Stitched Magearm NOW: DMG: 12 SPD: 6 RNG: 5-6 DEF: 1 HP: 47 Race: Stitched Class: Wizard Base cost: 81 Base Abilities: Immunity: Magical Magical damage that would be dealt to this unit is prevented. Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack. Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space. Magic Beam All champions occupying spaces 1 to 6 spaces in a targeted straight line away from this champion take 12 Magic damage (ignores DEF) and has its DEF set to 0 for 1 turn if its DEF is greater than 0. Upgrades: 1 : (2) Magical Aura 1 At the beginning of your opponent's turns, this unit deals 2 Magical damage to each champion within 2 spaces. This damage ignores DEF. (4) Magical Aura 2 At the beginning of your opponent's turns, this unit deals 4 Magical damage to each champion within 2 spaces. This damage ignores DEF. (6) Magical Aura 3 At the beginning of your opponent's turns, this unit deals 6 Magical damage to each champion within 2 spaces. This damage ignores DEF. 2 : (1) Damage Shield: Magical 1 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 2 Magical damage. This damage ignores DEF. (2) Damage Shield: Magical 2 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 4 Magical damage. This damage ignores DEF. (3) Damage Shield: Magical 3 When this unit is attacked, if the attack is a close-combat attack, the attacking unit takes 6 Magical damage. This damage ignores DEF. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- NEW: Stitched Magearm DMG: 0 SPD: 6 RNG: 4-5 DEF: 0 HP: 60 Race: Stitched Class: Wizard Base cost: 86 Base Abilities: Attack: Magical This unit makes a Magical attack at its Range. This is a basic attack. Channel: Damage This champion has +1 DMG for 2 turns and Skirmisher for 2 turns. This ability initially costs 4 nora to activate, with the cost increasing by 1 nora per activation for 1 turn. Disperse This champion becomes three small units: the Stitched Seamstress, the Stitched Magician and the Stitched Librarian all with 50% less MAXHP. Pariah This champion cannot be the target of friendly spells and abilities from other friendly units. Stitched When this champion is destroyed, a Stitched Remains relic is summoned to the closest available space. Upgrades: 1 : Draw Power Your Shrine or Avatar loses 10 HP and you gain 5 Nora. 2 : Power Store This champion loses 10 HP and its owner gains 15 Nora.
Are the disperse champions completely real versions, or do they have some modification like altered stats or being summoned?