If it was a case of some 60 nora units doing too much, it'd be simple to fix just those guys, but most of the time, the example given is a unit like Draksar Marine, who literally does almost nothing except get Fury when near other Draksars and regens a little bit.
Fair enough. Could it be like stated before that some abilities are just overly too good to be on cheaper units? Gorebucket had a good point imo.
It's possible, yes, tho looking thru the list of Colossal and Scale Armor, it doesn't seem like having them on a cheap body necessarily makes those units see play. And, in the Marine's case, it doesn't have any of the classic "power" abilities. Though one could argue that "Violent/Fury" and other "build up" effects is part of that group, but I suspect if Marine didn't have Violent, it'd still be cited as an example.
Fauktbreaker (FB done right) Damage: 11 Range:1 Speed:7 Defense 3 Hp: 65 Abilities Attack physical Rock slide Tectonic blast Massive leap 3 Titan Immune poison Immune disease Warding Upgrade tree 1: Mountaineer Colossal Upgrade tree 2 Resist physical 2 Immune fire Would be worth cost always.
It might be illuminating to create a "Design a 90-100 nora champ you would actually run" thread. Assuming of course people go through the trouble of calculating out the cost so it lines up.
I could give a few "base" bodies at specific costs to choose from, that'd help. In the case of the above build, it's around 110 nora.
That seems like it would be worth 110 nora. Comparing it to Moog, which also sees a fair bit of play.
deep wounds on a ranged and cheap unit? check blood witch how much she has to pay and risk to have it