The Ronin Midterm Patch Notes

Discussion in 'Patch Notes' started by Senshu, Mar 2, 2015.

  1. Senshu

    Senshu Administrator Octopi

    Greetings Everyone,

    The Ronin Midterm is here! We are doing something a little different for this Midterm because two packs will be available on the Marketplace instead of the normal one pack. You will now be able to decide between Protectorate or Wrath packs. Each pack will have 10 runes of varying rarity form the Ronin expansion along with a guaranteed Legendary Midterm rune, but depending on which pack you purchase you will only get Protectorate or Wrath runes. This should make it easier for all of you to complete your Ronin collection.

    Additionally, this update includes many balance and bug fixes but more importantly we have implemented a new Ranked PvP map rotation, real time player rating updating, and enabled 2v2 Ranking!

    Have fun reading all the changes in the Ronin Midterm and we will see all of you in-game.

    Discussion: http://forums.poxnora.com/index.php?threads/discussion-the-ronin-midterm-patch-notes.11979/

    Enjoy!

    New Legendary Runes
    • Vashal Mirrorblade
    • Gallows Warden
    • Flagellum of Chains
    • Firk Soulthief
    • Ferren Snowspinner
    • Cyclops Symbiot
    • Elsari Tomb Raider
    • Chosen of the Osarius
    New Abilities

    Imposing Aura

    Description: Enemy champions within 3 spaces have Careless.

    Ransack

    Description: Target relic within three spaces is destroyed, you recover Nora equal to half its Nora cost (rounded down).

    Mark of Osarius
    Description: After this champion has dealt 40 damage, a Head of Osarius relic is summoned to a random location within 4 spaces. This ability is removed after trigger.

    Hunter: Meek
    Description: When this unit would deal attack damage to champion costing 65 nora or less, that damage is increased by 50% (after DEF). When this unit takes attack damage from a champion costing 65 nora or less, that damage is reduced by 30% (after DEF). This does not stack with other Hunter abilities.

    Cyclopean Menace
    Description: The first time each turn a friendly Cyclops or Construct is deployed from the runedock, this champion gains 2 AP and +3 DMG for 2 turns and enemy champions within 3 spaces takes 5 Sonic damage.

    Mirrorblade
    Description: When this champion makes a successful basic attack, two illusion copies of itself is summoned randomly within 4 spaces of the target.

    Mirror Swap
    Description: This champion is relocated in place of the closest friendly illusion of itself within 6 spaces.

    Quest: Support Ally
    Description: When this champion targets a friendly champion with an ability, this champion gains a rank of Regeneration. On the fourth trigger, this ability is removed and this champion also gains Heal Mass 3.

    Take Prisoner
    Description: Target enemy champion within 3 spaces with 15 or less current HP is Possessed. That champion has Careless and Bodyguard while Possessed.

    Terminus
    Description: When a champion loses AP, this champion gains AP equal to the amount lost, to a maximum of 4 AP per turn.

    Website Changes
    • Player profile page now shows Solo rating and Team rating.
    • Player profile and match history pages now shows how much a person's rating has changed per match.
    • Player Ranking page has been renamed to Leaderboard. The Leaderboard is now sorted by player rating instead of rank and updates in real time.
    • Player Ranks will still update once per day.
    Game Client Changes
    • The End of Match screen will now show how much a player's rating was changed by the match.
    • Player rating will now be displayed at the End of Match screen.
    • Player rating will now be displayed in the popup when hovering over a player's name in the lobby.
    • Player rating will now update at the end of every match instead of once per day.
    • 2v2 Ranking has now been enabled.
    • Removed the BETA from the 2v2 game section menu for picking the type of ranked game.
    • Added the ability to view the contents of Public Decks while in the training grounds deck selection menu.
    • Added more key words popup descriptions to runes.
    • League names and number of people per league have adjusted to better reflect the skill distribution of ranked players.
    • Because of the changes to the ranking system all player ranks will be reset.
    • Adjusted the layout of the following maps:
      • Snarling Tangle
      • Lava Plains
      • K'Thir Forest
      • Grove of Ashes
      • Elemental Plateau
      • Axillium
    • Changed the Ranked PvP Map Rotation to only include the following maps:
      • Axillium
      • Dark Marsh
      • Elemental Plateau
      • Forsaken Wastes
      • Grove of Ashes
      • K'thir Forest
      • Lava Plains
      • Nora Glades
      • Lost City
      • Shores of Maljara
      • Snarling Tangle
      • Tundra Lake
    Effects

    Hallowed Ground
    • Removed the Anti-Underdepths and Forsaken Wastes parameters for this effect and reduced the Healing to 5.
    Bug Fixes
    • Fixed issue where Land Mines would persist after being destroyed.
    • Fixed issue where Bone Trap would persist after being destroyed.
    • Fixed issue where Backlash wasn't not affecting Unleash Memories.
    • Fixed issue where Command Heal's effect was not showing on champions affected by this ability.
    • Fixed issue where the conditions from Boost abilities were not displaying the proper stat values.
    • Fixed issues where Pain Curse and all of the Nova abilities were incorrectly counted as attack damage.
    • Fixed issue where Domain: Dead Magic Zone would not trigger properly when Dead Magic Zone was generated on a unit.
    • Fixed an issue where the duration of Short Lived was not always showing the proper number of turns left on this condition.
    • Fixed issue where the ability cripple was resetting a unit's DEF when reapplied.
    • Fixed an issue regarding the ranking system using old static rating to calculate the new rating.
    • Fixed an issue where the Ranked 2v2 End of Match screen was showing wins and rating as a 1v1 stats.
    Abilities
    Forsaken Wastes
    Sundered Lands
    Ironfist Stronghold
    Underdepths
    K'thir Forest
    Forglar Swamp
    Savage Tundra
    Shattered Peaks
     
