cost to 60
    • Damage decrease (-1)
    • Starting Abilities: Piercing Shot, Attack: Acid, Dissipate
    • Upgrade Set 1: Sunder 1 (default), Tunnel: Sand 2, Domain: Sand
    • Upgrade Set 1: Scour 1 (default)
    Myx Adamant
    • Default Cost to 77
    • Damage decrease (-1)
    • HP increase (+2)
    • Starting Abilities: Resistance: Physical, Attack: Physical, Brood Bond, Vigor: Acid
    Skeezick Machinist
    • Default Cost to 72
    • Starting Abilities: Attack: Fire, Summon: Gatling Gun
    • Upgrade Set 1: Fire Bomb 3, Flash Bomb (default)
    • Upgrade Set 1: Skeezick Alliance (default)
    Krikkinwing Alpha
    • Default Cost to 82
    • Upgrade Set 1: Regeneration 1, Regeneration 2 (default), Regeneration 3
    • Upgrade Set 1: Tough 1, Tough 2 (default), Tough 3
    Serpentor Ardent
    • Default Cost to 65
    • Damage increase (+1)
    • Starting Abilities: Vulnerability: Frost, Attack: Physical, Violent, Zeal
    • Upgrade Set 1: Regeneration 2 (default), Defiant, Fearsome Hunter
    • Upgrade Set 1: Sunder 2, Heart Strike (default), Sundered Exploit
    Homicidal Thug
    • Default Cost to 71
    • HP increase (+4)
    • Starting Abilities: Attack: Acid, Scour, Scrapper, Mutation: Violence
    • Upgrade Set 1: Psychic Amped, Manic, Life Siphon: Scoured (default)
    Dunes Manticore
    • Default Cost to 65
    • Starting Abilities: Attack: Psychic, Sand Spray, Petrifying Gaze
    Skeezick Blackguard
    • Default Cost to 79
    Draksar Ravenspeaker
    • Upgrade Set 1: Regeneration 1, Regeneration 2 (default), Shadowspawn
    Vindrax
    • Default Cost to 96
    • HP decrease (-2)
    • Starting Abilities: Vulnerability: Magical, Regeneration, Attack: Physical, Surge: Dragon, Hero, Dragonflight, Presidential
    Vexian Neodrak
    • Default Cost to 65
    Prismatic Skywing
    • Default Cost to 82
    Draksar High Marshal
    • Default Cost to 80
    • HP increase (+12)
    • Max Range increase (+1)
    • Upgrade Set 1: Dispel, Shrive, Dispelling Blows (default)
    • Upgrade Set 1: Regeneration 2, Purified, Heal Self 3 (default)
    Angel of War
    • Default Cost to 82
    Acid Dartwing
    • Default Cost to 74
    • Damage decrease (-1)
    Daggerpede
    • HP increase (+6)
    • Defense decrease (-1)
    Myx Coordinator
    • Default Cost to 64
    Sunderpede
    • HP increase (+5)
    • Defense decrease (-1)
    Magnepede
    • Default Cost to 71
    • HP increase (+2)
    Elecroc
    • Default Cost to 77
    • Starting Abilities: Vulnerability: Poison, Attack: Electricity, Stasis, Initiator, Catalyst: Electricity
    Farcrags Sandkip
    • Default Cost to 74
    • HP increase (+4)
    Marouk of the Dunes
    • Default Cost to 74
    • HP increase (+4)
    Red Temple Guard
    • Default Cost to 66
    Draksar Flashblade
    • Default Cost to 68
    Myx Sandsnipe
    • Default Cost to 73
    Spells
    Kiss of Vex
    • Nora Cost decrease (-10)
    • Cooldown decrease (-2)
    Equipment
    Dragon God's Staff
    • Description: Champion is cleansed and gains Purified and takes 2 Fire damage at the start of your turn. This equipment can be dropped as a relic that dispells and causes 4 Fire damage to enemy Units within 3 spaces at the end of your turns.
    Dunewalker's Mantle
    • Nora Cost decrease (-5)
    • Description: Equipped Champion gains Domain: Sand and Evasive 2.
    Serpentor Scale Armor
    • Description: Equipped melee champion gains Zeal, Heart Strike and +1 DEF and you gain 3 nora for each basic attack it makes.
     
