Siege Engine Damage increase (+2) HP increase (+5) Min Range increase (+1) Max Range decrease (-1) Races: CONSTRUCT, DWARF Starting Abilities: Attack: Physical, Siege, Unequippable, Dwarf Driven Upgrade Set 1: Fire Bomb 3, Artillery Blast (default) May the blessing of AI'Mara descend over you, misterious IS council member who made this possible
Yeah I pushed this through, took a lot of suggestions from @sassquatch post on the construct thread and edited a bit and put them up to Sok and he obviously took them on board, lots of good strict changes.
Note: I had to revert DWARF being added to Catapult and Siege Engine because Dwarf Driven has a bug where it would lose Lumbering permanently.
NOOOOOOOoooooooo........ my OCD, it saw it both ways and I swear I had a frantic conversation with myself in my head. I was just about to post a thread about that too :/
Perhaps change the ability from drawf driven to: War Machine: this unit has lumbering unless a friendly champion that shares a race is adjacent to it. (this could be sprinkled on future SP structs also) Its the same effect but perhaps an easier ability to code.
Actually, it just came to my attention there was a bit of a mix up with the Siege Engine, and we buffed it 2 different ways instead of the 1 way. So I am going to reduce its DMG and HP a bit, but let it keep the ability to attack champs.
Tbh it needed the buffs, mortar crew being IS premier construct siege is kinda sad considering the history we have there