    Last edited: Mar 3, 2015
  2. Senshu

    Senshu Administrator Octopi

    Abilities
    Soulwrack
    • Nora Cost increase (+1)
    • Description: This champion makes a Loss of Life attack at RNG 2-5 equal with bonus DMG equal to the number of champions with Soultapped.
    Surge: Demon Elf
    • Nora Cost increase (+2)
    Terrorize
    • Name Change: Terrorize(was Terrify)
    • Description: Target enemy champion within 4 spaces becomes Frightened for 3 turns. If that champion becomes Frightened, they lose all AP and moves 1-5 spaces at random.
    Mirefolk Fealty
    • Nora Cost decrease (-2)
    Propagate: Self (relic) (rank 1)
    • Description: At the end of every 4th turn, a copy of this unit (without Propgate: Self and Shadowspawn) is summoned to a random location within 4 spaces of a random friendly copy of this unit.
    Sustain: Unstoppable
    • Description: Target champion within 7 spaces gains Unstoppable until this ability is used again or this unit leaves play. This is not Dispellable.
    Mark of Al'Mara
    • Nora Cost decrease (-2)
    • Description: When this champion successfully damages a champion with a basic attack, that champion is Branded (When a Paladin or Priest makes a basic attack against this champion, the target takes 2 additional fire damage (ignores DEF). This does not stack) for 3 turns.
    Snow Shroud
    • Description: Target champion within 6 spaces occupying Ice or Snow has Reflexes 3 and Evasive 3 for 2 turns.
    Opportunistic
    • Nora Cost increase (+2)
    Silent Contemplation
    • Nora Cost decrease (-7)
    • Description: Until this champion moves or takes damage, it has +4 MAX RNG and Sentinel.
    Void Shield
    • Nora Cost decrease (-4)
    Shrinking Scion
    • Nora Cost decrease (-7)
    Scrapper
    • Nora Cost decrease (-6)
    Marsh Awakening
    • Nora Cost decrease (-2)
    Grant: Magical Aura
    • Nora Cost decrease (-2)
    Mirefolk Resurgence
    • Nora Cost decrease (-2)
    Mirefolk Revival
    • Nora Cost decrease (-2)
    Surge: Hyaenid
    • Nora Cost decrease (-2)
    Limbo
    • Nora Cost increase (+5)
    • Description: When this champion is destroyed, no nora globe is dropped and a Level 1 Frenzied Zombie (HP 25, Manic, Reconstitute and Absorb) is deployed under your opponent's control.
    Relocate: Ally (Relic)
    • Cooldown increase (+1)
    Sonic Greeting
    • Nora Cost decrease (-2)
    Invoke Hungry Mire
    • Nora Cost decrease (-10)
    Elusive
    • Nora Cost decrease (-1)
    Honorary Sigil
    • Description: This counts as a Sigil ability. When this unit is deployed, other Sigil abilities will trigger.
    Battle Leader
    • Nora Cost decrease (-3)
    Grant: Teleport
    • Nora Cost decrease (-6)
    • AP Cost decrease (-2)
    • Cooldown increase (+1)
    Charged Barricade
    • Description: Spend 2 charges: Summon a Barricade relic to target location within 4 spaces.
    Deploy Charged (rank 3)
    • Nora Cost increase (+3)
    Deploy Charged (rank 2)
    • Nora Cost increase (+2)
    Deploy Charged (rank 1)
    • Nora Cost increase (+1)
    Static Greeting
    • Nora Cost decrease (-1)
    Death Knell
    • Description: Spend 6 charges. The nearest opposing non-Avatar, non-Elite, non-Boss champion gains Short-Lived 1
    Mirrored
    • Nora Cost decrease (-3)
    Death Charged (rank 3)
    • Nora Cost increase (+6)
    Death Charged (rank 2)
    • Nora Cost increase (+4)
    Death Charged (rank 1)
    • Nora Cost increase (+2)
    Attack Charged (rank 3)
    • Nora Cost increase (+3)
    Attack Charged (rank 2)
    • Nora Cost increase (+2)
    Attack Charged (rank 1)
    • Nora Cost increase (+1)
    Stat Bonus: Speed (rank 3)
    • Nora Cost increase (+3)
    Stat Bonus: Damage (rank 3)
    • Nora Cost decrease (-2)
    Stat Bonus: Speed (rank 2)
    • Nora Cost increase (+2)
    Grant: Electricity Aura
    • Nora Cost decrease (-2)
    Grant: Sonic Aura
    • Nora Cost decrease (-2)
    Metamorphosis
    • Nora Cost decrease (-4)
    • Cooldown decrease (-1)
    Stat Bonus: Damage (rank 2)
    • Nora Cost decrease (-1)
    Stat Bonus: Speed (rank 1)
    • Nora Cost increase (+1)
    Sermon
    • Nora Cost increase (+2)
    Illusion of Lies
    • Nora Cost increase (+3)
    Magnetic Pulse
    • Nora Cost decrease (-6)
    Annihilate
    • Description: Opposing champions within 2 spaces take 12 Fire damage, opposing champions within 4 spaces take 10 Fire damage, and opposing champions within 6 spaces take 8 Fire damage. This damage ignores DEF.
    Rite of Power
    • Nora Cost decrease (-5)
    Rite of Creation
    • Nora Cost decrease (-5)
    Grant: Frost Aura
    • Nora Cost decrease (-2)
    Pathfinding
    • Nora Cost decrease (-4)
    Ready (rank 1)
    • Nora Cost decrease (-2)
    • Description: At the end of its turns, this champion gains 1 AP if it did not activate an ability that turn.
    Iceguard
    • Nora Cost decrease (-2)
    Camaraderie
    • Nora Cost decrease (-4)
    Ready (rank 2)
    • Name Change: Ready(was Accrue)
    • Icon has been updated
    • Description: At the end of its turns, this champion gains 2 AP if it did not activate an ability that turn.
    Ignorance
    • Nora Cost increase (+3)
    Soul Siphon
    • Description: When a real champion is destroyed this unit gains 5 HP (to a maximum of 100) and +1 DMG permanently.
