THERE IS A TL/DR AT THE BOTTOM Hi guys, I have not been very super active in pox recently, but I have played this game on and off for a good 8 years and I would like to share some thoughts. First, I do not think Pox is dead. The fact that sokolov has an entire update (and expansion? i'm not quite clear on that) is some proof of that. Pox also has some long time hardcore fans who would probably surge back at and new signs of life. Given that, I want to give my thoughts on why Pox has so much trouble bringing in new players, which literally all it needs to do to make a big comeback. The main thing keeping new players out of Pox is its incredibly steep learning curve and its punishment of new players. Imagine being a brand new player in today's game, it would be completely overwhelming. As such, measures should be taken to reduce Poxnora's learning curve to make it easier for new players. I realize that several of these ideas may be unpopular with many of Poxnora's long time players but if this game is going to make a comeback we need to cater to new players. I'll be separating this post into issues i see with the game and possible solutions. ISSUE: TOO MANY RUNES TO LEARN. Having a lot of content is good, too much to learn scares off new players. POSSIBLE SOLUTION: A possible way to address this could be a system like the one deployed in hearthstone. Have 2 separate game modes. In one (wild in HS), all cards from every expansion are available. In another, there is a cutoff at a certain expansion. This would massively cut down on the sheer volume of content a new player has to learn by allowing them to focus only on newer runes. ISSUE: TOO MANY ABILITIES: A new player will either spend their entire turn reading the abilities of both their champs and the enemies, or they'll forget about abilities and screw up. Regardless, new players will probably lose just about every game to experienced players for a LONG TIME. All new players start out sucking, but in Pox you spend way longer sucking than most games. POSSIBLE SOLUTION: The solution to the first problem will help with this issue as well. Additionally, cutting low-use/unused abilities and combining others like in the major update not too long ago would help as well. ISSUE: LEVELING RUNES AND AVATARS: I realize this might be a source of income right now from the old players, but it is just another hurdle for new players. One, it is another system to learn. Two, it ensures that their decks are worse. This once again means that new players will lose a lot of games early, increasing the odds they quit. Note: I am not saying to cut the customization of champions, though this is an additional complexity for new players. POSSIBLE SOLUTIONS: I would cut it completely. It seems needless to me, and it punishes new players for simply being new players. AT MINIMUM cut down the cost of tokens significantly. Cut avatar purchases completely: Give players all the avatars. If this option is done I would actually keep avatar leveling because it is fun to watch your avatar level up as you play a faction and it gains all the cool armor. GENERAL SOLUTION: REWARD NEW PLAYERS: I'm not sure how many decks you get from the tutorial or how much dust new players start with, but give them more of both. Give them a nice, solid foundation with at least a couple deck options. Get them into the game. Don't give too much, so they still have incentive to buy some credits, but we need to reward these players GENERAL SOLUTION: NEW PLAYER LOBBY: Pretty simple, a lobby for newbies only. New players need more opportunities to win games. If they always lose, they will quit. Getting some wins will keep them around. Older players might make new accounts and go slaughter them, sure, but they're being slaughtered in all their games right now anyway. GENERAL SOLUTIONS: Have an entire section of the website dedicated to new players. Advertise the discord so new players see the involved community and ask questions. Post some deck building tutorials and potentially some more game play tutorials (can be just videos) GENERAL SOLUTION: REFERRAL CODES- this is self explanatory. Reward old players for referring new ones. System would need to have checks for old players making new accounts as is the case in all games with referral codes. GENERAL SOLUTION: Game types. Get tournaments up and running. I looooooooved the old tournaments where you drafted cards. That was by far my favorite times playing this game. Maybe even have new player draft tournaments. GENERAL SOLUTION: Focus on the client, not the cards or new content: Dont worry about bugs with specific runes right now. Focus on smoothing out the client. Don't worry about putting out new content, there is tons for new players to learn already. Instead of new content, focus on implementing ideas to get more new players. I love this game and would hate to see it die. I really appreciate it if you read this far. I hope you will add your own ideas and discuss below. DEVS: PLEASE READ THIS and tell me what you think. TL/DR ISSUES: New players are punished for being new players. Too many runes and abilities to learn. Too many game mechanics that punish new players. Solutions: Reward new players to keep them in the game. Have a game mode with only newer runes. Cut down and combine abilities again. Remove leveling up champions and avatars or give all players avatars to start the game. Remove aspects of the game that punish new players.