Damage multipliers Non-targeted damage By "damage multipliers" I mean anything that applies a percentage increase modifier to a champions damage output under select conditions. So not only things like elemental Amplify: X abilities, but also abilities like Soul Feast, Hunter: X or Renovate. By non-targeted damage I mean anything that does not require you to click on a specific champion to deal damage. Examples of this mechanic include things like cones/bombs, skewer/beams, pings, Stormread, Whirling Stones, Soultapped, Dark Favor, etc. Why are these bad? Arms race of damage amp Multipliers stack (Extispicer with amp out solo one-rounds an average 50 hp champ) Many tank abilities are geared towards reducing the damage of attacks and attack abilities DEF kinda doesn't matter Percentage damage multiplication requires percentage damage reduction to keep up Only Combat Awareness exists to deal with non-targeted damage sources at this point On-deploy effects should probably be on watch as well.