    Intensify
    • Description: After being in play for 10 turns this unit is Cleansed and healed for 25, and gets +1 RNG, +2 DMG, and +1 SPD permanently. This ability is removed after trigger.
    Trail: Hallowed Ground
    • Nora Cost decrease (-2)
    Weary
    • Nora Cost decrease (-1)
    • Description: When this champion successfully damages a champion with a basic attack, if that champion does not have Wearied, it becomes Wearied for 10 turns.
    Sibling
    • Description: When you have a champion in play with the same name as this one, this champion gains +1 DEF, +1 SPD, +3 DMG, and +5 HP. When this champion is deployed, any non-revealed champion with the same name is revealed in your rune dock. This effect does not stack.
    Debilitate
    • Description: When this champion successfully damages a champion with a basic attack, if that champion does not have Debilitated, it becomes Debilitated for 10 turns.
    Cripple
    • Description: When this champion successfully damages a champion with a basic attack, if that champion does not have Crippled, it becomes Crippled for 10 turns.
    Shrine Exertion
    • AP Cost increase (+1)
    Sand Spray
    • Cooldown increase (+1)
    Purified
    • Nora Cost decrease (-3)
    Short Lived (rank 2)
    • Description: This unit is destroyed after 8 turns.
    Short Lived (rank 1)
    • Description: This unit is destroyed after 6 turns.
    Semi Aquatic
    • Description: This champion is Amphibious. This unit has +1 SPD when within 3 spaces of water. At the beginning of your turns, if it is not within 3 spaces of water it has -1 SPD and loses 3 HP.
    Throw Champion
    • Description: Target adjacent friendly champion gains Catapult (This unit leaps to target location within 5 spaces).
    Curse (rank 2)
    • Description: This unit makes an 8 dmg attack at range 1-5. If successful, the target becomes Cursed for 4 turns. If the target was already Cursed, then this attack will deal an additional 5 damage.
    Sunder (rank 1)
    • Nora Cost decrease (-4)
    • Description: When this champion makes a successful basic attack, the target becomes Sundered (This unit has -1 DEF. This condition stacks) for 3 turns.
    Sunder (rank 2)
    • Description: When this champion makes a successful basic attack, the target gains 2 stacks of Sundered (This unit has -1 DEF. This condition stacks) for 3 turns.
    Curse (rank 1)
    • Description: This unit makes a 5 dmg attack at range 1-5. If successful, the target becomes Cursed for 2 turns. If the target was already Cursed, then this attack will deal an additional 5 damage.
    Damage Shield: Psychic (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Psychic (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Psychic (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Disease (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Disease (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Disease (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Acid (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Acid (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Acid (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Sonic (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Sonic (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Sonic (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Poison (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Poison (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Poison (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Electricity (rank 3)
    • Nora Cost decrease (-1)
    Damage Shield: Electricity (rank 2)
    • Nora Cost decrease (-1)
    Damage Shield: Electricity (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Frost (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Frost (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Frost (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Fire (rank 3)
    • Nora Cost decrease (-1)
    Damage Shield: Fire (rank 2)
    • Nora Cost decrease (-1)
    Damage Shield: Fire (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Magical (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Magical (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Magical (rank 1)
    • Nora Cost decrease (-1)
    Damage Shield: Physical (rank 3)
    • Nora Cost decrease (-3)
    Damage Shield: Physical (rank 2)
    • Nora Cost decrease (-2)
    Damage Shield: Physical (rank 1)
    • Nora Cost decrease (-1)
    Psychic Aura (rank 3)
    • Nora Cost decrease (-2)
    Disease Aura (rank 3)
    • Nora Cost decrease (-2)
    Acidic Aura (rank 3)
    • Nora Cost decrease (-2)
    Sonic Aura (rank 3)
    • Nora Cost decrease (-3)
    Sonic Aura (rank 2)
    • Nora Cost decrease (-2)
    Sonic Aura (rank 1)
    • Nora Cost decrease (-2)
    Poison Aura (rank 3)
    • Nora Cost decrease (-2)
    Electricity Aura (rank 3)
    • Nora Cost decrease (-2)
    Frost Aura (rank 3)
    • Nora Cost decrease (-2)
    Fire Aura (rank 3)
    • Nora Cost decrease (-2)
    Magical Aura (rank 3)
    • Nora Cost decrease (-2)
    Damage Aura (rank 3)
    • Nora Cost decrease (-2)
    Aquatic
    • Nora Cost decrease (-5)
    Detection (rank 3)
    • Nora Cost decrease (-2)
    Detection (rank 2)
    • Nora Cost decrease (-1)
    Split
    • Nora Cost decrease (-4)
     