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  11. Senshu

    Senshu Administrator Desert Owl Games

    Underdepths

    Champions

    Deep Elf Mercenary
    • Default Cost to 63
    • Upgrade Set 1: Declare Hunted (default)
    Deep Elf Temptress
    • Default Cost to 59
    Goblin Archer
    • Default Cost to 64
    • HP increase (+4)
    • Max Range decrease (-1)
    • Upgrade Set 1: Mobility (default)
    Sheoul Demon
    • Default Cost to 82
    Warogg
    • Default Cost to 64
    • Starting Abilities: Vulnerability: Psychic, Enrage, Attack: Physical, Unstoppable
    Ash Demon
    • Default Cost to 69
    Nefari Dragon
    • Default Cost to 72
    • Upgrade Set 1: Flamestrike (default)
    Pit Dragon
    • Default Cost to 73
    Nightmare
    • Upgrade Set 1: Flamestrike (default)
    Abyssal Fiend
    • Default Cost to 65
    • Starting Abilities: Fire Eater, Attack: Fire, Faithless
    • Upgrade Set 1: Ready 2 (default), Ready 1
    • Upgrade Set 1: Amplify Fire (default), Burn 1, Flameburst
    Deep Elf Fanatic
    • Default Cost to 83
    • Starting Abilities: Vulnerability: Psychic, Attack: Physical, Tormented, Manic
    Bloodletter
    • Default Cost to 66
    • Starting Abilities: Attack: Physical, Bleed, Precision
    • Upgrade Set 1: Rend 1, Bloodtracker (default), Render
    Nefari Soul Torch
    • Default Cost to 63
    Incinerator
    • Upgrade Set 1: Flamestrike (default)
    Nefari Soul Torch
    • Default Cost to 63
    Demon Lich
    • Default Cost to 78
    Demon Lich
    • Default Cost to 78
    Servile Brute
    • Default Cost to 54
    Angel of Pain
    • Default Cost to 82
    Nefari Fireslinger
    • Upgrade Set 1: Flamestrike, Lava Storm (default), Burn 3
    Undertortoise
    • Default Cost to 68
    Bok Mistress
    • Default Cost to 74
    • Starting Abilities: Flight, Attack: Magical, Bleed
    • Upgrade Set 1: Charm 3, Absorb , Blood Dispersal (default)
    Balefire Knight
    • Default Cost to 77
    • Upgrade Set 1: Flamestrike (default), Flameburst
    Bok Enforcer
    • Default Cost to 78
    Maxxarek
    • Default Cost to 99
    Nefari Griefbearer
    • Default Cost to 74
    • Upgrade Set 1: Dispel (default), Drudgery, Shatter Summoned
    Imp Vixen
    • Damage increase (+1)
    • Starting Abilities: Flight, Vulnerability: Sonic, Attack: Psychic, Leech Vitality
    Goblin Spellkaiser
    • Default Cost to 70
    • Damage increase (+8)
    • Starting Abilities: Teleport, Attack: Fire, One With Nora, Magic Beam
    • Upgrade Set 1: Regeneration 1 (default), Swap 3, Cast: Cauterize
    Goblin Arsonist
    • Default Cost to 62
    • Damage decrease (-1)
    Goblin Stickyfingers
    • Default Cost to 61
    • Defense increase (+1)
    • Starting Abilities: Attack: Physical, Mercenary, Banditry, Shadowstrike
    Cinderpede
    • Default Cost to 85
    • Damage decrease (-1)
    • Min Range increase (+1)
    • Upgrade Set 1: Lava Storm (default), Tunnel: Lava 3
    Bok Raider
    • Default Cost to 76
    • Starting Abilities: Flight, Initiative, Attack: Fire
    • Upgrade Set 1: Arrowshot, Flamethrower (default)
    • Upgrade Set 1: Immunity: Fire, Resistance: Fire 3, Aerial Supremacy (default)
    Ash Maiden
    • Default Cost to 75
    Angel of Pain
    • Default Cost to 82
    Bloodbow Infantry
    • Default Cost to 68
    • Damage decrease (-1)
    • Upgrade Set 1: Thrash, Hit and Run, Fearsome Hunter (default)
    • Upgrade Set 1: Bleed (default)
    Nefari Schemer
    • Default Cost to 73
    • Damage decrease (-2)
    Minotaur Portalwalker
    • Default Cost to 74
    Nefari Shockbow
    • Default Cost to 74
    Ruby Crawler
    • Default Cost to 71
    Blueflame Arsonist
    • Default Cost to 62
    • Damage decrease (-1)
    Omalaa the Undertortoise
    • Default Cost to 68
    Goblin Cropsick
    • Defense increase (+1)
    Scarletter
    • Default Cost to 67
    • Upgrade Set 1: Rend 1, Bloodtracker (default), Render
    Spells
    Secret Meeting
    • Description: The closest friendly champion to target friendly champion within 8 spaces becomes Stealthed for 4 turns and is relocated to an adjacent space. The relocated champion loses all but 2 AP.
    Demon Call
    • Nora Cost increase (+10)
    Masochism
    • Description: Target a real champion you own. For 3 turns, damage to friendly champions is prevented and the target champion loses HP equal to the damage prevented.
    Purefire
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    Equipment
    Molten Cloak
    • Nora Cost decrease (-5)
    • Description: Equipped champion has Damage Shield - Fire 3, Inhibiting Touch, Trail: Lava and Immunity - Fire.
     
    Tarathil likes this.

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