Trolls have been looked down upon and truly have been over shadowed by the paladins with their grace and might in politics, the barbarians as the heroes who once helped save the stronghold, and the dwarves who flood the economy and markets.
I feel it is time the trolls get a look, what are some ideas for champs that we might see? I was thinking a ranged magical troll bc one is far over due, a troll w stealth and shatter grant aura physical, etc. lets give DOGs some Ideas.
here's my idea for one Template: they say her voice and the sounds from a grintmaw singer are the only things that can calm a grintmaw's temper Rune Name: Grintmaw Majestic Race: Troll Class: Priest Size: SmallRarity: Rare Artwork: (Short Description) Flavor-Text: they say her voice and the sounds from a grintmaw singer's rocks are the only things that can calm a grintmaw's temper Nora Cost: 76 Champion Stats DAM: 10 SPD: 5 RNG: 4-6 DEF: 2 HP: 55 Champion Abilities Attack: Magical Starshine, Rock defiance, grant magical aura, Aid defense, Upgrade Abilities Ability: procrastination Stat Bonus: def 2 Ability: grant domain rock Ability: AccrueI like the Idea of the trolls race being based around trolling, tanking, and a protective system, that aids each other. being able to take alot of hits and each rune supports another, this rune will give the range and magical dmg that trolls so desperately needed. It fills the support range and mag. dmg role which trolls so desperately needed. because no troll has magic and the only alt for trolls so far are sonic dmg, no troll has its range that way the race can compete on a more broad level. there is no rune in IS that has procrastination, and the aid defense would definitely benefit the trolls race this rune is very competitive because IS users no longer have to clutch on sigils and palis for range and magic dmg they can finally run a troll themed race and stray from the metas. the idea of hitting a champ from a distance while supporting your warriors with starshine really lets you control the field of play thanks and feedback welcomed
To be honest its time they released another troll and a construct after that last rune for is was a barb and the one before that was a paldin soo give the troll players there chance Jay if you can post your troll bg in my ironfist bg thread ive always been curious bout thoose
Once he has low hp of course he sucks. That could be said about almost every champ. Grintmaw Bouncer is hard to get to low hp.
Also, Grintmaw Bouncer is on the faction that has a bazillion of ways to keep your champs alive (DF3 champs, Tales of valor, Granite bracers, Blink, Mark of redemption, Unbending force), and is godly difficult to one round him.
Don't forget Grintmaw Shaman and Grintmaw Hymn make it even more difficult to kill. He's fast, tanky, and hits hard.
Also, by the time you manage to kill Grintmaw Bouncer, you have triggered 1 million times rock defiance, and the rest of the trolls will just crush you in the next 3 turns.
thats the synergy of being trolls they are supposed to be tanky and hard to kill they are the defenders of the mountains before you reach the domains of the stronghold, they are supposed to be rough and tough my friend
Grintmaw Coalslinger Known as the most animated of the trolls the coalslingers spend most of their time digging up resources and snapping their fingers, unfortunately this leads to many accidental fires Nora cost: 72 Damage: 11 speed: 6 defense:2 hp:55 range:1-2 abilities: attack fire combo attack-set ablaze vivify burn 1 upgrades: opportunistic burn 2 explosive attack 2 damage shield fire 3 Grintmaw cleric Their deep hymns songs, unknown if magical or not, they forge the mountainous terrain into barriers. Damage:0 speed:5 hp:40 defense:2 range:1 passive soften tectonic barrier-While target champion occupies earth terrain, it is shielded heal champion 2 upgrades: pawn force barrier heal champion 3 Guarded-Troll Gives trolls a way to keep the most annoying tank, from getting spot removed, without making it a brain dead approach with a point and click equipment or spell.
set ablaze does 20 fire damage total and you only have to make 2 successful basic attacks 40+ damage (if no defense)