    Last edited by a moderator: Mar 3, 2015
  3. Senshu

    Senshu Administrator Octopi

    Forsaken Wastes

    Champions


    Deadwood Strider
    • Speed increase (+1)
    • Damage decrease (-2)
    Angel of Death
    • Speed decrease (-1)
    • Defense increase (+1)
    • Starting Abilities: Flight, Attack: Magical, Boon of the Undead, Dread, Intensify
    • Upgrade Set 1: Resistance: Magical 3, Lifedrinker, Horrific Aura 1 (default)
    • Upgrade Set 2: Aerial Supremacy, Stab, Corruption (default)
    Soul Siren
    • Speed increase (+1)
    Stitched Dreameater
    • Upgrade Set 2: Nora Leech (default), Psychic Jab
    Fallen Draksar
    • Start Abilities: Attack: Physical, Ready 1, Boon of the Undead, Violent, Shatter
    Stitched First
    • Start Abilities: Attack: Magical, Stitched, Reconstitute, Reconstruct: Magician, Reconstruct: Blackguard, Reconstruct: Blckguard
    • Upgrade Set 1: Psychic Aura 3, Psychic Jab
    • Upgrade Set 2: Augment Creation, Reclaim, Relocate: Relic
    Stitched Librarian
    • Starting Abilities: Detection, Attack: Magical, Stitched, Nora Hex
    Utterdark Fadewisp
    • HP increase (+2)
    • Upgrade Set 1: Poison 1, Poison 2, Charged Attack (default)
    • Upgrade Set 2: Phase Shift, Attack Charged 1 (default)
    Rotmaw Creeper
    • Races: ARTHROPOD, WORM Starting Abilities: Attack: Physical, Opportunistic Assault, Necrosis
    Mindthief Creeper
    • Races: ARTHROPOD, WORM Starting Abilities: Shadowspawn, Adaptation, Paralyze, Necrosis
    Putrid Creeper
    • Damage increase (+2)
    • Speed increase (+1)
    • Defense increase (+1)
    • Races: ARTHROPOD, WORM Starting Abilities: Attack: Acid, Mutation: Tough 2, Necrosis, Harvest Organs
    • Upgrade Set 1: Acidic Aura 3 (default), Acidic Greeting, Scour 1
    • Upgrade Set 2: Consume (default), Ravish
    Blinking Creeper
    • Damage decrease (-2)
    • HP increase (+3)
    • Defense decrease (-1)
    • Races: ARTHROPOD, WORM Starting Abilities: Flight, Attack: Psychic, Necrosis, Petrifying Gaze
    • Upgrade Set 1: Horrific Aura 3, Dread (default), Vengeful
    • Upgrade Set 2: Detection 3, Unspeakable (default), Psychic Jab
    Phantasmal Creeper
    • Races: ARTHROPOD, WORM
    Polluted Martyr
    • Races: DRAGON, UNDEAD
    Mysian Lamia
    • HP increase (+2)
    • Upgrade Set 1: Life Siphon (default), Sentinel
    Experimental Warspirit
    • Starting Abilities: Phase Shift, Attack: Magical, Unspeakable, Soulstrike, Distichous: KF/FW
    • Upgrade Set 1: Boon of the Undead, Elsari Coven (default)
    Angel of Death
    • Speed decrease (-1)
    • Defense increase (+1) Starting Abilities: Flight, Attack: Magical, Boon of the Undead, Dread, Intensify
    • Upgrade Set 1: Resistance: Magical 3, Lifedrinker, Horrific Aura 1 (default)
    • Upgrade Set 2: Aerial Supremacy, Stab, Corruption (default)
    Equipment

    Crown of Nightbarbs
    • Nora Cost decrease (-10)
    • Description: Equipped champion gains Pariah. When A spell is cast the equipped champion loses 6 HP and the closest opposing champion gains 6 HP.
     
    Last edited by a moderator: Mar 2, 2015
    Tarathil likes this.
  4. Senshu

    Senshu Administrator Octopi

    Sundered Lands

    Champions

    Draksar Knight
    • Speed increase (+1)
    • Starting Abilities: Regeneration, Attack: Physical, Essence Capture, Violent
    • Upgrade Set 1: Ready 1 (default), Exertion 1
    Skywing Eminent
    • Damage decrease (-2)
    • Min range increase (+2)
    • Max range increase (+2)
    • Starting Abilities: Attack: Toe Lightning, Dragonflight, Supercharged 1
    • Upgrade Set 1: Abuse Charged 3 (default), Rebuke 3
    • Upgrade Set 2: Charged Blast (default), Charged Attack

    Skeezick General
    • Damage increase (+1)
    • Defense decrease (-1)
    • Starting Abilities: Regeneration, Attack: Physical, Skeezick Alliance, Scale Armor
    • Upgrade Set 1: Battlemaster 3, Pummel 1, Skeezick Warcry 2 (default)
    Dune Walker
    • Starting Abilities: Attack: Physical, Tunnel: Sand, Grant: Trail Sand, Grant: Tunnel Sand
    • Upgrade Set 1: Sand-Fall 2 (default), Sand Veil
    • Upgrade Set 2: Trail: Sand (default)
    Angel of War
    • Damage decrease (-1)
    • Speed decrease (-1)
    • Max Range decrease (-1)
    • Upgrade Set 1: Melee Specialist 3, Spur (default), Zeal
    • Upgrade Set 2: Magical Attack, Aerial Supremacy, Warrior Foe (default)
    Draksar Bookburner
    • Starting Abilities: Regeneration, Attack: Fire, Book Burn
    Draksar Rocketeer
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    Draksar Hunter
    • Starting Abilities: Attack: Physical, Drudgery, Violent
    • Upgrade Set 1: Readiness, Regeneration 2 (default)
    • Upgrade Set 2: Declare Hunted (default), Surge: Draksar 1
    Locust
    • Starting Abilities: Attack: Physical, Skirmisher, Swarm, Locust Swarm
    • Upgrade Set 1: Flight, Leap 2, Leap 3 (default)
    • Upgrade Set 2: Hidden: Sand, Sandstriker, Evasive 2 (default)
    Draksar Morph
    • Damage increase (+1)
    • Starting Abilities: Flight, Attack: Acid, Mutate
    • Upgrade Set 1: Regeneration 2 (default), Metamorphosis
    • Upgrade Set 2: Soften (default), Imbue Stun, Haste
    Mantid Tracker
    • Starting Abilities: Detection, Attack: Poison, Declare Target, Elusive
    Tainted Vinecreeper
    • Defense decrease (-1)
    • Starting Abilities: Attack: Physical, Hidden: Sand, Ready, Ambush, Mutation: Damage
    Angel of War
    • Speed decrease (-1)
    • Max Range decrease (-1)
    • Upgrade Set 1: Melee Specialist 3, Spur (default), Zeal
    • Upgrade Set 2: Magical Attack, Aerial Supremacy, Warrior Foe (default)
    Spells

