Stitched Magearm Rework:

Discussion in 'Rune Ideas and Suggestions' started by Redderrick, Sep 3, 2017.

  1. Redderrick

    Redderrick I need me some PIE!

    Stitched Magearm
    NOW:
    • [​IMG]
    • DMG: 12
    • SPD: 6
    • RNG: 5-6
    • DEF: 1
    • HP: 47
    • Race: Stitched
    • Class: Wizard
    • Base cost: 81
    • Base Abilities:
      • Immunity: Magical Magical damage that would be dealt to this unit is prevented.
      • Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
      • Magic Beam All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Magic damage (ignores DEF) and has its DEF set to 0 for 1 turn if its DEF is greater than 0.
      Upgrades:
      • 1 :
        • (2) Magical Aura 1 At the beginning of your opponent's turns, this unit deals 2 Magical damage to each champion within 2 spaces. This damage ignores DEF.
        • (4) Magical Aura 2 At the beginning of your opponent's turns, this unit deals 4 Magical damage to each champion within 2 spaces. This damage ignores DEF.
        • (6) Magical Aura 3 At the beginning of your opponent's turns, this unit deals 6 Magical damage to each champion within 2 spaces. This damage ignores DEF.
      • 2 :
        • (1) Damage Shield: Magical 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Magical damage. This damage ignores DEF.
        • (2) Damage Shield: Magical 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Magical damage. This damage ignores DEF.
        • (3) Damage Shield: Magical 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. This damage ignores DEF.
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW:
    Stitched Magearm
    • [​IMG]
    • DMG: 0
    • SPD: 6
    • RNG: 4-5
    • DEF: 0
    • HP: 60
    • Race: Stitched
    • Class: Wizard
    • Base cost: 86
    • Base Abilities:
      • [​IMG] Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack.
      • [​IMG] Channel: Damage This champion has +1 DMG for 2 turns and Skirmisher for 2 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn.
      • [​IMG] Disperse This champion becomes three small units: the Stitched Seamstress, the Stitched Magician and the Stitched Librarian all with 50% less MAXHP.
      • [​IMG] Pariah This champion cannot be the target of friendly spells and abilities from other friendly units.
      • [​IMG] Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space.
      Upgrades:
      • 1 :
        • [​IMG] Draw Power Your Shrine or Avatar loses 10 HP and you gain 5 Nora.
      • 2 :
        • [​IMG] Power Store This champion loses 10 HP and its owner gains 15 Nora.
     
    Last edited: Sep 15, 2017
  2. Redderrick

    Redderrick I need me some PIE!

    ~Bump:
    *New edits.
     
  3. kalasle

    kalasle Forum Royalty

    Are the disperse champions completely real versions, or do they have some modification like altered stats or being summoned?
     
  4. Redderrick

    Redderrick I need me some PIE!

    Adjusted to be 50% less MAXHP
     

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