    Ferocity of Kain Taris
    • Description: Whenever target champion's health falls below 1 it is Cleansed, it's current health is set to 1, and gains Invulnerable, Impenetrable, and Shielded until the end of that turn. This effect does not stack and is hidden until triggered.
     
    Last edited by a moderator: Mar 3, 2015
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  5. Senshu

    Senshu Administrator Octopi

    Ironfist Stronghold

    Abilities

    Amber Sigil

    • Nora Cost increase (+1)
    • Description: This champion gains Arrow Eater for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
    Amethyst Sigil

    • Nora Cost decrease (-5)
    • Description: This champion gains Vaporize for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
    Emerald Sigil

    • Nora Cost decrease (-7)
    • Description: This champion gains Grant: Teleport for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
    Cerulean Sigil

    • Nora Cost decrease (-3)
    • Description: This champion gains Entangling Attack for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
    Ivory Sigil

    • Nora Cost decrease (-2)
    • Description: This champion gains Illuminate for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
    Platinum Sigil

    • Nora Cost increase (+2)
    • Description: This champion gains +1 Range and Improve Range for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
    Obsidian Sigil

    • Nora Cost decrease (-1)
    • Description: This champion gains Opportunistic Assault for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.
    Scarlet Sigil

    • Nora Cost decrease (-1)
    • Description: This champion gains +1 Damage and Attack: Fire for 5 turns when a friendly unit with a Sigil ability is deployed from the runedock.

    Champions


    Drunken Thug

    • Starting Abilities: Immunity: Psychic, Attack: Physical, Drunken, Opportunistic
    Groble Piledriver
    • Speed increase (+1)
    • Defense decrease (-1)
    Weaponsmith
    • Speed increase (+1)
    Ethereal Priestess
    • Speed increase (+1)
    • Min Range increase (+1)
    Exorcist
    • Speed increase (+1)
    Lodestone Construct
    • Starting Abilities: Attack: Physical, Eat Traps, Pilfer, Ready
    Angel of Protection
    • Speed decrease (-1)
    • HP decrease (-2)
    • Upgrade Set 1: Blessed, Trail: Hallowed Ground (default), Enduring Aura 3
    • Upgrade Set 2: Aerial Supremacy, Stab, Divert (default)
    Dwarven Windfury
    • Upgrade Set 2: Berserker 2, Sunder 1 (default), Hammer Throw 1
    Barbarian Archer
    • Starting Abilities: Attack: Arrow, Pin Down
    Ironfist Inquisitor
    • Starting Abilities: Iron Will, Attack: Physical, Righteous Shield
    Dwarven Mortar Crew
    • Starting Abilities: Attack: Fire, Unequippable, Artillery Strike, Ponderous
    • Upgrade Set 1: Explosive Attack 2, Knockback 3, Lay Trap: Fire 3 (default)
    • Upgrade Set 2: Declare Hunted (default), Stat Bonus: Health 2
    Dwarven Windfury
    • Upgrade Set 2: Berserker 2, Sunder 1 (default), Hammer Throw 1
    Magnetic Rover
    • Starting Abilities: Chain Lightning, Magnetic Pulse
    • Upgrade Set 2: Bastion of Mobility, Planar Hold (default)
    Royal Geomancer
    • HP increase (+4)
    • Starting Abilities: Attack: Rock, Swap, Shockwave
    • Upgrade Set 1: Resistance: Physical 3, Resistance: Fire 3, Calcify (default)
    • Upgrade Set 2: Terraform: Lava 1, Terraform: Rock 1, Blessing of Stone (default)
    Crusader
    • Starting Abilities: Iron Will, Melee Specialist, Attack: Physical
    Lodestone Armory
    • Speed increase (+1)
    • Upgrade Set 2: Provision (default), Throw Axe, Improve Speed
    Ironfist Agent
    • Upgrade Set 2: Backlash (default), Banditry
    Cerulean Wing
    • HP decrease (-5)
    • Upgrade Set 1: Hinder Movement (default), Entangling Attack, Pin Down
    • Upgrade Set 2: Mobility (default), Retreat 2, Hit and Run
    Scarlet Wing
    • Speed increase (+1)
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    • Starting Abilities: Flight, Attack: Magical, Scarlet Sigil
    Obsidian Wing
    • HP increase (+3)
    • Max Range increase (+1)
    • Starting Abilities: Flight, Enrage, Attack: Physical, Obsidian Sigil, Grappling Hook
    • Upgrade Set 2: Stun, Binding Chains (default)
    Northern Cross Fanatic
    • Races: BARBARIAN
    Northern Cross Priestess
    • HP decrease (-2)
    • Races: BARBARIAN Starting Abilities: Attack: Electricity, Call: Celestial Spear
    • Upgrade Set 1: Cleanse (default), Cleansing Flame, Mark of Al'Mara
    Emerald Wing
    • Damage increase (+2)
    • Upgrade Set 2: Teleport 1, Swap 3 (default), Telekinetic Thrust
    Northern Cross Cardinal
    • Damage increase (+2)
    • Speed increase (+1)
    • HP decrease (-6)
    • Min Range decrease (-1)
    • Max Range decrease (-1) Starting Abilities: Attack: Magical, Blessed, Mark of Al'Mara
    • Upgrade Set 1: Declare Target (default), Sermon
    Aria the Priestess
    • HP decrease (-2)
    • Races: BARBARIAN Starting Abilities: Attack: Electricity, Taunt: Aria, Call: Celestial Spear
    • Upgrade Set 1: Cleanse (default), Cleansing Flame, Mark of Al'Mara
    Angel of Protection
    • Speed decrease (-1)
    • HP decrease (-2)
    • Upgrade Set 1: Blessed, Trail: Hallowed Ground (default), Enduring Aura 3
    • Upgrade Set 2: Aerial Supremacy, Stab, Divert (default)
    Amber Wing
    • HP increase (+6) Starting Abilities: Flight, Attack: Physical, Grant: Magical Aura, Amber Sigil
    • Upgrade Set 1: Magical Aura 3 (default), Magic Eater, Amplify Magic
    • Upgrade Set 2: Shroud, Bold (default)
    Ayla the Huntress
    • Classes: ARCHER, RANGER
    Spells

    Barricade
    • Description: Area Effect 2: All unoccupied, non chasm zones on the edge of the area of effect become barricaded. (Barricade relic : DEF 1, HP 15)
    Blessing of Al'Mara
    • Description: Target champion gains Flight; if target champion has Class: Paladin or Priest, it also gains Aerial Supremacy and Race: Angel.
    Consecrate the Earth
    • Nora Cost decrease (-5)
    • Cooldown decrease (-1)
    • Description: Area Effect 4: Affected spaces have their all terrain modifications removed. For 4 turns, affected spaces become Hallowed Ground (At beginning of your turn, friendly Priests, Shamans, and Paladins are cleansed and healed for 5 HP, and terrain modifications are removed from this space).
    Relics

    Griffin Perch
    • Starting Abilities: Bastion of Mobility, Honorary Sigil, Griffin Perch
    Equipment

    Tactical Manual
    • Description: Equipped champion has +1 DMG for every 15 HP it currently has. At the end of its turn, it heals 1 HP with 1 additional HP for every 15 HP it is missing.
     
    Last edited by a moderator: Mar 2, 2015
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  6. Senshu

    Senshu Administrator Octopi

    Underdepths

    Abilities


    Shadowdancer

    • Description: When this champion makes a successful basic attack, a Lesser Shadowrake is summoned to a space adjacent to the target. This effect can only occur once per turn and only if no copy created by this champion is in play.

    Champions

    Nefari Schemer
    • Min range increase (+1)
    • Max range increase (+1)
    Ember Wasp
    • Starting Abilities: Attack: Fire, Flight, Pariah, Shadowspawn, Fire Volatility
    Shadow Hunter
    • Starting Abilities: Attack: Physical, Flight, Hunter: Meek
    Hook Fiend
    • Starting Abilities: Damage Aura, Horrific Aura, Attack: Physical, Opportunistic
    Servile Brute
    • Starting Abilities: Attack: Physical, Pace, Surge: Demon Elf
    Fire Giant
    • Damage increase (+3)
    • Defense increase (+1)
    Angel of Pain
    • Speed decrease (-1)
    • Defense increase (+1)
    • Starting Abilities: Flight, Attack: Magical, Absorb , Intensify
    • Upgrade Set 1: Rend 3, Escalation (default), Bloodseeker
    • Upgrade Set 2: Dodge 1, Bleed (default), Aerial Supremacy
    Demonvein Vampyre
    • Damage decrease (-2)
    • DEF increase (+1)
    • HP increase (+3)
    • Upgrade Set 1: Blood Rage, Multiattack 1 (default)
    Goblin Spellkaiser
    • Damage decrease (-9)
    • HP increase (+3)
    • Starting Abilities: Teleport, One With Nora, Cast: Cauterize , Magic Beam
    • Upgrade Set 1: Regeneration 2 (default), Swap 3
    • Upgrade Set 2: Fire Aura 3 (default), Flame Nova 3, Hex 3
    Hekatian Bloodguard
    • Starting Abilities: Attack: Magical, Flight, Pet: Screaming Imp
    • Upgrade Set 2: Blood Dispersal
    Spells

    Avenging Flame
    • Description: When target friendly champion is destroyed, its nearest opposing champion becomes Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 10 Fire Damage) for 2 turns.
    Relics

    Ruby Catalyst
    • Nora decrease (-5)
     
    Last edited: Mar 3, 2015
  7. Senshu

    Senshu Administrator Octopi

    K'thir Forest

    Champions

    Dragonbark Protector
    • Now has proper spell presence

    Tortun Groundpounder

    • Upgrade Set 1: Crushing Blow, Charge 3 (default), Tremor
    Angel of Restoration
    • Speed decrease (-1)
    • Defense increase (+1)
    • Min Range decrease (-1)
    • Starting Abilities: Flight, Attack: Magical, Intensify, Cleansing Aura
    • Upgrade Set 1: Charm 3, Blessed (default), Spell Resistance
    Bowmage
    • Damage decrease (-1)
    • Max Range increase (+1)
    • Starting Abilities: Attack: Electricity, Imbue Stun
    • Upgrade Set 1: Piercing Shot 2 (default), Strike, Aim
    • Upgrade Set 2: Lightning Storm 2 (default), Illuminate, Adept Arcanist
    Wizard of the Ways
    • Upgrade Set 1: Relocate: Foe, Portal (default), Relocate: Relic
    • Upgrade Set 2: Teleport 1 (default)
    Fae Enchantress
    • Damage increase (+1)
    • Speed decrease (-1)
    • HP increase (+2)
    • Min Range increase (+1)
    • Max Range increase (+1)
    Vashal Vicar
    • Damage increase (+1)
    • Min Range increase (+1)
    • Max Range increase (+1)
    • Starting Abilities: Attack: Magical, Seal of the Vashal, Nora Vitality
    • Upgrade Set 1: Heal Champion 3 (default), Cleansing Aura, Empathy
    • Upgrade Set 2: Essence Capture, Distract, Dispelling Blows (default)
    Starlight Sylph
    • Upgrade Set 2: Encouraged, Swap 3 (default), Illuminate
    Faeguard Nullbeast
    • HP decrease (-2)
    • Defense increase (+1)
    • Starting Abilities: Attack: Physical, Magic Eater, Tough, Bulwark: Fairy
    • Upgrade Set 1: Regeneration 2 (default), Backlash, Weaken Spells
    Perfected Runner
    • Upgrade Set 1: Charge 1, Charge 2 (default), Charge 3
    • Upgrade Set 2: Quest: Runner (default)
    Angel of Restoration
    • Speed decrease (-1)
    • Defense increase (+1)
    • Min Range decrease (-1)
    • Starting Abilities: Flight, Attack: Magical, Intensify, Cleansing Aura
    • Upgrade Set 1: Charm 3, Blessed (default), Spell Resistance
     
    Last edited by a moderator: Mar 2, 2015
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  8. Senshu

    Senshu Administrator Octopi

    Forglar Swamp

    Champions

    Tortun Groundpounder
    • Upgrade Set 1: Crushing Blow, Charge 3 (default), Tremor
    Salaman Hunter
    • Damage increase (+1)
    • Min range increase (+2)
    • Max range increase (+3)
    Fentek Servant
    • Speed increase (+2)
    Firk Mindbreaker
    • Speed increase (+1)
    • Starting Abilities: Amphibious, Attack: Psychic, Shadowspawn
    • Upgrade Set 2: Stealth (default), Hidden: Water
    Mandrake
    • Starting Abilities: Horrific Aura, Attack: Sonic, Semi Aquatic
    • Upgrade Set 2: Nora Leech, Backlash (default)
    Firk Diplomat
    • Damage increase (+1)
    • Starting Abilities: Amphibious, Attack: Psychic, Mindwipe Aura, Annex
    • Upgrade Set 2: Majestic 2 (default), Stall, Marsh Awakening
    Almsgiver
    • Starting Abilities: Amphibious, Heal Champion, Attack: Psychic, Ready
    • Upgrade Set 2: Swap 3, Rite of Creation (default), Grant: Reflexes
    Angel of Nourishment
    • Speed decrease (-1) Starting Abilities: Flight, Regeneration, Attack: Magical, Intensify
    • Upgrade Set 1: Heal Champion 3, Heal Mass 3, Transfer Life 2 (default)
    Firk Savant
    • Upgrade Set 1: Magic Nova 3, Radiant Blow (default)
    • Upgrade Set 2: Teleport 1, Warrior Foe (default)
    Swampguard Crusher
    • Upgrade Set 2: Defender 3 (default), Resistance: Physical 3
    Elder Murkwurm
    • Damage increase (+4)
    • HP increase (+3) Starting Abilities: Semi Aquatic, Trail: Slime, Attack: Mouth Lightning, Invoke Hungry Mire
    • Upgrade Set 1: Chain Lightning, Jolt 2 (default)
    • Upgrade Set 2: Cleave, Fry (default), Judgement
    Circadian Enchantress
    • Damage increase (+1)
    Circadian Templar
    • Damage increase (+3)
    • Defense increase (+1)
    • Max Range decrease (-1)
    The Thing
    • Damage increase (+2)
    • HP decrease (-2)
    Circadian Arcanist
    • Starting Abilities: Attack: Magical, Semi Aquatic, Mirefolk Transcendence
    • Upgrade Set 1: Magic Acolyte (default), Magic Blast, Adept Arcanist
    Firk Mastermind
    • Min Range decrease (-1)
    • Max Range decrease (-1)
    Snaptooth Chilan
    • Damage decrease (-1)
    • HP decrease (-1)
    • Upgrade Set 1: Sentinel (default), Call to Arms, Spellsurge: Gloomwater
    • Upgrade Set 2: Premonition, Rite of Power, Stall (default)
    Firk Thornflinger
    • Starting Abilities: Amphibious, Attack: Physical, Paralytic Feedback
     
    Last edited by a moderator: Mar 2, 2015
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  9. Senshu

    Senshu Administrator Octopi

    Savage Tundra

    Champions

    Frost Giant

    • Speed increase (+1)
    Lonx Hunter
    • Starting Abilities: Leap, Attack: Physical, Arctic
    Nora Beast
    • Upgrade Set 1: Arctic Camouflage, Blood for Nora (default)
    Angel of Perseverance
    • Speed decrease (-1)
    • HP decrease (-5)
    • Defense increase (+1)
    • Upgrade Set 1: Charm 3, Crystallize (default), Defensive Turtle
    • Upgrade Set 2: Regeneration 2, Aerial Supremacy, Stab (default)
    Crystal Elemental
    • Name Change: Crystal Elemental(was Ice Elemental)
    • Damage decrease (-5)
    • HP decrease (-2)
    • Max Range decrease (-1)
    • Starting Abilities: Frost Aura, Mirrored, Nora Gem, Arctic Flight
    • Upgrade Set 1: Improve Range (default), Improve Speed, Improve Damage
    • Upgrade Set 2: Freezing Aura, Cold Snap (default)
    Lonx Hurler
    • Speed increase (+1)
    • HP decrease (-3)
    • Min Range increase (+1)
    • Max Range increase (+1)
    Yeti Druid
    • Speed increase (+1)
    • HP decrease (-3)
    Jakei Maiden
    • Upgrade Set 2: Charm 3 (default), Dispel
    Yeti Icelord
    • Starting Abilities: Attack: Frost, Arctic, Unleash, Unspeakable, Abominable
    • Upgrade Set 1: Charge 3 (default), Opportunistic Assault
    • Upgrade Set 2: Snow-Fall 2 (default), Ice Eater, Calcify
    Jakei Starseer
    • Upgrade Set 1: Gift of Scrying (default), Backlash
    Strig Windrider
    • Speed decrease (-1)
    • HP increase (+2)
    Ferren Assassin
    • Damage decrease (-1)
    • Speed increase (+1)
    Crystal Wolverine
    • Damage decrease (-2)
    • Upgrade Set 1: Deflect, Evasive 1 (default), Evasive 3
    Ferren Dancer
    • Upgrade Set 1: Abash, Charm 3 (default), Stun
    • Upgrade Set 2: Divert (default), Dispelling Blows, Swap 3
    K'ento, First Disciple
    • Damage increase (+2)
    • HP decrease (-3)
    • Starting Abilities: Attack: Frost, Arctic, Nohkan Do, Silent Contemplation
    • Upgrade Set 1: Arrow Throw 1, Psychic Ping 1, Opportunistic (default)
    • Upgrade Set 2: Blessed, Purified, Freezing Aura (default)
    Spells

    Blizzard Cloak
    • Nora Cost increase (+5)
    • Cooldown increase (+1)
    Relics

    Containment Unit
    • HP decrease (-10)

    Sapphire Catalyst
    • Nora decrease (-5)
     
    Last edited by a moderator: Mar 3, 2015
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  10. Senshu

    Senshu Administrator Octopi

    Shattered Peaks

    Champions


    Angel of Chaos

    • Damage increase (+2)
    • Speed decrease (-1)
    • HP increase (+3)
    • Upgrade Set 1: Magical Bomb 3, Dragging Attack (default), Void Shield
    Lance Admiral Sceian
    • Damage decrease (-2)
    Lance Admiral Sceian
    • Damage decrease (-2)
    G'hern Soothsayer
    • Upgrade Set 2: Sunder 1, Surge: Moga 1 (default), Loyalty
    Hyaenid Feshwrangler
    • Speed increase (+1)
    • Defense decrease (-1)
    • Races: HYAENID, WORM
    • Upgrade Set 1: Multiattack 1, Tunnel: Earth 2 (default)
    Hanging Slag
    • Speed increase (+1)
    Rattle Slag
    • Speed increase (+2)
    Voltaic Slag
    • Upgrade Set 2: Sunder 1 (default), Chain Lightning, Strike
    Oozeking Slag
    • HP increase (+3)
    Cyclonic Fesh
    • Speed decrease (-1)
    • HP decrease (-2)
    • Min Range increase (+2)
    • Max Range increase (+2)
    • Starting Abilities: Barrage, Attack: Mouth Lightning, Electric Overload
    • Upgrade Set 1: Chain Lightning (default), Grant: Electricity Aura, Lightning Blast
    • Upgrade Set 2: Regeneration 2, Absorb (default), Static Aura
    Slag Overmind
    • Upgrade Set 1: Mindwipe Aura 1, Mindwipe Aura 2 (default), Illusion of Lies
    • Upgrade Set 2: Regeneration 3 (default), Spellswallower
    Hyaenid Spiritspeaker
    • Upgrade Set 2: Cackle (default), Dogpile
    Hyaenid Bulwark
    • Damage increase (+2)
    • HP decrease (-1)
    • Starting Abilities: Attack: Physical, Dogpile, Bulwark: Hyaenid
    • Upgrade Set 1: Tough 2 (default), Reflexes 3, Combat Awareness
    • Upgrade Set 2: Regeneration 2, Aid Defense (default)
    Hyaenid Stalker
    • Speed increase (+1)
    • HP increase (+2)
    • Starting Abilities: Attack: Acid, Shadowspawn, Surge: Hyaenid, Fearsome Hunter
    • Upgrade Set 1: Stealth, Shadowstrike, Scrapper (default)
    • Upgrade Set 2: Assassinate 2, Deep Wounds (default)
    Hyaenid Breaker
    • Starting Abilities: Attack: Electricity, Static Aura, Dogpile
    • Upgrade Set 1: Static Greeting (default), Breaker: Electricity
    • Upgrade Set 2: Cackle (default)
    Hyaenid Executioner
    • Upgrade Set 2: Cackle, Crushing Blow, Feint (default)
    Spells

    Electrostaticificationized
    • Description: Target champion takes 4 Electric damage for each real friendly champion. If the target is destroyed by this spell, all champions within 5 spaces with the same controller as the original target take 10 Electric damage and becomes Shocked for 2 turns.
     
    Last edited: Mar 4, 2015
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